Subject: If I could change one small thing on The Island

Posted on: October 02 2010 @ 07:50 PM
By: Zpatula

Content:

When you're travelling, the 'V' key moves you southwest -- unless you're on top of a city. Oddly, I seem to leave most cities to the southwest. I hit 'V' and *pop*, I'm back in the city. A very small annoyance, but it makes me feel stupid. I would be pleased to kick in an additional contribution to The Island to have this annoyance removed.

What is your 'small thing' which you would most like to see changed?



Replies:

Re: If I could change one small thing on The Island

Posted on: October 02 2010 @ 08:06 PM
By: A Bottle of Water

Content:

Quote by: Zpatula

When you're travelling, the 'V' key moves you southwest -- unless you're on top of a city. Oddly, I seem to leave most cities to the southwest. I hit 'V' and *pop*, I'm back in the city. A very small annoyance, but it makes me feel stupid. I would be pleased to kick in an additional contribution to The Island to have this annoyance removed.

What is your 'small thing' which you would most like to see changed?



That used to be the numbers on the side of the keyboard, N was 8, E was 6, W 4, S 2.
I happened to like that version a lot better, because the letters on the keyboard are slanted, unlike those numbers.

What would really be cool, would be an option to set it to numbers or letters, though a sort of similar thing has been discussed before, where you could set your hotkey letters.
Still, they'd be neat.


As for something I might add... The ability to take dwelling keys back from people, maybe? Not sure.
I think I'd rather have more little quests like Mr. Stern's quest. Just to go visit Outposts and explore new things and such.


Re: If I could change one small thing on The Island

Posted on: October 02 2010 @ 08:16 PM
By: Kash

Content:

To not have the Targeted Combat "Aim for..." hotkey be the same as the Jungle screen "Have a smoke" hotkey. I've lost track of how many cigs I've wasted due to that.


Re: If I could change one small thing on The Island

Posted on: October 03 2010 @ 12:22 AM
By: Matthew

Content:

Quote by: Zpatula

What is your 'small thing' which you would most like to see changed?



Well, since you asked... I would really like to see the asterisks on the Console skin removed; they're the only thing stopping me from using it all the time. They're ugly and kind of pointless when the header is bolded anyway...


Re: If I could change one small thing on The Island

Posted on: October 03 2010 @ 01:09 AM
By: Paul+Lo

Content:

There's a wiki page for the hotkeys

http://enquirer.improbableisland.com/dokuwiki/doku.php?id=constant_hotkeys.

Old, I know, but it was made for a reason, and that is... I don't remember.


Re: If I could change one small thing on The Island

Posted on: October 03 2010 @ 11:37 PM
By: dizzyizzy

Content:

all the smoke buttons should be a key combination, like the "search suicidally" button is.


Re: If I could change one small thing on The Island

Posted on: October 04 2010 @ 07:13 PM
By: dizzyizzy

Content:

Quote by: dizzyizzy

all the smoke buttons should be a key combination, like the "search suicidally" button is.



Fixed. Thanks mods!


Re: If I could change one small thing on The Island

Posted on: October 05 2010 @ 12:06 AM
By: Alik

Content:

Quote by: dizzyizzy

all the smoke buttons should be a key combination, like the "search suicidally" button is.



I use the asterisk key on my number pad. No need for a combination at all.


Re: If I could change one small thing on The Island

Posted on: October 05 2010 @ 03:44 AM
By: dizzyizzy

Content:

I forgot keypads existed on real keyboards.


Re: If I could change one small thing on The Island

Posted on: October 05 2010 @ 05:30 AM
By: CavemanJoe

Content:

Quote by: dizzyizzy

I forgot keypads existed on real keyboards.



Yeah, that's why we don't use the number keys for world map movement any more - an awful lot of people play on laptops or phones. (also it was messing with blind people - since screen readers don't usually announce the formatting, the player would assume the number represented some sort of value for distance or turns or whatever, and it got horribly confusing for all involved)


Re: If I could change one small thing on The Island

Posted on: October 05 2010 @ 07:24 AM
By: CavemanJoe

Content:

Quote by: A Bottle of WaterI think I'd rather have more little quests like Mr. Stern's quest. Just to go visit Outposts and explore new things and such.[/p]


Your wish is granted too. Go and have a little poke around in Cyber City 404 - there's a new random event, that triggers another (not quite so random) event.


Re: If I could change one small thing on The Island

Posted on: October 05 2010 @ 07:26 AM
By: CavemanJoe

Content:

Quote by: Matthew

Quote by: Zpatula

What is your 'small thing' which you would most like to see changed?



Well, since you asked... I would really like to see the asterisks on the Console skin removed; they're the only thing stopping me from using it all the time. They're ugly and kind of pointless when the header is bolded anyway...



Oh, go on then. Since I'm granting wishes anyway. Also, font size ensmallened so that it doesn't look quite so much like arse on Linux.


Re: If I could change one small thing on The Island

Posted on: October 05 2010 @ 07:34 AM
By: Matthew

Content:

Quote by: CavemanJoe

Oh, go on then. Since I'm granting wishes anyway.



Oh my goodness. Surprised! Can't say I at all expected that. Thank you! I think it looks much better now.

Also, and not to be insensitive, but: blind people play? That's... pretty awesome, actually.


Re: If I could change one small thing on The Island

Posted on: October 05 2010 @ 07:38 AM
By: CavemanJoe

Content:

Quote by: Matthew

Quote by: CavemanJoe

Oh, go on then. Since I'm granting wishes anyway.



Oh my goodness. Surprised! Can't say I at all expected that. Thank you! I think it looks much better now.

Also, and not to be insensitive, but: blind people play? That's... pretty awesome, actually.



Yup. That's why we've got those two "Accessible" skins that look like absolute shite - they're formatted for screen readers. Also why the Clatter machine tells you in text what it's doing, as well as in pictures. Also in your Preferences you'll find options for enabling blind-player output - a lot of it's pretty beta and shaky, but it works. Smile


Re: If I could change one small thing on The Island

Posted on: October 05 2010 @ 07:48 AM
By: CavemanJoe

Content:

Quote by: Zpatula

When you're travelling, the 'V' key moves you southwest -- unless you're on top of a city. Oddly, I seem to leave most cities to the southwest. I hit 'V' and *pop*, I'm back in the city. A very small annoyance, but it makes me feel stupid. I would be pleased to kick in an additional contribution to The Island to have this annoyance removed.



AND THAT'S FIXED AS WELL. The hotkey is now "O" for Outpost.


Re: If I could change one small thing on The Island

Posted on: October 05 2010 @ 08:04 AM
By: Matthew

Content:

Quote by: CavemanJoe

Yup. That's why we've got those two "Accessible" skins that look like absolute shite - they're formatted for screen readers. Also why the Clatter machine tells you in text what it's doing, as well as in pictures. Also in your Preferences you'll find options for enabling blind-player output - a lot of it's pretty beta and shaky, but it works. Smile


Ah- I always wondered what those were for. Now I know! G I Jooooe

Now, this isn't a request, or a prod to hurry it up or anything (really, I understand that seemingly simple things can be a beast to do on the backend), but I heard (I forget from who, honestly) that you're waiting for the new trains module before putting trading back in. So as long as you're around is that true? Maybe an ETA? Because my card case's got two hundred cards in it I swear


Re: If I could change one small thing on The Island

Posted on: October 05 2010 @ 08:24 AM
By: CavemanJoe

Content:

Coming Soon - got some tangles to tingle, then I can merge from Sessine's bugfixes.


Re: If I could change one small thing on The Island

Posted on: October 05 2010 @ 08:52 AM
By: Silcatra

Content:

If I could change one small thing on the Island, I would change...

Having to go through two screens to reinforce the walls. Yep, I'd change that. If I'm hammerin' in nails, I wanna hammer in nails! (like with the cleaning your meat thing)


Also, I'd change having ghosts...I want them gooooooooone...go away, SpatterJack and SpatterJack's buddy that are long-since gone!


Re: If I could change one small thing on The Island

Posted on: October 05 2010 @ 08:54 AM
By: CavemanJoe

Content:

Quote by: Silcatra

If I could change one small thing on the Island, I would change...

Having to go through two screens to reinforce the walls. Yep, I'd change that. If I'm hammerin' in nails, I wanna hammer in nails! (like with the cleaning your meat thing)


Also, I'd change having ghosts...I want them gooooooooone...go away, SpatterJack and SpatterJack's buddy that are long-since gone!



That's that way so that monsters can RIP YOU AWAY FROM THE WALLS AND EAT YOU.

(and some people like their ghosts. This might end up like the "strap your fists to your back" thing, where a bug becomes so beloved that we can't quite bring ourselves to fix it)


Re: If I could change one small thing on The Island

Posted on: October 05 2010 @ 08:58 AM
By: Silcatra

Content:

Quote by: CavemanJoe

That's that way so that monsters can RIP YOU AWAY FROM THE WALLS AND EAT YOU.

(and some people like their ghosts. This might end up like the "strap your fists to your back" thing, where a bug becomes so beloved that we can't quite bring ourselves to fix it)



I EAT MONSTERS FOR BREAKFAST! No, really, I do.


(And maybe there can be an option? Keep ghost y/n? 'Cause these guys are kind of an eyesore in my living room.)


Re: If I could change one small thing on The Island

Posted on: October 05 2010 @ 11:42 AM
By: That Bottle of Water, again.

Content:

Quote by: CavemanJoe

Quote by: A Bottle of Water I think I'd rather have more little quests like Mr. Stern's quest. Just to go visit Outposts and explore new things and such.


Your wish is granted too. Go and have a little poke around in Cyber City 404 - there's a new random event, that triggers another (not quite so random) event.



You have made me slush in pleasure, good sir! Thank you.
However, it would be interesting to see statistics of how many people picked each option.
Just out of my bubbling curiosity and such.

Excuse me while I go squirt some misbehaving cats.


Re: If I could change one small thing on The Island

Posted on: October 05 2010 @ 01:32 PM
By: Omega

Content:

If I could change one small thing on the island, I would reduce the tie between the distraction system and the main game to only a link. And therefore, People will be able to check and answer distractions without logging in and wasting a day even when they don't want to.

On a second thought. That's too big of a change. And it doesn't happen so often anyway. II is perfect Big Grin

No seriously. I bet I could find something I'd really want to change. Just give me a coupla' days...Or a week.


Re: If I could change one small thing on The Island

Posted on: October 05 2010 @ 02:19 PM
By: Ashtu

Content:

Quote by: Omega

II is perfect Big Grin

Well - dunno about perfect - it's still got Reverb.


Re: If I could change one small thing on The Island

Posted on: October 05 2010 @ 02:36 PM
By: Omega

Content:

Quote by: Ashtu

Quote by: Omega

II is perfect Big Grin

Well - dunno about perfect - it's still got Reverb.



Oh but that's countered by Reverb's mortal enemy!
Mortal enemy, in this case, refers to everybody else of course.


But no really. Reverb always has been making my favorite charactersBig Grin


Re: If I could change one small thing on The Island

Posted on: October 05 2010 @ 03:30 PM
By: Tyr

Content:

Quote by: Omega

If I could change one small thing on the island, I would reduce the tie between the distraction system and the main game to only a link. And therefore, People will be able to check and answer distractions without logging in and wasting a day even when they don't want to.

On a second thought. That's too big of a change. And it doesn't happen so often anyway. II is perfect Big Grin

No seriously. I bet I could find something I'd really want to change. Just give me a coupla' days...Or a week.



You could have your distractions sent to your email. I don't know if you can answer them from there, but at least you'd know if you had any, and be able to read them.

Apparently I am the spokesman for distractions by email. And my wishes (cig hotkey and quests) have been granted already. Thanks, CMJ!


Re: If I could change one small thing on The Island

Posted on: October 05 2010 @ 03:59 PM
By: dizzyizzy

Content:

In the hall of fame, can we get the display after every ranking that says if we're in the top 8% or 57% or wherever we are for all of the rankings, instead of just select ones?


Also, can you install a button that lets me tell my roommate he's a terrible singer without hurting his feelings? Big Grin


Re: If I could change one small thing on The Island

Posted on: October 05 2010 @ 04:12 PM
By: KimmyMonstah

Content:

Quote by: dizzyizzy


Also, can you install a button that lets me tell my roommate he's a terrible singer without hurting his feelings? Big Grin



Portable soundproof room?


Better yet, get him one of these:


If it doesn't block out the sound, it might keep him distracted from singing.


Re: If I could change one small thing on The Island

Posted on: October 05 2010 @ 04:18 PM
By: dizzyizzy

Content:

Hell, if I got me one of those, I'd never be around to hear him singing anyway.


Re: If I could change one small thing on The Island

Posted on: October 05 2010 @ 04:19 PM
By: KimmyMonstah

Content:

Quote by: dizzyizzy

Hell, if I got me one of those, I'd never be around to hear him singing anyway.



Arright.
I'll go get the bicycle pump.


Re: If I could change one small thing on The Island

Posted on: October 05 2010 @ 04:22 PM
By: dizzyizzy

Content:

oh, and, just because I'm curious, can you add a place where we can see a clan's average DK rank?


Re: If I could change one small thing on The Island

Posted on: October 05 2010 @ 09:53 PM
By: Silcatra

Content:

Quote by: dizzyizzy

oh, and, just because I'm curious, can you add a place where we can see a clan's average DK rank?



That already exists.

Hall of Fame -> Clan DKs.

That's set up into a spreadsheet of total clan DKs, a clan's ranking as far as DKs go, how many people are IN the clan and the average number of DKs per clan member.


Re: If I could change one small thing on The Island

Posted on: October 05 2010 @ 10:34 PM
By: dizzyizzy

Content:

I should specify. This is what I'm looking for, except on a clan basis instead of individual contestant basis:



Re: If I could change one small thing on The Island

Posted on: October 06 2010 @ 12:50 AM
By: .

Content:

While we're fixing things that have been broke for a while, how about those old petitions...


Re: If I could change one small thing on The Island

Posted on: October 06 2010 @ 01:41 AM
By: Omega

Content:

Quote by: Tyr

[
You could have your distractions sent to your email. I don't know if you can answer them from there, but at least you'd know if you had any, and be able to read them.

Apparently I am the spokesman for distractions by email. And my wishes (cig hotkey and quests) have been granted already. Thanks, CMJ!



But really, Tyr. That's the exact thing I'd want, Since not everybody have an e-mail. I can't answer them through e-mail, and will have to wait until later, when(If it's more than a week) The other person forgot what they're saying, mostly.


Re: If I could change one small thing on The Island

Posted on: October 06 2010 @ 02:03 AM
By: Zpatula

Content:

Quote by: CavemanJoe

Quote by: Zpatula

When you're travelling, the 'V' key moves you southwest -- unless you're on top of a city. Oddly, I seem to leave most cities to the southwest. I hit 'V' and *pop*, I'm back in the city. A very small annoyance, but it makes me feel stupid. I would be pleased to kick in an additional contribution to The Island to have this annoyance removed.



AND THAT'S FIXED AS WELL. The hotkey is now "O" for Outpost.



Thank you, Caveman! Additional contribution is on its way.


Re: If I could change one small thing on The Island

Posted on: October 06 2010 @ 03:52 AM
By: tehdave

Content:

Quote by: CavemanJoe


AND THAT'S FIXED AS WELL. The hotkey is now "O" for Outpost.


And I've been running past outposts all day. Will take some getting used to, but at least movement's a bit smoother across the map.


Re: If I could change one small thing on The Island

Posted on: October 07 2010 @ 10:21 AM
By: Buddleia

Content:

I love the fixes. Lurve them. Yes, I occasionally run on autopilot and step past an outpost or hit V while I'm in the bank, but it makes sense, and I feel so much safer not always hitting that damn hotkey for smoking. THANK YOU!

The one small change I'd like to see: make the FAQ link point to the Rookie Advisory, and archive the current one - since it's mostly for season one things and doesn't really answer most of the things people ask.


Re: If I could change one small thing on The Island

Posted on: October 07 2010 @ 03:39 PM
By: Awesome+Fred

Content:

I always found it a bit odd that you can't Travel onto the world from a jungle. You can go directly INTO a jungle on the outpost square, but you can never leave the jungle back into the world without going into the Outpost first. It's not a big issue like the Cigarette hotkey was, because the only time I ever even consider this fact is when I go into an outpost's jungle solely for a quest monster, find and kill it, and then want to leave the jungle.

But still. Conceptually odd.


Re: If I could change one small thing on The Island

Posted on: October 07 2010 @ 05:38 PM
By: dizzyizzy

Content:

Quote by: Awesome+Fred

I always found it a bit odd that you can't Travel onto the world from a jungle. You can go directly INTO a jungle on the outpost square, but you can never leave the jungle back into the world without going into the Outpost first. It's not a big issue like the Cigarette hotkey was, because the only time I ever even consider this fact is when I go into an outpost's jungle solely for a quest monster, find and kill it, and then want to leave the jungle.

But still. Conceptually odd.



especially considering you can go right into the jungle from the world. I was on my way over to post the same thing.

also, would it be possible to get a different "to the death" key for morons like me who accidentally doubletap "t" when looking for trouble, or just aren't paying attention when traveling north? Oops!


Re: If I could change one small thing on The Island

Posted on: October 07 2010 @ 06:23 PM
By: Chimental

Content:

If I could change one thing, it would be to change specials so that they don't get off when you have 50 characters left.


Re: If I could change one small thing on The Island

Posted on: October 07 2010 @ 07:35 PM
By: Chimental

Content:

Quote by: Chimental

If I could change one thing, it would be to change specials so that they don't get off when you have 50 characters left.



....bloody typos.

get cut off. CUT.


Re: If I could change one small thing on The Island

Posted on: October 07 2010 @ 08:36 PM
By: KimmyMonstah

Content:

Quote by: Buddleia

I love the fixes. Lurve them. Yes, I occasionally run on autopilot and step past an outpost or hit V while I'm in the bank, but it makes sense, and I feel so much safer not always hitting that damn hotkey for smoking. THANK YOU!

The one small change I'd like to see: make the FAQ link point to the Rookie Advisory, and archive the current one - since it's mostly for season one things and doesn't really answer most of the things people ask.



The entire FAQ needs an overhaul, in my opinion.
It's funny, but a lot of that stuff is irrelevant on this season. It's mostly just a copypasta from LOTGD.


Re: If I could change one small thing on The Island

Posted on: October 09 2010 @ 11:01 PM
By: Bernard

Content:

I don't seem to be able to give Mountjoy and Battenburg name change documentation? I know it's me being daft, but...


Re: If I could change one small thing on The Island

Posted on: October 10 2010 @ 05:14 AM
By: dizzyizzy

Content:

Should be at the gifting station in the common growns...


Re: If I could change one small thing on The Island

Posted on: October 10 2010 @ 06:28 AM
By: Bernard

Content:

Quote by: dizzyizzy

Should be at the gifting station in the common growns...



I know, but the search function will not locate the two NPC alts above.

EDIT: If there was one small thing I'd change on the Island; it'd be that I could gift someone something whilst they were sleeping in a house; which apparently you can't.


Re: If I could change one small thing on The Island

Posted on: October 10 2010 @ 12:17 PM
By: calliaphone

Content:

Quote by: Bernard



EDIT: If there was one small thing I'd change on the Island; it'd be that I could gift someone something whilst they were sleeping in a house; which apparently you can't.



hrmm. i'm having the same problem with Bruce and Lillith, except they're both wide-awake in Improbable Central.

Now, regarding one small thing, eh? Well... now that chimental's mentioned the specials cutting off, that leaves me with ... hrmm ... (browses wish-list) contestant list showing who's in what room of their dwelling? customisable furniture-names? aaargh, which to choooooose? probably the contestant list thing, since it would make role-play so much easier for those of us who have a clan-leader with a compulsive building disorder. (i do secretly long for both, though. and linked rooms but i'm sure that's a big thing)


Re: If I could change one small thing on The Island

Posted on: October 10 2010 @ 05:26 PM
By: Reverb

Content:

Quote by: Awesome+Fred

I always found it a bit odd that you can't Travel onto the world from a jungle. You can go directly INTO a jungle on the outpost square, but you can never leave the jungle back into the world without going into the Outpost first. It's not a big issue like the Cigarette hotkey was, because the only time I ever even consider this fact is when I go into an outpost's jungle solely for a quest monster, find and kill it, and then want to leave the jungle.

But still. Conceptually odd.



Well, it would give you a way to infinitessimaly avoid your Dojo Masters, which would be A Bad Thing.

Something truely bللللللللd... oh, sorry..


Re: If I could change one small thing on The Island

Posted on: October 11 2010 @ 02:43 AM
By: Matthew

Content:

Quote by: Reverb

Well, it would give you a way to infinitessimaly avoid your Dojo Masters, which would be A Bad Thing.



I'm not sure if I see why you would want to, though, if you could never enter a town anyway. If someone wants to try getting 100k req for a Wedding Ring, or something, without ever being able to bank it, I'd say more power to 'em.


Re: If I could change one small thing on The Island

Posted on: October 11 2010 @ 02:45 AM
By: tehdave

Content:

Quote by: Matthew

Quote by: Reverb

Well, it would give you a way to infinitessimaly avoid your Dojo Masters, which would be A Bad Thing.



I'm not sure if I see why you would want to, though, if you could never enter a town anyway. If someone wants to try getting 100k req for a Wedding Ring, or something, without ever being able to bank it, I'd say more power to 'em.



There are much better ways of getting 100k req though. Besides, you could avoid your masters by Failboating anyway.


Re: If I could change one small thing on The Island

Posted on: October 11 2010 @ 06:36 PM
By: Cousjava

Content:

Thank you for the hotkeys change!

If I could change one thing about the island...it would be for me to have more time on the island. Or have the island become real and get sent there.


Re: If I could change one small thing on The Island

Posted on: October 12 2010 @ 09:05 AM
By: Mr+Geppetto

Content:

Perhaps have some kind of 'Sent' folder for distractions? It works so similarly to e-mail that I always find it strange I can't track the ones I sent. It's no biggie, not even a minor irritation, it would just be damn useful, f'r me, at least. Maybe have it as an option, not a default? A 'Save in sent folder' check box, whenever you send a message, like Yahoo Mail used to have, ages and ages ago?
Of course, I can't tell if that's complicated to code, or put strain on the servers, and stuff like that, I'm unfortunately inept in that area (perhaps in others, too, but let's not derail this thread now.. :-P). If it is, well, just ignore what I just said (including the ineptitude part, yes?)


Re: If I could change one small thing on The Island

Posted on: October 19 2010 @ 10:11 PM
By: CavemanJoe

Content:

Quote by: Chimental

Quote by: Chimental

If I could change one thing, it would be to change specials so that they don't get off when you have 50 characters left.



....bloody typos.

get cut off. CUT.



Fixed.


Re: If I could change one small thing on The Island

Posted on: October 19 2010 @ 10:28 PM
By: KimmyMonstah

Content:

Quote by: CavemanJoe

Quote by: Chimental

Quote by: Chimental

If I could change one thing, it would be to change specials so that they don't get off when you have 50 characters left.



....bloody typos.

get cut off. CUT.



Fixed.




, is what I just did.
THIS IS GLORIOUS NEWS.


Re: If I could change one small thing on The Island

Posted on: October 19 2010 @ 11:41 PM
By: Chimental

Content:

Quote by: KimmyMonstah

Quote by: CavemanJoe

Quote by: Chimental

Quote by: Chimental

If I could change one thing, it would be to change specials so that they don't get off when you have 50 characters left.



....bloody typos.

get cut off. CUT.



Fixed.




, is what I just did.
THIS IS GLORIOUS NEWS.


I acted a tad differently to the news.


Re: If I could change one small thing on The Island

Posted on: October 20 2010 @ 12:04 AM
By: Mister+Rawr

Content:

If I could change one small thing...

It'd be to bypass the Raven Inn while travelling on the map without the extra screen acknowledging that you're bypassing the Raven Inn. You can do so in The Jungle, but not out and about. I imagine it'd save a fair number of page loads every day... and to be honest it's just a little thing that's caught my attention and rubbed a nerve funny.

Other than that; holy cow thank you all for the great suggestions and fixes and everything. This is my new very favorite thread of all time!

~That Rawr Guy
(Never mind him)


Re: If I could change one small thing on The Island

Posted on: October 20 2010 @ 12:50 AM
By: KimmyMonstah

Content:

Quote by: Chimental

Quote by: KimmyMonstah



, is what I just did.
THIS IS GLORIOUS NEWS.


I acted a tad differently to the news.



EDIT: Nevermind. I found one.

Chimental:
This is going to be me and you one day.


Re: If I could change one small thing on The Island

Posted on: October 20 2010 @ 04:37 AM
By: Matthew

Content:

Quote by: Mister+Rawr

If I could change one small thing...

It'd be to bypass the Raven Inn while travelling on the map without the extra screen acknowledging that you're bypassing the Raven Inn. You can do so in The Jungle, but not out and about. I imagine it'd save a fair number of page loads every day... and to be honest it's just a little thing that's caught my attention and rubbed a nerve funny.

Other than that; holy cow thank you all for the great suggestions and fixes and everything. This is my new very favorite thread of all time!

~That Rawr Guy
(Never mind him)



I'd just move the entire damn thing (or something similar) to the Common Ground and out of the jungles.


Re: If I could change one small thing on The Island

Posted on: October 20 2010 @ 06:17 AM
By: Silcatra

Content:

Quote by: Matthew

Quote by: Mister+Rawr

If I could change one small thing...

It'd be to bypass the Raven Inn while travelling on the map without the extra screen acknowledging that you're bypassing the Raven Inn. You can do so in The Jungle, but not out and about. I imagine it'd save a fair number of page loads every day... and to be honest it's just a little thing that's caught my attention and rubbed a nerve funny.

Other than that; holy cow thank you all for the great suggestions and fixes and everything. This is my new very favorite thread of all time!

~That Rawr Guy
(Never mind him)



I'd just move the entire damn thing (or something similar) to the Common Ground and out of the jungles.



In LotGD (been checking it out because I love the Island and wanted to see where it came from), you can choose to go to The Raven Inn at will or leave it be if you have a mount. It shows up in the Forest as "Take your >Mount< to the Raven Inn."


Re: If I could change one small thing on The Island

Posted on: October 20 2010 @ 08:01 AM
By: Swede

Content:

Quote by: Silcatra


In LotGD (been checking it out because I love the Island and wanted to see where it came from), you can choose to go to The Raven Inn at will or leave it be if you have a mount. It shows up in the Forest as "Take your >Mount< to the Raven Inn."


On the island you can also with the budget horse.


Re: If I could change one small thing on The Island

Posted on: October 20 2010 @ 08:48 AM
By: calliaphone

Content:

Quote by: CavemanJoe

Quote by: Chimental

Quote by: Chimental

If I could change one thing, it would be to change specials so that they don't get off when you have 50 characters left.



....bloody typos.

get cut off. CUT.



Fixed.



Ohh.
OHHHH!

*Beams*


Re: If I could change one small thing on The Island

Posted on: October 23 2010 @ 02:04 PM
By: Kes

Content:

A different hotkey to enter the Abandoned Factory would be utterly lovely; too many times have I aimed for the bank without checking the alert level and ended up instead in the endless winding passageways inhabited by bats and beasties and other nasty things beginning with 'b'. And, of course, those times when entering the factory is unintentional are always the adventures which take the longest.

Only a very minor irritation, it must be said, but I can imagine it getting in the way of important-yet-quick-moving roleplay sessions unless the players involved remove the relevant key beforehand.


Re: If I could change one small thing on The Island

Posted on: October 23 2010 @ 02:30 PM
By: Reverb

Content:

Quote by: Kes

A different hotkey to enter the Abandoned Factory would be utterly lovely; too many times have I aimed for the bank without checking the alert level and ended up instead in the endless winding passageways inhabited by bats and beasties and other nasty things beginning with 'b'.



Blionssneaky !... no, wait, it's not a lion. Or is it? Dun-dun-dunnnnn, Bears and Bigers, probably.


Re: If I could change one small thing on The Island

Posted on: October 24 2010 @ 02:39 PM
By: Ookami01

Content:

I'd love it if the trainers for the Rosen Kiai, Cooking etc. also had the train x5, train x10, like the outpost wall reinforcement option. I tend to spend my cash before a DK training there and at the moment it takes a long time to chew through all my stam and req. That would make it faster and easier, and not be game breaking as far as I know.


Re: If I could change one small thing on The Island

Posted on: October 25 2010 @ 12:27 AM
By: Matthew

Content:

Quote by: Ookami01

I'd love it if the trainers for the Rosen Kiai, Cooking etc. also had the train x5, train x10, like the outpost wall reinforcement option. I tend to spend my cash before a DK training there and at the moment it takes a long time to chew through all my stam and req. That would make it faster and easier, and not be game breaking as far as I know.



Going to have to second this. Second it a million times. Maybe even a x100 option. I could spend an hour there mashing the damn key and still not finish training all of my stamina away before new day hits.


Re: If I could change one small thing on The Island

Posted on: October 25 2010 @ 01:36 AM
By: KimmyMonstah

Content:

Quote by: Matthew

Quote by: Ookami01

I'd love it if the trainers for the Rosen Kiai, Cooking etc. also had the train x5, train x10, like the outpost wall reinforcement option. I tend to spend my cash before a DK training there and at the moment it takes a long time to chew through all my stam and req. That would make it faster and easier, and not be game breaking as far as I know.



Going to have to second this. Second it a million times. Maybe even a x100 option. I could spend an hour there mashing the damn key and still not finish training all of my stamina away before new day hits.



I don't know if this works for Kiai, but for Cooking it does.
Get the req out you're intending to spend, then get to cooking practice. Even when NewDay rolls around, as long as you're still in Maiko's, you can keep cooking for as long as you like with your previous day's stamina.

But yes, a x50 option would be pretty sweet. Maybe even 100. Depends.


Re: If I could change one small thing on The Island

Posted on: October 25 2010 @ 04:18 AM
By: Iriana

Content:

In the same vein as Ookami's, I was mucking about in SPICE Tower as a new builder and found it a little difficult to keep pressing "Add wood", "Add wood", "Add wood" (especially since I play on my phone). I'd love to see a "Build x5" or"x10", like there is in Reinforcing! (I hope someone hasn't already brought this up and I just didn't see it!)

There was also something else, but I've... forgotten it. Of course. I'm getting fuzzy in the head.

Thanks, CMJ! For catering to our complaints, and just for all the wonderful, wonderful work you do.


Re: If I could change one small thing on The Island

Posted on: October 25 2010 @ 07:53 AM
By: Harris

Content:

I dunno if this is small from the coding end, BUT-

*Can* we have a way to see who's in the squares surrounding a Titan at the same time as us? Y'know- the better to coordinate attacks by Distraction, or somesuch.

(In the roleplay sense I can see this being a LOT of fun- I picture it as: we're shouting orders, sending up signal flares, making skywriting,or what have you.)


