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Friday, August 26 2011 @ 05:33 AM BST
For the past three months I've been busy night and day on an awesome new Places system, to replace Dwellings. We're getting very close to being ready to release the new system, and start converting old Dwellings into new Places. In anticipation of the launch, I've made some new Forums just for Places, which you can see here. Have fun with those!
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| Out-of-Game |
No, you cannot have children, stop yer asking.No, you cannot have children, stop yer asking. Started by: Lunasol, Saturday, May 12 2012 @ 05:05 PM BST Views:2313, Replies:67 Last reply by: Cherriki Ten
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Friday, May 18 2012 @ 12:00 PM BSTDUCKY!
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| Out-of-Game |
How Long Has It Been?How Long Has It Been? Started by: Cherriki Ten, Wednesday, May 16 2012 @ 06:14 AM BST Views:369, Replies:17 Last reply by: Cherriki Ten
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Friday, May 18 2012 @ 11:58 AM BST[QUOTE][u]Quote by:
Twosocks+Monkey[/u][p][QUOTE][u]Quote
by: Cherriki+Ten[/u][p][QUOTE][u]Quote
by: CavemanJoe[/u][p]OH THAT GRIM MOMENT
OF REALISATION. When the blood drops
from your face, and the icefingers curl
around your sides, and the shivers shive
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| Feature Requests, Ideas and Feedback |
Walls and ShopsWalls and Shops Started by: Full Metal Lion, Sunday, May 13 2012 @ 03:51 PM BST Views:247, Replies:6 Last reply by: Full Metal Lion
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Friday, May 18 2012 @ 12:09 AM BST[QUOTE][u]Quote by: Nekops[/u][p]Keep in
mind the fact that a breached Outpost is
a deathtrap for low-level or poorly
equipped characters. There's no
display, really, that warns folks away,
so having the walls there keeps people
alive. Walls allow lower-l
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| Feature Requests, Ideas and Feedback |
FEEDBACK: Puzzle CombatFEEDBACK: Puzzle Combat Started by: Awesome Fred, Wednesday, May 09 2012 @ 10:51 PM BST Views:253, Replies:7 Last reply by: Full Metal Lion
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Friday, May 18 2012 @ 12:01 AM BST[QUOTE][u]Quote by:
Awesome+Fred[/u][p]Still, is there
anyone else who uses it
constantly?[/p][/QUOTE]
Yes, yes I do.
But I'm not sure it does anything but
kill me with Strong Attacks and Guarded
Spots.
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| Places: General |
Getting past Onslaught to the ScrapyardGetting past Onslaught to the Scrapyard Started by: Buddleia, Sunday, March 11 2012 @ 07:31 PM GMT Views:6353, Replies:134 Last reply by: fledermaus
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Wednesday, May 16 2012 @ 06:29 PM BSTI've updated my daily status script to
track hunger too.
It harvests the
'still hungry/room for more' etc
message
after you eat at a restaurant,
cook up a kill, or eat a
rat pack (or
chug an energy
drink).
http://users.pepperfish.net/vivek/ii/ii-dail
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| In-Game |
Nocturnal Submissions, submission threadNocturnal Submissions, submission thread Started by: Twosocks Monkey, Sunday, April 29 2012 @ 03:04 PM BST Views:445, Replies:10 Last reply by: Makiwa
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Wednesday, May 16 2012 @ 06:45 AM BST[QUOTE][u]Quote by:
Full+Metal+Lion[/u][p][QUOTE][u]Quote
by: Makiwa[/u][p][b]Out Of It![/b]
The
OST Handbook -
[i]Anon.[/i]
[/p][/QUOTE]
Surely, the
OST handbook would have the initials of
OST? Or maybe that obsession is
particular to me...[/p][/QUOTE]
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| Places: Feedback and Development |
How do I "Untrust" Someone?How do I "Untrust" Someone? Started by: Nekops, Wednesday, May 09 2012 @ 11:21 PM BST Views:407, Replies:13 Last reply by: Ada
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Wednesday, May 16 2012 @ 03:00 AM BSTJust kick them! Really, if it's lurkers
you're worried about, I think they'll
get the hint once they're knocked out of
bed.
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| In-Game |
Dancer Song Identification ThreadDancer Song Identification Thread Started by: CavemanJoe, Tuesday, May 15 2012 @ 08:19 AM BST Views:434, Replies:13 Last reply by: Full Metal Lion
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Tuesday, May 15 2012 @ 11:32 PM BSTWell, now I can get my 13.3 repeating
cookies without the Ancient Greek God of
Spoilers ("Bob") punching me in the
staggering of content, so that's a plus.
