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Advanced Programming Techniques
Advanced Techniques I - Making a grand entrance (full version).
A program to give individual descriptions for different entries, with multiple entries.
Having a list of instructions in one program. A first look.
Advanced Techniques II - Multiple commands.
How to fit several commands into one program. A continuation of the previous tutorial.
Advanced Techniques III - DIY Gadgets.
The Run Program Contraption. A first look.
Advanced Techniques IV - Programs as gadgets Pt2.
A reiteration of the previous guide.
Advanced Tutorial V - Magic Eight Ball.
A program for putting a magic eight ball into your place.
Thoughts - a first taster.
The Roll To Thought Contraption. The Thought Equal Contrivance.
Advanced Tutorial VI - Random Events.
A gadget for generating random events to happen in rooms in your Place.
Thoughts - as parameters for gadgets.
Advanced Tutorial VII - Is They Is Or Is They Ain't?
Using Thoughts to store results from decision making gadgets.
Advanced Tutorial VIII - Universal Programs.
Advanced Tutorial The Number System is All Screwed Up But We'll Call it VIII anyway - Negative Numbers from Memories
Get a negative value for memories that can only be stored as positive numbers.
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places/advtutcontents.txt · Last modified: 2017/05/28 03:54 (external edit)