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The Ferryman

An unpredictable joker, taking his boat can lead to a number of different events.

You might:

  • Get Taken to the Failboat
  • Get Attacked by the ferryman, a lv16 monster: Defeat him, and you'll be rewarded with a loss of five turns as you drift aimlessly without a ferryman.
  • Get Taken to the lair of the Psychadelic Mushroom of Eternal Chaos, which you then have to fight.
  • Some good stuff, too, I guess.

This is all assuming you pay him. Its unknown what happens when you don't, as few are willing to upset a Joker.

 
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ferryman.txt · Last modified: 2017/05/28 03:34 (external edit)