Re: If I could change one small thing on The Island

Posted on: October 25 2010 @ 10:24 AM
By: Ada

Content:

If someone is fighting a titan at the same time as you, you'll see them on the screen. And if they recently left, you'll see all their damage counters on the titan.
Sure, that's not quite the same thing as you suggested, but seeing everyone on the square might not work out to anything more - someone trying to rp in the space or just passing through might get annoyed by people distracting them to ask for help with the titan. If you're in that square and interested in fighting a titan, probably you're already fighting the titan. Personally, I'm not hugely interested in allowing people another way to find out exactly where I am; I find it creepy enough that people can see if I'm in the same room of a dwelling as they are.

If titans are to stay at the hugely increased hp levels they have currently, a comms-tent like option would be pretty neat to co-ordinate attacks. A war tent with a chatspace to rp in and some cameras to track the titans.
That said, while I think this would be neat, I can't imagine that it would keep people interested forever. Getting paid can keep people interested for a long while. The experience we had with Onslaught suggests that being helpful wears off for most people after a while.


Re: If I could change one small thing on The Island

Posted on: October 26 2010 @ 04:37 AM
By: Harris

Content:

Good points!

Between using the Comms Tent to sound the alarm,and sending each other distractions during the actual Titan fight, we already do have all the communication we NEED, don't we?

Although...the
'war room' in the Comms Tent sounds like it'd be really fun from an rp standpoint. I'd like one of THOSE instead! A chat room inside the Comms that's for "strategy".

And speaking of mostly story-based requests:

Misery Guts IS the Comms man.

The Skronkys ARE Squat Hole.

May we see them in the town write ups? Even in some small way?


Re: If I could change one small thing on The Island

Posted on: October 26 2010 @ 04:55 AM
By: CavemanJoe

Content:

Only partially-related:

I think we've got a fast enough server now, with the performance improvements I've made, to actually make World Map Chat a useful thing. I'm moving map chat to the actual map squares, instead of their own pages.

Regarding Titan-related communication - I'm thinking that if a player goes and finds a Titan, and then heads to an Outpost, she'll have the option to report the sighting in the Council Offices, and they'll make announcements.


Re: If I could change one small thing on The Island

Posted on: October 26 2010 @ 05:01 AM
By: CavemanJoe

Content:

WOW THERE'S A LOT OF PORN IN WORLD MAP SQUARES GUYS. *changes the chatloc reference to avoid embarrassment*


Re: If I could change one small thing on The Island

Posted on: October 26 2010 @ 05:14 AM
By: KimmyMonstah

Content:

Quote by: CavemanJoe

WOW THERE'S A LOT OF PORN IN WORLD MAP SQUARES GUYS. *changes the chatloc reference to avoid embarrassment*



LOL.

I will miss you, word known as chinwang.
Chiwang?
Chi...something.
It was one of those. But I always stuck to my guns, and said chinwang.
And I enjoyed it. Such an entertaining word.

Chi...mental.
There we go.

HEY CHIMENTAL!
GUESS WHAT!


Re: If I could change one small thing on The Island

Posted on: October 26 2010 @ 06:29 AM
By: Bernard

Content:

The hotkey for a bang grenade is the same as for a big monster. This means... mild annoyance... that's all.

PS Porn? You mean like gentleman's periodicals? A couple of issues of Razzle left under a bush? Sex Education 1980's style?


Re: If I could change one small thing on The Island

Posted on: October 26 2010 @ 07:29 AM
By: CavemanJoe

Content:

I honestly think that this is probably the horniest text adventure game on the whole Internet, ever.

This ain't exactly what I had in mind when I made a game full of Zombies and Mutants and Midgets and Budget Horse, but I'll roll with it. Razz


Re: If I could change one small thing on The Island

Posted on: October 26 2010 @ 10:53 AM
By: Count+Sessine

Content:

Quote by: CavemanJoe

I honestly think that this is probably the horniest text adventure game on the whole Internet, ever.

This ain't exactly what I had in mind when I made a game full of Zombies and Mutants and Midgets and Budget Horse, but I'll roll with it. Razz

You thought Z and I were exaggerating, hmmm? Wink


Re: If I could change one small thing on The Island

Posted on: October 26 2010 @ 11:14 AM
By: dizzyizzy

Content:

Quote by: CavemanJoe

Only partially-related:

I think we've got a fast enough server now, with the performance improvements I've made, to actually make World Map Chat a useful thing. I'm moving map chat to the actual map squares, instead of their own pages.

Regarding Titan-related communication - I'm thinking that if a player goes and finds a Titan, and then heads to an Outpost, she'll have the option to report the sighting in the Council Offices, and they'll make announcements.



Hey, I've used World Map Chat for useful things twice since I've been here. That's more than the Chatspaces in New Pitts, SH, CC and AH combined.

This ain't exactly what I had in mind when I made a game full of Zombies and Mutants and Midgets and Budget Horse, but I'll roll with it.


You also made it full of "Bunny suit with SPH"'s...


Re: If I could change one small thing on The Island

Posted on: October 26 2010 @ 11:17 AM
By: Ashtu

Content:

Quote by: CavemanJoe

I'm moving map chat to the actual map squares, instead of their own pages.

I LOVE IT!!

Now maybe Ashtu can find out who's been scribbling rude comments on the Annex sidewalk.


Re: If I could change one small thing on The Island

Posted on: October 26 2010 @ 03:16 PM
By: Chimental

Content:

Quote by: KimmyMonstah

Quote by: CavemanJoe

WOW THERE'S A LOT OF PORN IN WORLD MAP SQUARES GUYS. *changes the chatloc reference to avoid embarrassment*



LOL.

I will miss you, word known as chinwang.
Chiwang?
Chi...something.
It was one of those. But I always stuck to my guns, and said chinwang.
And I enjoyed it. Such an entertaining word.

Chi...mental.
There we go.

HEY CHIMENTAL!
GUESS WHAT!



Hey, hey, hey. Leave me out of the porn. I'm this close to making a character that neuters the horny 14 year olds on the Island...with a pair of gardening shears.


Re: If I could change one small thing on The Island

Posted on: October 26 2010 @ 03:46 PM
By: tehdave

Content:

Quote by: KimmyMonstah

Quote by: CavemanJoe

WOW THERE'S A LOT OF PORN IN WORLD MAP SQUARES GUYS. *changes the chatloc reference to avoid embarrassment*



LOL.

I will miss you, word known as chinwang.
Chiwang?
Chi...something.
It was one of those. But I always stuck to my guns, and said chinwang.
And I enjoyed it. Such an entertaining word.



Uh...I do believe the word was "Chinwag" as in "Wagging one's chin about"...not "chinwang" as in..."having genitalia on one's chin"...which, although it might make oral sex more fun, (And change the meaning of it entirely) would probably not be very safe in the long run (or a fistfight)


Re: If I could change one small thing on The Island

Posted on: October 26 2010 @ 03:48 PM
By: tehdave

Content:

Also:

Quote by: CavemanJoe

WOW THERE'S A LOT OF PORN IN WORLD MAP SQUARES GUYS. *changes the chatloc reference to avoid embarrassment*


You have access to the logs and didn't know this? Eek!


Re: If I could change one small thing on The Island

Posted on: October 26 2010 @ 03:51 PM
By: Reverb

Content:

Quote by: Ashtu

Quote by: CavemanJoe

I'm moving map chat to the actual map squares, instead of their own pages.

I LOVE IT!!

Now maybe Ashtu can find out who's been scribbling rude comments on the Annex sidewalk.



You're actually still wondering about this?

*coughcough*sAshtuReverbandtheWatcher'sLadiesNightOut*coughcough*


Re: If I could change one small thing on The Island

Posted on: October 26 2010 @ 08:32 PM
By: Harris

Content:

Quote by: Chimental



Hey, hey, hey. Leave me out of the porn. I'm this close to making a character that neuters the horny 14 year olds on the Island...with a pair of gardening shears.



I feel I must worship you.


Re: If I could change one small thing on The Island

Posted on: October 26 2010 @ 08:53 PM
By: CavemanJoe

Content:

Quote by: Harris

Quote by: Chimental



Hey, hey, hey. Leave me out of the porn. I'm this close to making a character that neuters the horny 14 year olds on the Island...with a pair of gardening shears.



I feel I must worship you.



I feel it's worth mentioning again that if you know for a fact that someone's under 18, please let me know so that I can ban them. Likewise if someone's playing an underage character.


Re: If I could change one small thing on The Island

Posted on: October 26 2010 @ 08:56 PM
By: dizzyizzy

Content:

Quote by: CavemanJoe

Quote by: Harris

Quote by: Chimental



Hey, hey, hey. Leave me out of the porn. I'm this close to making a character that neuters the horny 14 year olds on the Island...with a pair of gardening shears.



I feel I must worship you.



I feel it's worth mentioning again that if you know for a fact that someone's under 18, please let me know so that I can ban them. Likewise if someone's playing an underage character.



wait, we can't play underage characters? Hang on, gotta go baleet an RP alt afore i get baleeted...


Re: If I could change one small thing on The Island

Posted on: October 26 2010 @ 08:56 PM
By: KimmyMonstah

Content:

Quote by: dizzyizzy

Quote by: CavemanJoe

Quote by: Harris

Quote by: Chimental



Hey, hey, hey. Leave me out of the porn. I'm this close to making a character that neuters the horny 14 year olds on the Island...with a pair of gardening shears.



I feel I must worship you.



I feel it's worth mentioning again that if you know for a fact that someone's under 18, please let me know so that I can ban them. Likewise if someone's playing an underage character.



wait, we can't play underage characters? Hang on, gotta go baleet an RP alt afore i get baleeted...



Nonono Dizzy.
You can, but they can't be involved in sexual activities.
As in, STAY OUT OF THE BORDELLO.


Re: If I could change one small thing on The Island

Posted on: October 26 2010 @ 09:01 PM
By: dizzyizzy

Content:

Quote by: KimmyMonstah

Quote by: dizzyizzy

Quote by: CavemanJoe

Quote by: Harris

Quote by: Chimental



Hey, hey, hey. Leave me out of the porn. I'm this close to making a character that neuters the horny 14 year olds on the Island...with a pair of gardening shears.



I feel I must worship you.



I feel it's worth mentioning again that if you know for a fact that someone's under 18, please let me know so that I can ban them. Likewise if someone's playing an underage character.



wait, we can't play underage characters? Hang on, gotta go baleet an RP alt afore i get baleeted...



Nonono Dizzy.
You can, but they can't be involved in sexual activities.
As in, STAY OUT OF THE BORDELLO.



Oh, well, dammit, she's already gone. I didn't ever play her anyway, you just got me worried.


Re: If I could change one small thing on The Island

Posted on: October 26 2010 @ 09:08 PM
By: Chimental

Content:

Quote by: CavemanJoe

Quote by: Harris

Quote by: Chimental



Hey, hey, hey. Leave me out of the porn. I'm this close to making a character that neuters the horny 14 year olds on the Island...with a pair of gardening shears.



I feel I must worship you.



I feel it's worth mentioning again that if you know for a fact that someone's under 18, please let me know so that I can ban them. Likewise if someone's playing an underage character.



1st: Harris, nothing wrong with those feelings. Worship away. I also take fanart as an offering.

2nd: Trust me, CMJ, I'll report every horny teen in the island when I find them, though most of them only just act like horny teens so it's hard to tell them apart.


Re: If I could change one small thing on The Island

Posted on: October 26 2010 @ 09:12 PM
By: KimmyMonstah

Content:

Quote by: Chimental


1st: Harris, nothing wrong with those feelings. Worship away. I also take fanart as an offering.

2nd: Trust me, CMJ, I'll report every horny teen in the island when I find them, though most of them only just act like horny teens so it's hard to tell them apart.



Harharhar, fanart.
You get the most fanart out of me. You're awful. :C <3

I don't see why we can't assume the ones who act like they're horny teens are horny teens. I'm joking of course.
It is kind of depressing how the island seems to be some sort of hotspot for those sorts of people, however.


Re: If I could change one small thing on The Island

Posted on: October 26 2010 @ 09:12 PM
By: dizzyizzy

Content:

Quote by: CavemanJoe

Quote by: Harris

Quote by: Chimental



Hey, hey, hey. Leave me out of the porn. I'm this close to making a character that neuters the horny 14 year olds on the Island...with a pair of gardening shears.



I feel I must worship you.



I feel it's worth mentioning again that if you know for a fact that someone's under 18, please let me know so that I can ban them. Likewise if someone's playing an underage character.



Oh, by the way, I'm under the legal drinking age.

Now you just have to figure out what country i'm from to see if you can ban me Wink


Re: If I could change one small thing on The Island

Posted on: October 26 2010 @ 09:42 PM
By: CavemanJoe

Content:

Quote by: dizzyizzy

to see if you can ban me Wink



Oh, I'm pretty sure I can ban you. The only question is "Do I want to?"

You're from... *sniffs* The USA.

*sniff sniff sniff*

I'm betting... Kansas?

*sniffly sniff sniff sniff sniffle*

Smells like... somewhere around... Wichita? Am I close?

Somewhere between 18 and 21, then. Smile


Re: If I could change one small thing on The Island

Posted on: October 26 2010 @ 09:44 PM
By: dizzyizzy

Content:

Quote by: CavemanJoe

Quote by: dizzyizzy

to see if you can ban me Wink



Oh, I'm pretty sure I can ban you. The only question is "Do I want to?"

You're from... *sniffs* The USA.

*sniff sniff sniff*

I'm betting... Kansas?

*sniffly sniff sniff sniff sniffle*

Smells like... somewhere around... Wichita? Am I close?

Somewhere between 18 and 21, then. Smile



Nineteen, and yes to country, no on state/city.


Also, for some reason, I just tried to claim I was twenty. I don't have to fake my age....


Re: If I could change one small thing on The Island

Posted on: October 26 2010 @ 10:33 PM
By: Harris

Content:

's okay. STRANGE behavior has few limits 'round these parts. =^-^=


Re: If I could change one small thing on The Island

Posted on: October 26 2010 @ 11:13 PM
By: Awesome+Fred

Content:

Alright, I feel like I got something to say about this.

At first, when I played, I got those "Sigh, ERPers..." feelings. The idea that erotic role-playing is a ridiculous thing to do in a game, or even in a virtual environment as a whole. (I also couldn't wrap my head around the idea that people got something out of phone sex.) Whenever I stumbled across people just making love scenes, all kissy-kissy without the whole "MY COCK IS NINE INCHES LOOOOOOOOOONG!" from some of the cruder crowd, I would still roll my eyes and read past it. "It's a game," my head said, "stop trying to get off or thinking you're in love with some stranger on the internet!"

As time went on, I completely reversed my position about it. (I had also lost an argument about the silliness of the concept of phone sex to a wise friend of mine by this point.) People get horny. People like romantic ideas. It's a valid form of entertainment. This is a game that's heavy about roleplay, has a bordello, doesn't censor, has catgirls, and the developer said he might be going to Anthrocon and is quite enthusiastic in the Improbable Labs forum about writing loads of porn.

Very enthusiastic. Laughing Out Loud

Hence, I kinda now view Improbable Island as a haven for horny people who want to play sexy in their RP games. Not that it should be what defines the game by any means, but that a person who's interested in RPing some heavy backrubs with their in-game lover before the scene fades to black (because being classy is still very appreciated!) shouldn't be scared of a core playerbase with gardening shears that have a taste for scrotum.

Huh. Plural of scrotum is scrotum. Learning for the day, completed.

Anyhoo, I say, let the porn be exposed! Let the willies wave in the world map! Intense necking in dwelling bathrooms! Orgy with Oronte!

Or, yanno. Be cool like me and just let it go on around you while you focus on doing things other than that. Cool


Re: If I could change one small thing on The Island

Posted on: October 26 2010 @ 11:34 PM
By: Matthew

Content:

Quote by: KimmyMonstah

Nonono Dizzy.
You can, but they can't be involved in sexual activities.
As in, STAY OUT OF THE BORDELLO.



Wait, so... are those 10 year old characters I see sometimes breaking the rules just for existing, or aren't they? Because I know of at least one that I find pretty interesting to play with.


Re: If I could change one small thing on The Island

Posted on: October 26 2010 @ 11:52 PM
By: Ashtu

Content:

Quote by: Matthew

Quote by: KimmyMonstah

Nonono Dizzy.
You can, but they can't be involved in sexual activities.
As in, STAY OUT OF THE BORDELLO.

Wait, so... are those 10 year old characters I see sometimes breaking the rules just for existing, or aren't they? Because I know of at least one that I find pretty interesting to play with.

Ah, yes, the Internets - where the men are men, the women are men, and the children are FBI agents.


Re: If I could change one small thing on The Island

Posted on: October 26 2010 @ 11:58 PM
By: Matthew

Content:

Good sir, that is not what I meant by 'play with'.


Re: If I could change one small thing on The Island

Posted on: October 27 2010 @ 12:47 AM
By: Vali

Content:

If I could change one thing, I would make it so that we can change what attack style automatic fighting uses. I love using the insults, but combat takes forever when you have to click through it one attack at a time. Maybe you could add an option in the preferences to change what type of attack the automatic fighting use. That way, when you click "attack 5 rounds" it attacks with the insult you choose in preferences. Perhaps other abilitys as well?

That's the only thing I would change.


Re: If I could change one small thing on The Island

Posted on: October 27 2010 @ 01:16 AM
By: Ookami01

Content:

Quote by: Vali

If I could change one thing, I would make it so that we can change what attack style automatic fighting uses. I love using the insults, but combat takes forever when you have to click through it one attack at a time. Maybe you could add an option in the preferences to change what type of attack the automatic fighting use. That way, when you click "attack 5 rounds" it attacks with the insult you choose in preferences. Perhaps other abilitys as well?

That's the only thing I would change.



Yes, this is a great idea too, a lot of thing in this game would be made muuuuch faster if they had the multiple option's for quantity, would probably cut back on the server load too.


Re: If I could change one small thing on The Island

Posted on: October 27 2010 @ 05:21 AM
By: Trones

Content:

If I could change one thing, it would be disallowing anyone without the proper toolkit (carpentry, masonry) from even seeing let alone taking logs and stones on the map. I've seen it all through these forums, the rage this has inspired... The material stores are great, but now that the backpack overload bug is fixed, I tend to chop a few, drop a few... I just had 608 logs stolen -- I was a few logs away from exhausted, about to pick up the several tons of lumber, drop dead during the walk 1 click east.
There are 608 logs here.
Chop, chop, chop, inventory, drop, back.
There are 3 logs here.
I know I'm bordering on the "all my hard work" territory, but that was over an hour of mindless button pressing and actual cash money that was stolen... In my wrath, I posted rather angry fliers from the square where they were taken to Kittania; in hindsight, that's might not have been the best approach, so advance apologies to any offended...
Anyway, that's my two cents worth. Sorry for the rant.
Also, my condolences to anyone this has happened to (most everyone who's built, from what I can tell.)

[EDIT]
Also, this is my one complaint so far, in a game that is absolutely chock full of pure awesome! CMJ, thank you for putting so much actual work into making this such an amazingly awesome game!


Re: If I could change one small thing on The Island

Posted on: October 27 2010 @ 05:30 AM
By: dizzyizzy

Content:

What if you had to approve it when someone goes to pick up something you dropped? If you're just giving logs away, you can set something to auto-accept or something like that.


Re: If I could change one small thing on The Island

Posted on: October 27 2010 @ 05:31 AM
By: dizzyizzy

Content:

EDIT: never mind, I thought of about 200000000 ways to exploit this a second after I posted it.


Re: If I could change one small thing on The Island

Posted on: October 27 2010 @ 09:01 AM
By: Trones

Content:

Having taken a few hours to cool down, I want to apologize for sounding like such a whiny bastard. Same thing happened to Shiloh a couple hours earlier (on the same square, no less -- I should've seen it coming) and he was far more civil and mature about it than I. I'll do my best in the future to avoid posting when I'm angry (or drunk, like my post about cobblestones a while back...) Oops!

Anyway, onto more useful thoughts. Some way of limiting access to materials on the map is something I think most would agree would be quite nice.

Quote by: dizzyizzy

What if you had to approve it when someone goes to pick up something you dropped? If you're just giving logs away, you can set something to auto-accept or something like that.



I'm not sure, but I think that would be pretty difficult from a coding standpoint; I assume that logs and stone don't have any kind of ownership built into them, but I could be wrong. I was thinking something along the lines of a quick check when it goes to display what's on the square: if you don't have the carpentry kit, it just bypasses showing the "There are X logs here" or the "Pick Up" buttons. Same for stones.

Or a more difficult, but nifty way, would be to add a cart that you can rent from Suzy -- doesn't need to have any purpose other than being somewhere off the world map that you can put material as you chop/mine that isn't accessible to anyone but you. Basically, for the purposes of sitting on one square harvesting, it would prevent overloading your pack while you do so, but it would still require the normal amount of stamina to haul it around. (Not sure how you'd justify dragging it onto a train -- maybe boxcars?)

In that case, if I skimped out and didn't get the cart, it'd be my own darn fault that my stuff gets stolen. Laughing Out Loud

Again, I'm sorry for my rude and ungrateful tone in my previous post, I hope to redeem myself with pleasant and thoughtful input in the future. =)


Re: If I could change one small thing on The Island

Posted on: October 27 2010 @ 03:11 PM
By: CavemanJoe

Content:

Quote by: TronesI tend to chop a few, drop a few


Yeah, don't do that.


Re: If I could change one small thing on The Island

Posted on: October 28 2010 @ 06:06 AM
By: tehdave

Content:

Quote by: CavemanJoe

Quote by: TronesI tend to chop a few, drop a few


Yeah, don't do that.



So are logging and stonecutting not affected by overloading backpacks? 'case those stamina costs can skyrocket really fast. Even with the Big Bag. (At least, they used to. Haven't done any cutting/logging since overloading backpacks was fixed.


Re: If I could change one small thing on The Island

Posted on: October 28 2010 @ 10:41 AM
By: Iriana

Content:

No, they are affected by overloading, and you're right, they do skyrocket. Which is why I also tend to log 20 or so, drop them off, then go back, log 20 more, drop off. Logging hundreds and hundreds at once is such a stamina drain that it's more worth it to keep traveling back to put materials in the building's store. I do kind of miss the overloading bug, haha.

If people who don't have a kit can't even see logs or stones on the map, it means that they can't help lug things around if they decide to split the work--one person logging, someone else dragging logs around. That's not necessarily a /bad/ thing. But I suppose it's not very cig-efficient, if you have a building party going or something.

I like the idea of the cart, though. I guess to be fair it would have to require a crapload of stam to tote around, depending on the amount of stuff you've got in it, but it wouldn't affect your logging/stonecutting rates which would be phenomenal.


Re: If I could change one small thing on The Island

Posted on: October 28 2010 @ 10:26 PM
By: Buddleia

Content:

I would also love it if gathering materials was less prone to losses to clueless rookies and Theiving Midget Bastards. Some interesting ideas here.


Another change I'd like to see: when you edit your bio in Preferences, you have to do save, back, view bio to see if it has come out right. A preview box or screen would be lovely.

And another: the Hall of Fame for clan buffs is getting overfull! Now that 14 out of the 25 displayed have infinite buffs, how about having a second page?


Re: If I could change one small thing on The Island

Posted on: October 29 2010 @ 05:53 PM
By: Awesome+Fred

Content:

The stamina gains from the Meats should be at least tripled. Devouring a Seventy-Headed Hellhound's 200 bits of crap meat gets me 20% stamina, and fills me up from starving (fattening too). One steak from Pleasantville gives me 62.5% stamina, I need 3 of them to fill me up from starving, and they're not fattening at all. I need to see if Tasty meat is much less fattening and if there's also variance to how filling the 3 levels of meat are, but I'm sure it wouldn't be overpowered if Cleaning the Carcass had a lot more value to it than its pittance of a game mechanic it is thanks to how much better eatery food is.


Re: If I could change one small thing on The Island

Posted on: October 29 2010 @ 06:02 PM
By: KimmyMonstah

Content:

I think these are better suited in here, instead of in a topic about NewHome and Rookies:

Quote by: Awesome+Fred

Quote by: Matthew


Speaking of food, that's another thing: there's a reason that I've never seen Kitt or PV fall (maybe they have and I just haven't been online for it; even so, it's pretty damn rare): all of the best food is there, so of course people are going to be doing their jungle fighting there when they're not specifically after their quest monsters.



Bingo in bold. I've said it since Onslaught first happened: this is a classic scenario where one town develops much faster than another nearby town for a simple, seemingly disconnected reason. Back when we didn't have loads of people with 100 reinforcement skill, it was amazing that PV had 50 million HP, Kittania had 20 million, and everywhere else was hanging around 1-5 million. The reason was because of population. And the population was because of steaks.

Improbable Central has so much going for it, it doesn't need steaks. Neither does NewHome, simply because there are so many new players fighting there every day. This is why New Pitts and Squat Hole are constantly under siege, and Cyber City falls often as well. Cyber City for a time was like one of the populated cities simply because of how many people went there for stone. Teleporting or taking the train to CC404 was the easiest way to get to a spot to mine stone. But for some reason, I don't see the population there anymore. Has the pace of building projects slowed down?

I personally go to three places mainly: Improbable Central, Pleasantville, and Cyber City. I go everywhere else, but only for the quest mobs (the quests are a step in the right direction of spreading around people). Due to stone and my dwelling next to CC, the above three cities are relevant to me whenever I want to do lots of construction, and if I'm not doing that, it's just Imp Central that I'm going to for The Gauntlet, flirting with Emily, and talking to Dan.

To bring this back to shifting around populaces, moving services I think is exactly what needs to happen. Maybe Cadfael's and Suzie's should both move to Pleasantville (since CMJ is considering giving Mutants a construction stam bonus), the PV steaks get a big nerf (to compensate for the builder population increase in PV), New Pitts' brains meal gets buffed into being the new 62.5% steaks (to move the food service out of PV), The Gauntlet should go to Squat Hole (fits the theme, I think, especially with the Gym there as well). Or perhaps, Suzie's gets split into a Lumberjack Kit shop in Pleasantville and a Masonry Kit shop in Cyber City.

AceHigh needs to get something, but it should be something much more to do with Improbability than building supplies or food.



Actually... Improbable Central is under siege quite often. The Watcher's little meters go on the fritz a lot.

The attractions that are there are keeping it from being Breached. But the shops will close down, still.

Maybe the other Outposts don't need Central's attractions, but ones of their own. The pubs? Those are great, I'm actually excited to be visiting the one in Squat Hole after Halloween.
I, for one, really wish there were more things like those in other Outposts.

AceHigh needs more attractions, especially for the race that is there. I almost expect it to be exciting all the time, Jokers are supposed to be not-bored, aren't they? [At least from what the Invasion descriptions say, that is implied.] The Cake or Death stand should be a Stamina buff, if there isn't ever going to be any real eatery there. Just because Jokers don't eat doesn't mean they wouldn't like a snack.

Cyber City is hard. But some of the Robots do seem curious about organic life. Maybe there could be a location for that sort of thing, a hotspot for organics. [Like a pub, but maybe more like a slop-shop, where they serve meals.] The Robots that seem to be curious about life forms could inhabit that place and be like the employees.

I do sort of agree with New Pittsburg and their brain meals. The best one should have a bit of better stamina, I think. Maybe it could be like Joe's Diner, and if you eat too many brains, you could become ill for a certain amount of rounds. Instead of getting fat.
Unless you're a zombie, then it'd be really awesome.

So what I'm thinking is, in a nutshell; If the food isn't going to get any better, the attractions should. Central is a perfect example of this. It's packed. There are enough things to keep it from getting breached every other day.
Kittania and Pleasantvile... while I'd like them to have attractions [not NewHome, though. Rookies are entertaining enough.], they don't need them. They're crowded enough already.


Re: If I could change one small thing on The Island

Posted on: October 30 2010 @ 08:00 AM
By: Harris

Content:

May we please have the 'drunk text' we used to get from Pan-Galactic Gargleblasters back?

That was FUN. Mr. Green


Re: If I could change one small thing on The Island

Posted on: October 30 2010 @ 03:43 PM
By: Reverb

Content:

I'd LOVE to be able to use the Hunters Lodge items out of the lodge. Change your title/colouring on the fly when doing a scene in a building somewhere? Ten degrees of awesome sauce!


Re: If I could change one small thing on The Island

Posted on: October 31 2010 @ 12:39 PM
By: Swede

Content:

Quote by: Reverb

I'd LOVE to be able to use the Hunters Lodge items out of the lodge. Change your title/colouring on the fly when doing a scene in a building somewhere? Ten degrees of awesome sauce!



I'd like that too. Sometimes things happen in a scene where the option for a tittle change would be great.


Re: If I could change one small thing on The Island

Posted on: October 31 2010 @ 02:05 PM
By: Matthew

Content:

Quote by: Swede

Quote by: Reverb

I'd LOVE to be able to use the Hunters Lodge items out of the lodge. Change your title/colouring on the fly when doing a scene in a building somewhere? Ten degrees of awesome sauce!



I'd like that too. Sometimes things happen in a scene where the option for a tittle change would be great.



Thirding. Got nothin' to add, just... thirding.


Re: If I could change one small thing on The Island

Posted on: November 01 2010 @ 08:07 AM
By: Matthew

Content:

Alright. I'm sorry, and I realize there's more pressing issues about the Island, right now, but... I'm sort of thinking/hoping that something like this is a much easier fix than most other things. Another two gripes about the console theme:

I really, really dislike Google Chrome for multiple reasons, but that's not the point of this thread, so I won't get into it. Suffice to say, though, that I'm not going to be using it as my main browser, quite possibly ever. Unlike a lot of people who play (I guess? So I hear) FireFox works, for me, perfectly well on the Island, and it even loads pages much faster than Google Chrome does.

I personally love the Console skin, because it's easier on my eyes than the other ones (which sounds a little sad, I realize), but there are a few things about it which irritate me. First is the font:

http://img151.imageshack.us/img151/5013/consoleff.png

It's really ugly, and it messes up italics something fierce. However, I noticed, to my surprise, that perhaps this isn't the way it's supposed to show up. On Chrome:

http://img180.imageshack.us/img180/6254/consolechrome.png

Wow! Look at how much better that looks! Obviously, Firefox and Chrome are defaulting to different fonts/styles, and I'm wondering if this can be changed so that it appears in FireFox the way it appears in Chrome.

Gripe the second: on the console skin, the number reading how much stamina you have left (%) gets really damn dark against the background, both green and orange, and I can't read them unless I lean in close to the screen. Could these be made brighter colors so that they're actually readable, please?

That's it.


Re: If I could change one small thing on The Island

Posted on: November 01 2010 @ 04:06 PM
By: Count+Sessine

Content:

Fonts and colours are very much a matter of personal taste. I can't use the console skin, it hurts my eyes. But, for me, Firefox there, in your screen shots, seems to be more readable than Chrome. All that can be concluded from that is... hey, big newsflash, people are different. Who knew? Wink

While I was looking at your images, I couldn't help noticing something else, from the character names. Am I the only one for whom the `J blue is practically invisible against a black background?


Re: If I could change one small thing on The Island

Posted on: November 02 2010 @ 12:32 AM
By: Matthew

Content:

Quote by: Count+Sessine

But, for me, Firefox there, in your screen shots, seems to be more readable than Chrome. All that can be concluded from that is... hey, big newsflash, people are different. Who knew? Wink



Fair enough, really. If they were the same in FireFox and Chrome, I would've just dealt with it. The only reason I bring it up is that it seems, to me, that one is the way it's 'supposed' to show up and the other one's borked. Or maybe it could just be my computer in particular. Who knows?


