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Enquirer Home Page | Twitter | Back to Improbable Island
Wednesday, March 06 2013 @ 06:18 PM GMT
Hey, folks - just to let you know, we don't really use the Enquirer as a blog these days, just as a forum. If you want the latest game-related news, check the Island's MotD!
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| In-Game |
Minimap ColorsMinimap Colors Started by: Saber, Wednesday, May 15 2013 @ 11:13 PM BST Views:963, Replies:29 Last reply by: Matthew
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Friday, May 24 2013 @ 08:01 AM BSTStriping issue is now fixed. Thank
you!
I like the coordinate borders on
the map now, too.
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| Out-of-Game |
What is your DnD character? What is your DnD character? Started by: Dirk Strider, Monday, January 07 2013 @ 11:23 AM GMT Views:1759, Replies:26 Last reply by: Reverb
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Thursday, May 23 2013 @ 01:25 AM BSTReverb, considered by me Chaotic Evil
Joker Bard
Chaotic Evil Human Rogue
(4th Level)
Ability
Scores:
Strength- 13
Dexterity-
15
Constitution- 16 (running away keeps
you fit)
Intelligence- 13
Wisdom- 10
(No surprises there. Im amazed i dont
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| In-Game |
Random Heart competitionRandom Heart competition Started by: CavemanJoe, Sunday, May 12 2013 @ 06:21 AM BST Views:2449, Replies:57 Last reply by: CavemanJoe
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Monday, May 20 2013 @ 03:58 AM BSTContest closed! Thank you, everyone,
for your entries! Winners will be
announced in the next couple of days. :)
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| In-Game |
A minor footnote to trainsA minor footnote to trains Started by: Count Sessine, Saturday, March 16 2013 @ 02:32 AM GMT Views:2372, Replies:36 Last reply by: Count Sessine
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Thursday, May 16 2013 @ 07:43 PM BSTIf anyone wants to see how the Art deck
is progressing, I've posted a page with
card thumbnails here:
[url=http://countsessine.deviantart.com/art/Display-2013-05-16-371986339]Improbable
Island Art Deck
Thumbnails[/url].
It's an [i]epic[/i]
joint project
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| Out-of-Game |
HelloHello Started by: Rozarius, Tuesday, May 14 2013 @ 10:22 AM BST Views:156, Replies:2 Last reply by: Ada
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Wednesday, May 15 2013 @ 11:13 PM BSTRozarius, if you're interested in an rp
clan, you probably care about how your
character gets along with the other
characters in the clan - so you might
find that the best way to pick a clan is
to just start playing, and then figure
out which clan your cha
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| In-Game |
Horatio EntwhistleHoratio Entwhistle Started by: Chimental, Friday, April 30 2010 @ 08:05 PM BST Views:5552, Replies:53 Last reply by: Tha_Dawg
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Sunday, May 12 2013 @ 10:12 AM BSTFor me, the Drive has always been
something akin to two ash can
(galvanized, shiny metal) lids
sandwiched together. With the one damned
red eye...
Quick as hell on it's ten
spider-like legs (think John Carpenter's
The Thing).
So yeah, always happy to
t
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| Feature Requests, Ideas and Feedback |
The Giant Tattoo Mutant, Mighty Magpie, Experience, and You.The Giant Tattoo Mutant, Mighty Magpie, Experience, and You. Started by: Clueless, Friday, May 10 2013 @ 02:18 AM BST Views:322, Replies:7 Last reply by: Clueless
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Friday, May 10 2013 @ 09:30 PM BST[QUOTE][u]Quote by:
lowkey[/u][p][QUOTE]Very well, I must
make the amendment that those values are
at level 4, but even with the minor
scaling the result is much the
same.[/QUOTE]
I like the general
suggestion; it makes sense especially
because it's of mo
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| Feature Requests, Ideas and Feedback |
NewHome Diner: Coffee? Burgers?NewHome Diner: Coffee? Burgers? Started by: Sneaky, Tuesday, April 30 2013 @ 07:22 PM BST Views:727, Replies:11 Last reply by: soban
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Thursday, May 09 2013 @ 03:38 PM BSTA young kittymorph walks down the road
in frilly panties. a red backpack and
her fists strapped to her back. The
Gates to NewHome frame the shot.
The
young kittymorph goes through the front
door to Joe's Diner. The sign that reads
'Joe's Diner' is clear
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| Out-of-Game |
I FOUND A LIONI FOUND A LION Started by: Twosocks Monkey, Wednesday, May 08 2013 @ 12:09 AM BST Views:137, Replies:0
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Wednesday, May 08 2013 @ 12:09 AM BST[b]It's a BOOZE LION.