And I have horrible taste in music, too,
so the stuff in this thread should
entertain me for a while
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| Out-of-Game |
Timestamp ThingiesTimestamp Thingies Started by: Full Metal Lion, Saturday, May 12 2012 @ 04:51 PM BST Views:502, Replies:21 Last reply by: Laurence
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Tuesday, May 15 2012 @ 05:28 PM BST[QUOTE][u]Quote by:
Count+Sessine[/u][p]On the other hand,
for uploading to the Wiki, a text-only
file with no span tags at all is what's
required, and for that it would also be
nice to have \\ inserted before
newlines.[/p][/QUOTE]
While it's no
good fo
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| Out-of-Game |
I have no idea whether to advertise on this site or not.I have no idea whether to advertise on this site or not. Started by: CavemanJoe, Thursday, May 10 2012 @ 07:29 PM BST Views:678, Replies:20 Last reply by: Full Metal Lion
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Tuesday, May 15 2012 @ 03:19 AM BST[quote]Alas, they only seem to be
advertising via Amazon, and don't have
any Project Wonderful ad
slots.[/quote]For a while, they've been
being sponsored by various sites,
meaning those sites get all the ad
space, but I admit I don't know whether
that woul
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| Out-of-Game |
A Greasemonkey Script: Truancy MeterA Greasemonkey Script: Truancy Meter Started by: Devin, Monday, August 16 2010 @ 02:56 AM BST Views:7793, Replies:89 Last reply by: Buddleia
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Sunday, May 13 2012 @ 12:31 AM BSTThere is now
[url=http://enquirer.improbableisland.com/dokuwiki/doku.php?id=greasemonkey]a
wiki page[/url] for Greasemonkey
scripts. Hopefully it's got all the
details correct. Please post/update the
wiki and/or this thread when new scripts
are made!
Cu
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| Places: Feedback and Development |
C&C availability.C&C availability. Started by: Hairy Mary, Thursday, March 15 2012 @ 11:36 PM GMT Views:395, Replies:5 Last reply by: Hairy Mary
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Thursday, May 10 2012 @ 07:41 PM BSTMaybe I over egged it a little. I do use
some. And as I do more and more
programming I'll probably find more uses
for them.
But no matter how clever
your programming, it needs to ultimately
make a difference to what your guest
experiences, otherwise wh
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| Feature Requests, Ideas and Feedback |
Monster Distribution?Monster Distribution? Started by: Twosocks Monkey, Sunday, May 06 2012 @ 01:37 PM BST Views:513, Replies:15 Last reply by: Twosocks Monkey
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Thursday, May 10 2012 @ 01:49 PM BSTIn other notes, at least TWO monsters
attack with eggs.
-Rose
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| Places: Feedback and Development |
Suggest a Contrivance/Contraption Part 2Suggest a Contrivance/Contraption Part 2 Started by: Twosocks Monkey, Monday, April 09 2012 @ 12:43 PM BST Views:860, Replies:25 Last reply by: Full Metal Lion
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Thursday, May 10 2012 @ 12:31 AM BST[QUOTE][u]Quote by: Nekops[/u][p]This is
unneccessary, of course, if there's some
way to manually set Memory values to
certain characters... but I don't know
of one.[/p][/QUOTE]
It's in the
pipeline, I believe. There was a thread
on it, though I can't fin
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| Feature Requests, Ideas and Feedback |
Mobile Skin & TravelMobile Skin & Travel Started by: Mogar, Tuesday, May 08 2012 @ 05:53 PM BST Views:161, Replies:4 Last reply by: Full Metal Lion
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Wednesday, May 09 2012 @ 11:04 PM BST[QUOTE][u]Quote by: Sessine the
Benevolent[/u][p][QUOTE][u]Quote by:
Full+Metal+Lion[/u][p]I also have three
requests:[/p][/QUOTE]
One out of three
granted, anyway. :mrgreen:
[/p][/QUOTE]
Thank
you.
[QUOTE][u]Quote by:
Maniak[/u][p]
Are you one of t
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Tuesday, June 07 2011 @ 02:40 PM BST
Thank you all for your support with the laptop issue. That's now sorted and there's a working dev machine. Things have been somewhat hectic so there are not many major, visible changes to speak of, but here's what's been going on:
Puzzle Combat
Another 40 monsters or so need targets, then this is complete. Combat on the Island can now take place under a non-compulsory 'lights-out' puzzle system where players can pause to strategize about their next most intelligent move based on the monster's status. We've heard you in the combat thread, cheers for all your feedback. Buffing and HP algorithms are being tweaked a bit to see what can be done about fights, but bear in mind that you may be experiencing a Pocket Protector effect when you're suddenly thrashed -- you've gone for something with defense too high for you. This is a new combat system; give yourself a bit of time to accustom yourself to it (and forget how easy you used to have it).
Watcher Content
Keep your eyes out for another chapter of The Watcher plot sometime in the near future. ;)
Petitions System
Plans for an improved petition system to better serve you lot and make the mods' jobs easier are being drafted up. We try our hardest to keep Petitions from falling through the cracks or languishing. It does happen sometimes with the current system, however, and we're looking to change that. Planned features: a means of flagging petitions as public, so players don't double-report the same bug; titles on the petitions, better organization, better alerts when things are marked Urgent, and lots more.