Re: If I could change one small thing on The Island

Posted on: November 02 2010 @ 03:04 AM
By: Awesome+Fred

Content:

Quote by: Matthew

First is the font:

http://img151.imageshack.us/img151/5013/consoleff.png

It's really ugly, and it messes up italics something fierce. However, I noticed, to my surprise, that perhaps this isn't the way it's supposed to show up. On Chrome:

http://img180.imageshack.us/img180/6254/consolechrome.png

Wow! Look at how much better that looks! Obviously, Firefox and Chrome are defaulting to different fonts/styles, and I'm wondering if this can be changed so that it appears in FireFox the way it appears in Chrome.



Firefox:

Tools -> Options -> the Content tab -> under the header Fonts & Colors -> Advanaced -> Don't let the sites choose their own font, or you can try to find out exactly what will affect Improbable Island's text.


Re: If I could change one small thing on The Island

Posted on: November 03 2010 @ 02:54 AM
By: Tanya+Rubirose

Content:

If I could change one thing, I'd rename Sheila's place to Sheila's Shack of Pants and Shiny. Just to save confusion on where you buy armor at that most new people (including myself...) experienced.


Re: If I could change one small thing on The Island

Posted on: November 03 2010 @ 10:11 AM
By: bl0b

Content:

More hotkeys. Definitely more hotkeys. One for crazy audrey would be nice (5 for instance, as it definitely isn't used in any of the outposts). Hotkeys for inventory interaction. That would be cool too. Same system as in eBoy would work.
But most of all, the ability to do actions in bulk. Maiko's kitchen, material-on-buildings-slapping, decorating, if cart idea gets implemented, maybe even chop-until-you-drop or some other similar thing, item transfer between inventories, ...
Could we?


Re: If I could change one small thing on The Island

Posted on: November 03 2010 @ 03:48 PM
By: bl0b

Content:

Quote by: Trones

If I could change one thing, it would be disallowing anyone without the proper toolkit (carpentry, masonry) from even seeing let alone taking logs and stones on the map. I've seen it all through these forums, the rage this has inspired... The material stores are great, but now that the backpack overload bug is fixed, I tend to chop a few, drop a few... I just had 608 logs stolen -- I was a few logs away from exhausted, about to pick up the several tons of lumber, drop dead during the walk 1 click east.
There are 608 logs here.
Chop, chop, chop, inventory, drop, back.
There are 3 logs here.
I know I'm bordering on the "all my hard work" territory, but that was over an hour of mindless button pressing and actual cash money that was stolen... In my wrath, I posted rather angry fliers from the square where they were taken to Kittania; in hindsight, that's might not have been the best approach, so advance apologies to any offended...
Anyway, that's my two cents worth. Sorry for the rant.
Also, my condolences to anyone this has happened to (most everyone who's built, from what I can tell.)

[EDIT]
Also, this is my one complaint so far, in a game that is absolutely chock full of pure awesome! CMJ, thank you for putting so much actual work into making this such an amazingly awesome game!




Might not be related, buuuuut...
All i'm saying is that to log those logs, you'd need 60400 experience points which would push you to the top 3 pages in HoF. That is all I'm saying.


Re: If I could change one small thing on The Island

Posted on: November 03 2010 @ 04:34 PM
By: Ochris

Content:

Quote by: bl0b

That is all I'm saying.



hahaha oh man.


Re: If I could change one small thing on The Island

Posted on: November 03 2010 @ 04:55 PM
By: LadyRavenSkye

Content:

Quote by: bl0b

Quote by: Trones

If I could change one thing, it would be disallowing anyone without the proper toolkit (carpentry, masonry) from even seeing let alone taking logs and stones on the map. I've seen it all through these forums, the rage this has inspired... The material stores are great, but now that the backpack overload bug is fixed, I tend to chop a few, drop a few... I just had 608 logs stolen -- I was a few logs away from exhausted, about to pick up the several tons of lumber, drop dead during the walk 1 click east.
There are 608 logs here.
Chop, chop, chop, inventory, drop, back.
There are 3 logs here.
I know I'm bordering on the "all my hard work" territory, but that was over an hour of mindless button pressing and actual cash money that was stolen... In my wrath, I posted rather angry fliers from the square where they were taken to Kittania; in hindsight, that's might not have been the best approach, so advance apologies to any offended...
Anyway, that's my two cents worth. Sorry for the rant.
Also, my condolences to anyone this has happened to (most everyone who's built, from what I can tell.)

[EDIT]
Also, this is my one complaint so far, in a game that is absolutely chock full of pure awesome! CMJ, thank you for putting so much actual work into making this such an amazingly awesome game!




Might not be related, buuuuut...
All i'm saying is that to log those logs, you'd need 60400 experience points which would push you to the top 3 pages in HoF. That is all I'm saying.



OCD, aware of actions posted will speak to the offending person in this manner. If anyone actually comes forth and had actually lost the 604 logs, I have no problem replacing them myself. Just distract me in game (LadyRavenSkye), and we'll discuss this manner privately.


Re: If I could change one small thing on The Island

Posted on: November 04 2010 @ 04:21 PM
By: bl0b

Content:

I realized I opened the poor person to public lynching. Fortunately that hasn't happened. Another proof of island's awesomeness (if you needed another one).
I think there's a valuable lesson to be learned here, perhaps. If you do something stupid, keep it quiet. Rolling Eyes
Joking.

Let's see if I can get this topic back on track from complete derailment.
Day/night system? might be more than just a small change,
Monsters would for instance be afraid of jumping at you during the day and this would reduce the occurrence of finding them while traveling during the day, but during night time, you would get ambushed more often. It would also reduce your defense, as you wouldn't be able to see well during night time. You could maybe buy a lantern or somesuch, which would allow you to see better (and bring your defense back to normal), but it would attract more monsters, as carrying a light around would make you more visible. Very sketchy idea, but it can be developed a lot more and made into a lot of hard work.

Ok, back to small changes. Banter/L4 on Failboat? I can see some pros and cons for that.


Re: If I could change one small thing on The Island

Posted on: November 04 2010 @ 05:20 PM
By: dizzyizzy

Content:

Quote by: bl0b

I realized I opened the poor person to public lynching. Fortunately that hasn't happened. Another proof of island's awesomeness (if you needed another one).
I think there's a valuable lesson to be learned here, perhaps. If you do something stupid, keep it quiet. Rolling Eyes
Joking.

Let's see if I can get this topic back on track from complete derailment.
Day/night system? might be more than just a small change,
Monsters would for instance be afraid of jumping at you during the day and this would reduce the occurrence of finding them while traveling during the day, but during night time, you would get ambushed more often. It would also reduce your defense, as you wouldn't be able to see well during night time. You could maybe buy a lantern or somesuch, which would allow you to see better (and bring your defense back to normal), but it would attract more monsters, as carrying a light around would make you more visible. Very sketchy idea, but it can be developed a lot more and made into a lot of hard work.

Ok, back to small changes. Banter/L4 on Failboat? I can see some pros and cons for that.



Both of those would be extremely helpful. Personally, I've smashed the fourthwall to bits many times on the failboat, trying to answer rookie's questions.


Re: If I could change one small thing on The Island

Posted on: November 04 2010 @ 05:38 PM
By: Trones

Content:

Quote by: LadyRavenSkye


OCD, aware of actions posted will speak to the offending person in this manner. If anyone actually comes forth and had actually lost the 604 logs, I have no problem replacing them myself. Just distract me in game (LadyRavenSkye), and we'll discuss this manner privately.



I appreciate that, but it's not necessary -- I left them laying on the World map while I was logging which made them fair game. Live and learn I guess, and what I've learned is that for every person who'll do something like take your stuff, there's at least 20 more that'll help you any way they can -- it's absolutely astounding just how friendly, helpful, generous, and forgiving most folks on the Island are! The offers (and actions) of help from people I haven't even met blew me away Big Grin

Quote by: bl0b

I realized I opened the poor person to public lynching. Fortunately that hasn't happened. Another proof of island's awesomeness (if you needed another one).
I think there's a valuable lesson to be learned here, perhaps. If you do something stupid, keep it quiet. Rolling Eyes
Joking.

Let's see if I can get this topic back on track from complete derailment.
Day/night system? might be more than just a small change,
Monsters would for instance be afraid of jumping at you during the day and this would reduce the occurrence of finding them while traveling during the day, but during night time, you would get ambushed more often. It would also reduce your defense, as you wouldn't be able to see well during night time. You could maybe buy a lantern or somesuch, which would allow you to see better (and bring your defense back to normal), but it would attract more monsters, as carrying a light around would make you more visible. Very sketchy idea, but it can be developed a lot more and made into a lot of hard work.

Ok, back to small changes. Banter/L4 on Failboat? I can see some pros and cons for that.



I won't lynch anyone if you wont! Wink Honestly though, like I said above, I learned a couple lessons and am better for it.
Also, this whole thing gave me an excuse to finally dive into Improbable Labs and start working on learning how to code modules. It is truely a daunting task! Thinking back on all the fixes and features that have been applied, even just in the time I've been here, leaves me in utter awe! Its been a week or so since I started obsessing over figuring out how things work and how to build modules and I've barely scratched the surface -- it really puts into perspective the sheer amount of time, knowledge, and skill that CMJ has invested into this wonderful game! It's quite heartwarming how the players return the favor with their creativity, generosity, and overall goodwill towards their fellow players (not to mention donations,, compliments, suggestions, etc).

Wow, I sure can ramble... Heh, sorry! Anywho, much love to everyone for making Improbable Island so much fun!


Re: If I could change one small thing on The Island

Posted on: November 10 2010 @ 05:29 AM
By: Awesome+Fred

Content:

The quick-click trick with inventory item dumping is gone with the new inventory system. I'd like to see a "Discard All" button for getting rid of my crap meat, if that is simple enough to do in passing.


Re: If I could change one small thing on The Island

Posted on: November 10 2010 @ 08:16 AM
By: Tahvohck

Content:

I'm sure I could come up with a list of things, but the one on my mind right now is that I'd like to see a better archive format, maybe with an option to choose how many pages to archive.

Or at least cleaner code, on multiple lines. That thing is terrifying to look at when it came from an outpost.


Re: If I could change one small thing on The Island

Posted on: November 17 2010 @ 05:11 AM
By: Awesome+Fred

Content:

When fighting off a Breach, if I one-shot it the second I press H for "Here comes another one!", I don't get any skill increase at all. If you one-shot when you hunt, you gain Hunting experience but not Fighting experience. With a breach, there is no Hunt, so you simply don't get any skill experience at all.

Could we change this so that I feel like I'm getting just a small something for myself when I try to clean up CC404 while at level 15, not needing the level exp anymore?


Re: If I could change one small thing on The Island

Posted on: November 17 2010 @ 06:15 AM
By: CavemanJoe

Content:

Quote by: Awesome+Fred

When fighting off a Breach, if I one-shot it the second I press H for "Here comes another one!", I don't get any skill increase at all. If you one-shot when you hunt, you gain Hunting experience but not Fighting experience. With a breach, there is no Hunt, so you simply don't get any skill experience at all.

Could we change this so that I feel like I'm getting just a small something for myself when I try to clean up CC404 while at level 15, not needing the level exp anymore?



The monsters that pour into the Outpost during a breach don't attack the first contestant they see and then get confused and wander off when said contestant disappears in a rush of displaced air. To make the numbers go down, you do actually have to kill them.


Re: If I could change one small thing on The Island

Posted on: November 17 2010 @ 03:00 PM
By: Awesome+Fred

Content:

Quote by: CavemanJoe

Quote by: Awesome+Fred

When fighting off a Breach, if I one-shot it the second I press H for "Here comes another one!", I don't get any skill increase at all. If you one-shot when you hunt, you gain Hunting experience but not Fighting experience. With a breach, there is no Hunt, so you simply don't get any skill experience at all.

Could we change this so that I feel like I'm getting just a small something for myself when I try to clean up CC404 while at level 15, not needing the level exp anymore?



The monsters that pour into the Outpost during a breach don't attack the first contestant they see and then get confused and wander off when said contestant disappears in a rush of displaced air. To make the numbers go down, you do actually have to kill them.



Uh... I'm... not... sure how that relates to skill experience gains when fighting a Breach. Question

I kill monsters during the Breach, currently about 90ish per gameday as a Robot, and I lower the amount of monsters accordingly. I kill them so well, in fact, that I often just one-shot them. And when I do that, I don't get any Fighting - Standard skill experience, or any other skill experience at all, because the first blow when you enter into a conflict is normally for your Hunting - Normal/Easy/Big/Suicidal skill. What I'm asking for is for getting Fighting - Standard skill on the first blow when you enter a conflict during the Breach, if not also when Jungle Hunting (in addition to the Hunting experience).


Re: If I could change one small thing on The Island

Posted on: November 17 2010 @ 03:50 PM
By: Count+Sessine

Content:

Quote by: Awesome+Fred

Quote by: CavemanJoe

Quote by: Awesome+Fred

When fighting off a Breach, if I one-shot it the second I press H for "Here comes another one!", I don't get any skill increase at all. If you one-shot when you hunt, you gain Hunting experience but not Fighting experience. With a breach, there is no Hunt, so you simply don't get any skill experience at all.

Could we change this so that I feel like I'm getting just a small something for myself when I try to clean up CC404 while at level 15, not needing the level exp anymore?



The monsters that pour into the Outpost during a breach don't attack the first contestant they see and then get confused and wander off when said contestant disappears in a rush of displaced air. To make the numbers go down, you do actually have to kill them.



Uh... I'm... not... sure how that relates to skill experience gains when fighting a Breach. Question

I kill monsters during the Breach, currently about 90ish per gameday as a Robot, and I lower the amount of monsters accordingly. I kill them so well, in fact, that I often just one-shot them. And when I do that, I don't get any Fighting - Standard skill experience, or any other skill experience at all, because the first blow when you enter into a conflict is normally for your Hunting - Normal/Easy/Big/Suicidal skill. What I'm asking for is for getting Fighting - Standard skill on the first blow when you enter a conflict during the Breach, if not also when Jungle Hunting (in addition to the Hunting experience).

I think the problem is that you were using "one-shot" to mean "kill in first round." Trouble is, that word is already taken. "One-shot" as a verb has long meant "use a one-shot teleporter," as in, "I one-shotted out of that fight in a hurry, let me tell you, and was glad to escape with my skin!"

Now, words can of course have more than one meaning, but one-shots are usable in combat. The context didn't entirely make clear that you were using a different sense. (Especially at What?-o'clock in the morning.) Result: misunderstanding.


Re: If I could change one small thing on The Island

Posted on: November 17 2010 @ 04:20 PM
By: CavemanJoe

Content:

What he said. Mr. Green


Re: If I could change one small thing on The Island

Posted on: November 17 2010 @ 04:53 PM
By: dizzyizzy

Content:

how about a way to turn off the automatic "says" so we can quit having to type :, ::, or /me? It's not really that big a deal, but it would be nice for milking that one last character we need. It might not be available until you reach lvl 10 for the first time or something?


Re: If I could change one small thing on The Island

Posted on: November 17 2010 @ 05:20 PM
By: Omega

Content:

Quote by: dizzyizzy

how about a way to turn off the automatic "says" so we can quit having to type :, ::, or /me? It's not really that big a deal, but it would be nice for milking that one last character we need. It might not be available until you reach lvl 10 for the first time or something?



Actually, Dizzy, many people (Not including me, though) often make use of the "Say" quick actions, so much, that I just wonder why is their text so bland.

Point is, people appreciate this. Even if some don't. So I don't see it wise to cause inconvenience to people only to give convenience to those used to not having it. Or is that not the case?


Re: If I could change one small thing on The Island

Posted on: November 17 2010 @ 05:25 PM
By: tehdave

Content:

Quote by: Omega

Quote by: dizzyizzy

how about a way to turn off the automatic "says" so we can quit having to type :, ::, or /me? It's not really that big a deal, but it would be nice for milking that one last character we need. It might not be available until you reach lvl 10 for the first time or something?



Actually, Dizzy, many people (Not including me, though) often make use of the "Say" quick actions, so much, that I just wonder why is their text so bland.

Point is, people appreciate this. Even if some don't. So I don't see it wise to cause inconvenience to people only to give convenience to those used to not having it. Or is that not the case?



think he meant it as a toggle...I admit I get lazy sometimes in Banter, for instance, and just use Say there if I'm explaining something.


Re: If I could change one small thing on The Island

Posted on: November 17 2010 @ 05:41 PM
By: Omega

Content:

Quote by: tehdave


think he meant it as a toggle...I admit I get lazy sometimes in Banter, for instance, and just use Say there if I'm explaining something.



Well, too many toggles make anything over-complicated. Do we want a toggle to change this thing? Maybe.


Re: If I could change one small thing on The Island

Posted on: November 17 2010 @ 06:20 PM
By: dizzyizzy

Content:

Yeah, I meant as a toggle. But thinking about it, the ratio of work for a developer to benefit isn't the most ideal. Never mind.

(of course, it could be an easy fix. I don't know. For all changes, I assume whoever's doing the programming spends a minimum four weeks getting half an hour of sleep and living on delivered chinese food in a room they always keep dark ecept for a glowing monitor.)


Re: If I could change one small thing on The Island

Posted on: November 17 2010 @ 07:17 PM
By: CavemanJoe

Content:

Quote by: dizzyizzy

Yeah, I meant as a toggle. But thinking about it, the ratio of work for a developer to benefit isn't the most ideal. Never mind.

(of course, it could be an easy fix. I don't know. For all changes, I assume whoever's doing the programming spends a minimum four weeks getting half an hour of sleep and living on delivered chinese food in a room they always keep dark ecept for a glowing monitor.)



You're halfway right. Trader Joe's noodle boxes. Can't afford delivery. Razz


Re: If I could change one small thing on The Island

Posted on: November 17 2010 @ 11:57 PM
By: Hairy+Mary

Content:

It doesn't matter how many characters that you have, there's always going to be times when you're just one short.
Two hundred and fifty six chars is long enough that you can usually split it in two of around 100 - 150 long each.


Re: If I could change one small thing on The Island

Posted on: November 18 2010 @ 03:22 PM
By: Awesome+Fred

Content:

Quote by: Count+Sessine

Quote by: Awesome+Fred

Quote by: CavemanJoe

Quote by: Awesome+Fred

When fighting off a Breach, if I one-shot it the second I press H for "Here comes another one!", I don't get any skill increase at all. If you one-shot when you hunt, you gain Hunting experience but not Fighting experience. With a breach, there is no Hunt, so you simply don't get any skill experience at all.

Could we change this so that I feel like I'm getting just a small something for myself when I try to clean up CC404 while at level 15, not needing the level exp anymore?



The monsters that pour into the Outpost during a breach don't attack the first contestant they see and then get confused and wander off when said contestant disappears in a rush of displaced air. To make the numbers go down, you do actually have to kill them.



Uh... I'm... not... sure how that relates to skill experience gains when fighting a Breach. Question

I kill monsters during the Breach, currently about 90ish per gameday as a Robot, and I lower the amount of monsters accordingly. I kill them so well, in fact, that I often just one-shot them. And when I do that, I don't get any Fighting - Standard skill experience, or any other skill experience at all, because the first blow when you enter into a conflict is normally for your Hunting - Normal/Easy/Big/Suicidal skill. What I'm asking for is for getting Fighting - Standard skill on the first blow when you enter a conflict during the Breach, if not also when Jungle Hunting (in addition to the Hunting experience).

I think the problem is that you were using "one-shot" to mean "kill in first round." Trouble is, that word is already taken. "One-shot" as a verb has long meant "use a one-shot teleporter," as in, "I one-shotted out of that fight in a hurry, let me tell you, and was glad to escape with my skin!"

Now, words can of course have more than one meaning, but one-shots are usable in combat. The context didn't entirely make clear that you were using a different sense. (Especially at What?-o'clock in the morning.) Result: misunderstanding.



Oops! Well, that was dumb of me. Sorry, yeah, I meant one-hit-KO if that's better in this context.


Re: If I could change one small thing on The Island

Posted on: November 20 2010 @ 12:07 AM
By: Hekmari

Content:

I would like to be able to take cooking lessons/ learn new curse words x5 and x10, like you can with outpost walls and fighting. I'm high up in my cooking lessons, and it takes me almost an hour to go through all my stamina and/or req when learning carcass cleaning or cooking lessons, or visiting cuthbert's. I have no problem spending the stamina or the money, but it kinda sucks when I have to enlist my mom or my friends to click the 'pay for lesson' button while I'm ACTUALLY COOKING dinner...


Re: If I could change one small thing on The Island

Posted on: November 20 2010 @ 01:28 AM
By: Count+Sessine

Content:

Quote by: Hekmari

I would like to be able to take cooking lessons/ learn new curse words x5 and x10, like you can with outpost walls and fighting. I'm high up in my cooking lessons, and it takes me almost an hour to go through all my stamina and/or req when learning carcass cleaning or cooking lessons, or visiting cuthbert's. I have no problem spending the stamina or the money, but it kinda sucks when I have to enlist my mom or my friends to click the 'pay for lesson' button while I'm ACTUALLY COOKING dinner...

Kids these days! Why, when I was working on those skills... I, um. Grumbled, too. Mr. Green


Re: If I could change one small thing on The Island

Posted on: November 20 2010 @ 02:20 AM
By: A Bottle of Water.

Content:

Quote by: Count+Sessine

Quote by: Hekmari

I would like to be able to take cooking lessons/ learn new curse words x5 and x10, like you can with outpost walls and fighting. I'm high up in my cooking lessons, and it takes me almost an hour to go through all my stamina and/or req when learning carcass cleaning or cooking lessons, or visiting cuthbert's. I have no problem spending the stamina or the money, but it kinda sucks when I have to enlist my mom or my friends to click the 'pay for lesson' button while I'm ACTUALLY COOKING dinner...

Kids these days! Why, when I was working on those skills... I, um. Grumbled, too. Mr. Green



Here's a thing while we don't have those fancy new-fangled things:
As long as you don't exit Maiko's while cooking, you don't have to worry about Newdays. It's just like being in a dwelling until you leave said dwelling, look at someone's bio, or take a sleeping space.
So I don't think you'll have to keep enlisting your family members, as long as you keep your req with you.


Re: If I could change one small thing on The Island

Posted on: November 20 2010 @ 08:30 AM
By: Awesome+Fred

Content:

That's all well and good, but that's probably little consolation. I remember wondering why I liked this game while I grinder cooking, carcass-cleaning, and the insults for a couple hours. I also spent more than an hour purchasing nicotine patches this one time... Please, we need input text boxes for numbers, or at least x10 buttons.


Re: If I could change one small thing on The Island

Posted on: November 20 2010 @ 08:49 PM
By: Iriana

Content:

It does get a little repetitive, and time spent is time spent even if it's not on a NewDay.

But, if we're spending hours of realtime pressing buttons on the Island, I feel like it's a sign that we're taking it a tad too seriously. A Bottle of Water is right--perhaps we ought to step outside, take a break, and resume later knowing that we haven't wasted any stam by passing a NewDay. Yesno?

That said, I do like the text input box idea.


Re: If I could change one small thing on The Island

Posted on: December 07 2010 @ 12:39 PM
By: Wongo+the+Sane

Content:

If I could change one small thing on The Island...
I would put a link direct from the jungles to the world map.
What with all the breached outposts kicking around, it's becoming a bit of a joke. Although I guess you can justify it as the fight to the train station...


Re: If I could change one small thing on The Island

Posted on: December 07 2010 @ 01:10 PM
By: Matthew

Content:

Quote by: Wongo+the+Sane

If I could change one small thing on The Island...
I would put a link direct from the jungles to the world map.



I think being attacked while going from the Jungle to the World Map is the entire point, as much as I'd love a Travel button from the Jungles as well. Big Grin


Re: If I could change one small thing on The Island

Posted on: December 08 2010 @ 07:50 AM
By: Awesome+Fred

Content:

When an outpost is going down, can one of the last things that stays afloat, along with Sheila's and eBoy's, be the Comms Tent? It'd make sense that people (like me) would be rushing into the tent to frantically alert the other cities that a city needs assistance.


Re: If I could change one small thing on The Island

Posted on: December 08 2010 @ 10:47 AM
By: Cenobite

Content:

The one thing I would do is during a breach e-boys would be like half off so you could spend your req on grenades and other items you may need.


Re: If I could change one small thing on The Island

Posted on: December 08 2010 @ 05:18 PM
By: Omega

Content:

Quote by: Cenobite

The one thing I would do is during a breach e-boys would be like half off so you could spend your req on grenades and other items you may need.



But Cenobite. If everybody needed your stuff; you would never sell them half-off. Would you? In normal wartime. People get lucky if salesmen only sell necessary goods at DOUBLE price.


Re: If I could change one small thing on The Island

Posted on: December 08 2010 @ 06:17 PM
By: Count+Sessine

Content:

If I could change one thing on the Island, it would be to have some game-provided way of knowing which outposts are breached.

Word of mouth is all right when breaches are rare. Not very reliable, guaranteed to get out of date fast, but it sort-of works. And walking into a breach you don't know is there is tolerable, I guess, when it happens once in a long, long time. But when it gets to the point that some outposts are breached more often than they are available...! well, I'd really like it if, for instance, you could get a list of current breaches, together with the most recent estimate of monster count in each, in the comms tent.

And yes, some people would use that list to stay away. So? What happens now is they travel all the way to the outpost they want to be in, they walk in, are waylaid by more monsters than they're ready to handle, and of course retreat at the first opportunity, with perhaps a side trip to the failboat first. Then they have to reformulate their plans.

That's not going to reduce the monster count by more than a handful. Breaches have to be dealt with by willing fighters. A comms tent list would allow those who are in a position to fight in a breach, to find out where their talents can best be used.

As for, why the comms tent? Well, it doesn't have to be. It makes game-sense to put it there, but if it would be easier to put it in the council offices, or to make a whole new link, that would be perfectly fine, too.

(It would also be good to be able to see threat levels in unbreached outposts. That would be lagniappe.)


Re: If I could change one small thing on The Island

Posted on: December 08 2010 @ 08:19 PM
By: Makiwa

Content:

Quote by: Count+Sessine

If I could change one thing on the Island, it would be to have some game-provided way of knowing which outposts are breached.

Word of mouth is all right when breaches are rare. Not very reliable, guaranteed to get out of date fast, but it sort-of works. And walking into a breach you don't know is there is tolerable, I guess, when it happens once in a long, long time. But when it gets to the point that some outposts are breached more often than they are available...! well, I'd really like it if, for instance, you could get a list of current breaches, together with the most recent estimate of monster count in each, in the comms tent.

And yes, some people would use that list to stay away. So? What happens now is they travel all the way to the outpost they want to be in, they walk in, are waylaid by more monsters than they're ready to handle, and of course retreat at the first opportunity, with perhaps a side trip to the failboat first. Then they have to reformulate their plans.

That's not going to reduce the monster count by more than a handful. Breaches have to be dealt with by willing fighters. A comms tent list would allow those who are in a position to fight in a breach, to find out where their talents can best be used.

As for, why the comms tent? Well, it doesn't have to be. It makes game-sense to put it there, but if it would be easier to put it in the council offices, or to make a whole new link, that would be perfectly fine, too.

(It would also be good to be able to see threat levels in unbreached outposts. That would be lagniappe.)



I heartily second this having just had my plans fuct up landing in the middle of two breaches at L1 and facing foes at L17. I love breaches but only when I'm ready for them...


Re: If I could change one small thing on The Island

Posted on: December 08 2010 @ 08:50 PM
By: Maniak

Content:

I do believe I saw something to this extent coded on Github. If memory serves me right it was Cousjava that made a module to this effect.


Re: If I could change one small thing on The Island

Posted on: December 08 2010 @ 09:09 PM
By: Cousjava

Content:

I have. Its up there, on GitHub, in my master branch, with a pull request on it for CMJ to pull it into the proper game. Its up to him. If he doesn't like that format, I can send in the code any way he wants. Gives you a approximate number of how many monsters there are around your outpost, and where's worst off. The module consists of a few alterations to counciloffices, so they they are actually useful, after you have done Mr Stern's quest. You can find it at https://github.com/Cousjava/Improbable-Island


Re: If I could change one small thing on The Island

Posted on: December 08 2010 @ 09:32 PM
By: Count+Sessine

Content:

Quote by: Cousjava

I have. Its up there, on GitHub, in my master branch, with a pull request on it for CMJ to pull it into the proper game. Its up to him. If he doesn't like that format, I can send in the code any way he wants. Gives you a approximate number of how many monsters there are around your outpost, and where's worst off. The module consists of a few alterations to counciloffices, so they they are actually useful, after you have done Mr Stern's quest. You can find it at https://github.com/Cousjava/Improbable-Island

Does that identify breaches? I skimmed the code, didn't see it, but maybe I missed something. (If we want to talk code, though, p'raps we ought to do it on the Labs forum.)


Re: If I could change one small thing on The Island

Posted on: December 09 2010 @ 09:11 PM
By: Sonny

Content:

One thing I noticed recently is the increasing number of people buying more than one plot on a square.
While owning more than one dwelling isn't a bad thing, owning more than one in the immediate vicinity is not necessary. They could easily branch off the same room and everything else would be the same.

So I was thinking that there could be some tweaking of the system, only allowing one plot per person per map-square.
What do you think?


Re: If I could change one small thing on The Island

Posted on: December 09 2010 @ 10:14 PM
By: Hairy+Mary

Content:

Quote by: Sonny

One thing I noticed recently is the increasing number of people buying more than one plot on a square.
While owning more than one dwelling isn't a bad thing, owning more than one in the immediate vicinity is not necessary. They could easily branch off the same room and everything else would be the same.

So I was thinking that there could be some tweaking of the system, only allowing one plot per person per map-square.
What do you think?



I think that some people do this so that they can own the entire square. There's still plenty of space for everyone, so it doesn't seem that much of a problem to me.


Re: If I could change one small thing on The Island

Posted on: December 09 2010 @ 10:18 PM
By: CavemanJoe

Content:

We have a problem when people buy up land and don't develop it. I'm pondering a land tax.


Re: If I could change one small thing on The Island

Posted on: December 09 2010 @ 10:38 PM
By: Maniak

Content:

Quote by: Hairy+Mary

Quote by: Sonny

One thing I noticed recently is the increasing number of people buying more than one plot on a square.
While owning more than one dwelling isn't a bad thing, owning more than one in the immediate vicinity is not necessary. They could easily branch off the same room and everything else would be the same.

So I was thinking that there could be some tweaking of the system, only allowing one plot per person per map-square.
What do you think?



I think that some people do this so that they can own the entire square. There's still plenty of space for everyone, so it doesn't seem that much of a problem to me.