I hate ads but,
the beginning of this is such a jungle
monster.[/b]
You're minding your own
business at the bar, and for some reason
you decide Oh to heck with it I'm gonna
buy a bottle of Crown Royal. Only it's
not booze, no, s
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| Out-of-Game |
Sudden Epiphany Sudden Epiphany Started by: Sneaky, Saturday, May 04 2013 @ 10:51 PM BST Views:225, Replies:2 Last reply by: talkydoor
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Sunday, May 05 2013 @ 08:29 AM BSTPorcupines manage. Very carefully. Maybe
you have to get the angle just right.
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| Places: General |
Thinking about upgrading my mount, but I have questionsThinking about upgrading my mount, but I have questions Started by: Stone, Thursday, May 02 2013 @ 06:42 PM BST Views:257, Replies:4 Last reply by: LydiaDefountain
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Saturday, May 04 2013 @ 03:15 AM BSTI think the attack buff was for 50
rounds... or at least it was when I
noticed it... it may vary as well.. I
haven't payed attention enough.
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| Development |
Perennial Season Three Gender Options ThreadPerennial Season Three Gender Options Thread Started by: CavemanJoe, Thursday, August 16 2012 @ 09:04 AM BST Views:1805, Replies:24 Last reply by: CavemanJoe
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Friday, April 26 2013 @ 11:11 PM BST[QUOTE][u]Quote by:
dizzyizzy[/u][p][QUOTE][u]Quote by:
CavemanJoe[/u][p][QUOTE][u]Quote by:
dizzyizzy[/u][p]I wish I had something
to contribute to this other than just
popping up to attack someone, but I know
nothing of
programming...[/p][/QUOTE]
You
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| Places: Feedback and Development |
Places Wish ListPlaces Wish List Started by: Genevieve, Monday, January 28 2013 @ 05:24 PM GMT Views:724, Replies:3 Last reply by: Twosocks Monkey
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Thursday, April 18 2013 @ 12:49 AM BSTBump. This idea is awesome.
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| Feature Requests, Ideas and Feedback |
Abandoned game character/AvatarAbandoned game character/Avatar Started by: Lorekey, Saturday, April 06 2013 @ 09:15 PM BST Views:1276, Replies:17 Last reply by: Twosocks Monkey
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Wednesday, April 17 2013 @ 03:15 PM BST[QUOTE]
[color=green]You have
encountered [/color][color=yellow]Hairy
Mary[/color][color=green]which lunges at
you with[/color] [color=indigo]complex
C&C
tutorials![/color][/QUOTE]
Orrrr...
[color=indigo]maddening
puzzles![/color]
Seriously. P
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| Places: Programming Help |
Hiding FurnitureHiding Furniture Started by: kythia, Tuesday, April 16 2013 @ 11:43 AM BST Views:312, Replies:2 Last reply by: kythia
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Tuesday, April 16 2013 @ 01:51 PM BST[QUOTE][u]Quote by: Buddleia[/u][p]Not
at the moment. It's been suggested
before, but right now the only thing you
can do is move the bed/s to another
room. Or if that's not feasible, how
about editing the final Page's name or
having the furniture customis
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Friday, August 26 2011 @ 05:33 AM BST
For the past three months I've been busy night and day on an awesome new Places system, to replace Dwellings. We're getting very close to being ready to release the new system, and start converting old Dwellings into new Places. In anticipation of the launch, I've made some new Forums just for Places, which you can see here. Have fun with those!
Tuesday, June 07 2011 @ 02:40 PM BST
Thank you all for your support with the laptop issue. That's now sorted and there's a working dev machine. Things have been somewhat hectic so there are not many major, visible changes to speak of, but here's what's been going on:
Puzzle Combat
Another 40 monsters or so need targets, then this is complete. Combat on the Island can now take place under a non-compulsory 'lights-out' puzzle system where players can pause to strategize about their next most intelligent move based on the monster's status. We've heard you in the combat thread, cheers for all your feedback. Buffing and HP algorithms are being tweaked a bit to see what can be done about fights, but bear in mind that you may be experiencing a Pocket Protector effect when you're suddenly thrashed -- you've gone for something with defense too high for you. This is a new combat system; give yourself a bit of time to accustom yourself to it (and forget how easy you used to have it).
Watcher Content
Keep your eyes out for another chapter of The Watcher plot sometime in the near future. ;)
Petitions System
Plans for an improved petition system to better serve you lot and make the mods' jobs easier are being drafted up. We try our hardest to keep Petitions from falling through the cracks or languishing. It does happen sometimes with the current system, however, and we're looking to change that. Planned features: a means of flagging petitions as public, so players don't double-report the same bug; titles on the petitions, better organization, better alerts when things are marked Urgent, and lots more.
