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Clan and Outpost Defences

Being a response to The Watcher's Recent Appearance.1)

See also the Outpost Invasion Plan.

The Plan

Stay close to your friends, listen to your clan leaders, don't be a dick. Help out as much as you can, organize your clan if your leaders are not doing so already. Take a stand.

We may die, we may be wounded, but do not fear. Steel yourself for the battle ahead.

Below is a list of the Outposts and their particular defenses, and a list of the Clan Outpost assignments.

Good luck, kick arse.

Outposts and Their Particular Defenses

Here is my understanding of how each place is currently being defended and by whom. This would be the list to check if you are clan-less or otherwise unoccupied by other order

Ace High

  • Natural Defenses: None whatsoever2)3). Close Jungle (disadvantage)
  • Established Defenses: walls (grenade-proofed), cleared line of sight and fire to the Jungle. Traps set on Jungle's edge and along likely routes (northwest, northeast). A veritable hell of an entanglement of razor wire, linear shaped discharges and poles, complete with trip-wired grenades with maximized shrapnel output and trip-flares stretching a little over half the wall-Jungle distance. Weak points are designed for enfilage fire.
  • Established Offenses: 8 gun artillery battery of 32-pounder naval long guns.
  • Other Defenders:

Cyber City 404

  • Clans: Part of QQQ
  • Natural Defenses: High Ground, so advance warning. Remote.
  • Established Defenses: Sharpened spikes driven into the ground around the perimeter. Also, possibly, an army of robots, although we've yet to battle-test them.
  • Established Offenses: Scattered caltrops
  • Other Defenders: Anyone who has a vested interest in keeping the Warehouse safe4); DICE, when NewHome and Ace High are secure.

Improbable Central

  • Clans: GERM5), at least some of MAAT(Kitten, Alternatecash, Amerithe, Doktor Q)
  • Natural Defenses: Flat plains, no ground cover for invaders, the rage of all IIslanders at the thought of the booze dispensery being damaged6).
  • Established Defenses: Steel reinforcement on all outer walls, pitiful moat, wooden spikes and brass caltrops at the base of the wall, iron spikes on top of the wall. Never mind all that nonsense! We've marbles at the top of the stairs. Tar and treacle on the steps. Audrey's hedgehogs embunkered in, spines at the ready for any barefoot monsters. We've swinging paint tins and.. . here's the one.. . we've wired up the main gate door handle to the mains! High-voltage fencing (if the fuses aren't out again), and a gods-awesome Lightning Cannon on the south gate turret!7)
  • We've also got something else in the frying pan and I don't mean the one which is swinging evilly at face height at the North gate, but we've built a huge kiddys play area-cum-adventure playground outside of the town. Those silly mon-mons won't know what's hit 'em!
  • Established Offenses: Boiling Oil frames on each corner of the outer walls, giant slingshots mounted 8) atop the walls Blah, blah, blah. Sink has pissed everywhere. The smell is very offensive.
  • Other Defenders: Karel, Da Spook, Ferryn

Kittania

  • Natural Defenses: A General Cat Pee smell
  • Established Defenses: The Roaring Palisade- a mechanized metal wall with hidden flamethrowers and mounted , manned turrents. Snow Blockade.9)
  • Established Offenses: Mines, booby traps, and other such weapons. Currently fininshed: All Jungle around Kittania Completly mined and booby trapped10). A filled moat11), and 40 12) feet of electrified razor wire.
  • Other Defenders: 250 Mechanimals made by GL, Hax and his Mechs. , BuckNasty and the ROGUE swim team. ICEE members with ice javelins.13)

NewHome

  • Natural Defenses: Strange orange goo, belligerent gatekeeper, off-putting nudity. Close Jungle (disadvantage).
  • Established Defenses: Wooden walls supported by metal struts and many wooden braces. Dojo Tower, Clan Hall Tower, Sheila's Tower, and the South Tower. Warning jingle-bell alarm system. Highly-decorated trenches, filled with razor wire. Perimeter lighting: glowing stones, sticks, and a sign in the air that reads "MONSTERS - GO - AWAY." 14) A searchlight in the Dojo Tower.
  • Established Offenses: Socktopus slingshot grenade-launcher. Old-school traps and snares. Vicious, pointy-stabby things that are not nice to step on. Nets, coated in gum and glass dust (ouch). Confetti cannon. Attack ferrets (in miniature airplanes, of course). Something John Constantine did.15)
  • Other Defenders: Lots and lots of Rookies. Tea party goers. Fans of the Museum.