I think Sonny has a very valid point. Have a look at the Improbable Island Land Registry. A lot of the fully-owned squares by one person are either just Empty Plots or One Room Dwellings. Often without progress. This is basically dead real estate, sometimes in prime locations. Examples of this include 15:25, one click NE of Pleasantville and 12:12, one click NW of Improbable Central. Not to mention the beach-front far west of NewHome. A lot of this is a darned waste of space. In my opinion, it should be possible that if a plot of land is unbuilt or undeveloped for a long time it should go back onto the market. What's the point when one player has 16 plots, with only 1 with an actual dwelling on it.

If there's some valid reason I'm missing, I'd love to hear it. But, like Sonny says, there is no apparent necessity.

Yes, I have 2 plots on one square. Yes, I am aware of the irony. Yes, I have a valid reason.


Re: If I could change one small thing on The Island

Posted on: December 09 2010 @ 10:39 PM
By: Awesome+Fred

Content:

Quote by: Hairy+Mary

Quote by: Sonny

One thing I noticed recently is the increasing number of people buying more than one plot on a square.
While owning more than one dwelling isn't a bad thing, owning more than one in the immediate vicinity is not necessary. They could easily branch off the same room and everything else would be the same.

So I was thinking that there could be some tweaking of the system, only allowing one plot per person per map-square.
What do you think?



I think that some people do this so that they can own the entire square. There's still plenty of space for everyone, so it doesn't seem that much of a problem to me.



There's still plenty of space for everyone for now.

Just like how 640k was pretty much all the memory anybody would need, or IPv4 was large enough when then made it.

How many potential plots exist? I can't find the thread where Buddleia made the spreadsheet anymore.

I think the most elegant solution to a future space-shortage would be to have an increasing price to put a plot down on an already-occupied square but to make the plots per square unlimited. That way, it discourages but does not stop people from stacking a huge amount of dwellings near cities, and still leaves it relatively cheap to fan out and make dwellings on different squares.

But you're right that it's not a problem right now and could be fixed WAAAAAAAAAAAAAAAY down the road when this game is an AAA Title game with an explosion of players.
Big Grin


Re: If I could change one small thing on The Island

Posted on: December 09 2010 @ 11:11 PM
By: Count+Sessine

Content:

Quote by: CavemanJoe

We have a problem when people buy up land and don't develop it. I'm pondering a land tax.

There are, methinks, many problems that are more in need of a solution than that one. And this doesn't strike me as something best handled by automated code. Too many variables, too many quite different reasons for situations that look quite similar.

You do have moderators...


Re: If I could change one small thing on The Island

Posted on: December 09 2010 @ 11:25 PM
By: Iriana

Content:

Do plots disappear when people's characters get kicked for inactivity?

I don't think that the price of setting a plot should rise with the number of plots already occupied on that square. Wouldn't that be unfair for newer members?

Originally I was thinking that dwellings should be taxed, but that you'd get a significant and permanent deduction for decorating, adding rooms, or adding furniture to your dwelling. But that'd be forcing people to be descriptive and (while I myself don't mind that at all) I can see people chafing at that.

I think there are 2488 possible plots. And I do think it would be good to make a decision about it now--because by the time you have the explosion of players, people will already have taken up more than one plot per square, or otherwise taken up space.

The best solution in my mind is simply to limit people to one per square. It's not perfect because people can still buy lots of spaces and waste them, but at least someone else could build there too.


Re: If I could change one small thing on The Island

Posted on: December 09 2010 @ 11:57 PM
By: Count+Sessine

Content:

Quote by: Iriana

Do plots disappear when people's characters get kicked for inactivity?

I don't think that the price of setting a plot should rise with the number of plots already occupied on that square. Wouldn't that be unfair for newer members?

Originally I was thinking that dwellings should be taxed, but that you'd get a significant and permanent deduction for decorating, adding rooms, or adding furniture to your dwelling. But that'd be forcing people to be descriptive and (while I myself don't mind that at all) I can see people chafing at that.

I think there are 2488 possible plots. And I do think it would be good to make a decision about it now--because by the time you have the explosion of players, people will already have taken up more than one plot per square, or otherwise taken up space.

The best solution in my mind is simply to limit people to one per square. It's not perfect because people can still buy lots of spaces and waste them, but at least someone else could build there too.

Me -- I think (if I wasn't clear), that we mods should have a tool that would let us delete houses that really weren't going to come to anything, ever.

Any rule that has ever been proposed when this topic came up before, there's always some exception, where common sense would say -- wait, no, it shouldn't apply to that! Mods can talk to the player involved, find out what's being planned, read what's there, and make a value judgement. Sometimes a building should be deleted. Sometimes the right answer will be to transfer the ownership to another player. Sometimes it should just be left alone.


Re: If I could change one small thing on The Island

Posted on: December 10 2010 @ 12:33 AM
By: Matthew

Content:

Or, plots that have been Empty Plots for more than a month should be deleted and the cigs refunded. Or, maybe even not, as punishment.

I know there's one guy (won't name any names, but you (and others, probably) know who you are) with billions of Empty Plots everywhere and it's just ridiculous.


Re: If I could change one small thing on The Island

Posted on: December 10 2010 @ 01:02 AM
By: Count+Sessine

Content:

Quote by: Matthew

Or, plots that have been Empty Plots for more than a month should be deleted and the cigs refunded. Or, maybe even not, as punishment.

I know there's one guy (won't name any names, but you (and others, probably) know who you are) with billions of Empty Plots everywhere and it's just ridiculous.

That came across a lot grouchier than I suppose you intended. It's not an offense to have had grand plans that were never quite implemented. Stuff happens, y'know? But it would be nice to be able to ask, "Do you still want these?" and if the answer was No, to delete them.


Re: If I could change one small thing on The Island

Posted on: December 10 2010 @ 01:07 AM
By: Matthew

Content:

Quote by: Count+Sessine

That came across a lot grouchier than I suppose you intended..



Yeah, sorry. It's all in the tone you read it in, I guess.


Re: If I could change one small thing on The Island

Posted on: December 10 2010 @ 01:54 AM
By: Hairy+Mary

Content:

I agree with Sessine here. There will always be exceptions. Even with deleted accounts, sometimes they will want to be kept. Leave it to the mods. Maybe automate it so that mods get a message if there's a dwelling who's owner's account has been deleted, or that's been unbuilt for a month, but let them make the ultimate decision.


Re: If I could change one small thing on The Island

Posted on: December 10 2010 @ 01:57 AM
By: Iriana

Content:

(Sorry, Sessine! I think you posted while I was writing a reply post and I never saw your post saying that it ought to be a moderator job.)

Mmmwell yes, but there are a lot of dwellings and I wasn't sure if mods would want to have another task added to their workloads. Initially, at least, I can see this as being at least a moderately time-consuming task.

In hindsight I think you're probably right about the seemingly long-abandoned dwellings. It does seem a thing that's best dealt with by human players rather than a set computerized rule. But I still think that people should only be able to occupy one plot per square. Sooner or later, running out of land will be a real possibility. Since dwellings are, presumably, unlimited in the number of stuff you can add to it, it just doesn't seem fair that one person use more than one plot per square.

I can't seem to come up with any better argument than that: "We need the space." "People can just make one big dwelling." But really it's a pretty simple debate. Up to CMJ and the mods, in the end.

edit
To Hairy Mary's post:
What? If they want to keep a dwelling after an account's been deleted? I don't understand that at all. If your character can be kicked for three months (is it three months?) of inactivity, why is your dwelling allowed to stay?


Re: If I could change one small thing on The Island

Posted on: December 10 2010 @ 02:23 AM
By: Count+Sessine

Content:

You know... that four dwellings-per-square rule? It looks like this:

$maxhousespersquare = 4;

If we ever run seriously short of plots... it won't be hard to wave a magic coder-wand over that and say, "Poof! there are now five plots per square -- or six, or eight!" So don't fret about running out of land.

And, Iriana? The reason we might want some dwellings to stay after the builder is gone is that some of them are very good buildings. We'd want to keep them around, not for the departed owner's sake, but to go on enjoying them and using them.


Re: If I could change one small thing on The Island

Posted on: December 10 2010 @ 03:00 AM
By: Iriana

Content:

...Huh. You know, I'd better remember to think before I talk--probably save me some time. Not to mention embarrassment. Okay, so maybe the "we'll run out of space" argument isn't so sound after all. And since I can't explain other than that why a person should only be allowed one plot per square, I'll be quiet till I can come up with a reason. Bad form to argue without an argument.


Re: If I could change one small thing on The Island

Posted on: December 10 2010 @ 03:21 AM
By: Hairy+Mary

Content:

Quote by: Iriana

Mmmwell yes, but there are a lot of dwellings and I wasn't sure if mods would want to have another task added to their workloads. Initially, at least, I can see this as being at least a moderately time-consuming task.

Initially maybe, but that's because there's a backlog of six months is it(?) since dwellings were introduced. Once that's dealt with, I suspect that it will be fairly low maintainance.

Sooner or later, running out of land will be a real possibility. Since dwellings are, presumably, unlimited in the number of stuff you can add to it, it just doesn't seem fair that one person use more than one plot per square.

I don't think that we're anywhere near that yet. My best guestimate says that less than a quarter of possible plots are taken, and that seems a very conservative guess, I suspect that in practice its a lot less. Now of that quarter, about half say(?) were built, or at least started, in the initial fortnight after dwellings were first introduced. So that's an average of one eighth of spaces every six months. This gives us about three years until we run out of space.

There's a slightly different issue of prime building spots. On/near outposts (or stations) the beach front down by NH, and so on. Maybe they are starting to run a little low. Does this make having more than one plot on such a square unfair then? I would argue that there's still plenty of space, you just have to go a little further afield. I sort of prefer it the way it is, but I don't have any strong argument for it.

I certainly wouldn't like to see more than four dwellings on a square. Places like IC would end up scrolling off the page with dwellings names if we let it. OK, we could have a higher limit, but still, I prefer that the way it is. This is from the point of view of someone who already has the plots that they want though.

To Hairy Mary's post:
What? If they want to keep a dwelling after an account's been deleted? That makes no sense! D: If your character can be kicked for three months (is it three months?) of inactivity, why is your dwelling allowed to stay?



Sometimes people's accounts disappear for reasons beyond their control. Recently, someone had their account deleted by a room"mate". Things suddenly happen in RL that draw you away for three months at the drop of a hat. It can happen. Sometimes it might just be that the dwellings rather good and worth keeping for people to look round. Something that I can't think of at the moment. Bizarre things have a habit of cropping up in life.


Re: If I could change one small thing on The Island

Posted on: December 10 2010 @ 03:25 AM
By: Buddleia

Content:

There are several people who have lots of undeveloped sites. There are several places where one person has bought up a whole square, either to build separate things, or, seemingly, to prevent others from building on their square. There are lots and lots of sites that have been claimed and then not developed further, ever since shortly after the dwellings module came out (and a few that turned into One-Room-Dwellings, often because others built them). There are some orphaned dwellings; open, locked and Cataclysmed places owned by inactive or deleted players.

If it would be helpful, I could easily make a list of people owning these sites, or the sites themselves - or so could anyone. The Land Registry (tinyurl.com/ii-land-reg) has a map and a list, sortable by owner, dwelling name, coordinates, etc.

(Also, wondering if we should split this discussion off into a separate thread.)


Re: If I could change one small thing on The Island

Posted on: December 10 2010 @ 03:39 AM
By: Hairy+Mary

Content:

Quote by: Iriana

...Huh. You know, I'd better remember to think before I talk--probably save me some time. Not to mention embarrassment. Okay, so maybe the "we'll run out of space" argument isn't so sound after all. And since I can't explain other than that why a person should only be allowed one plot per square, I'll be quiet till I can come up with a reason. Bad form to argue without an argument.



Because "You'd enjoy it more if it were that way" is a perfectly valid argument. Ultimately, its the only argument. That's what I got from your post, so (assuming that I read it right) it was worth saying.


Re: If I could change one small thing on The Island

Posted on: December 10 2010 @ 04:55 AM
By: CavemanJoe

Content:

Yeah, this needs splitting. I've made a new thread here.


Re: If I could change one small thing on The Island

Posted on: December 10 2010 @ 06:16 AM
By: Iriana

Content:

On a new topic:

I'd love for the IItems screen to permanently sort by quantity, last acquired, or alphabetical. Not permanently, but... like remember your preference for sorting. Now it only changes the sort method for that one session, then reverts to the 'last acquired' default. I'm doing an R6 and have figured out that the only way to beat it at this point is throw a ZAP at every single monster, so my pack is stuffed full of 70 grenades. The devices I currently can play II on are my phone or an ancient computer, and even scrolling down a list of other items to get to the ZAPs to reload my bandolier is sort of painful. It'd save time if I could set it to sort by quantity, so the ZAPs would always be at the top.

Even better, if you could manually rearrange the sorting of your pack, but just the auto sort retaining your preference would still be great.

A tinytiny thing, but it'd certainly make me happy!


Re: If I could change one small thing on The Island

Posted on: December 10 2010 @ 06:30 AM
By: Matthew

Content:

On top of that, I'd still really like an option to have the weights be done by number instead of a graphical bar, or just have a size limiter built in. That greasemonkey script was great for a while, but for some reason it just stopped working a while back. When you have a ton of logs/stones or cards or whatever in your inventory, it stretches the right stat panel off the screen and generally makes the browser lag pretty irritatingly. Happens to both Chrome and Firefox, that I can see.


Re: If I could change one small thing on The Island

Posted on: December 10 2010 @ 10:06 PM
By: Cousjava

Content:

Quote by: Count+Sessine

Quote by: Cousjava

I have. Its up there, on GitHub, in my master branch, with a pull request on it for CMJ to pull it into the proper game. Its up to him. If he doesn't like that format, I can send in the code any way he wants. Gives you a approximate number of how many monsters there are around your outpost, and where's worst off. The module consists of a few alterations to counciloffices, so they they are actually useful, after you have done Mr Stern's quest. You can find it at https://github.com/Cousjava/Improbable-Island

Does that identify breaches? I skimmed the code, didn't see it, but maybe I missed something. (If we want to talk code, though, p'raps we ought to do it on the Labs forum.)




It didn't, but I've made some changes to it, so it now does. In the text it doesn't necessarily say its breached, but often some other words to that effect. However, it will only tell you of the outpost with the most monsters outside it, if more than one are breached simultaneously, as being breached. The updated module is still there on github, waiting to be pulled in by CMJ.

This module does not tell you of the exact threat level. It just gives a general idea of how monsters are out there. Just to make it clear.


Re: If I could change one small thing on The Island

Posted on: December 10 2010 @ 10:28 PM
By: Count+Sessine

Content:

Quote by: Cousjava

Quote by: Count+Sessine

Quote by: Cousjava

I have. Its up there, on GitHub, in my master branch, with a pull request on it for CMJ to pull it into the proper game. Its up to him. If he doesn't like that format, I can send in the code any way he wants. Gives you a approximate number of how many monsters there are around your outpost, and where's worst off. The module consists of a few alterations to counciloffices, so they they are actually useful, after you have done Mr Stern's quest. You can find it at https://github.com/Cousjava/Improbable-Island

Does that identify breaches? I skimmed the code, didn't see it, but maybe I missed something. (If we want to talk code, though, p'raps we ought to do it on the Labs forum.)




It didn't, but I've made some changes to it, so it now does. In the text it doesn't necessarily say its breached, but often some other words to that effect. However, it will only tell you of the outpost with the most monsters outside it, if more than one are breached simultaneously, as being breached. The updated module is still there on github, waiting to be pulled in by CMJ.

This module does not tell you of the exact threat level. It just gives a general idea of how monsters are out there. Just to make it clear.

Mn. I don't think it's necessary to be that cagey. In game-world terms, the council offices are going to be against outposts being overrun by monsters -- and if they can tell you which one's worst off, they have to know about all of them. No reason they should be hiding that information from you.

And for game balance -- the game is not here to frustrate players. It's here to give them the fun of winning against challenging odds. The ones who want to go fight in a breach -- they ought to be able to pick which one they want to tackle. And the ones who can't, right now, ought to be allowed to avoid breaches.

So on both levels, "worst off" really isn't enough information.


Re: If I could change one small thing on The Island

Posted on: December 10 2010 @ 10:38 PM
By: Cousjava

Content:

Quote by: Count+Sessine

Quote by: Cousjava

Quote by: Count+Sessine

Quote by: Cousjava

I have. Its up there, on GitHub, in my master branch, with a pull request on it for CMJ to pull it into the proper game. Its up to him. If he doesn't like that format, I can send in the code any way he wants. Gives you a approximate number of how many monsters there are around your outpost, and where's worst off. The module consists of a few alterations to counciloffices, so they they are actually useful, after you have done Mr Stern's quest. You can find it at https://github.com/Cousjava/Improbable-Island

Does that identify breaches? I skimmed the code, didn't see it, but maybe I missed something. (If we want to talk code, though, p'raps we ought to do it on the Labs forum.)




It didn't, but I've made some changes to it, so it now does. In the text it doesn't necessarily say its breached, but often some other words to that effect. However, it will only tell you of the outpost with the most monsters outside it, if more than one are breached simultaneously, as being breached. The updated module is still there on github, waiting to be pulled in by CMJ.

This module does not tell you of the exact threat level. It just gives a general idea of how monsters are out there. Just to make it clear.

Mn. I don't think it's necessary to be that cagey. In game-world terms, the council offices are going to be against outposts being overrun by monsters -- and if they can tell you which one's worst off, they have to know about all of them. No reason they should be hiding that information from you.

And for game balance -- the game is not here to frustrate players. It's here to give them the fun of winning against challenging odds. The ones who want to go fight in a breach -- they ought to be able to pick which one they want to tackle. And the ones who can't, right now, ought to be allowed to avoid breaches.

So on both levels, "worst off" really isn't enough information.



Sorry. Perhaps I should be clearer it a run through of that the module does.

Firstly, it includes the basic opening of the old council offices, with several added navs. One of the navs asks about the monster situation here (here being the player's location) and in response the player is told the approximate number of monsters surrounding the outpost. The other nav asks where is worst off. In response, the person at the council offices says which outpost has the most monsters, and an approximation (+/-10%) of how many monsters are there. However, if an outpost is overrun, then instead the player gets a message about an outpost being inaccessible/hasn't sent out any messages recently. It doesn't tell you the monsters for a breached outpost because I thought that the people in the counciloffices wouldn't know. As for the rest, I programmed it that way because I though that would be simpler, than outputting a load of raw information.


Re: If I could change one small thing on The Island

Posted on: December 10 2010 @ 11:01 PM
By: Count+Sessine

Content:

Could you, instead of, "Where is worst off?" change that link to "What about other places?" Or, simpler, just merge the two, into, "What's the monster situation?"

The response would be to show you the latest status report on all the outposts. That status would be either an approximation of the number of surrounding monsters, or else an "out of communication" status, which would mean a breach.

...Because if they're in communication with other outposts at all, to be able to say where's worst off, then they have to have all that information in their possession, and they should tell you.

I agree that if an outpost is already breached, the only way to tell how many monsters are running riot there should be to go and look for yourself.


Re: If I could change one small thing on The Island

Posted on: December 11 2010 @ 12:29 AM
By: Chimental

Content:

Quote by: Matthew

Quote by: Swede

Quote by: Reverb

I'd LOVE to be able to use the Hunters Lodge items out of the lodge. Change your title/colouring on the fly when doing a scene in a building somewhere? Ten degrees of awesome sauce!



I'd like that too. Sometimes things happen in a scene where the option for a tittle change would be great.



Thirding. Got nothin' to add, just... thirding.



Lemme just bring this back from the depths of the thread. As the man of a thousand characters, I'd like this too. Really much.

So...yeah...Fourthing.


Re: If I could change one small thing on The Island

Posted on: December 11 2010 @ 01:25 AM
By: Hairy+Mary

Content:

Quote by: Chimental

Quote by: Reverb

I'd LOVE to be able to use the Hunters Lodge items out of the lodge. Change your title/colouring on the fly when doing a scene in a building somewhere? Ten degrees of awesome sauce!


.
.
.
Tower of quotes.
.
.
.
Lemme just bring this back from the depths of the thread. As the man of a thousand characters, I'd like this too. Really much.

So...yeah...Fourthing.



Fifthing


Re: If I could change one small thing on The Island

Posted on: December 12 2010 @ 05:27 AM
By: Tahvohck

Content:

Quote by: Hairy+Mary

Quote by: Chimental

Quote by: Reverb

I'd LOVE to be able to use the Hunters Lodge items out of the lodge. Change your title/colouring on the fly when doing a scene in a building somewhere? Ten degrees of awesome sauce!


.
.
.
Tower of quotes.
.
.
.
Lemme just bring this back from the depths of the thread. As the man of a thousand characters, I'd like this too. Really much.

So...yeah...Fourthing.



Fifthing



Aaaand just because it can't be said enough, sixthing.


Re: If I could change one small thing on The Island

Posted on: December 13 2010 @ 05:05 AM
By: dizzyizzy

Content:

Quote by: Tahvohck

Quote by: Hairy+Mary

Quote by: Chimental

Quote by: Reverb

I'd LOVE to be able to use the Hunters Lodge items out of the lodge. Change your title/colouring on the fly when doing a scene in a building somewhere? Ten degrees of awesome sauce!


.
.
.
Tower of quotes.
.
.
.
Lemme just bring this back from the depths of the thread. As the man of a thousand characters, I'd like this too. Really much.

So...yeah...Fourthing.



Fifthing



Aaaand just because it can't be said enough, sixthing.



Seventhing. I love bandwagoning.


Re: If I could change one small thing on The Island

Posted on: December 13 2010 @ 05:17 AM
By: Silcatra

Content:

On topic, and not in-pyramid...

It would be nice, I think, if we could see how many logs or stones we have in our packs when stonecutting/logging. I know there's always the option of going to your inventory and seeing, but it would be convenient, especially if we know how many we want. Sometimes, when you're counting, you hit a badnav where it doesn't do it and takes you back to the screen, and you think you have another one when you don't.


Re: If I could change one small thing on The Island

Posted on: December 13 2010 @ 06:01 AM
By: CavemanJoe

Content:

Quote by: dizzyizzy

Quote by: Tahvohck

Quote by: Hairy+Mary

Quote by: Chimental

Quote by: Reverb

I'd LOVE to be able to use the Hunters Lodge items out of the lodge. Change your title/colouring on the fly when doing a scene in a building somewhere? Ten degrees of awesome sauce!


.
.
.
Tower of quotes.
.
.
.
Lemme just bring this back from the depths of the thread. As the man of a thousand characters, I'd like this too. Really much.

So...yeah...Fourthing.



Fifthing



Aaaand just because it can't be said enough, sixthing.



Seventhing. I love bandwagoning.



In the works. Smile

It's a bit more complicated than it should be. The game could really use an extra column in the Accounts table for "They were doing this, send them back there once you're done." There's the Restorepage column, but that's used for other stuff.


Re: If I could change one small thing on The Island

Posted on: December 14 2010 @ 04:22 AM
By: Matthew

Content:

Oh... another tiny little thing: the formatting for your display name is (Title)(Space)(Name), I'll assume. Could there be a way for the game to detect if your title is blank, and thus just display your name as just (Name) instead of (Space)(Name)? So that space isn't there in front of it?

It's a very small thing, I realize, but it's slightly distracting and annoying, and it doesn't strike me as that tough of a fix? Or maybe it is. I don't know!


Re: If I could change one small thing on The Island

Posted on: December 14 2010 @ 11:45 AM
By: Derp derp

Content:

Can we please have an "Are you sure you want to do this?" screen before the Watcher lowers your rank? I just accidentally set my rank to 1 (at level 14!) for the third DK in a row because of misclicking.


Re: If I could change one small thing on The Island

Posted on: December 14 2010 @ 12:31 PM
By: Omega

Content:

Quote by: Derp derp

Can we please have an "Are you sure you want to do this?" screen before the Watcher lowers your rank? I just accidentally set my rank to 1 (at level 14!) for the third DK in a row because of misclicking.



Why do you even visit that screen for three DKs? D:


Re: If I could change one small thing on The Island

Posted on: December 14 2010 @ 02:02 PM
By: Matthew

Content:

Quote by: Omega

Quote by: Derp derp

Can we please have an "Are you sure you want to do this?" screen before the Watcher lowers your rank? I just accidentally set my rank to 1 (at level 14!) for the third DK in a row because of misclicking.



Why do you even visit that screen for three DKs? D:



It's just under the go back button when you ask the watcher about your favor. To be fair, I could very much see how that could be accidentally clicked, and while I haven't done it myself... yeah, I'd be kinda annoyed.

Also: scratch my request up there entirely. I'd much rather see the really annoying (is it just me who has a pet peeve about underlined links? It can't be just me. Please tell me it's not just me T_T) underlined names/links(distractions, petitions, etc) on the default skins go away. They look so out of place. I realized that's what was annoying me about the space before the name when it came to titleless characters; the outline stretches an extra space to the left and it sets off my horrible OCD about this kind of thing like nothing else. Razz


Re: If I could change one small thing on The Island

Posted on: December 14 2010 @ 02:46 PM
By: Omega

Content:

Quote by: Matthew



It's just under the go back button when you ask the watcher about your favor. To be fair, I could very much see how that could be accidentally clicked, and while I haven't done it myself... yeah, I'd be kinda annoyed.

Also: scratch my request up there entirely. I'd much rather see the really annoying (is it just me who has a pet peeve about underlined links? It can't be just me. Please tell me it's not just me T_T) underlined names/links(distractions, petitions, etc) on the default skins go away. They look so out of place. I realized that's what was annoying me about the space before the name when it came to titleless characters; the outline stretches an extra space to the left and it sets off my horrible OCD about this kind of thing like nothing else. Razz



Oh but you see. The "Question the watcherblahblah"Button takes two lines.
The "Ask Watcher to reduceyourrankorwhatever" Takes one line, 75% chance of hitting the upper line when clicking randomly Big Grin

Besides that, I always use Keyboard when I'm in the failboat, makes it easier to do cage fights, get adrenaline, and get out while eating or doing something with my right hand.


Re: If I could change one small thing on The Island

Posted on: December 14 2010 @ 03:10 PM
By: Ashtu

Content:

Quote by: Omega

....I always use Keyboard when I'm in the failboat, makes it easier to do cage fights, get adrenaline, and get out while eating or doing something with my right hand.

And for those (myself included) who prefer the mouse to the keyboard: Click-N-Type Virtual Keyboard


Re: If I could change one small thing on The Island

Posted on: December 15 2010 @ 07:25 PM
By: Iriana

Content:

The Abandoned Factory. And being a Robot. Two things that really, really don't mix. Being a Robot is actually heaps of fun, but the problem about being in the AF is that you don't have an option to cool your systems down.

It's near-impossible to make it through the AF as a Robot if you run into any kind of monster and have to fight it, because you'll overheat and lose HP in the fight, and probably die. If you run into TWO monsters, hello, FailBoat, because there's no chance to cool down in between. I know cooling heals HP, which is an unfair advantage in the AF, but it'd be so great if you could cool down without healing in the AF. Then you could actually survive the Factory as a Robot, especially since the Factory's in CC.


Re: If I could change one small thing on The Island

Posted on: December 16 2010 @ 02:46 AM
By: Derp Derp

Content:

Quote by: Omega

Quote by: Matthew



It's just under the go back button when you ask the watcher about your favor. To be fair, I could very much see how that could be accidentally clicked, and while I haven't done it myself... yeah, I'd be kinda annoyed.

Also: scratch my request up there entirely. I'd much rather see the really annoying (is it just me who has a pet peeve about underlined links? It can't be just me. Please tell me it's not just me T_T) underlined names/links(distractions, petitions, etc) on the default skins go away. They look so out of place. I realized that's what was annoying me about the space before the name when it came to titleless characters; the outline stretches an extra space to the left and it sets off my horrible OCD about this kind of thing like nothing else. Razz



Oh but you see. The "Question the watcherblahblah"Button takes two lines.
The "Ask Watcher to reduceyourrankorwhatever" Takes one line, 75% chance of hitting the upper line when clicking randomly Big Grin

Besides that, I always use Keyboard when I'm in the failboat, makes it easier to do cage fights, get adrenaline, and get out while eating or doing something with my right hand.



Exactly.

Another thing: could the system keep track of whether we were sleeping somewhere when there's a new day? Right now it seems to just give the stamina bonus if you use the refresh button on the sleeping page, so if you, say, click on the "Go to World Map" button to initiate the new day it won't give the extra stamina.


Re: If I could change one small thing on The Island

Posted on: December 16 2010 @ 05:57 AM
By: CavemanJoe

Content:

Quote by: Derp Derp

could the system keep track of whether we were sleeping somewhere when there's a new day? Right now it seems to just give the stamina bonus if you use the refresh button on the sleeping page, so if you, say, click on the "Go to World Map" button to initiate the new day it won't give the extra stamina.



You'd think this would be simple, but honestly this is really more trouble than it's worth.


Re: If I could change one small thing on The Island

Posted on: December 16 2010 @ 10:41 AM
By: Raidur

Content:

2 things, which I mentioned to CMJ the other day in banter.
1) The ability to name dwelling exits/doors something other than the room they are leading into. For example, your in... Hallway and one of your exit choices is... Strange door, which then leads to the room named Laboratory (r something)

2) the ability to create exits to rooms that are already built. Example:

I build this...
Room2
|
Room1 -- Room3

and want to link Room2 with Room3 as well. (great for mazes and such where you can link back to the same room you just left *evil grin* or other buildings with.. circular hallways, or multiple paths to the same destination.


Re: If I could change one small thing on The Island

Posted on: December 16 2010 @ 09:56 PM
By: Mack

Content:

Quote by: Raidur

2 things, which I mentioned to CMJ the other day in banter.
1) The ability to name dwelling exits/doors something other than the room they are leading into. For example, your in... Hallway and one of your exit choices is... Strange door, which then leads to the room named Laboratory (r something)

2) the ability to create exits to rooms that are already built. Example:

I build this...
Room2
|
Room1 -- Room3

and want to link Room2 with Room3 as well. (great for mazes and such where you can link back to the same room you just left *evil grin* or other buildings with.. circular hallways, or multiple paths to the same destination.



I believe these have been mentioned before, but no harm in bringing it up again. And the GERMans have been hoping for the second part since dwellings were announced. You can only imagine the Bingo Hall after all this...


Re: If I could change one small thing on The Island

Posted on: January 14 2011 @ 02:01 AM
By: dizzyizzy

Content:

rp spaces in the restaurants in outposts would be nifty.


Re: If I could change one small thing on The Island

Posted on: January 14 2011 @ 02:55 AM
By: Doc

Content:

How about being able to change preferences in a dwelling?


Re: If I could change one small thing on The Island

Posted on: January 22 2011 @ 07:29 PM
By: Derp+derp

Content:

Can we have a way to enter what we want to change the Head-Mounted Laser's power setting to instead of having to do it one kilowatt at a time?


Re: If I could change one small thing on The Island

Posted on: January 22 2011 @ 07:38 PM
By: Bakemaster

Content:

Quote by: Iriana

The Abandoned Factory. And being a Robot. Two things that really, really don't mix. Being a Robot is actually heaps of fun, but the problem about being in the AF is that you don't have an option to cool your systems down.