Bugfixes and Tweaks
Props to Beeps -- we've finally got around to taking a look at some of his suggested bugfixes and tweaks, then gone ahead and implemented them. No more 'CavemanJoe has been slain, a Titan by 0' read-outs in the Daily News, no more Titan kills without req payout, no more accidentally buying a second stake when you've just bought one, and so on. Additionally, it's now possible to take bulk lessons at Maiko's. We're looking at implementing the same (based on Beeps' code) at Cuthbert's. Hats off, gang, you'll probably owe him a pint by the end of the year.
Merchandise
Orders have slowed down at a bit over halfway to what we need to get everything ordered and off the ground to ship. Fancy a mug or handsome nickel keychain? Or do you just want to make everyone around you loathesomely jealous of your entirely dapper threads? Come on and have a look, then: http://merch.improbableisland.com/
Monday, May 09 2011 @ 11:44 PM BST
Combat Updates
Combat in any browser game is always going to be a bit of a slog, but there are updates underway to try to perk up the Island's battle system and make it more interesting for everyone, whether you're a newcomer to the game or a seasoned titan killin', insult slingin' veteran. One of the current battle modules will be replaced soon by a new and improved and (hopefully) vastly more interesting module. There's been discussion about how to make combat on the Island generally more interesting, and there are exciting things being tossed around -- players will have to get cleverer and the monsters may have to, too. More on that as it develops!
Merchandise
The merch shop is live for preorders at merch.improbableisland.com. There are four designs up, and we're almost halfway to being able to order and ship. (Thank you guys so much for your support.) By popular demand, the first shirt features the New Day design. Supplies are limited for posters and tees, so if you like a design, you should pounce while you have the chance.
Dusting Some Stuff Off
Scrapbots are going to be dusted off and inspected for possible rejiggering. Also up for another eventual look are Mounts and Mount Accessories, though this is lower priority. Season One and Pilot veterans may also remember and recognize Glory if and when it's reintroduced in the near future.
WCG: 400 Years
We've passed the 400 year mark in runtime on the World Community Grid. FOUR HUNDRED YEARS YOU GUYS, OH MY GOD. Four hundred years ago, the newspaper had JUST BEEN INVENTED. Four hundred years ago, we had only recently figured out the difference between magnetism in lodestones and static electricity in bits of rubbing amber. Four hundred years ago, the word 'bestiality' had just entered the English lexicon in the sense we know it today and GUYS SERIOUSLY, imagine what will happen in another four hundred years! (Try not to get sad about it because of what we're doing to the environment!) That's a really long time! Thank you and congratulations to everyone who helped pass that mark. If you're not sure what the WCG is all about, click here!
Wednesday, April 20 2011 @ 05:55 PM BST
Okay folks, it's Wednesday the 20th of April, and time for our weekly Monday Update. Damn I'm punctual.
Mementos
Roleplayers get to use our Item system to make presents for each other, that show up in players' Inventories and act like real game items. They don't do anything in-game - they're just a tool to help you tell your story. Since the last Monday Update, I had the idea, wrote the engine, released it, made two addon extensions, and re-jiggered the price to a flat-rate rather than a pre-character cost. The first addon was Dwellings interaction - go into a particular Room with a particular Memento, and more text will be shown. The second addon was a feel-good thing - in her book, Jane McGonigal talks about how it'd be awesome if she got a "+1" in doing whatever she was doing at the time - instant feedback is one of the things that make games more fun than real life. So, you can now attach stats to Mementos - have a +1 Creativity, or such.
Time and Weather
After months and months of work, the new Time & Weather system is live, altering flavour text and graphics in line with the Island's weather and time. I haven't had this universally-positive of a response to any other module I've ever released. :)
Enquirer Upgrade
In preparation for launching our Merchandise Shop and merging Labs into the Enquirer, I upgraded the Enquirer to the latest Geeklog version and make it all pretty-like.
Stories and Missions
Stern and Punishment is a new plot point that has the player delivering messages and solving ciphers. What is Corporal Punishment's secret? You'll have to wait to find out, but not too long...
Jill Baker, Fellow Noob is a plot point for new players, in which you show a fellow Rookie how to fight. It's like a reverse tutorial. We'll be seeing more of Jill soon.
New Items
Cookies are a delicious gift for new players. They're available in the Hunter's Lodge at 25 Supporter Points each, or you can buy a pack of 20 or 50 and have a chance to get a hidden prize!
Global Banter
The new Global Banter chat is still very much experimental, and I've got some ideas to make it better. We shall see how this turns out.
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