New Pittsburgh

  • Clans: TAMED
  • Natural Defenses: Overpowering stench. Endemic molds, mildews, and other sundry rots. Slippery brain chunks everywhere.
  • Established Defenses: Duchess's Spider Silk spun between the trees. Trenches.16)
  • Established Offenses: A Watchtower, equipped with a Flamethrower.17) Pipe bomb trap18) near the entrance, marked by "DANGER" sign.19)
  • Other Defenders:

Pleasantville

  • Clans: Part of QQQ
  • Natural Defenses: The torment of existence weighed against the horror of nonbeing.
  • Established Defenses: eight foot wooden palisades reinforced with three feet of stone at the base. Sand bag embankments along the river and through out the town at strategic locations.
  • Established Offenses: A Trebuchet20), Pirates21)

Squat Hole

  • Natural defenses: Surrounded by river and swamp22).
  • Established Defenses: Staggered trenches, forcing a zigzag approach, filled with swamp water and studded with wooden spikes. Ring of broken glass and metal shards. Sturdy barricades made of junk embedded in earth.
  • Established Offenses: 2 carts grenades. 1 cart slightly used plasma and lightning guns, in varying condition. Midgets.
  • Other Defenders:

Note: Members of Chimental are scattered throughout all outposts.

Clan Outpost Assignments

<SAVOR> The Soaring Amphitheatre Venture

  • UNKNOWN

<AIB> Amity In Bedlam

  • Squat Hole

<ROGUE> Rather Outrageous GAthering Unclear on Everything

  • Kittania

<LDD> Legion of Dynamic Discord

  • UNKNOWN

<QQQ> Quack Quack Quack

<NBLUE> Dead Parrot Society

  • UNKNOWN

<CHAOS> Causing High Amounts Of Strangeness

  • UNKNOWN

<FNORD> The Erisian Movement for Improbability

  • UNKNOWN

<SPARC> Sweet Playful Amusing Renegade Clan

  • UNKNOWN

<MICE> Hyper-Intelligent Pan-Dimensional Beings

  • UNKNOWN

<TUNES> Totally Useful Non-Entity Storage

  • UNKNOWN

< DICE> The Aleatory Ensemble

<SUGAR> Bureau of Improbability Generation

  • Sugar has opted to, for the moment, be a bit of a roving support group, lending help where it may be needed. They also, for another moment, intend to be a contact point for the other clans associated with SWEET. Should any Outpost come under attack, please alert Xane, Halo, Silcatra or Ferryn for immediate assistance.

<SPICE> Society for Preservation of Improbability

  • UNKNOWN

<SWEET> The SWEET Clan

  • UNKNOWN

< CDAG> Collateral Damage Adventurers' Guild

  • UNKNOWN

<SOUR> Society of Unlimited Requisition

  • UNKNOWN

<Hope> The Wayfarer's Gambit

  • Ace High (mostly); some members are wandering fire-support

<GERM> General Engineering Racketeering n' Musical Guild

  • Improbable Central

<xkcd> Harmless Fleshy Mammals

  • Beachhead Prevention23)

<KGB> Kinky Gallivanting Bastards

  • UNKNOWN

<GOLD> Heart of Gold

  • UNKNOWN

<MAAT> Meeting of Abrrant Academics and Tricksters

  • Currently looking at Improbable Central

<SAS> Society for the Anti-Social

  • UNKNOWN

<CIA> Centre of Improbability Administrators

  • UNKNOWN

<not> The Order of Nothing

  • UNKNOWN

< Wise> The Academy

  • Due to small number of members over diverse time zones, The Academy is not able to offer a concerted effort, but members will respond where, when and however they are able. Contact point is Daedalus by Distraction.

<what> Dragon Riding Adventurers of Space and Time

  • UNKNOWN

<TAMED> Taking Advantage of MAnkind Every Day

  • New Pittsburgh

<UP> The Unthinkable Philosophers

  • Kittania

<GREN> Knights of the Holy Hand Grenade of Antioch

  • UNKNOWN

<ICEE> Inorganic Catlike Enlongated Elements

  • Helping out in Kittania.