It's near-impossible to make it through the AF as a Robot if you run into any kind of monster and have to fight it, because you'll overheat and lose HP in the fight, and probably die. If you run into TWO monsters, hello, FailBoat, because there's no chance to cool down in between. I know cooling heals HP, which is an unfair advantage in the AF, but it'd be so great if you could cool down without healing in the AF. Then you could actually survive the Factory as a Robot, especially since the Factory's in CC.


It's not bad if you remember to turn off your overclocking before you enter. The trick being that I used to forget all the time, and even if you remember, you then have to turn it back on when you leave... it would be nice if OC was disabled entirely (including heat buildup, of course!) while in the factory.


Re: If I could change one small thing on The Island

Posted on: January 23 2011 @ 03:25 PM
By: tehdave

Content:

Quote by: Derp+derp

Can we have a way to enter what we want to change the Head-Mounted Laser's power setting to instead of having to do it one kilowatt at a time?



I'd like to second this, as well as the same system put in place for Overclocking. Maybe put a max on both of them to prevent {redacted} again (I have a screenshot, it was HILARIOUS


Re: If I could change one small thing on The Island

Posted on: January 23 2011 @ 06:22 PM
By: Awesome+Fred

Content:

The more addicted to cigarettes that I am, the lower my buff's duration is. This isn't just a subtraction of the Withdrawal symptoms at the start of the day, because I smoke more than one per day and the second one also has a lower duration, so I need to smoke even more in a day for the same buzz...



Waitaminute, this is what smoking in real life is like, isn't it?


Never mind. I guess maybe we don't need to change smoking's buff duration decrease. Razz


Re: If I could change one small thing on The Island

Posted on: January 25 2011 @ 01:06 PM
By: Matthew

Content:

So I wasn't going to post this but I was encouraged to so why not.

I don't know if it's intentional or not, but if you change your custom weapon to an actual one - say, 'Plasma Gun' - you actually get the icon for that weapon. Could custom races be changed so that it works the same way? If I put my race as Kittymorph, I want that blue (or red!) ball of yarn next to my name, instead of the grey questionmark that just makes me feel like a poser.

On the same note, could we get any custom armor to show in our mouseover commentary below the weapon? From the Hunter's Lodge: '[...] and other players will be able to see your custom armour in commentary mouseover areas.' Well, that doesn't seem to happen. It'd probably make custom armor a lot more worthwhile if it worked like it should.


Re: If I could change one small thing on The Island

Posted on: January 25 2011 @ 02:45 PM
By: Makiwa

Content:

Quote by: Matthew

So I wasn't going to post this but I was encouraged to so why not.

On the same note, could we get any custom armor to show in our mouseover commentary below the weapon? From the Hunter's Lodge: '[...] and other players will be able to see your custom armour in commentary mouseover areas.' Well, that doesn't seem to happen. It'd probably make custom armor a lot more worthwhile if it worked like it should.



As a first time user of custom armour I'd like to second this - it would add an nice little bit of flavour, if it could be seen Wink otherwise it seems well, pointless.


Re: If I could change one small thing on The Island

Posted on: January 25 2011 @ 04:10 PM
By: Swede

Content:

How about being able to buy food at the Raven Inn?
It might raise the visiting rate?


Re: If I could change one small thing on The Island

Posted on: January 25 2011 @ 04:37 PM
By: Hairy+Mary

Content:

Quote by: Swede

How about being able to buy food at the Raven Inn?
It might raise the visiting rate?



The Raven Inn seems to be visited almost entirely by those new to the Island. I suspect that it works quite well as somewhere where they can try out writing just one line or so without really having to interact with anyone, so perhaps, let it be?


Re: If I could change one small thing on The Island

Posted on: January 25 2011 @ 04:41 PM
By: Maniak

Content:

If I could change one small thing on The Island,

I would bring back the satisfying kerCHUNK-sound the cigarettes make when they drop.
I would fix all the broken colouring.
I would strip the slashies and other characters that don't belong in monster descriptions.
I would remove the extra Continue when you want to leave the Raven Inn.
I would fix the images in the Abandoned Factory.

I guess this is more than one small thing? Well, screw it. If I was King and Queen of Improbable Island for a day, that's what I'd do.


Re: If I could change one small thing on The Island

Posted on: January 25 2011 @ 05:00 PM
By: Hairy+Mary

Content:

Has the kerCHUNK sound stopped then? I haven't been watching closely, but I thought that I saw it fairly recently.


Re: If I could change one small thing on The Island

Posted on: January 25 2011 @ 05:10 PM
By: Maniak

Content:

For me it has, I get a message along the lines of "You find a cigarette!"

I much preferred the award hopper mounted under the camera that would kerCHUNK. At least that's a message that stands out.


Re: If I could change one small thing on The Island

Posted on: January 25 2011 @ 05:18 PM
By: Count+Sessine

Content:

Quote by: Hairy+Mary

Quote by: Swede

How about being able to buy food at the Raven Inn?
It might raise the visiting rate?

The Raven Inn seems to be visited almost entirely by those new to the Island. I suspect that it works quite well as somewhere where they can try out writing just one line or so without really having to interact with anyone, so perhaps, let it be?

The Budget Horse can always find it. About the only in-game reason for a more experienced player to visit is curiosity about someone else's stats, which doesn't happen often.

In Season One, I remember, it used to be a permanent floating bar brawl, played for laughs. People being thrown out the window with great regularity, bouncing off the rafters, set on fire... I wonder, should we bring that back?


Re: If I could change one small thing on The Island

Posted on: January 25 2011 @ 05:46 PM
By: tehdave

Content:

Quote by: Count+Sessine

Quote by: Hairy+Mary

Quote by: Swede

How about being able to buy food at the Raven Inn?
It might raise the visiting rate?

The Raven Inn seems to be visited almost entirely by those new to the Island. I suspect that it works quite well as somewhere where they can try out writing just one line or so without really having to interact with anyone, so perhaps, let it be?

The Budget Horse can always find it. About the only in-game reason for a more experienced player to visit is curiosity about someone else's stats, which doesn't happen often.

In Season One, I remember, it used to be a permanent floating bar brawl, played for laughs. People being thrown out the window with great regularity, bouncing off the rafters, set on fire... I wonder, should we bring that back?



There was a brief period, sometime last year, where there was a floating brawl between myself, Bond, G_rock, Biggs (IIRC), James Bond, and a few others. With Hairless as accompaniment on the piano. I will throw down the gauntlet, and say that every time I find the Raven Inn from now on, I shall start throwing bottles about at folks, and expect to see the same (or worse) aimed at Dave.

HEAVEN OR HELL! DUEL 3! LET'S ROCK

*Goes to find his MP3 of Holy Orders (Be Just or Be Dead)**


Re: If I could change one small thing on The Island

Posted on: January 25 2011 @ 08:55 PM
By: Harris

Content:

CRY HAVOC, AND LET SLIP THE CLOGS OF WAR!!!!!!!!!!


Re: If I could change one small thing on The Island

Posted on: January 26 2011 @ 12:52 AM
By: Awesome+Fred

Content:

Quote by: Maniak

If I could change one small thing on The Island,

I would bring back the satisfying kerCHUNK-sound the cigarettes make when they drop.
I would fix all the broken colouring.
I would strip the slashies and other characters that don't belong in monster descriptions.
I would remove the extra Continue when you want to leave the Raven Inn.
I would fix the images in the Abandoned Factory.

I guess this is more than one small thing? Well, screw it. If I was King and Queen of Improbable Island for a day, that's what I'd do.



Don't forget the lack of spaces between sentences in different descriptions all over the island. I can't be the only one who notices that the sentences will look like the proceeding ones in this paragraph.At first it irked me, but since a lot of the text I've stopped reading since I know what they're going to say, I forgot about that problem.But every so often, I reread them and get reirked.Okay, now this is just a filler sentence so I could do the period thing one more time.


Re: If I could change one small thing on The Island

Posted on: January 26 2011 @ 01:13 AM
By: Ashtu

Content:

Quote by: Harris

CRY HAVOC, AND LET SLIP THE CLOGS OF WAR!!!!!!!!!!

.......clogs?
.....as in footwear?
....or sewer lines?


Re: If I could change one small thing on The Island

Posted on: January 30 2011 @ 03:45 AM
By: Darcy

Content:

I'd say more Outpost invasions, but I'm in the vast minority with this. So... instead, I wish there was a way to disable keyboard shortcuts. My keyboard is wonky and I hit the wrong keys sometimes!


Re: If I could change one small thing on The Island

Posted on: January 31 2011 @ 06:03 PM
By: Iriana

Content:

I kind of wish Banter and Story would scroll back independently--right now, if you go back a page in Story, Banter also goes back a page. Which isn't a big deal, really. But if you're trying to look for the section in Story that corresponds to a section in Banter, if they keep scrolling around together it makes things difficult.


Re: If I could change one small thing on The Island

Posted on: February 01 2011 @ 01:03 AM
By: Seammus

Content:

If I could change one thing, it would be to mayhaps have a feature of a cigarette dispenser, Have it cost oh, lets say 5 cigs per pack, at 1000 Req a pack?


Re: If I could change one small thing on The Island

Posted on: February 01 2011 @ 01:50 AM
By: Mack

Content:

Change that number to about 100,000 req and you might be okay. Even that would probably be too small. You can build up some big cash numbers pretty quickly if you do things right.


Re: If I could change one small thing on The Island

Posted on: February 01 2011 @ 10:34 PM
By: Beeps

Content:

More options for the amount of items to drop/pick up/give when it comes to logs/stone/crates. I'm poking at this on the goofy-time server, but a lot of the iitems system appears to rely on database information that doesn't come with the most recent copy of the database file on the labs. Or maybe I haven't turned on the right combination of the 300+ modules yet.


Re: If I could change one small thing on The Island

Posted on: February 02 2011 @ 01:39 AM
By: Beeps

Content:

More specifically, just a "take/drop/give half" option would be enough for me. You could generally bisect an amount into however much you want to take pretty quickly, (400 stones and you want to take 100? Take half, give half back.) rather than having to take one stone 100 times.


Re: If I could change one small thing on The Island

Posted on: February 04 2011 @ 01:31 PM
By: Pipster

Content:

I don't know if something has changed just lately, but I'd like to suggest that read messages delete from your inbox after a certain amount of time or something, because I keep wondering why people aren't replying to me, then realising my inbox is full of old messages.

Or, just an automated reminder would do.

Smile


Re: If I could change one small thing on The Island

Posted on: February 04 2011 @ 02:47 PM
By: Maniak

Content:

Bigger mailboxes!
Admin CavemanJoe – 2011-01-18 23:20:48
Since optimizing some other parts of the game's code, we've now got enough free resources to increase the size of your Distractions inbox. Previous limits were fifty messages, stored for seven days - now you can have up to 250 messages, stored for 30 days! This improvement is free for everyone, site supporter or not.

Have fun!


Yeah, something did change recently. You got a bigger inbox and longer retention.



I predict the next MOTD: Since you all love messaging we switched from Distractions to gmail. Have fun with that!


Re: If I could change one small thing on The Island

Posted on: February 04 2011 @ 04:37 PM
By: Pipster

Content:

Quote by: Maniak

Yeah, something did change recently. You got a bigger inbox and longer retention.



I predict the next MOTD: Since you all love messaging we switched from Distractions to gmail. Have fun with that![/p]




Thanks, and I do remember that. I'm a site supporter, so I think the changes affected others more than myself. But, since then I keep finding myself with a full inbox. I don't feel like I'm getting more messages than I used to, and it never happened before.

I guess I'm just wondering if they did used to automatically delete once you'd read them, and if that's stopped happening.

Smile


Re: If I could change one small thing on The Island

Posted on: February 04 2011 @ 09:01 PM
By: Temper

Content:

They delete after 30 days, according to the MotD about them.


Re: If I could change one small thing on The Island

Posted on: February 07 2011 @ 08:16 PM
By: Harris

Content:

May we have the slurring after drinking a refreshing alcoholic beverage back? It was fun!


Re: If I could change one small thing on The Island

Posted on: February 08 2011 @ 05:02 AM
By: Harris

Content:

...if it can be done without messing up special comments?


Re: If I could change one small thing on The Island

Posted on: February 12 2011 @ 03:47 PM
By: Awesome+Fred

Content:

End of Round:
Cattywampus's Hitpoints (Level 9): DEFEATED
YOUR Hitpoints: 151
You're really not sure what you killed, but you're just going to say it was a Cattywampus.
You have slain Cattywampus!
182 shiny Requisition tokens are dispensed from the nearest camera!
You find a cigarette!
***Because of the simplistic nature of this fight, you are penalized 28 experience!
(111 - 28 = 83) You receive 83 total experience!


The satisfying ker-CHUNK is gone? D:

I want it back!


Re: If I could change one small thing on The Island

Posted on: February 12 2011 @ 04:14 PM
By: Maniak

Content:

Quote by: Awesome+Fred

End of Round:
Cattywampus's Hitpoints (Level 9): DEFEATED
YOUR Hitpoints: 151
You're really not sure what you killed, but you're just going to say it was a Cattywampus.
You have slain Cattywampus!
182 shiny Requisition tokens are dispensed from the nearest camera!
You find a cigarette!
***Because of the simplistic nature of this fight, you are penalized 28 experience!
(111 - 28 = 83) You receive 83 total experience!


The satisfying ker-CHUNK is gone? D:

I want it back!



Thank you for posting this.

I noticed this Jan 25 (page 11, this thread) and thought I was going crazy because I'm the only one that mentioned it since.

Err, more on-topic. I'd change the lose messages. `Watcher strolls by is really beginning to annoy me. It's a tiny bit of polish but it would make the game appear so much better. Every time I see that message, I die a little inside.


Re: If I could change one small thing on The Island

Posted on: February 14 2011 @ 02:59 AM
By: Alex+MacMillan

Content:

If I could change one small thing on The Island,

I would bring back the satisfying kerCHUNK-sound the cigarettes make when they drop.
I would fix all the broken colouring.
I would strip the slashies and other characters that don't belong in monster descriptions.
I would remove the extra Continue when you want to leave the Raven Inn.
I would fix the images in the Abandoned Factory.

I guess this is more than one small thing? Well, screw it. If I was King and Queen of Improbable Island for a day, that's what I'd do.


Yes. I would love ALL of these.

Especially the factory.


Re: If I could change one small thing on The Island

Posted on: February 17 2011 @ 09:06 PM
By: Hairy+Mary

Content:

One small thing? I would fix it so that if someone uses a sleeping space and then leaves the Island by virtue of not logging in for however long it is, then the sleeping space automatically get freed up. Currently this can be done manually certainly, but a quick look in the dwellings on top of Newhome in particular, shows lots of sleeping spaces, and plenty of beds, occupied by nobody at all. The builders haven't cleaned them out, probably because they're off doing other things and just haven't looked in for some while. I can't complain at them, after all, they're the ones that put the effort in in the first place, but it is a bit annoying.

I say "small thing", I can't help suspecting that this would be a bugger to code though. Just thought that I'd mention it anyway.


Re: If I could change one small thing on The Island

Posted on: February 17 2011 @ 10:52 PM
By: Kolojang

Content:

One thing that I would like is be able to access the "who's online" list from anywhere. Maybe put it in the links on top of the page next to the MoTD, on next on the view bio button. Sometime when RPing in a dwelling, it would nice to be able to check it and not have to run to the nearest dwelling, and possibly get hit by a NewDay.


Re: If I could change one small thing on The Island

Posted on: February 18 2011 @ 02:20 AM
By: dizzyizzy

Content:

PLEASE PLEASE PLEASE to the last two.


Re: If I could change one small thing on The Island

Posted on: February 18 2011 @ 05:17 AM
By: Raidur

Content:

Heres an addition to the list. The ability to reset your title (after having changed it a few times with the hunters lodge items) to the default so it changes with the DK rotation again.

Reasoning: I usually set my title to something appropriate for my form for the DK, but when I can't think of something, I try to go with the game-assigned title, but soon, they are going to be getting too long for me to manually set, and I dislike having no title at all.


Re: If I could change one small thing on The Island

Posted on: February 18 2011 @ 06:58 AM
By: Matthew

Content:

I honestly have no idea how difficult of a fix this would be.

I mean this image to be funny, not insulting, honest.

Two names were chosen at random, but it demonstrates one thing that I'd like to see fixed. I know, it's very minor, isn't it? But I'm just the type (the OCD type) that gets really, really, skin-crawlingly annoyed at things like this. If you have a clan tag, and leave your title blank, you have an extra space (where the underline stretches) before your name, but it doesn't happen if you don't have a clan and leave your title blank.

Or, you know, just get rid of the dashed underlines entirely because they're really ugly, and that'll solve the problem, too!


Re: If I could change one small thing on The Island

Posted on: February 18 2011 @ 07:32 AM
By: D+Valentine

Content:

Quote by: Matthew

I mean this image to be funny, not insulting, honest.

Two names were chosen at random

I like being chosen at random. Thank you! (And I mean this in all seriousness).


Re: If I could change one small thing on The Island

Posted on: February 18 2011 @ 08:35 AM
By: Iriana

Content:

Quote by: Matthew

I honestly have no idea how difficult of a fix this would be.

I mean this image to be funny, not insulting, honest.

Two names were chosen at random, but it demonstrates one thing that I'd like to see fixed. I know, it's very minor, isn't it? But I'm just the type (the OCD type) that gets really, really, skin-crawlingly annoyed at things like this. If you have a clan tag, and leave your title blank, you have an extra space (where the underline stretches) before your name, but it doesn't happen if you don't have a clan and leave your title blank.

Or, you know, just get rid of the dashed underlines entirely because they're really ugly, and that'll solve the problem, too!



Yes please!

Also, if you have a clan buff, combat often gives you a message like this: "Your Clan Aura allows you to reflect 3 of the damage you received Bookface!"

There really should be a from in between "received" and the name of the monster. I'm neurotic enough about these things for it to bug me a lot.


Re: If I could change one small thing on The Island

Posted on: February 18 2011 @ 05:48 PM
By: Maniak

Content:

Quote by: Kolojang
One thing that I would like is be able to access the "who's online" list from anywhere. Maybe put it in the links on top of the page next to the MoTD, on next on the view bio button. Sometime when RPing in a dwelling, it would nice to be able to check it and not have to run to the nearest dwelling, and possibly get hit by a NewDay.


This. Possibly as a friends list. So we can see precisely when they were last online, like the Clan Halls do. The 'Today'-value as last online is vague. I'd gladly sacrifice the way too long link to the Labs for it.

I like all the suggestions of recent. ((even the suggestions of the ocd-people.) Yes, I left that parenthesis open just to spite you, and this small text exists only for that reason too. I love you all, my brethren.


Re: If I could change one small thing on The Island

Posted on: February 20 2011 @ 12:57 PM
By: Sonny

Content:

Quote by: Maniak

Quote by: Kolojang
One thing that I would like is be able to access the "who's online" list from anywhere. Maybe put it in the links on top of the page next to the MoTD, on next on the view bio button. Sometime when RPing in a dwelling, it would nice to be able to check it and not have to run to the nearest dwelling, and possibly get hit by a NewDay.


This. Possibly as a friends list. So we can see precisely when they were last online, like the Clan Halls do. The 'Today'-value as last online is vague. I'd gladly sacrifice the way too long link to the Labs for it.

I like all the suggestions of recent. ((even the suggestions of the ocd-people.) Yes, I left that parenthesis open just to spite you, and this small text exists only for that reason too. I love you all, my brethren.



*shudders* call me paranoid but I think the "today" is enough.

ETA: oh and the other recent suggestions would be nice to have.


Re: If I could change one small thing on The Island

Posted on: February 20 2011 @ 02:21 PM
By: Maniak

Content:

I wouldn't have had the idea if the last online time in the clan halls wasn't so eerily specific. But, you do have a point. Maybe a user preference to show it, combined with a 'You can see my time, but only if you're also on my friend list.'


More on-topic: Automatically focus the bottom of the screen after posting in chat.


Re: If I could change one small thing on The Island

Posted on: February 20 2011 @ 05:35 PM
By: LadyRavenSkye

Content:

I'm for a friend's list idea.... but then I am also for a "appear offline" idea. Sometimes I like to do one-on-one scenes with people. If it's out somewhere the door can't be locked, people walk in. People walk in, looking for my character, and ruin the scene. They don't ask before appearing, and both characters are unnerved at the intrusion that they don't want to continue the scene even if the person leaves.

I have no problem in telling someone "No, today I don't feel like RPing with you." But it's tedious when they retort with back talk, and sometimes causes unneeded drama OOC. I'd be thankful for an appear offline option for these moments/


Re: If I could change one small thing on The Island

Posted on: February 20 2011 @ 07:14 PM
By: Ebenezer

Content:

Quote by: Maniak
I like all the suggestions of recent. ((even the suggestions of the ocd-people.) Yes, I left that parenthesis open just to spite you, and this small text exists only for that reason too. I love you all, my brethren.


AUGH!!!


Re: If I could change one small thing on The Island

Posted on: February 20 2011 @ 08:02 PM
By: Beeps

Content:

Quote by: Maniak

I wouldn't have had the idea if the last online time in the clan halls wasn't so eerily specific. But, you do have a point. Maybe a user preference to show it, combined with a 'You can see my time, but only if you're also on my friend list.'


More on-topic: Automatically focus the bottom of the screen after posting in chat.



Or, if possible, expand the ajax so the page doesn't have to refresh at all. I realize this may be difficult with the way the LotGD system uses commentary, but it would be nice.


Re: If I could change one small thing on The Island

Posted on: February 20 2011 @ 08:49 PM
By: Awesome+Fred

Content:

I would rather have Ronsen-Kiai available while on the Failboat. Cage Fights depend solely on luck except for Timed Fighting currently, and some players have connections that make Timed Fighting nigh impossible.


Re: If I could change one small thing on The Island

Posted on: February 20 2011 @ 10:20 PM
By: dizzyizzy

Content:

Quote by: LadyRavenSkye

I'm for a friend's list idea.... but then I am also for a "appear offline" idea. Sometimes I like to do one-on-one scenes with people. If it's out somewhere the door can't be locked, people walk in. People walk in, looking for my character, and ruin the scene. They don't ask before appearing, and both characters are unnerved at the intrusion that they don't want to continue the scene even if the person leaves.

I have no problem in telling someone "No, today I don't feel like RPing with you." But it's tedious when they retort with back talk, and sometimes causes unneeded drama OOC. I'd be thankful for an appear offline option for these moments/



DNI?


Re: If I could change one small thing on The Island

Posted on: February 20 2011 @ 11:26 PM
By: Iriana

Content:

About DNI. I'd change the fact that it closes the chat "Due to inactivity". The text that appears with DNI suggests that you should be able to use it to chat privately, but if it minimizes the commentary area, it gets annoying to have to keep refreshing to see what's going on.


Re: If I could change one small thing on The Island

Posted on: February 21 2011 @ 12:53 AM
By: dizzyizzy

Content:

for the record, I am wildly opposed to a friend's list. The island's got enough mary sues and drama llamas, we don't need to make it more like myspace.

I'm actually kinda surprised none of them have figured out a way to add animated glitter letters to their dwellings and make obnoxious scenester music play when you open their bio.


Re: If I could change one small thing on The Island

Posted on: February 21 2011 @ 07:35 AM
By: Iriana

Content:

Quote by: dizzyizzy

for the record, I am wildly opposed to a friend's list. The island's got enough mary sues and drama llamas, we don't need to make it more like myspace.

I'm actually kinda surprised none of them have figured out a way to add animated glitter letters to their dwellings and make obnoxious scenester music play when you open their bio.



I agree. I think that'll just go towards preventing people from meeting new players, and keep them playing with the same folk day after day (which I actually think is getting to be a problem).


Re: If I could change one small thing on The Island

Posted on: February 21 2011 @ 07:44 AM
By: Swede

Content:

Quote by: Kolojang

One thing that I would like is be able to access the "who's online" list from anywhere. Maybe put it in the links on top of the page next to the MoTD, on next on the view bio button. Sometime when RPing in a dwelling, it would nice to be able to check it and not have to run to the nearest dwelling, and possibly get hit by a NewDay.


Like the list of contestants?
http://www.improbableisland.com/list.php?

Just open it in another window.


And I also have to say no to a friendslist. I think the contestants list works fine.


Re: If I could change one small thing on The Island

Posted on: February 21 2011 @ 12:04 PM
By: Ashtu

Content:

Quote by: Swede

Like the list of contestants?
http://www.improbableisland.com/list.php?

Just open it in another window.

Whoa. Had no idea you could do that without being logged in.


Re: If I could change one small thing on The Island

Posted on: February 21 2011 @ 07:58 PM
By: Makiwa

Content:

Gotta say I'm against a friends list type thing as well.

I feel this would only encourage congealing cliques. (eew!)


Re: If I could change one small thing on The Island

Posted on: February 26 2011 @ 07:06 AM
By: Harris

Content:

I have an actual small change I'd really like.

The Fat Butcher encounter was one of my favorites when I started playing, because when you defeat him you get the line (or something close to this):
"You start to wonder why he wasn't carrying a knife, then you slap yourself."
It made me smile. It sounded like you were fighting this unhinged great big son of a bitch dressed as a butcher, and wrapped in flies and flypaper, who was unarmed. Nowhere in the encounter description did it mention him having a knife or cleaver.
It also worked on originality level, because the knife or cleaver would've been EXPECTED. No cleaver or knife made him creepy.

Then he got reworked into a targeted fighting monster, and one of the targets is "The biggest butcher knife you've ever SEEN."
I was sad because the humor was gone, and a lot of the creep factor was too (the flies are STILL a nice touch), but i figured that that is how he was desired, so that is how he shall be...
Until I read the victory message to see what the inevitable new one said.
It's the same victory message. "You start to wonder why he wasn't carrying a knife..."

CAN we have the knife target removed? Catesby and the Velociraptor each only have ONE target, and that'd still leave the butcher with a COUPLE...
Pleeease?


Re: If I could change one small thing on The Island

Posted on: February 26 2011 @ 03:51 PM
By: Awesome+Fred

Content:

The Mutant and Magpie encounters reward you with exp based on your current exp. I'd rather this was changed to be based on the max exp of your current level, or rather, the exp amount that it takes to get to the next level.

During this DK, my second jungle encounter was the Magpie, and it gave me an astounding 25 exp.


Re: If I could change one small thing on The Island

Posted on: February 26 2011 @ 04:53 PM
By: Devorah

Content:

My apologies if this has already been mentioned somewhere!

I would love to see the "Check prices at eBoys" function come back to the Communication Tent, as I used to use that quite frequently. Does anyone know if it was taken away for a reason, or if it just disappeared?


Re: If I could change one small thing on The Island

Posted on: March 07 2011 @ 11:36 AM
By: Kallio

Content:

There's one monster I'd really like to see removed: the 'Newly Female Contestant'.
I mean, I get that it's just a reference to all the fifteen-year-old boys who play female characters in online games and make total asses of themselves. I laugh at them too. And I get that whoever wrote the monster probably doesn't want to kill me, or any other real-life trans person, any more than they want to kill real paper boys or romance novelists or mathematicians. But it still makes me want to throw up every time I see it.
When actual transgender women have actually been killed because actual men couldn't bear the thought that someone who 'wasn't actually a woman' might try to seduce them, seeing the same scenario play out in a game isn't so funny.

So, yeah. If you could please chuck that monster, that'd be great.


Re: If I could change one small thing on The Island

Posted on: March 07 2011 @ 12:15 PM
By: Ashtu

Content:

Quote by: Kallio

There's one monster I'd really like to see removed: the 'Newly Female Contestant'.

Second the motion.


Re: If I could change one small thing on The Island

Posted on: March 07 2011 @ 03:26 PM
By: Trowa

Content:

Quote by: Kallio

There's one monster I'd really like to see removed: the 'Newly Female Contestant'.
I mean, I get that it's just a reference to all the fifteen-year-old boys who play female characters in online games and make total asses of themselves. I laugh at them too.



That's probably the only reason I found that monster funny the first time around, having been a fifteen-year-old boy at some point doing the same damn thing. (I can admit it now, it's been a good thirteen years since then.) Maybe it can be re-written a little bit to be more obvious?


...I mean...I didn't get the joke at all. Neutral What are you talking about?


Re: If I could change one small thing on The Island

Posted on: March 08 2011 @ 11:49 PM
By: tehdave

Content:

Quote by: Kallio

There's one monster I'd really like to see removed: the 'Newly Female Contestant'.
I mean, I get that it's just a reference to all the fifteen-year-old boys who play female characters in online games and make total asses of themselves. I laugh at them too. And I get that whoever wrote the monster probably doesn't want to kill me, or any other real-life trans person, any more than they want to kill real paper boys or romance novelists or mathematicians. But it still makes me want to throw up every time I see it.
When actual transgender women have actually been killed because actual men couldn't bear the thought that someone who 'wasn't actually a woman' might try to seduce them, seeing the same scenario play out in a game isn't so funny.

So, yeah. If you could please chuck that monster, that'd be great.



If you pay closer attention to the text, it isn't about Transgenderism, really...it's about 15-year-old-boys playing as females whose body shapes/measurements/whathaveyou are physically impossible, or at most would be unnerving and unattractive. Or playing into a heavy stereotype. ("Tee Hee? Who the hell says Tee hee?")

If it still offends you after looking at it from another angle, then I'd recommend a petition to later the description so it's more clear that it's not an attack on transgenderism in general, but even then, it got through because the mods/admin didn't deem it offensive.

Maybe a more robust "Rate This monster" system might be a good idea, with an option to go back and change your rating on a monster if you changed your mind, and put in a short explanation of why you rated it low/high.


Re: If I could change one small thing on The Island

Posted on: March 09 2011 @ 01:21 AM
By: Hairy+Mary

Content:

Quote by: tehdave

Quote by: Kallio

There's one monster I'd really like to see removed: the 'Newly Female Contestant'.
I mean, I get that it's just a reference to all the fifteen-year-old boys who play female characters in online games and make total asses of themselves. I laugh at them too. And I get that whoever wrote the monster probably doesn't want to kill me, or any other real-life trans person, any more than they want to kill real paper boys or romance novelists or mathematicians. But it still makes me want to throw up every time I see it.
When actual transgender women have actually been killed because actual men couldn't bear the thought that someone who 'wasn't actually a woman' might try to seduce them, seeing the same scenario play out in a game isn't so funny.

So, yeah. If you could please chuck that monster, that'd be great.



If you pay closer attention to the text, it isn't about Transgenderism, really...it's about 15-year-old-boys playing as females whose body shapes/measurements/whathaveyou are physically impossible, or at most would be unnerving and unattractive. Or playing into a heavy stereotype. ("Tee Hee? Who the hell says Tee hee?")

If it still offends you after looking at it from another angle, then I'd recommend a petition to later the description so it's more clear that it's not an attack on transgenderism in general, but even then, it got through because the mods/admin didn't deem it offensive.

Maybe a more robust "Rate This monster" system might be a good idea, with an option to go back and change your rating on a monster if you changed your mind, and put in a short explanation of why you rated it low/high.



If you pay closer attention to what Kallio said, then she actually does realise this already.

I can see where she's coming from. I still get a minor niggle everytime I run up against the mathematician, being one myself.

Well that's not so bad. Mathematicians might be subjected to crap stereotypes, but we don't generally have problems with extreme violence. So it's only a minor niggle. I'll live with it and laugh at myself.