Bugfixes and Tweaks
Props to Beeps -- we've finally got around to taking a look at some of his suggested bugfixes and tweaks, then gone ahead and implemented them. No more 'CavemanJoe has been slain, a Titan by 0' read-outs in the Daily News, no more Titan kills without req payout, no more accidentally buying a second stake when you've just bought one, and so on. Additionally, it's now possible to take bulk lessons at Maiko's. We're looking at implementing the same (based on Beeps' code) at Cuthbert's. Hats off, gang, you'll probably owe him a pint by the end of the year.
Merchandise
Orders have slowed down at a bit over halfway to what we need to get everything ordered and off the ground to ship. Fancy a mug or handsome nickel keychain? Or do you just want to make everyone around you loathesomely jealous of your entirely dapper threads? Come on and have a look, then: http://merch.improbableisland.com/
Monday, May 09 2011 @ 11:44 PM BST
Combat Updates
Combat in any browser game is always going to be a bit of a slog, but there are updates underway to try to perk up the Island's battle system and make it more interesting for everyone, whether you're a newcomer to the game or a seasoned titan killin', insult slingin' veteran. One of the current battle modules will be replaced soon by a new and improved and (hopefully) vastly more interesting module. There's been discussion about how to make combat on the Island generally more interesting, and there are exciting things being tossed around -- players will have to get cleverer and the monsters may have to, too. More on that as it develops!
Merchandise
The merch shop is live for preorders at merch.improbableisland.com. There are four designs up, and we're almost halfway to being able to order and ship. (Thank you guys so much for your support.) By popular demand, the first shirt features the New Day design. Supplies are limited for posters and tees, so if you like a design, you should pounce while you have the chance.
Dusting Some Stuff Off
Scrapbots are going to be dusted off and inspected for possible rejiggering. Also up for another eventual look are Mounts and Mount Accessories, though this is lower priority. Season One and Pilot veterans may also remember and recognize Glory if and when it's reintroduced in the near future.
WCG: 400 Years
We've passed the 400 year mark in runtime on the World Community Grid. FOUR HUNDRED YEARS YOU GUYS, OH MY GOD. Four hundred years ago, the newspaper had JUST BEEN INVENTED. Four hundred years ago, we had only recently figured out the difference between magnetism in lodestones and static electricity in bits of rubbing amber. Four hundred years ago, the word 'bestiality' had just entered the English lexicon in the sense we know it today and GUYS SERIOUSLY, imagine what will happen in another four hundred years! (Try not to get sad about it because of what we're doing to the environment!) That's a really long time! Thank you and congratulations to everyone who helped pass that mark. If you're not sure what the WCG is all about, click here!
Wednesday, April 20 2011 @ 05:55 PM BST
Okay folks, it's Wednesday the 20th of April, and time for our weekly Monday Update. Damn I'm punctual.
Mementos
Roleplayers get to use our Item system to make presents for each other, that show up in players' Inventories and act like real game items. They don't do anything in-game - they're just a tool to help you tell your story. Since the last Monday Update, I had the idea, wrote the engine, released it, made two addon extensions, and re-jiggered the price to a flat-rate rather than a pre-character cost. The first addon was Dwellings interaction - go into a particular Room with a particular Memento, and more text will be shown. The second addon was a feel-good thing - in her book, Jane McGonigal talks about how it'd be awesome if she got a "+1" in doing whatever she was doing at the time - instant feedback is one of the things that make games more fun than real life. So, you can now attach stats to Mementos - have a +1 Creativity, or such.
Time and Weather
After months and months of work, the new Time & Weather system is live, altering flavour text and graphics in line with the Island's weather and time. I haven't had this universally-positive of a response to any other module I've ever released. :)
Enquirer Upgrade
In preparation for launching our Merchandise Shop and merging Labs into the Enquirer, I upgraded the Enquirer to the latest Geeklog version and make it all pretty-like.
Stories and Missions
Stern and Punishment is a new plot point that has the player delivering messages and solving ciphers. What is Corporal Punishment's secret? You'll have to wait to find out, but not too long...
Jill Baker, Fellow Noob is a plot point for new players, in which you show a fellow Rookie how to fight. It's like a reverse tutorial. We'll be seeing more of Jill soon.
New Items
Cookies are a delicious gift for new players. They're available in the Hunter's Lodge at 25 Supporter Points each, or you can buy a pack of 20 or 50 and have a chance to get a hidden prize!
Global Banter
The new Global Banter chat is still very much experimental, and I've got some ideas to make it better. We shall see how this turns out.
Tuesday, January 25 2011 @ 07:35 AM GMT
Hey, folks! This week, I did a whole arseload of optimization work, experimented with a probably-doomed community moderation system, and launched the Strangers introduction. It's the darkest plot point on the Island so far, and introduces a new race that will probably - one day - become a playable race. Those who were around in the Pilot might remember how Jokers were originally just rumours and whispers, then we got some NPC's, and then they were a playable race. Strangers will probably go like that. This is a long 'un, so hit "Read More" for the whole thing - where Strangers came from, and a certain blogger who could use a bit of help.
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