<JERKS> Jestfully Enjoying Recurrent Kitschy Schadenfreude

  • UNKNOWN

<dmh> black goat with a thousand young

  • UNKNOWN

<Raep> Redeeming Attributes Expected Please

  • UNKNOWN

<BMG> Brewmasters Guild

  • UNKNOWN

<MSPA> Order of Sepulchritude

  • UNKNOWN

<CRAB> Crab Head Zombies

  • UNKNOWN

<TKN> Taller Than Knees

  • UNKNOWN

<KDUX> Krumpdux

  • UNKNOWN

<OLDE> Olde Tyme Guild of Dystinguished Gentlemen

  • UNKNOWN

<ASS> Association of Slaughter and Shiny

  • UNKNOWN

<RS> Random Squad

  • UNKNOWN

<JIG> The Casual Followers of Jay

  • UNKNOWN

<YAHO> Yeast and Hop oligarchy

  • UNKNOWN

<CBE> Cult of the Blind eye

  • UNKNOWN

<PETA> People Eating Tasty Animals

  • UNKNOWN

<FUN> Freelance Urban Nomads

  • UNKNOWN

<IBN> Improbable Broadcasting Network

  • UNKNOWN

<TW> Torchwood

  • UNKNOWN

<DAFT> Dimensionally Accelerated Frontier Trespassers

  • UNKNOWN

<WAA> Waa Waa

  • UNKNOWN

<SHIT> Seekers of Honor Improbability and Truth

  • UNKNOWN

<VILE> Very Improbable Ludicrous Extras

  • UNKNOWN

<PHOEB> Plaintively Helping Others EveryBody

  • UNKNOWN

<CPU> Central Probable Unit

  • UNKNOWN

<MOTH> Muthas of the Hats

  • UNKNOWN

<RAVEN> Raven Nation

  • UNKNOWN

<LLAMA> Dos Llamas

  • UNKNOWN

<ALT> Alliance Lacking Taste

  • UNKNOWN

<KOL> Kings of Loathing

  • UNKNOWN

<TKA> To Kill A

  • UNKNOWN

<Buns> Riders of the Bloody Bun

  • UNKNOWN

<AoE> Scholomance Debate Team

  • UNKNOWN

<CT> Clan Tarrasque

  • UNKNOWN

<BOAT> Boatmurdered

  • UNKNOWN

<star> Surreptitious Travelers of the Astral Realm

  • UNKNOWN

<HUKED> Huked On Fonix

  • UNKNOWN
1) Not so recent now
2) There's nothing natural about a bunch of pissed-off Jokers!
3) The biologically instilled fear of them is however! Books piss themselves when a Joker glares.
4) And you have a vested interest in keeping it safe. It's your last refuge, and supplies the Store.
5) Dan and the PSK staff are filing a petition against this, saying they'd rather have jungle beasts in the pub. Less mess.
6) Which is nearly cancelled entirely by the desire to see Dan soundly pummelled
7) Which fires, on average, once or twice per hour, causing the entire outpost to black out untill someone fixed the Comm Tent's power generators.
8) Which, contrary to what anyone tells you, are definitely not made from XXXXL Magnum Trojans stolen from a Bicyclops
9) And a rabbit trap, to trap the pure, unadulterated evil
10) Were tallking cambodia Times twenty here
11) Sea serpent will ferry incomers to the gates.
12) you know, outer edge to inner edge, in a circle aorund the joint, not just 40 feet. Duh
13) They freeze whatever stabbcan assembleed on contact in a 1-3ft radius.
14) Most important BY FAR
15) Look, I don't know either.
16) Trenches courtesy of Anadel
17) "Built" By Jamesb, probably going to collapse
18) Triggered by tripwire.
19) Monsters can't read. Though some do write.
20) just the one. I've named her Sally. She's quite lonely
21) Pirates are quite offensive
22) ...and Stench
23) Rumours of volleyball and weenie roasts are greatly exaggerated.
 
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clan_and_outpost_defences.txt · Last modified: 2017/05/28 03:34 (external edit)