If this is really upsetting Kallio however, and she's pretty clear that it is, then I can see a case for getting rid of it.


Re: If I could change one small thing on The Island

Posted on: March 09 2011 @ 02:11 AM
By: Ashtu

Content:

Quote by: Ashtu

Quote by: Kallio

There's one monster I'd really like to see removed: the 'Newly Female Contestant'.

Second the motion.

Chiming back in here again - when I seconded, I couldn't even define exactly why I had, other than the fact that any kind of gender-related prejudice makes my blood boil, so I went looking for any kind of data. My son pointed me to this.


Re: If I could change one small thing on The Island

Posted on: March 09 2011 @ 02:24 AM
By: Beeps

Content:

I've been watching this discussion back and forth, and I can see both sides of it.
It could be taken as a slam against the TG crowd, but it was never meant to be such. We have encounters for children, small animals, government officials, writers, ignorant newbies, old women... The list goes on. I highly doubt that any of these were meant to be any sort of deep social commentary.
Maybe consider it a frustration vent for those who think the process is done quickly and 'perfect'ly?


Re: If I could change one small thing on The Island

Posted on: March 09 2011 @ 03:16 AM
By: Count+Sessine

Content:

I am of two minds on this.

On the one hand, the 'Newly Female Contestant' is lampooning a phenomenon that really truly does need to be lampooned. Since we acquired this monster, there has been a noticeable reduction in so-called "female" characters who embody every stupid, shallow, irritating stereotype about women ever promoted in the letters column of Playboy magazine.

So I don't want to get rid of it.

On the other hand, it should not be written in such a way as to make transgendered players feel it's aimed at them.*

Is it mostly the name that's at fault? Monsters can be renamed. They can have their descriptions edited. Help me fix this, folks!

--
* It shouldn't appear to be aimed at all male players who play female characters, either. It's not the female, it's the stereotyping!


Re: If I could change one small thing on The Island

Posted on: March 09 2011 @ 04:46 AM
By: Chimental

Content:

Quote by: Count+Sessine



Is it mostly the name that's at fault? Monsters can be renamed. They can have their descriptions edited. Help me fix this, folks!
[/size]



Weeeeeeeeell

If a tweaking is needed, just add a few wings to the woman, give her a pointy wizard hat, a demon tail, let her keep the funbags aaaaand...

You are attacked by Typical Bad Character which lunges at you with Angel Demon Majik Sex Sword of L337Ness!!!11!!one!


Re: If I could change one small thing on The Island

Posted on: March 16 2011 @ 07:03 AM
By: Matthew

Content:

I would like to petition for an extension of the mouseover commentary. Maybe 125 or 150 characters? Would that break the tables/whatever too much? Trying to fit everything you want in 100 characters is pretty annoying.


Re: If I could change one small thing on The Island

Posted on: March 16 2011 @ 07:15 AM
By: CavemanJoe

Content:

Quote by: Matthew

I would like to petition for an extension of the mouseover commentary. Maybe 125 or 150 characters? Would that break the tables/whatever too much? Trying to fit everything you want in 100 characters is pretty annoying.



160 characters, now gimme some money. I'm writing an MotD in which I describe how a good chunk of my cats and worldly possessions broke down today.


Re: If I could change one small thing on The Island

Posted on: March 16 2011 @ 07:42 AM
By: Matthew

Content:

Quote by: CavemanJoe

160 characters, now gimme some money. I'm writing an MotD in which I describe how a good chunk of my cats and worldly possessions broke down today.


Erk. I'm sorry. I don't mean to be irritating and then adding a complaint on top of everything, it was only an idea; but thank you. Another 60 characters is pretty awesome, and more than I expected.
I hope your kitties are okay. :c
I will when I have more money to give. I'm not made of the stuff, alas.


Re: If I could change one small thing on The Island

Posted on: March 16 2011 @ 07:53 AM
By: CavemanJoe

Content:

Quote by: Matthew


I will when I have more money to give. I'm not made of the stuff, alas.



Few people are, these days. :-/ My mates back home are saying that they've got the rag-bone men back, now.

Any old iron!


Re: If I could change one small thing on The Island

Posted on: March 16 2011 @ 06:15 PM
By: Trowa

Content:

Quote by: CavemanJoe

160 characters, now gimme some money. I'm writing an MotD in which I describe how a good chunk of my cats and worldly possessions broke down today.



Trowa tisks, "Now that just won't do." Trowa throws money willy-nilly at CMJ in hopes of restoring the broke-down chunks of cats. Partial cats are no good.

I have no idea what to do with the other 60 character now!

...Oh, and something about supporting the site. Yes. >.>



Quote by: CavemanJoe

My mates back home are saying that they've got the rag-bone men back, now.

Any old iron!



Being an ignorant American, I had to look that up. I feel smarter now.


Re: If I could change one small thing on The Island

Posted on: March 19 2011 @ 05:36 PM
By: dizzyizzy

Content:

Could we maybe get a list of our dk's at the rank selection screen? It would be really, really helpful for those of us who have a pattern and forget to check to see what we're doing next before going in to see horatio.


Re: If I could change one small thing on The Island

Posted on: March 20 2011 @ 02:08 PM
By: Omega

Content:

Quote by: dizzyizzy

Could we maybe get a list of our dk's at the rank selection screen? It would be really, really helpful for those of us who have a pattern and forget to check to see what we're doing next before going in to see horatio.



Oh yes. This thing! I always have to keep out a single file when I start drive kills so that I won't miss up and do one drive kill too much.
Sometimes I forget, and end up picking an uncomfortable rank first.


Re: If I could change one small thing on The Island

Posted on: March 21 2011 @ 12:29 AM
By: Devorah

Content:

Quote by: Omega

Quote by: dizzyizzy

Could we maybe get a list of our dk's at the rank selection screen? It would be really, really helpful for those of us who have a pattern and forget to check to see what we're doing next before going in to see horatio.



Oh yes. This thing! I always have to keep out a single file when I start drive kills so that I won't miss up and do one drive kill too much.
Sometimes I forget, and end up picking an uncomfortable rank first.



This please!! I currently have to keep track of my rank using sticky notes (the application, not actual paper) on my desktop to keep track, but sometimes I forget to update it to what's next and then pick the wrong rank. This would be awesome and much appreciated!!


Re: If I could change one small thing on The Island

Posted on: March 21 2011 @ 06:52 PM
By: Maniak

Content:

I'd like the ability to attach notes to presents. Say I want to send a Medkit to someone attempting a Bastard Rank. Now I have to send them a distraction or natter saying "You'll need it.", which they'll get separately from the gift.


Re: If I could change one small thing on The Island

Posted on: March 21 2011 @ 07:56 PM
By: CavemanJoe

Content:

Quote by: Maniak

I'd like the ability to attach notes to presents. Say I want to send a Medkit to someone attempting a Bastard Rank. Now I have to send them a distraction or natter saying "You'll need it.", which they'll get separately from the gift.



I've been thinking about doing this for a while - we'll see what the best way is.


Re: If I could change one small thing on The Island

Posted on: March 24 2011 @ 09:09 PM
By: Nanobug

Content:

When cooking up the carcass of your latest improbable victim, it would be useful to have something like a "Cook All" button, so I don't have to type in how many pieces of each type of meat I have. Its gets boring doing that repeatedly.

And in the unlikely event that I have more than 20, just take the best 20 pieces, if possible.

(Just thought of another possible Hunter's lodge item for you - a bigger pot! Something that holds 40 pieces perhaps.)


Re: If I could change one small thing on The Island

Posted on: March 25 2011 @ 10:33 PM
By: Maniak

Content:

I'd like the ability to see Deimos' customer list from the HoF.

And a HoF entry for DK-rank average.


Re: If I could change one small thing on The Island

Posted on: March 26 2011 @ 02:27 AM
By: Beeps

Content:

Some listing of the player's current SP balance in dwellings. Neither Secret Rooms nor Memento Effects appear to have this, making it hard to know if I can afford any improvements to my dwelling. It'll become apparent eventually when it suddenly spits me out telling me I can't afford it, but if I'm running low I'd like to know I need to budget myself.


Re: If I could change one small thing on The Island

Posted on: March 26 2011 @ 09:50 AM
By: Beeps

Content:

ONE MORE THING...

This one's sort of an odd one, but... Could we do away with titles on the opening page "Who's Online" list? I think it may give new players a skewed idea of the kind of names to pick - It's one thing to see "Arc Castor, Skye, Mango, Algus Wigs." It's another to see "Lightning Axe Arc Castor, Transcendent Grand Lord Elevated Badass of the Gods Scorpio, Curious Algus Wigs, Bubbly Mango," and so forth. Since logins are the same as character names 99% of the time, maybe use that instead of the name (Which has the title built-in, for some reason)? Seeing a list of relatively normal names might make people think twice before choosing awesomed00d for a character name.
Or Beeps. Maybe.


Re: If I could change one small thing on The Island

Posted on: March 28 2011 @ 06:05 AM
By: Raidur

Content:

Quote by: Beeps

ONE MORE THING...

This one's sort of an odd one, but... Could we do away with titles on the opening page "Who's Online" list? I think it may give new players a skewed idea of the kind of names to pick - It's one thing to see "Arc Castor, Skye, Mango, Algus Wigs." It's another to see "Lightning Axe Arc Castor, Transcendent Grand Lord Elevated Badass of the Gods Scorpio, Curious Algus Wigs, Bubbly Mango," and so forth. Since logins are the same as character names 99% of the time, maybe use that instead of the name (Which has the title built-in, for some reason)? Seeing a list of relatively normal names might make people think twice before choosing awesomed00d for a character name.
Or Beeps. Maybe.



Agreed +1000000000000000

Oh, and a way to set your title back to the game generated one, for when you don't really have one you want to use.


Re: If I could change one small thing on The Island

Posted on: March 30 2011 @ 07:11 AM
By: Matthew

Content:

I was going to post this in its own thread, but then I figured maybe the suggestion wasn't good enough for one. I dunno. Anyway.

I don't know how difficult it would be, but I'd like a "Log Mode" option somewhere below the chat options. Something that you could press, and it refreshes the page, only with the mouseover icon, race icon, online/nearby/offline bar, donator icon, and timestamp all removed. Going to the next page would undo it, or perhaps it would be a toggle.

See, the logic here is that while I know you could do this with preferences, or at least most of it, it's extremely annoying to do when you want to log only one scene, or if the scene is in a map square or dwelling, where you can't get to your preferences, so you need to take a trip to the outpost and then back before you log anything. This would make the whole process a lot simpler.

Or maybe there's some super-secret trick with the current export xml system that lets you easily port it to a Google Doc? That's what most people use for log-taking, I've found. Myself included.


Re: If I could change one small thing on The Island

Posted on: March 30 2011 @ 10:17 PM
By: Kazana

Content:

I have a pair of suggestions for the Console theme. The first is the color of the stamina percentage readout-the colors are a bit too dark to be read while in the green or orange without angling the screen or highlighting the line (The red is borderline, but contrasts more than the other two). The second is about the Houdini action of the Twitter and Imrobable Labs links at the top of the page-I don't quite miss them, just pointing out that they're not there.
An interesting aside, the Console theme works better on my phone than its Mobile Friendly cousin.

And while I'm here, let me bring this back from the fourth page:

Quote by: KimmyMonstah

Quote by: Matthew

Quote by: Ookami01

I'd love it if the trainers for the Rosen Kiai, Cooking etc. also had the train x5, train x10, like the outpost wall reinforcement option. I tend to spend my cash before a DK training there and at the moment it takes a long time to chew through all my stam and req. That would make it faster and easier, and not be game breaking as far as I know.



Going to have to second this. Second it a million times. Maybe even a x100 option. I could spend an hour there mashing the damn key and still not finish training all of my stamina away before new day hits.



I don't know if this works for Kiai, but for Cooking it does.
Get the req out you're intending to spend, then get to cooking practice. Even when NewDay rolls around, as long as you're still in Maiko's, you can keep cooking for as long as you like with your previous day's stamina.

But yes, a x50 option would be pretty sweet. Maybe even 100. Depends.



Quote by: Iriana

In the same vein as Ookami's, I was mucking about in SPICE Tower as a new builder and found it a little difficult to keep pressing "Add wood", "Add wood", "Add wood" (especially since I play on my phone). I'd love to see a "Build x5" or"x10", like there is in Reinforcing! (I hope someone hasn't already brought this up and I just didn't see it!)

There was also something else, but I've... forgotten it. Of course. I'm getting fuzzy in the head.

Thanks, CMJ! For catering to our complaints, and just for all the wonderful, wonderful work you do.



Yes, please!


Re: If I could change one small thing on The Island

Posted on: March 30 2011 @ 10:59 PM
By: Hairy+Mary

Content:

Has to be said, the above two requests, x10 etc. for training and building, would be nice.


Re: If I could change one small thing on The Island

Posted on: March 31 2011 @ 03:44 AM
By: Awesome+Fred

Content:

We ask for the x5 and x10 options quite often for repeated things, and I'm sure CMJ has it on the list. I imagine, though, that it's on a lower priority than a lot of things, and I have no idea how difficult or easy it would be.

One thing I'm fairly certain of, though, is that the quality of life for us islanders would be significantly improved if we could cut down repeated button presses by 90% on building activities, and insult usage would greatly increase if those received x5 and x10 options.

For training, x10 is almost a necessity. It was a long, long time ago, but I still would hate for players to go through what I did of training about the last 40 levels of Carcass-Cleaning and Cooking each.


Re: If I could change one small thing on The Island

Posted on: March 31 2011 @ 04:41 AM
By: Beeps

Content:

Having leveled up both Cooking and Carcass Cleaning to 100, I know that pain. I poked around the code tonight to see what I could find...

Based off the Onslaught module, I came up with the following:

PHP Formatted Code

                                        if ($session['user']['gold']>=10){
                                                $cleancost = stamina_getdisplaycost("Cleaning the Carcass");
                                                addnav(array("Pay 10 Req for a Carcass Cleaning lesson (`Q%s%%`0)", $cleancost),"runmodule.php?module=meatschool&op=train&train=clean");
                                                $cookcost = stamina_getdisplaycost("Cooking");
                                                addnav(array("Pay 10 Req for a Cookery lesson (`Q%s%%`0)", $cookcost),"runmodule.php?module=meatschool&op=train&train=cook");
                                                if ($session['user']['gold']>=50){
                                                        addnav(array("Pay 50 Req for an extended Carcass Cleaning lesson (`Q%s%%`0)", $cleancost * 5),"runmodule.php?module=meatschool&op=train&train=clean&iterations=5");
                                                        addnav(array("Pay 50 Req for an extended Cookery lesson (`Q%s%%`0)", $cookcost * 5),"runmodule.php?module=meatschool&op=train&train=cook&iterations=5");
                                                }
                                                if ($session['user']['gold']>=100){
                                                        addnav(array("Pay 100 Req for a full Carcass Cleaning course (`Q%s%%`0)", $cleancost * 10),"runmodule.php?module=meatschool&op=train&train=clean&iterations=10");
                                                        addnav(array("Pay 100 Req for a full Cookery course (`Q%s%%`0)", $cookcost * 10),"runmodule.php?module=meatschool&op=train&train=cook&iterations=10");
                                                }
                                        } else {
                                                addnav("You don't have enough money.  No lessons for you.","");
                                        }
 


This is just for the option to cook/clean more than once, but that code is used at the top and the bottom of the file.

For the actual training, I threw together:
PHP Formatted Code

                        require_once("modules/staminasystem/lib/lib.php");
                        $training = "";
                        $text = "";
                        $levelup = "";
                        switch (httpget('train')){
                                case "clean":
                                        $training = "Cleaning the Carcass";
                                        $text = "Maiko shows you a big smile.  \"`%Another butchery lesson!  Great stuff.  Let's get started!`0\"`n`nMaiko grabs her knives and captive bolt pistol, you don your gloves, and the two of you spend the next little while up to your elbows in warm, still-twitching muscle.  Under Maiko's careful watch, her gentle hands occasionally guiding yours to make a difficult cut, you learn one or two things that you didn't know before.`n`n";
                                        $levelup = "`c`b`0You gained a level in Cleaning Carcasses!  You are now level %s!  This action will cost fewer Stamina points now, so you can butcher more creatures each day!`b`c`n";
                                break;
                                case "cook":
                                        $training = "Cooking";
                                        $text = "Maiko shows you a big smile.  \"`%Another cookery lesson!  Great stuff.  Let's get started!`0\"`n`nMaiko grabs her pans and some ingredients, and you don the 'hilarious' apron Maiko has so thoughtfully provided.  Under Maiko's helpful guidance, you learn one or two things that you didn't know before.`n`n";
                                        $levelup = "`n`c`b`0You gained a level in Cooking!  You are now level %s!  This action will cost fewer Stamina points now, so you can cook more tasty meals each day!`b`c`n";
                                break;
                        }
                        $iterations = httpget('iterations');
                        if (!$iterations)
                                $iterations = 1;
                        output($text);
                        for ($i = 0; $i < $iterations; $i++) {
                                $session['user']['gold']-=10;
                                apply_stamina_buff('maikotrain', array(
                                        "name"=>"Maiko\'s Training",
                                        "action"=>$training,
                                        "costmod"=>1,
                                        "expmod"=>2.5,
                                        "rounds"=>1,
                                        "roundmsg"=>"",
                                        "wearoffmsg"=>"",
                                ));
                               
                                $return = process_action($training);
                                output("You receive %s experience in %s.`n",$return['exp_earned'],$training);
                                if ($return['lvlinfo']['levelledup']==true){
                                        output("`c`b`0You gained a level in %s!  You are now level %s!  This action will cost fewer Stamina points now, so you can butcher more creatures each day!`b`c`n", $training, $return['lvlinfo']['newlvl']);
                                }
                                $amber = get_stamina();
                                if (($iterations > 1) && ($amber != 100)){
                                        output("`0After several hours of training, you're far too tired to complete the course. However, you still gained a total of %s experience in %s from the course!`n", $return['exp_earned'] * ($i + 1),$training);
                                        break;
                                }
                        }
 

Which includes a lot of poor output formatting, little actual flavor changes, and a few rather bland lines of dialog.
As always, I've made the entire file available here.
I haven't looked at the other modules, but I would guess that the process for updating the training would be similar. I understand that the reason we don't have a insults x5/x10/xDeath in combat is because that adds an extra 3-9 navigation options to an already-cluttered nav bar. The next thing I'll look at is insult training. After that, it's material gathering, and... Well, I already posted code for making picking up/putting down building materials less painful.


Re: If I could change one small thing on The Island

Posted on: March 31 2011 @ 05:14 AM
By: Beeps

Content:

Whoops, minor mistake - The level up line is supposed to use $levelup. The file link has been updated.


Re: If I could change one small thing on The Island

Posted on: March 31 2011 @ 12:29 PM
By: Maniak

Content:

I'd like a more difficult Bastard rank. I can do one unarmed and in the nude, and there's another contestant that could do it after 3 DKs. Something tougher would be nice.


Re: If I could change one small thing on The Island

Posted on: March 31 2011 @ 03:20 PM
By: dizzyizzy

Content:

Quote by: Maniak

I'd like a more difficult Bastard rank. I can do one unarmed and in the nude, and there's another contestant that could do it after 3 DKs. Something tougher would be nice.





Re: If I could change one small thing on The Island

Posted on: March 31 2011 @ 04:15 PM
By: Anna+Dewhurst

Content:

It would be awesome if advanced bandoliers were ungraded to hold 10.5 kg.


Re: If I could change one small thing on The Island

Posted on: March 31 2011 @ 04:37 PM
By: hajen

Content:

Quote by: Anna+Dewhurst

It would be awesome if advanced bandoliers were ungraded to hold 10.5 kg.

who needs to hold seven iBombs in their bandolier?

*jumps up and down, thrusting hand into the air*

ooh! ooh! I do! I do! Laughing Out Loud


Re: If I could change one small thing on The Island

Posted on: March 31 2011 @ 07:32 PM
By: dizzyizzy

Content:

Quote by: hajen

Quote by: Anna+Dewhurst

It would be awesome if advanced bandoliers were ungraded to hold 10.5 kg.

who needs to hold seven iBombs in their bandolier?

*jumps up and down, thrusting hand into the air*

ooh! ooh! I do! I do! Laughing Out Loud



That's exactly what I was thinking when I started whining to Anna about how it should be 10.5. Big Grin


Re: If I could change one small thing on The Island

Posted on: April 01 2011 @ 05:33 AM
By: CavemanJoe

Content:

If I could change one small thing about the Island, I'd make it 3D.

IT WORKS.

I KNOW THIS BECAUSE I JUST MADE MYSELF RATHER DIZZY BY ROLLING UP AND DOWN THE NAV LINKS WITH MY 3D SPECS ON.

(works best if you enlarge the text with ctrl + (make it smaller again with ctrl -))


Re: If I could change one small thing on The Island

Posted on: April 01 2011 @ 01:49 AM
By: tehdave

Content:

Quote by: Maniak

I'd like a more difficult Bastard rank. I can do one unarmed and in the nude, and there's another contestant that could do it after 3 DKs. Something tougher would be nice.



I think I speak for *the entire internet here when I say...

Screenshots or it didn't happen...**

--------------------------------------------------------------------------------

*-mostly.

**- like my one-shot Titan. I do have a screenshot, and you only get the killing blow bonus...


Re: If I could change one small thing on The Island

Posted on: April 01 2011 @ 02:37 AM
By: Awesome+Fred

Content:

When I was travelling out of the rain and into a dwelling, I noticed that the background image was no longer wet. I thought that was a pretty neat idea, that now that I'm inside, I'm no longer exposed to the elements.

Unfortunately, I then considered dwellings which are still written to be "outside".

Therefore, I want to make a suggestion: allow dwelling owners to add a flag to each of their rooms to "change backgrounds with weather" or "don't". The default would be "don't".


Re: If I could change one small thing on The Island

Posted on: April 01 2011 @ 02:57 AM
By: dizzyizzy

Content:

Quote by: Awesome+Fred

When I was travelling out of the rain and into a dwelling, I noticed that the background image was no longer wet. I thought that was a pretty neat idea, that now that I'm inside, I'm no longer exposed to the elements.

Unfortunately, I then considered dwellings which are still written to be "outside".

Therefore, I want to make a suggestion: allow dwelling owners to add a flag to each of their rooms to "change backgrounds with weather" or "don't". The default would be "don't".



additionally, could we get a new text command thingy, along the lines of /w, except instead of weapons, it fills in the current weather? That'd be cool.


Re: If I could change one small thing on The Island

Posted on: April 01 2011 @ 05:53 AM
By: Hairless

Content:

Woo Hoo! A 3D text adventure!
This is pure April awesomeness, CMJ! I love that MOTD. Laughing Out Loud


Re: If I could change one small thing on The Island

Posted on: April 01 2011 @ 01:38 PM
By: Trowa

Content:

I'm loving the 3D! Can we keep that for a little while? I need to find and dig out my 3D glasses, which could take all weekend. Smile But it looks sooooo cooool even without them!


Re: If I could change one small thing on The Island

Posted on: April 01 2011 @ 11:56 PM
By: dizzyizzy

Content:

Would it be at all possible for the server to either be fixed so it actually uses the same measurements of time as the rest of us instead of running fast, or at least be reset weekly or something? It was just reset not too long ago and is already 5 minutes off.


Re: If I could change one small thing on The Island

Posted on: April 02 2011 @ 01:28 AM
By: Beeps

Content:

Could autocomplete="false" be removed from the commentary form? I've heard a lot of people saying that they've stopped using GREM because it means having to retype the entire message, or at the very least copy-pasting it, which can be a pain to recolor with the small size of the input bar.


Re: If I could change one small thing on The Island

Posted on: April 02 2011 @ 04:41 AM
By: Makiwa

Content:

Quote by: dizzyizzy

Would it be at all possible for the server to either be fixed so it actually uses the same measurements of time as the rest of us instead of running fast, or at least be reset weekly or something? It was just reset not too long ago and is already 5 minutes off.



Using NTP maybe?


Re: If I could change one small thing on The Island

Posted on: April 02 2011 @ 05:26 AM
By: CavemanJoe

Content:

Quote by: Beeps

Could autocomplete="false" be removed from the commentary form? I've heard a lot of people saying that they've stopped using GREM because it means having to retype the entire message, or at the very least copy-pasting it, which can be a pain to recolor with the small size of the input bar.



I think I'll make a pref for this. Some folks like it, some folks don't.


Re: If I could change one small thing on The Island

Posted on: April 02 2011 @ 08:13 AM
By: Beeps

Content:

Rockin'. Thanks a lot!


Re: If I could change one small thing on The Island

Posted on: April 02 2011 @ 02:22 PM
By: Ashtu

Content:

Thursday, March 31 2011 @ 04:20 PM BST

Quote by: Maniak

I'd like a more difficult Bastard rank. I can do one unarmed and in the nude, and there's another contestant that could do it after 3 DKs. Something tougher would be nice.


April Foolishness?


Re: If I could change one small thing on The Island

Posted on: April 02 2011 @ 02:41 PM
By: Ashtu

Content:

Quote by: Maniak

....another contestant that could do it after 3 DKs.....

.....although to be fair, Ashtu's sister actually did that (on a personal dare), with the help of a zero-rank DK run. Think she had about 5 DK's at the time, don't remember exactly.


Re: If I could change one small thing on The Island

Posted on: April 02 2011 @ 03:01 PM
By: Maniak

Content:

Quote by: Ashtu

Thursday, March 31 2011 @ 04:20 PM BST

Quote by: Maniak

I'd like a more difficult Bastard rank. I can do one unarmed and in the nude, and there's another contestant that could do it after 3 DKs. Something tougher would be nice.


April Foolishness?



No, I are serious cat and this is serious thread, etc. I don't know how on earth the other contestant did it (although I have a more than a few ideas..) but it happened. As far as my run, it was actually a whole lot easier than I expected. Hence my request.


Re: If I could change one small thing on The Island

Posted on: April 02 2011 @ 03:38 PM
By: dizzyizzy

Content:

Quote by: Maniak

Quote by: Ashtu

Thursday, March 31 2011 @ 04:20 PM BST

Quote by: Maniak

I'd like a more difficult Bastard rank. I can do one unarmed and in the nude, and there's another contestant that could do it after 3 DKs. Something tougher would be nice.


April Foolishness?



No, I are serious cat and this is serious thread, etc. I don't know how on earth the other contestant did it (although I have a more than a few ideas..) but it happened. As far as my run, it was actually a whole lot easier than I expected. Hence my request.



How many hitpoints do you have?


Re: If I could change one small thing on The Island

Posted on: April 02 2011 @ 03:58 PM
By: Chimental

Content:

Quote by: dizzyizzy

Quote by: Maniak

Quote by: Ashtu

Thursday, March 31 2011 @ 04:20 PM BST

Quote by: Maniak

I'd like a more difficult Bastard rank. I can do one unarmed and in the nude, and there's another contestant that could do it after 3 DKs. Something tougher would be nice.


April Foolishness?



No, I are serious cat and this is serious thread, etc. I don't know how on earth the other contestant did it (although I have a more than a few ideas..) but it happened. As far as my run, it was actually a whole lot easier than I expected. Hence my request.



How many hitpoints do you have?



Calculating how many hitpoints I had when I first did a bastard, factor in the amount of points needed to counter each attack and defense point I had and bring it down to just 3 points, divide by zero and you get...

eight bajillion and twenty three.


Re: If I could change one small thing on The Island

Posted on: April 02 2011 @ 04:26 PM
By: Maniak

Content:

Quote by: dizzyizzy

How many hitpoints do you have?


I have 370 at level one. It doesn't matter, I could do the same with 150 or 1500 hitpoints. It would take a Titan more to offset healing cost, but the end result is the same.


Re: If I could change one small thing on The Island

Posted on: April 03 2011 @ 07:04 PM
By: Beeps

Content:

As promised earlier, a rough "1/5/10 option set for insult training" implementation lies here.


Re: If I could change one small thing on The Island

Posted on: April 03 2011 @ 08:18 PM
By: Ahab

Content:

...I would have the "New day in: 00:00:00" auto-update.


Re: If I could change one small thing on The Island

Posted on: April 06 2011 @ 03:48 AM
By: Buddleia

Content:

I would add an FAQ link to the Failboat. For the rookies to read while they're stuck there, and, on occasion, so that we could point people to it to remind them of things.


Re: If I could change one small thing on The Island

Posted on: April 08 2011 @ 05:50 AM
By: CavemanJoe

Content:

Quote by: CavemanJoe

Quote by: Beeps

Could autocomplete="false" be removed from the commentary form? I've heard a lot of people saying that they've stopped using GREM because it means having to retype the entire message, or at the very least copy-pasting it, which can be a pain to recolor with the small size of the input bar.



I think I'll make a pref for this. Some folks like it, some folks don't.



This is now a pref.


Re: If I could change one small thing on The Island

Posted on: April 09 2011 @ 10:50 PM
By: Matthew

Content:

Quote by: CavemanJoe

This is now a pref.



Awesome. I will not personally use it, but I'm sure many will! Thank you.

Another suggestion, or rather several, I guess. Robot is completely horrible and needs a serious looking-at. But I think what would help a lot is making the stamina cost to heal percentage based instead of a per-HP-point rate. I did a robot run recently, and I have over a thousand HP at level 1. I swung for the Pinata and twisted my ankle, and it cost me over 50% of my stamina to heal up to full. That's kind of dumb.

Maybe a robot-only food in CC?

Maybe making the Glass Skin penalty a little less completely crippling? If you could visit the hospital tent, it wouldn't be so bad, but the lack of any reliable way to heal just compounds it into a serious disadvantage. -25% instead of -50%? Stabbity Claws bonus could be reduced along with it for balance.

There's just no reason to play Robot right now over any other race in the game, and that makes me sad because I love the idea of the Robots.


Re: If I could change one small thing on The Island

Posted on: April 09 2011 @ 11:16 PM
By: Suffuri

Content:

I would sit and read monster text... But then it breaks perfect strings. Maybe a screen with descriptions that you then click Fight! afterwards, or something... I love to read em but not if it means losing records.
Maybe a toggle on/off in user preferences?


Re: If I could change one small thing on The Island

Posted on: April 09 2011 @ 11:28 PM
By: Maniak

Content:

Thanks Matthew, for bringing this up. The races could use a rebalancing. KittyMorphs, Jokers and Midgets are the most viable options, the rest hardly gets picked.

This is what nerfs robots, in my view:

No sliding scale for healing, and a system that uses 0.04% stamina per point to heal.
New pubs? Robots can't drink. This makes them weaker in comparison to the other races.
No food is one thing, but every way to gain even the tiniest bit of stamina involves a big risk. Even if they get solar panels to tie into the weather, they'll still get shafted because it's bleeding raining so often.

How about the repair-subroutine is always active, at say 5 points per round? That'll help.
Healing should be percentage based, say 5% stamina to repair 100%?
Overclocking/overheating - heat levels should diminish over time when no longer overclocked, and heat levels should drop after you overheated and took damage.

Robots are awesome, and they are playable, but they're difficult.


Re: If I could change one small thing on The Island

Posted on: April 10 2011 @ 01:26 AM
By: Trowa

Content:

Quote by: Maniak

Overclocking/overheating - heat levels should diminish over time when no longer overclocked, and heat levels should drop after you overheated and took damage.



I'd even accept it if overclocking automatically switched off when it causes damage, and maybe even go so far as to not allow re-overlocking that system for a period of time until you fully heal or something. "You broke it, so you can't touch it again until X."


Re: If I could change one small thing on The Island

Posted on: April 10 2011 @ 08:29 PM
By: Awesome+Fred

Content:

Can we just double most buffs' durations? 20 rounds seem to disappear in an instant. Neutral I know it won't address balance problems at all, but the amount of clicking involved with efficiently drinking coffee, spring water, and various pub drinks for prime combat is absurd. The limiting factor of actions in games should be a resource to manage like money and stamina, not boredom.


Re: If I could change one small thing on The Island

Posted on: April 12 2011 @ 01:48 AM
By: Docenspiel

Content:

This might be quite an annoyance for coding and what-not, but I'd like some board and card games people can play against each other. I'd love to play someone in a game of chess or poker without having to use another site.

We've already got gambling in pubs (well, we've got machines that take your req and cigs), why not a little table tucked away in a quiet corner for games of strategy and/or deceptiveness?


Re: If I could change one small thing on The Island

Posted on: April 12 2011 @ 02:21 AM
By: dizzyizzy

Content:

It'd be cool if we could buy and sell crates at eBoy's. Gambling on their contents woud be cool.


Re: If I could change one small thing on The Island

Posted on: April 12 2011 @ 02:26 AM
By: Beeps

Content:

Quote by: dizzyizzy

It'd be cool if we could buy and sell crates at eBoy's. Gambling on their contents woud be cool.


I'm inclined to agree, but with the stipulation that it tells you what was in the crate when you sell it. Without knowing what was actually in it, one can't find out if they actually made a profit, or if they lost out.


Re: If I could change one small thing on The Island

Posted on: April 12 2011 @ 12:48 PM
By: Maniak

Content:

Aren't crate contents decided at random when you open it, or are their contents know as soon as they're dropped?

Uhm, more on-topic. Let me keep one tab for the Island, and one tab open for nattering and checking bios.


Re: If I could change one small thing on The Island

Posted on: April 12 2011 @ 01:01 PM
By: Beeps

Content:

Probably the former, rather than the latter. Still, making some sort of list would be nice. It may just be my own broken logic, but there's no sense of risk if I never know what I missed out on.

Having a way to set some pages (Bios, preferences, and the donate-for-other-player page come to mind) to disable_bad_nav or something would be nice, but I think that may not be a small task. Trying to follow addnav all the way down to where it completes is a hell of a trip. There's the $pop option, but I don't know how that would play with the fact that it's set up to lead the player back to their last page when they're done - I think that would also cause any other browsing to badnav to the bio...


Re: If I could change one small thing on The Island

Posted on: April 13 2011 @ 03:47 AM
By: Mongo

Content:

Quote by: Docenspiel

This might be quite an annoyance for coding and what-not, but I'd like some board and card games people can play against each other. I'd love to play someone in a game of chess or poker without having to use another site.

We've already got gambling in pubs (well, we've got machines that take your req and cigs), why not a little table tucked away in a quiet corner for games of strategy and/or deceptiveness?



I may have just what you're looking for. How do you feel about a Double 48 Dominoes Tournament?

I have the facilities at Mongo's Req Room, and I'm sure someone could program the actual game without too much trouble.


Re: If I could change one small thing on The Island

Posted on: April 13 2011 @ 04:44 AM
By: Docenspiel

Content:

Hmm. Only played dominoes once before. But it's worth another try I'd say.


Re: If I could change one small thing on The Island

Posted on: April 14 2011 @ 10:37 PM
By: Hairy+Mary

Content:

Would it be possible to change the bar chat space in the Prancing Spider Kitty so that it's there in front of you as soon as you go in, instead of having to click to see it, so the same as the newer pubs?

I know that it's only one click difference, but it would make it feel more part of the thing rather than somewhere you had to go out of your way to find, and it would get noticed more by people just popping in for a quick gargleblaster or perhaps a new head for Dan.


Re: If I could change one small thing on The Island

Posted on: April 16 2011 @ 09:35 PM
By: Matthew

Content:

Soundproofing is a cool option and all, even if I don't particularly see what the use of it is (I mean, besides bordello-like activities, but if you're doing to do that, then there's lots of places more suited to it than Improbable Island, damn).

Anyway, it's getting to the point where we're seriously starting to need collapsible dwelling owner options. The left side of the screen is so cluttered, it's getting to the point where I don't even want to go into dwellings I own anymore. As an example:

Explore
Rooms
and
stuff

Return
Main Room

Locks
This room is unlocked
Lock this room
Deadbolt this room

New Build Jobs
Increase the size of this room
Add a new Room

Decorations
Decorate this room
Manage Keys

Building Materials
Examine materials stock

Donator Features
Memento Effects
Build a Secret Room

Soundproofing
About Soundproofing

Leave
Back to the Dwelling Entrance
Back to the Island Map

YI don't need and really don't want to see the entire middle of this all the time. An option to show or hide these would be fantastic, and I know it's been requested before, please. Big Grin If you could collapse owner options that you don't need, you can get hotkeys for going back to the world map back, and that's a pretty important annoyance-fix, I think. The example doesn't show sleep spots, but those should always be there, obviously.

On a similar note, the first room of the dwelling still has that bug where the headings don't correctly show for locking and unlocking doors.

Decorations
Decorate this room
Decorate this Dwelling's exterior
This Dwelling is unlocked
Lock this Dwelling
Manage Keys


Re: If I could change one small thing on The Island

Posted on: April 17 2011 @ 12:14 AM
By: Iriana

Content:

Quote by: Matthew

collapsible dwelling owner options


I think this would be my only major request right now. I love building, and I love puttering around in my own dwelling, but having to deal with the long, long string of options makes it so that walking into my house kind of gives me a headache. Which I think is sad.

Also, I almost exclusively use hotkeys, especially when I'm on my phone, so the extra options in a dwelling make it way easier than I'd like for me to misclick an option and end up with a room or something where I don't want it. And you can't undo rooms or floor spaces once they're queued.

I don't know how easily this could be done from the coding end, but I'd really, really like to see this become an option.


Re: If I could change one small thing on The Island

Posted on: April 19 2011 @ 09:00 PM
By: Docenspiel

Content:

I just noticed that the Raven Inn's perpetual bar brawl seems to have dispersed. Since the list of color codes is given to any new player that dares to enter NewHome's Banter, can it have something new added? I know a few people have asked for drinks, but really anything would be nice. Perhaps a more unique place to RP? And if it does get updated, could any mount have the option of going there from an outpost?


Re: If I could change one small thing on The Island

Posted on: April 21 2011 @ 02:32 AM
By: Matthew

Content:

Or if not, just remove it entirely. It's not a good place for RP because getting there is unreliable at best, and it's only just annoying when you do encounter it, especially while traveling. I would love it if a link to it was put in the Jungle, so you could access it just whenever. So, yes please.

Point the second: on the right side bar, can buffs please please please be moved up between Equipment Info and Game State? That's just such a more sensible location for it, and now with the Global Banter taking up so much space, we need to scroll down before we can see our buffs. That is surprisingly annoying!


Re: If I could change one small thing on The Island

Posted on: April 22 2011 @ 01:36 PM
By: Kyonus

Content:

Collapsible dwelling menus... Good Idea methinks. It'd work with all the other menus too wouldn't it? Just click the name of the menu and it collapses or expands like those file trees. Y'know, the ones with the pluses and minuses.

Also, maybe a place to choose what skills we want to show up in battle? Like for instance, you learn Insults, but don't like it that much (THEORETICALLY. Dunno who'd dislike insults) you could just hide it. Possibly using collapsible menus?

And on the skills... Timed fighting? Not turning it off... just making it less obvious maybe? Or an option to do so?

It just sits there... mocking me. "Oh hey, you could be awesome if you could use me, but you can't, 'cuz you're not, 'cuz you suck." That's what it says to me.

Huh. One small thing became three. Oh well.


Re: If I could change one small thing on The Island

Posted on: April 22 2011 @ 04:57 PM
By: Sneaky

Content:

What I would like is if the Full Discharge on the Tesla Frame gave more maximum points when used. As it stands, there's very little advantage to fully discharging when both that and partials give one maximum point (and the latter allows a reuse with sufficient charge). I suggest 1 maximum point added for each full ten points used up by a full discharge (while partials still give only one point each).

The implant works fine. It's just that there's very little point in actually using a full discharge. With it giving more reward, there's a better reason to take such a risk.


Re: If I could change one small thing on The Island

Posted on: April 23 2011 @ 02:15 AM
By: Kyonus

Content:

Not to be annoying or nuthin', just another thing to add, that from my abysmal knowledge would be easy to do...

A link to the Medical Tent from the Outpost?

I mean, it WOULD be near the gates...


Re: If I could change one small thing on The Island

Posted on: May 04 2011 @ 11:20 PM
By: Docenspiel

Content:

Since the system seems to now distract you when you receive a gift, can we attach a short message to It? Say, 250 words.


Re: If I could change one small thing on The Island

Posted on: May 05 2011 @ 02:23 PM
By: Awesome+Fred

Content:

Could we get the backgrounds of the Stonecutting and Logging pages "weatherized"?


...I guess that's actually the opposite of what I want. I'd like those pages to show the effects of weather (and newday Darkness) because you're always outside when you're doing those things.


Re: If I could change one small thing on The Island

Posted on: May 05 2011 @ 03:21 PM
By: Makiwa

Content:

Quote by: Docenspiel

Since the system seems to now distract you when you receive a gift, can we attach a short message to It? Say, 250 words.



Yes. This.

It seems pretty pointless to me to receive a distraction about an anonymous gift when you're told about it in the MOTD on New Day anyway. Hmm, maybe this is the preamble testing for the ability to attach gift tags?


Re: If I could change one small thing on The Island

Posted on: May 05 2011 @ 07:21 PM
By: Maniak

Content:

I like the distraction when you get something, sometimes you miss the notice in the New Day message.

I'm not sure I like to receive a note that's supposedly attached to a gift before I actually have the gift. I requested the possibility of a note attached to a gift before, but I think a distraction isn't the solution. A note attached to the gift itself is good for a lot of reasons, but the one I can think of immediately is multiple gifts. Which message belongs to which gift?


Re: If I could change one small thing on The Island

Posted on: May 05 2011 @ 08:51 PM
By: dizzyizzy

Content:

Quote by: Maniak

I like the distraction when you get something, sometimes you miss the notice in the New Day message.

I'm not sure I like to receive a note that's supposedly attached to a gift before I actually have the gift. I requested the possibility of a note attached to a gift before, but I think a distraction isn't the solution. A note attached to the gift itself is good for a lot of reasons, but the one I can think of immediately is multiple gifts. Which message belongs to which gift?



What if the gift was delivered at the same time as the note, instead of at newday?


Re: If I could change one small thing on The Island

Posted on: May 05 2011 @ 10:07 PM
By: Beeps

Content:

I'd suggested that a while back, as part of a two-part plan of having presents not take four hours and reducing the amount of things to do on New Day.


Re: If I could change one small thing on The Island

Posted on: May 13 2011 @ 03:55 AM
By: Um+the+Muse

Content:

I wish there was an option to change font sizes. It's fairly small on an iPod, but I dislike zooming in and constantly moving the screen back and forth.


Re: If I could change one small thing on The Island

Posted on: May 14 2011 @ 01:59 AM
By: Raleigh

Content:

perhaps take away the zeros that automatically appear in all the bars when you go to cook meat? so that the number you entered would go right to how much you want to cook. because the way it is now you have to got through and delete the zero in order to enter a number or else it will count as an extra zero. so instead of cooking 12 pieces of meat it try to cook 120 pieces. its annoying. or another remedy could be that instead of going out of its way to tell you that you screwed up, it could just cook as much as you do have and ignore the oversize number.


Re: If I could change one small thing on The Island

Posted on: May 14 2011 @ 06:10 AM
By: Alex+MacMillan

Content:

I would add the ability to revoke keys. This is a vital function for clan housing, but also important when it comes to things like relationships gone bad, etc.

It would make a big difference.


Re: If I could change one small thing on The Island

Posted on: May 15 2011 @ 05:58 AM
By: jakell

Content:

Quote by: Maniak

I like the distraction when you get something, sometimes you miss the notice in the New Day message.



I personally don't like the messages whenever I receive a gift, and thought that the newday message was just fine (as well as being able to just check my inventory). I've enjoyed getting emails when people distract me, and for my Titan-kills, but the gifts tend to... well, distract me more then I'd like.

Would it be possible to have an option for this (and possibly others) in the preferences? It would be nice if our Game Behavior Preferences were changed to the effect of:
When a player sends me a message: Distraction, Email, Both
When a Clan distraction is sent : Distraction, Email, Both
When a player sends me a gift: Distraction, Email, Both
When a Titan is killed: Distraction, Email, Both


We've got the option for a player's distraction, but that seems to be the default for everything, not just the player's messages.


Re: If I could change one small thing on The Island

Posted on: May 15 2011 @ 07:08 AM
By: Beeps

Content:

I'm with Jakell on this one. I don't really need to know that in three hours I'm going to get a notice letting me know that I got a gift. If gift-giving was instant, then the distractions would be welcome. But as it is, it's just repeating information I'd be getting when it was pertinent anyway.


Re: If I could change one small thing on The Island

Posted on: May 15 2011 @ 10:59 PM
By: Silcatra

Content:

If I could change one small thing on the Island, I would have both Banter and Story chat's last comment post at the same area. The lopsided tracking now is ridiculous.

Sidenote, I'm for a distraction when you get a gift. Some people tab through their NewDay screen too quickly to notice "oh, hey, a present!"


Re: If I could change one small thing on The Island

Posted on: May 16 2011 @ 02:22 AM
By: Raleigh

Content:

I would make the list of players you've referred to the island chronologically sorted so that new names were always on top and stayed that way. Cuz the way it is now, the list shuffles itself every time you go back to check it, making it very difficult to find new names once the list starts getting long.


Re: If I could change one small thing on The Island

Posted on: May 16 2011 @ 02:26 AM
By: Beeps

Content:

PHP Formatted Code
$sql = "SELECT name,level,refererawarded FROM " . db_prefix("accounts") . " WHERE referer={$session['user']['acctid']} ORDER BY dragonkills,level";

becomes
PHP Formatted Code
$sql = "SELECT name,level,refererawarded FROM " . db_prefix("accounts") . " WHERE referer={$session['user']['acctid']} ORDER BY acctid desc, dragonkills, level";


Re: If I could change one small thing on The Island

Posted on: May 16 2011 @ 02:29 AM
By: Raleigh

Content:

wait, what? i dont understand all that broken code... Question


Re: If I could change one small thing on The Island

Posted on: May 16 2011 @ 02:32 AM
By: Beeps

Content:

This is just a thing I do. People ask for fixes/changes on the forums, I post the implementation for it, it gets ignored. It's a hobby. It doesn't always get ignored. The factory image problem got fixedeventually. And the secret room password issue was fixed a while after I posted a fix for that.


Re: If I could change one small thing on The Island

Posted on: May 16 2011 @ 02:34 AM
By: Raleigh

Content:

Oh i see. well that's... helpful? i think? im not quite sure. but its nice of you to go through the effort anyway.


Re: If I could change one small thing on The Island

Posted on: May 16 2011 @ 02:56 AM
By: CavemanJoe

Content:

Quote by: Beeps

This is just a thing I do. People ask for fixes/changes on the forums, I post the implementation for it, it gets ignored. It's a hobby. It doesn't always get ignored. The factory image problem got fixedeventually. And the secret room password issue was fixed a while after I posted a fix for that.



Mate, you wouldn't fucking believe the backlog of shit I've got mounted up right now. I don't just ignore code corrections for no reason, y'know. I'll get to your stack hopefully sometime this month, when I do the next round of fixing-the-wee-kinks - right now I've gotta fix my development machine and finish up the new monster conversions.

If I asked you to put all your code changes together and email them to me in a couple of weeks so I can do them all at once, would you be willing?


Re: If I could change one small thing on The Island

Posted on: May 16 2011 @ 02:59 AM
By: Beeps

Content:

Oh, I know. I'm just fooling. And yeah, I'd be happy to providing I can remember where all the stuff is. I think Sessine forwarded you the info from the Titans thread. Not all of it is fixes, some is just "improvements" people have asked for. Or didn't ask for!


Re: If I could change one small thing on The Island

Posted on: May 16 2011 @ 07:37 PM
By: Awesome+Fred

Content:

Quote by: CavemanJoe

Quote by: Beeps

This is just a thing I do. People ask for fixes/changes on the forums, I post the implementation for it, it gets ignored. It's a hobby. It doesn't always get ignored. The factory image problem got fixedeventually. And the secret room password issue was fixed a while after I posted a fix for that.



Mate, you wouldn't fucking believe the backlog of shit I've got mounted up right now. I don't just ignore code corrections for no reason, y'know. I'll get to your stack hopefully sometime this month, when I do the next round of fixing-the-wee-kinks - right now I've gotta fix my development machine and finish up the new monster conversions.

If I asked you to put all your code changes together and email them to me in a couple of weeks so I can do them all at once, would you be willing?



I've hung around enough official game forums to know that the biggest favor a developing team can do is acknowledge their players. It's a thousand times more frustrating for a player to feel like they're making suggestions to a brick wall than to a disagreeing recipient. It's why we like your oh-so-timely Monday Updates. Wink Keep trucking on, CMJ, just keep us in the loop. As players, we're all invested in seeing the game improve.

And Beeps, thanks for piecing through all the code and thinking up the fixes so often. It definitely will help CMJ, I'm sure.


Re: If I could change one small thing on The Island

Posted on: May 17 2011 @ 11:56 PM
By: Buddleia

Content:

A rather rambling post about Teleport beacons.

There are now 29 active beacons. When you use a One-Shot, that's a long long list - nearly four times as long as the number of outposts. It looks even longer, with the long house names that wrap onto two or three lines. A few times, I've accidentally gone to the wrong place by buttonmashing too fast (usually, I didn't even mean to use the OST, I had just put it in my bandolier to lighten the backpack for travelling, and sudden monster and argh dammit not again where am I this time).

That's a confusing long list for a rookie to find, when they first try pressing the shiny Use button on a OST. Thirty-seven placenames, while they may only recognise one! That's also a lot of places that they may have no idea what these things are, where they are, or why/how they suddenly got there. Rookies aside, I also expect that not everyone is as map-geeky as me and knows the whole map and all the houses by heart. When you're floating in the void, deciding where to go, how do you chose? And, also, if even a quarter of the places on the map end up with a Beacon, that's going to be a list hundreds of entries long, every time someone uses a OST.

So, a few suggestions for improving this, before it becomes a problem. How about ...


Re: If I could change one small thing on The Island

Posted on: May 18 2011 @ 07:14 AM
By: Maniak

Content:

Quote by: Buddleia

A rather rambling post about Teleport beacons.



They're sorted by hid. House ID. In other words, the oldest dwellings go on the top of the list, newer dwellings near the bottom.


Re: If I could change one small thing on The Island

Posted on: May 19 2011 @ 04:32 PM
By: Maniak

Content:

A few requests for the Gifting Station. Some of these are new, some aren't.

- A card, attached to the gift. I would so enjoy taunting people with "Enjoy this Large Medkit, you'll need it if you're going to do a Bastard Rank."
- Could the name of the giftee be repeated before I am about to send the gift? Currently it's text reads The KittyMorph reaches below his counter and brings up a clipboard on which he writes down the name of your nominated contestant. "Okay, I've got the name - now, what would you like to send?" -- If I could see the actual name, that'd be handy. I sometimes select the wrong person from the list.
- If there's only one search result for the name I entered, can we skip the step of actually clicking that name?
- The option to do the same thing again. Sometimes, I just feel like sending 65 rocks to Rioshi.
- Searching for a particular item among 70 other items in the gifting station is quite troublesome. Can the list of items you can gift be separated into categories?

Suggested categories:



That should cover it for now.


Re: If I could change one small thing on The Island

Posted on: May 19 2011 @ 09:23 PM
By: Mothball

Content:

If I could change...a few small things....

..The ability to turn off and on Hotkeys would be very nice. Many a time am I but a word or two away from finishing a rather long post, and BAM, I accidentally go to the dwelling entrance, because the text box deselected. This is particularly troublesome in locked rooms which I don't have the key for, but was let into. To have this option not be in preferences, but beneath all the links, so you can disable/enable it as needed, would be incredibly nice.

...Also, having preferences available out of the outposts, preferably have them anywhere, and items also usable in dwellings. So then you don't have to leave the room to tweak a custom something or 'nother, or change your description, or such.

And...the final also... to have the Memento Mold editable, and have these edits affect the copies. If we can add an attribute and have it affect all the copies, why not edits? It'd be nice to fix a typo, or update a use text, or perhaps even have a changing emote. Perhaps have this cost equal to the added text? Or something...


Re: If I could change one small thing on The Island

Posted on: May 20 2011 @ 12:08 AM
By: Memories

Content:

Just registered so i could post a minor suggestion and a more major one although, improbably, the minor one would probably take a ridiculous amount of work to do (though maybe very little, i really don't know), and the major one would take very little work i am pretty sure. Not sure if we are meant to post bigger suggestions here, so if i am doing something wrong, i'm sorry, and i can make a new thread for it, or whatever i am meant to do.

Minor thing:

So, maybe this isn't even something people would want, but the ability to drop crates, stones and/or wood inside a building. If you're leaving something for someone, or for a particular guild, or whatever, i think it might be nice to leave it inside their building so that people who are just wondering by can't nab it. Granted people could just go inside the building, and then nab it, but still.

Bigger thing:

Hurmn. Actually, sorry for the bait and switch, but this isn't really a change to the island, and is more a suggestion along the lines of merchandise, so it isn't something that would fit here is it? Well, i am not sure what the deal is with those sort of suggestions, so i guess i will wait and see if someone responds to this with where i should post it.

Oh, hey! another minor thing:

At least for firefox, my browser of choice, you have to re-enable to spell check everytime you post something in banter or story chat, if you want it to be spell checked. Would it be possible to change that?


Re: If I could change one small thing on The Island

Posted on: May 20 2011 @ 03:19 AM
By: Iriana

Content:

Quote by: Memories

So, maybe this isn't even something people would want, but the ability to drop crates, stones and/or wood inside a building. If you're leaving something for someone, or for a particular guild, or whatever, i think it might be nice to leave it inside their building so that people who are just wondering by can't nab it. Granted people could just go inside the building, and then nab it, but still.


You can drop stone and wood inside a dwelling's Shed if you go inside and 'Examine the materials stock'. No one but the dwelling owner or a Master Key holder will be able to remove it.

Crates probably won't ever be droppable in dwellings, because then it'd be easier to carry crates over to your next DK, and that's not cool.

Hurmn. Actually, sorry for the bait and switch, but this isn't really a change to the island, and is more a suggestion along the lines of merchandise, so it isn't something that would fit here is it? Well, i am not sure what the deal is with those sort of suggestions, so i guess i will wait and see if someone responds to this with where i should post it.


You can just post it in the general Requests, Ideas and Feedback forum. http://enquirer.improbableisland.com/forum/index.php?forum=18


Re: If I could change one small thing on The Island

Posted on: May 22 2011 @ 10:48 PM
By: Buddleia

Content:

A few suggestions for Inventory sorting:


Re: If I could change one small thing on The Island

Posted on: May 23 2011 @ 06:55 AM
By: Darkmoon

Content:

- More stock of special currently out of stock items. Not really sure what makes 'em special, but that builder's case seems right up my alley.
- More things to buy with req.
- A way to speed up the space-time continuum... need moar new days!


Re: If I could change one small thing on The Island

Posted on: May 23 2011 @ 09:29 AM
By: Raleigh

Content:

I would allow the leader of a clan to send a distraction to all of the clans members at once. Because i need to do that fairly often and it is a bloody pain to have to do them one at a time.


Re: If I could change one small thing on The Island

Posted on: May 23 2011 @ 11:13 AM
By: Maniak

Content:

Quote by: Raleigh

I would allow the leader of a clan to send a distraction to all of the clans members at once. Because i need to do that fairly often and it is a bloody pain to have to do them one at a time.



Your wish has been granted retroactively!

Distractions -> Clan Distractions.


Re: If I could change one small thing on The Island

Posted on: May 23 2011 @ 12:16 PM
By: Docenspiel

Content:

Quote by: Darkmoon

- A way to speed up the space-time continuum... need moar new days!


You can buy more chronospheres for 250 Supporter Points or an insta-New Day for 25.

Also, if you have Global Banter open on the side or directly under the Island page, you can't go to the Enquirer; you have to close GB first, then click the link. Could we just have the link automatically close GB?


Re: If I could change one small thing on The Island

Posted on: May 23 2011 @ 12:26 PM
By: Beeps

Content:

Quote by: Maniak

Quote by: Raleigh

I would allow the leader of a clan to send a distraction to all of the clans members at once. Because i need to do that fairly often and it is a bloody pain to have to do them one at a time.



Your wish has been granted retroactively!

Distractions -> Clan Distractions.



Unless it's been fixed, clan leaders can't use that. They have to have someone of a lower clan status do it for them.


Re: If I could change one small thing on The Island

Posted on: May 23 2011 @ 01:23 PM
By: Laser+Towel

Content:

Quote by: Beeps

Quote by: Maniak

Quote by: Raleigh

I would allow the leader of a clan to send a distraction to all of the clans members at once. Because i need to do that fairly often and it is a bloody pain to have to do them one at a time.



Your wish has been granted retroactively!

Distractions -> Clan Distractions.



Unless it's been fixed, clan leaders can't use that. They have to have someone of a lower clan status do it for them.



I get Clan Mail all the time, unless by Clan Distraction you don't mean the circulars that leaders can and do send out periodically.

Even though it's exactly the same thing.


Re: If I could change one small thing on The Island

Posted on: May 23 2011 @ 01:28 PM
By: Beeps

Content:

Sorry, I was thinking founder. I forgot that leaders are a completely different role.


Re: If I could change one small thing on The Island

Posted on: May 24 2011 @ 09:35 PM
By: Jolene

Content:

...i would not make the South hotkey the same as the Bang grenade hotkey.
I have wasted too many of the Bang grenades while in a hurry.


Re: If I could change one small thing on The Island

Posted on: May 28 2011 @ 06:17 AM
By: jakell

Content:

It would be neat if getting more perfectly timed rounds did a little more for you then just getting a medal for a good number of perfectly timed hits. Perhaps a slight buff to attack/defense, something on the order of building up to 1% for each 10 perfectly timed hits might be small enough not to be too unbalancing, but still a pat on the back for those who work really hard to time their battles. This might have a slightly larger chance for abuse now that you can perfectly time your retargetting of pack monsters, but still might be nice.

Another possibility would be favor with the Watcher, because come on - the audience loves seeing us put on masterful displays of fighting skill. Perhaps a several percent possibility of getting a single point of favor whenever you had 10 or more perfectly timed hits? Enough to pique the audience's interest, and then perhaps grab Her attention as well?
Either as a standard, or perhaps as a multiplier while fighting in the cages on the failboat. Each perfect hit adds 1% to the favor you get; rounded to the nearest point, of course. The first few perfect hits don't do much, but once you get 5 perfect hits, were you to get 20 favor points, you'd now get 21.

Perhaps there is some untapped potential here...


Re: If I could change one small thing on The Island

Posted on: May 28 2011 @ 02:20 PM
By: Awesome+Fred

Content:

To be fairly to-the-point, Timed Fighting doesn't need to give more bonus than it currently does. Timed Fighting bonuses are actually already really sizable, and I hear many players have too poor a connection to ever use the mechanic itself. Because of this, we can't risk widening the gap between players with stable and fast latency and those with a shaky or slow connection.

Maybe we could give bigger rewards to chained-timing if there was a wider window of when you could hit the button for the poor-ping players. If your next target is at 5 seconds, maybe you should have a smaller attack bonus if you press between 4.5 to 4.9 seconds or 5.1 to 5.5 seconds. That would close the gap quite a distance and allow for extra boosts to perfect-timing chains.

EDIT:

Wow, I'm not double-posting!

Anyway, just thought of one small thing I wanted changed on the Island.


Have the bio record how many DKs you've done as each race. That way, you'll know if you're 2% human, 6% kittymorph, 12% mutant, 6% joker, 6% midget, 4% robot, 64% zombie.


Re: If I could change one small thing on The Island

Posted on: May 28 2011 @ 03:00 PM
By: Count+Sessine

Content:

Quote by: Awesome+Fred

Have the bio record how many DKs you've done as each race. That way, you'll know if you're 2% human, 6% kittymorph, 12% mutant, 6% joker, 6% midget, 4% robot, 64% zombie.

Unfortunately the game doesn't know. It has not been keeping track of character history by race. If it started now, well, "63% Joker since, uh... since we started keeping stats" just wouldn't have the same RP ring to it.


Re: If I could change one small thing on The Island

Posted on: May 28 2011 @ 05:17 PM
By: Awesome+Fred

Content:

I'm not really as swayed by, "If we did it earlier, sure, but now it's too late," arguments for game changes as I once was. While sure, it won't be accurate from the beginning of the character's life, if we implement it now, in time it will be probably go towards what it would have been otherwise anyway, except for the whole "tried this race once, hated it, never tried it again" change from 1% to 0%.

Seriously, I look at it from a "better late than never" perspective. Implement a recording feature that we know will be wrong at first, and gradually it will become a mostly reasonably accurate measurement tool. It doesn't have to say, "43% midget since May 2011", we can just accept that it's off when it'll say, "Uncouth Ruffian Awesome Fred has been throughout his stay on the Island: A% Human, B% Kittymorph, C% Zombie, D% Mutant, E% Midget, F% Robot, and G% Joker."

If it's REALLY a concern, we can make it a limited view. "Over the past 20 encounters with the drive, Uncouth Ruffian Awesome Fred has had 13 DKs as a Zombie (65%), 2 DKs as a Midget (10%), 3 DKs as a Mutant (15%), 1 DK as a Robot (5%), 1 DK as a Joker (5%), 0 DKs as a Human (0%), 0 DKs as a Kittymorph (0%)." This gives the sense that your body more than 20 DKs ago leaves such trace amounts of that characteristic in your new body as is that they're negligible. Moreover, it's a flat-out accurate tool once you've done 20 DKs since your beginning.

And of course, it's an RP thing you can choose to use, or hide away so that it doesn't conflict with your Custom Race.


Re: If I could change one small thing on The Island

Posted on: May 28 2011 @ 06:03 PM
By: Maniak

Content:

I like Awesome Fred's idea, but I wouldn't want it implemented. I'm not a Jokombidgbotantmorph, I'm the race I play. If there's still a lingering KittyMorph in my Jokerform, I'll get a custom race and be a JokerMorph, or I'll add it to my bio. What I was 20 DKs ago may have shaped me, but it hasn't formed me and it's probably long gone. I don't know, having it displayed doesn't appeal to me from either a RP perspective or stat perspective.



Small changes for inventory:

- Collapsible inventory sections. (Auto-hide the contents of the cardcase/hunters lodge bag/shoe box like the donation coinslot)
- The links to the various sections on the left side panel, under Sort By.
- Reverse sorting. Currently the items you buy/pick up go way down on the list. But those are the things I just bought, so I want them on top!


Re: If I could change one small thing on The Island

Posted on: May 29 2011 @ 03:10 AM
By: Awesome+Fred

Content:

Quote by: Maniak

I like Awesome Fred's idea, but I wouldn't want it implemented. I'm not a Jokombidgbotantmorph, I'm the race I play. If there's still a lingering KittyMorph in my Jokerform, I'll get a custom race and be a JokerMorph, or I'll add it to my bio. What I was 20 DKs ago may have shaped me, but it hasn't formed me and it's probably long gone. I don't know, having it displayed doesn't appeal to me from either a RP perspective or stat perspective.



Small changes for inventory:

- Collapsible inventory sections. (Auto-hide the contents of the cardcase/hunters lodge bag/shoe box like the donation coinslot)
- The links to the various sections on the left side panel, under Sort By.
- Reverse sorting. Currently the items you buy/pick up go way down on the list. But those are the things I just bought, so I want them on top!



My suggestion wasn't really for RP reasons, just for recording my stats so I could look back and say, "Huh, I guess I play Zombie A LOT." Obviously I could write it down myself, but it was in bios, I could compare my playstyle tendencies to others' and ask those players about why they do the races they do. The RP explanations I was giving was more of an explanation to the recording or a suggestion of what we can do with the stats. We don't need to say what percentage the player is by Race if that's undesirable, that's fine with me.

As far as Maniak's Collapsible inventory sections, yes please. In addition, remove all weight from cards and the card case. Really. If having more than the limit is not going to have any penalty, loads of people will do it. These loads of people will have screens stretched very wide whenever they open their inventory because of that red bar telling you that you've over-capacity. That bar is quite annoying.


Re: If I could change one small thing on The Island

Posted on: May 29 2011 @ 03:37 AM
By: Darkmoon

Content:

Housing tools - It would be awesome if after I finished decorating if I had a choice to go see the room I just built instead of the entrance or map. Potentially, I could be making a LOT of rooms and this option would be really swell. It would also be awesome if maybe there was a 'housing page' where you controlled everything normally handled by the side bar and it showed all of the rooms, completion factors and other misc housing issues (like the settings tab gives you a separate console for your game settings/bio/etc). I don't suppose it would be possible to have some way to add a clickable URL or IMG tag within the text code of your house kinda like on the forums?


Re: If I could change one small thing on The Island

Posted on: June 01 2011 @ 09:20 PM
By: Sonny

Content:

After getting food it would be neat if one would stay in a diner, like with the pubs, and not get returned to the outpost page. Would save some mouse clicks.


Re: If I could change one small thing on The Island

Posted on: June 01 2011 @ 09:26 PM
By: Matthew

Content:

On a similar note, I would like RP spaces in the diners. That'd be cool.


Re: If I could change one small thing on The Island

Posted on: June 01 2011 @ 11:41 PM
By: Iriana

Content:

...I would have the `i code fixed for Distractions. I'd love to be able to use italics, but right now, any instance of `i breaks the preview.


Re: If I could change one small thing on The Island

Posted on: June 02 2011 @ 02:56 AM
By: Anna+Dewhurst

Content:

Quote by: Iriana

...I would have the `i code fixed for Distractions. I'd love to be able to use italics, but right now, any instance of `i breaks the preview.


Yes please!


Re: If I could change one small thing on The Island

Posted on: June 02 2011 @ 10:03 PM
By: tkaa

Content:

One thing on I would like to see changed is navigating Sheila's Shack O' Shiny.

First off, it would be great if the stats and effects conferred by all of one type of item were visible on the page that lists them (e.g. on the Weapons page, we can see that a Spork will give me 1 attack point, a Butter Knife gives 2, and so on). This would save a lot of clicking back and forth between the item description and the general list.

Most times when I enter this store, I want to find out how close I am to affording a better item (let's say weapon for the sake of example). To accomplish this task, I first have to click on the "Examine Weapons" link, then click "sell first" to find out how much I'll get as a trade-in, then click "No" (because I don't actually want to sell yet), then "Examine Weapons" again to get back to the list of weapons that I might want to buy. And finally, I have to click on the "Examine" link for each separate weapon to find out how much it will actually cost me. That's at least 5 clicks just to find out how much req I need to earn before I can buy that next item. There must be a better way this could be set up. Perhaps the trade-in value of my current weapon could be listed at the top of the weapons page, or pre-subtracted from the listed item costs.

Also, the first link on each of the item lists is "Page 1," but so far there's only one page which makes this a link that just reloads the page. Perhaps the page links could be displayed only when there are multiple pages.


Re: If I could change one small thing on The Island

Posted on: June 02 2011 @ 10:18 PM
By: tkaa

Content:

There are a couple of small changes I'd like to see to the implementation of the robot race. After fighting multiple enemies, the usual standby hotkeys (S & A) are hijacked by links for cleaning the carcasses. This just leads to wasted stamina, especially frustrating in a race that can't eat to regain stamina.

It would save clicks if standing by didn't automatically take me to the overclocking configuration page. I rarely adjust my overclocking, but I standby after almost every battle.

As for major changes, I second everything that was said earlier about robots. Especially the ability to cool down or at least turn off overclocking from inside the Abandoned Factory, and about making stamina consumption for healing proportional to a percent of your total hp.


Re: If I could change one small thing on The Island

Posted on: June 02 2011 @ 11:51 PM
By: Hairy+Mary

Content:

Quote by: tkaa

One thing on I would like to see changed is navigating Sheila's Shack O' Shiny.
...
Most times when I enter this store, I want to find out how close I am to affording a better item (let's say weapon for the sake of example). To accomplish this task, I first have to click on the "Examine Weapons" link, then click "sell first" to find out how much I'll get as a trade-in, then click "No" (because I don't actually want to sell yet), then "Examine Weapons" again to get back to the list of weapons that I might want to buy. And finally, I have to click on the "Examine" link for each separate weapon to find out how much it will actually cost me. That's at least 5 clicks just to find out how much req I need to earn before I can buy that next item. There must be a better way this could be set up. Perhaps the trade-in value of my current weapon could be listed at the top of the weapons page, or pre-subtracted from the listed item costs.
...



Perhaps instead of buy item, it could be trade in current weapon for new weapon, then it does the arithmetic for you. Gives you a total price and a trade in price? This would still cover the previous situation of not having a weapon quite happily, fists having a trade in value of 0 req.


Re: If I could change one small thing on The Island

Posted on: June 03 2011 @ 03:06 AM
By: Matthew

Content:

And there's something to be said for having to go through like twelve screens to get a 40 req spork when there's no confirmation screen for buying a 100 cig land claim stake.

On an unrelated note, I'd like a confirmation screen while buying a land claim stake.


Re: If I could change one small thing on The Island

Posted on: June 03 2011 @ 05:57 AM
By: Beeps

Content:

Quote by: Darkmoon

Housing tools - It would be awesome if after I finished decorating if I had a choice to go see the room I just built instead of the entrance or map. Potentially, I could be making a LOT of rooms and this option would be really swell. It would also be awesome if maybe there was a 'housing page' where you controlled everything normally handled by the side bar and it showed all of the rooms, completion factors and other misc housing issues (like the settings tab gives you a separate console for your game settings/bio/etc). I don't suppose it would be possible to have some way to add a clickable URL or IMG tag within the text code of your house kinda like on the forums?



I'd mucked with this a bit on my test server. The main reason I could see why he'd leave it off is simply because if the option to go to the room is available based on the job itself, it's possible that people coming in and completing jobs could get the ability to bypass any locked rooms and enter areas they're not meant to be in. The obvious solution here is to make it an owner-only option.

The image and url options are... Tricky. You could theoretically write something to do that, but it would be icky. It wouldn't be too bad if you wanted to just make it detect the urls and load them, but it's still finicky. And unfortunately, as we've seen, having completely unchecked HTML entry for users is just too damn risky.

Quote by: tkaa

One thing on I would like to see changed is navigating Sheila's Shack O' Shiny.


The equipment changes you're requesting are (to me) entirely reasonable, but would probably mean heavy reworking of the module, which isn't a small one. It is a change I'd be willing to work on, but it's a lot of work, so it's the sort of thing I'd have to know I wasn't wasting my time on.

Quote by: Matthew

On an unrelated note, I'd like a confirmation screen while buying a land claim stake.



I posted the code for a confirmation on the land stakes some time ago. I think. I did post that, right? I can't find my posts on this forum for the life of me, but there's a zip file on my server for it.

I'm just gonna throw this out there - If CMJ is at all interested in having someone on the team to do interface reworking...


Re: If I could change one small thing on The Island

Posted on: June 03 2011 @ 08:45 PM
By: Matthew

Content:

Sorry to bang on about little things like that, but, well, I think they're important.

Something a lot less important: flip around the Armour: and Weapon: in the mouseover commentary so that they're in the same order they are in Equipment Info. That'd make more sense and look better.


Re: If I could change one small thing on The Island

Posted on: June 04 2011 @ 05:50 AM
By: Holydemonhero

Content:

Well I guess this is the idea section, so here are some of my ideas for the island. If anyone finds these ideas stupid, oh well I just want to talk about it regardless.
Most of these will probably have to wait till season 3.

1. How about some item set bonus. I noticed that there are Non-Newtonian Shock armor, helmet, gloves, (and maybe even shoes). So how about if you have all armor pieces of a set you get extra charm or maybe a buff. I know that probably many people have thought of this.

2. Dungeons (or call it battle tower or something else). Basically you face monster after monster without the option of returning to town or hospital tent. Each monster is stronger that the last and at the end there would be an extra strong monster kinda like a boss. After defeating the boss you get lots of req and exp.

3. How about a mountain terrain on the southern part of the island. I know that rocks are supposed to be hard to come by, but cmon give it some thought.

4. I would like to explain this one with a personal experience. The first time I picked robot, I thought: Hey, Awesome, you can change increase attack, defense, and regen. So the before the first fight I turn on regeneration on the lowest level. I start the fight and click fight till the end and BAM failboated. The text says that your internal organs overheated or something like that and the heat level was at 50%. After that every time I used it for 1 fight I overheated. Overheat, Boom, Failboat. So I just had to ignore it for the rest of my robot run. Could this please be fixed?

5. Maybe add tournaments were players fight players... Nah this is stupid.

6. Hey your still reading this? Awesome, would you like to visit my dwelling at (17,9). I always enjoy visitors, would you like a drink, or some cookies? How about a relaxing dip in the hot tub? Massage therapist are also available. Hope you enjoy your visit. Mr. Green


Re: If I could change one small thing on The Island

Posted on: June 04 2011 @ 06:17 AM
By: Iriana

Content:

Quote by: Holydemonhero

Well I guess this is the idea section, so here are some of my ideas for the island. If anyone finds these ideas stupid, oh well I just want to talk about it regardless...


Well, the "Feature Requests, Ideas and Feedback" forum is the place for posting threads to request these sorts of bigger ideas--this particular thread is just for little things, perhaps something that you may not like and want to see changed, or a small improvement to an existing feature. Not quite the same thing, I think.


I've had some interesting conversations in Banter recently, but if I want to save them, I have to copy-paste them out by hand. I'd love if Export Commentary worked for Banter and Global Banter too! At the very least, it'd be nice to have the extraneous Export Commentary link under Banter removed, since it doesn't do anything as of now.


Re: If I could change one small thing on The Island

Posted on: June 04 2011 @ 02:55 PM
By: Trowa

Content:

Quote by: Holydemonhero

2. Dungeons (or call it battle tower or something else). Basically you face monster after monster without the option of returning to town or hospital tent. Each monster is stronger that the last and at the end there would be an extra strong monster kinda like a boss. After defeating the boss you get lots of req and exp.


This is like a mashup of the Nightmare Court in Pleasantville, and the Abandoned Factory in Cyber City, kind of a neat idea.

4. I would like to explain this one with a personal experience. The first time I picked robot, I thought: Hey, Awesome, you can change increase attack, defense, and regen. So the before the first fight I turn on regeneration on the lowest level. I start the fight and click fight till the end and BAM failboated. The text says that your internal organs overheated or something like that and the heat level was at 50%. After that every time I used it for 1 fight I overheated. Overheat, Boom, Failboat. So I just had to ignore it for the rest of my robot run. Could this please be fixed?


Yeeeaaaahh....a lot of people have had this experience. And now with the new fight system that takes at least twice as long as before, this is a huge disadvantage.


Re: If I could change one small thing on The Island

Posted on: June 04 2011 @ 05:14 PM
By: Docenspiel

Content:

Could we have the dragon tattoo labeled 'dragon' in Petra's instead of 'Blair Hippo'? Or add a bit of text saying Petra is drunk or something and gave you the wrong tattoo? Paying for one tattoo and getting another and not complaining or anything is a tad strange.


Re: If I could change one small thing on The Island

Posted on: June 04 2011 @ 05:55 PM
By: Beeps

Content:

Quote by: Docenspiel

Could we have the dragon tattoo labeled 'dragon' in Petra's instead of 'Blair Hippo'? Or add a bit of text saying Petra is drunk or something and gave you the wrong tattoo? Paying for one tattoo and getting another and not complaining or anything is a tad strange.


Seconded.
On the topic of tattoos... There's another tattoo available in the code, but not available in-game because by default, it requires a LotGD buff by name that isn't available in II. I'd love to see it updated for II - Especially if you read my petition outlining everything I did to see if it was available.


Re: If I could change one small thing on The Island

Posted on: June 04 2011 @ 11:11 PM
By: dizzyizzy

Content:

Quote by: Beeps

Quote by: Docenspiel

Could we have the dragon tattoo labeled 'dragon' in Petra's instead of 'Blair Hippo'? Or add a bit of text saying Petra is drunk or something and gave you the wrong tattoo? Paying for one tattoo and getting another and not complaining or anything is a tad strange.


Seconded.
On the topic of tattoos... There's another tattoo available in the code, but not available in-game because by default, it requires a LotGD buff by name that isn't available in II. I'd love to see it updated for II - Especially if you read my petition outlining everything I did to see if it was available.



Another tattoo? yesyesyesyesyesyes


Re: If I could change one small thing on The Island

Posted on: June 05 2011 @ 03:59 AM
By: tehdave

Content:

Quote by: dizzyizzy

Quote by: Beeps

Quote by: Docenspiel

Could we have the dragon tattoo labeled 'dragon' in Petra's instead of 'Blair Hippo'? Or add a bit of text saying Petra is drunk or something and gave you the wrong tattoo? Paying for one tattoo and getting another and not complaining or anything is a tad strange.


Seconded.
On the topic of tattoos... There's another tattoo available in the code, but not available in-game because by default, it requires a LotGD buff by name that isn't available in II. I'd love to see it updated for II - Especially if you read my petition outlining everything I did to see if it was available.



Another tattoo? yesyesyesyesyesyes



AGREED! I need something to do with these cigs now that I've spent all of them I can on the permanent cig-items. And I don't have any other ideas for dwellings and I haven't finished the one I started >_>


Re: If I could change one small thing on The Island

Posted on: June 05 2011 @ 04:00 AM
By: Beeps

Content:

Interest in tattoos, hmm? Well, that'd be an easy module to code... Suggestions/requests?


Re: If I could change one small thing on The Island

Posted on: June 05 2011 @ 04:21 AM
By: dizzyizzy

Content:

Music Note, Horse, "Ned Lardy" Custom Design, "Metallica Rules!", Honey Badger, Kittybike Chopper, Celtic Cross, Bombs, spouse's name, "Skronky Life", rainbow, flames, clouds, airplanes.


Re: If I could change one small thing on The Island

Posted on: June 05 2011 @ 04:24 AM
By: Beeps

Content:

Wow, uh. That was fast. The one I really wanted to do was the custom design. I'll see if I can figure out a way to fit that in. I have a few ideas of my own, too.

...Uh, how many of those are serious?


Re: If I could change one small thing on The Island

Posted on: June 05 2011 @ 04:28 AM
By: tehdave

Content:

Quote by: Beeps

Wow, uh. That was fast. The one I really wanted to do was the custom design. I'll see if I can figure out a way to fit that in. I have a few ideas of my own, too.

...Uh, how many of those are serious?



ALL OF THEM


Re: If I could change one small thing on The Island

Posted on: June 05 2011 @ 05:07 AM
By: dizzyizzy

Content:

Quote by: tehdave

Quote by: Beeps

Wow, uh. That was fast. The one I really wanted to do was the custom design. I'll see if I can figure out a way to fit that in. I have a few ideas of my own, too.

...Uh, how many of those are serious?



ALL OF THEM


Re: If I could change one small thing on The Island

Posted on: June 05 2011 @ 05:17 AM
By: Beeps

Content:

Okay. I'm working on figuring a few things out since the tattoo system is a bit finicky. If I can get custom tattoos working, I'll also have the "spouses' name" one working - Because I'm not going to implement that until I can make it so it keeps the name of the spouse you had when you got the tattoo.


Re: If I could change one small thing on The Island

Posted on: June 05 2011 @ 05:24 AM
By: dizzyizzy

Content:

Quote by: Beeps

Okay. I'm working on figuring a few things out since the tattoo system is a bit finicky. If I can get custom tattoos working, I'll also have the "spouses' name" one working - Because I'm not going to implement that until I can make it so it keeps the name of the spouse you had when you got the tattoo.



Could you make it so they can update the tattoo, but instead of changing the name in the bio, they get a strikethrough and a new name next to it? Big Grin


Re: If I could change one small thing on The Island

Posted on: June 05 2011 @ 05:27 AM
By: Beeps

Content:

Well, I was figuring they'd just have to put a new one on and explain the old one to their new spouse.

Maybe add an extremely costly option to remove a tattoo. Hmm.

It costs 10 cigs to get a tattoo.
It costs 100,000 req to get married.
How much is not having to explain why you have "Stacy 4 Eva" emblazoned across your back worth?


Re: If I could change one small thing on The Island

Posted on: June 05 2011 @ 05:37 AM
By: Hiraniva

Content:

Quote by: dizzyizzy

Quote by: Beeps

Okay. I'm working on figuring a few things out since the tattoo system is a bit finicky. If I can get custom tattoos working, I'll also have the "spouses' name" one working - Because I'm not going to implement that until I can make it so it keeps the name of the spouse you had when you got the tattoo.



Could you make it so they can update the tattoo, but instead of changing the name in the bio, they get a strikethrough and a new name next to it? Big Grin




Uhm. Yes.


Re: If I could change one small thing on The Island

Posted on: June 21 2011 @ 02:06 AM
By: Xavior+Litencyre

Content:

Something that's really bugged me a few times now. In the new day menu (U)se a new day and Bu(Y) an extra chronosphere are right next to each other. I really don't like accidentally buying chronospheres and it makes me A LOT less likely to want to have unspent supporter points on my account Frown


Re: If I could change one small thing on The Island

Posted on: June 21 2011 @ 03:35 AM
By: Sloth

Content:

Quote by: Xavior+Litencyre

Something that's really bugged me a few times now. In the new day menu (U)se a new day and Bu(Y) an extra chronosphere are right next to each other. I really don't like accidentally buying chronospheres and it makes me A LOT less likely to want to have unspent supporter points on my account Frown



Seconded. I've accidentally bought chronos before. Kinda annoying. A confirmation screen would be nice, or just an obscure hotkey.


Re: If I could change one small thing on The Island

Posted on: July 03 2011 @ 08:35 PM
By: jakell

Content:

Quote by: Matthew

Point the second: on the right side bar, can buffs please please please be moved up between Equipment Info and Game State? That's just such a more sensible location for it, and now with the Global Banter taking up so much space, we need to scroll down before we can see our buffs. That is surprisingly annoying!



Seconding... This has been a thorn in my side for quite a while now, since remaining rounds of buffs change constantly, while your equipment rarely changes.having to scroll down the page to see how many more rounds my adrenaline buff has leftover can throw off my timing at times.


Re: If I could change one small thing on The Island

Posted on: July 03 2011 @ 08:40 PM
By: jakell

Content:

Is there any way we could disable adding cigs to the buff stash once you have maxed out the buff? I have yet to accidentally drop cigs in my clan's buff now, but it seems like something that could be avoided. I know way back when I was a member of QQQ, they had about 200 cigs in their buff stash, and no way to do anything with them; I would hate to see this happen to anyone. Perhaps a leader could shuffle gigs between that and increasing membership, or we could just combine both into one big stash which clan leaders (in their infinite wisdom) could decide how to spend the cigs?


Re: If I could change one small thing on The Island

Posted on: July 03 2011 @ 08:58 PM
By: jakell

Content:

Also, we have multiples for cooking and insult lessons (so very nice, by the way!), could we get a 10x option for training at Tynan's Gym? I spend several minutes a newday clicking in that place, several times a day. If there was a 10x option, I would easily save a half-hour a day, if not upwards of an hour somedays. Admittedly, this is likely not an issue for easily 95% of the island's population, but I and a few others would really appreciate this addition.


Re: If I could change one small thing on The Island

Posted on: July 29 2011 @ 03:40 PM
By: Laser+Towel

Content:

Quote by: dizzyizzy

Music Note, Horse, "Ned Lardy" Custom Design, "Metallica Rules!", Honey Badger, Kittybike Chopper, Celtic Cross, Bombs, spouse's name, "Skronky Life", rainbow, flames, clouds, airplanes.



No Haiks? BLASPHEMY!

... I would totally get a tattoo of a Haiks. Totally.


Re: If I could change one small thing on The Island

Posted on: September 21 2011 @ 02:40 AM
By: Matthew

Content:

Look at me, bumping an ancient thread!

It's another horrible nitpick, but honestly, the Stamina screen could stand to have a bit of a re-polishing in organization; I'd put this as about as important as fixing typos. It'll also organize stats to put the ones that Jokers mostly care about first, and space them out so it's easier to tell at a glance if you have a good day or not.

Here'd be my suggested order:

Fighting - Standard (rename this to Fighting or Combat, maybe; there's no longer a need to differentiate it as 'Standard'. Standard vs... what?)
(remove Fighting - Targeted, it does nothing now)
Taking It on the Chin (could this please have a better name? Just from looking at it, you'd have no idea what the hell it's even for. I don't even know what it's for. Something more self-evident would help.)
Running Away
Insults - Classy
Insults - Confusing
Insults - Coarse (rearranged in the order they appear under Ronsen-Kiai during combat)

Hunting - Normal
Hunting - Easy Fights
Hunting - Big Trouble
Hunting - Suicidal

Travelling - Plain
Travelling - Jungle
Travelling - Beach
Travelling - River
Travelling - Ocean
Travelling - Swamp
Travelling - Mountain
Travelling - Snow

Cooking
Cleaning the Carcass (Carcass Cleaning?)

Logging
Stonecutting
Scrap Scavenging
Carpentry
Masonry
Decorating
Reinforcement (rearranged to Gethering -> Building -> Misc)


I know such a change would be cosmietic and largely low-priority in the grand scheme of things, but it's not (or at least what I can't imagine being, I could be wrong) much work for a fairly noticable improvement. It's a quality-of-life thing (if perhaps a bit OCD) for the people who care about gameplay, and yes, Jokers, which both seem to be a fairly large amount of the population, even a majority.

Wow, look at all the commas in that last sentence.


Re: If I could change one small thing on The Island

Posted on: September 21 2011 @ 03:00 AM
By: Matthew

Content:

Oh, and another suggestion that I forgot, kind of in the same vein: please reorder the right sidebar so it goes from Most Important -> Least Important.

Vital Info
Personal Info
Buffs
Game State
Equipment Info
Global Banter

It's actually more annoying than you'd think to have to scroll down after every monster to see if I have ammunition left.


Re: If I could change one small thing on The Island

Posted on: September 22 2011 @ 01:48 AM
By: Awesome+Fred

Content:

Also, races that have a "Scavenging" bonus should actually get a stamina discount to Scrap Scavenging, like Zombies. (Though personally, I don't see Zombies being good at Scavenging Scrap.)

Really, there's been no rejiggering of stamina costs for new skills for a long time--only Robots get their Discount-to-All affecting the building skills. My vote would be to make the beefy, multi-armed mutants good at building skills.


Re: If I could change one small thing on The Island

Posted on: September 22 2011 @ 04:10 AM
By: Awesome+Fred

Content:

And Jester Pipes, can we please get a realistic text input box for Monster Submissions, complete with an example of what the submission will look like in formatting? Doing things in notepad and then checking formatting via Distractions sent to oneself is cumbersome.


Re: If I could change one small thing on The Island

Posted on: September 22 2011 @ 04:49 AM
By: Devorah

Content:

Quote by: Awesome+Fred

And Jester Pipes, can we please get a realistic text input box for Monster Submissions, complete with an example of what the submission will look like in formatting? Doing things in notepad and then checking formatting via Distractions sent to oneself is cumbersome.



Have you seen this? http://www.shadedraco.com/ii-text-preview.html Very helpful for room descriptions and monster descriptions alike! Though an in-game version would be much more convenient, this is at least more convenient than checking via Distractions.


Re: If I could change one small thing on The Island

Posted on: September 22 2011 @ 04:50 AM
By: Kes

Content:

I would love to be able to buy an Extended Bio as a Hunter's Lodge item - I think it's one of the few donators' perks (or the only?) that can't be bought and gifted, and I can see it being useful for alts and friends and the like.


Re: If I could change one small thing on The Island

Posted on: September 22 2011 @ 05:15 AM
By: thryn

Content:

Clan insignia tattoos might also be entertaining, and for those who clan-hop, could carry the same sorts of removal/coverup costs as the spouse's name ones.


Re: If I could change one small thing on The Island

Posted on: September 22 2011 @ 05:23 AM
By: Docenspiel

Content:

If I could change one eensy weensy thing about the Island,

I'd like to get a medal for buying the map 10 times. Or, ya know, eliminate the opportunity to. Which ever's easier.


Re: If I could change one small thing on The Island

Posted on: September 22 2011 @ 06:03 AM
By: Awesome+Fred

Content:

Quote by: Devorah

Quote by: Awesome+Fred

And Jester Pipes, can we please get a realistic text input box for Monster Submissions, complete with an example of what the submission will look like in formatting? Doing things in notepad and then checking formatting via Distractions sent to oneself is cumbersome.



Have you seen this? http://www.shadedraco.com/ii-text-preview.html Very helpful for room descriptions and monster descriptions alike! Though an in-game version would be much more convenient, this is at least more convenient than checking via Distractions.



I less than three you right now.


Re: If I could change one small thing on The Island

Posted on: September 22 2011 @ 10:46 AM
By: Omega

Content:

Quote by: Awesome+Fred

Quote by: Devorah

Quote by: Awesome+Fred

And Jester Pipes, can we please get a realistic text input box for Monster Submissions, complete with an example of what the submission will look like in formatting? Doing things in notepad and then checking formatting via Distractions sent to oneself is cumbersome.



Have you seen this? http://www.shadedraco.com/ii-text-preview.html Very helpful for room descriptions and monster descriptions alike! Though an in-game version would be much more convenient, this is at least more convenient than checking via Distractions.



I less than three you right now.



Alternatively, you can use http://bitwise-guy.com/improbable/ci/preview , which I prefer that one.


Re: If I could change one small thing on The Island

Posted on: September 24 2011 @ 05:14 AM
By: Awesome+Fred

Content:

Quote by: Omega

Quote by: Awesome+Fred

Quote by: Devorah

Quote by: Awesome+Fred

And Jester Pipes, can we please get a realistic text input box for Monster Submissions, complete with an example of what the submission will look like in formatting? Doing things in notepad and then checking formatting via Distractions sent to oneself is cumbersome.



Have you seen this? http://www.shadedraco.com/ii-text-preview.html Very helpful for room descriptions and monster descriptions alike! Though an in-game version would be much more convenient, this is at least more convenient than checking via Distractions.



I less than three you right now.



Alternatively, you can use http://bitwise-guy.com/improbable/ci/preview , which I prefer that one.



Sorry, Devorah, but I seem to less than three Omega just a little more right now.


Re: If I could change one small thing on The Island

Posted on: September 24 2011 @ 05:14 AM
By: Awesome+Fred

Content:

--Silly double posts!--


Re: If I could change one small thing on The Island

Posted on: September 24 2011 @ 08:41 PM
By: Awesome+Fred

Content:

Though we've gotten lots of changes I really, really appreciate...

...could I ask to stretch it a bit more?

Picking up stones from my building inventory is still a dichotomy of Take One / Take All.

Preferably, I'd go for Take One / Take Half / Take All and Give One / Give Half / Give All, but even Take 10 and Give 10 would cut my clicking by 90% about.

EDIT:

...actually, I desperately need the Take 10 / Give 10. 7300 stones, I need to take 200 from that. I need to scroll and click for each individual stone.


._.

EDIT 2:

And I was that close to mis-clicking to hit Take All, which would have completely reset the process... Something about the item UI has to change.


Re: If I could change one small thing on The Island

Posted on: September 24 2011 @ 09:19 PM
By: Beeps

Content:

Or, uh... A "Take x[__________]" field?


Re: If I could change one small thing on The Island

Posted on: September 24 2011 @ 11:32 PM
By: Awesome+Fred

Content:

I've asked for that change many, many times, Beeps, and at this point, I'll take what I imagine to be a much easier fix considering the Take 10 type of option has been implemented in many places since I've first asked for amount input boxes.


Re: If I could change one small thing on The Island

Posted on: September 24 2011 @ 11:36 PM
By: Beeps

Content:

It's harder on the sidebar because addnav stuff is really picky and seemed really limited from what I saw. The Place Inventory system does not use the navbar, and it should be really easy to implement.


Re: If I could change one small thing on The Island

Posted on: September 25 2011 @ 02:56 PM
By: Buddleia

Content:

If I could change yet another small thing ... I would put the mini-map 5x5 navigation thing above the Places and chat.

If you're on a route that has four houses per square - especially if the descriptions go to paragraphs - then it's click .... page loads .... scroll down to check where you are. Click .... page loads .... scroll down. Click ... page loads ... scroll down.

Rather than click-load, click-load, click-load.


Right now, the travel page looks like
1. Mount flavour text, inventory overweight, etc
2. Places
3. Titans
4. Mini map
5. Compass
6. Chat
7. Map key

If you stop to chat, they jump around, and that's fine. But I would have thought that most people spend far more time and far more occasions on the map travelling rather than standing still roleplaying. If you just want to know where you are, to check if you have hit Y six times or only five, then having the map at the top would be far more useful.

So how about
1. Mount/inventory messages
2. Mini-map
3. Compass
4. Places
5. Titans
6. Chat
7. Map key


Also, is it at all doable to combine the Titan messages with a summary of the directions you can hear them, rather than having a separate message for each one? The most I've seen from one square is fourteen (and I wouldn't be at all surprised if others could beat my record). That was a lot of scrolling to get to the mini-map.


Re: If I could change one small thing on The Island

Posted on: September 25 2011 @ 03:40 PM
By: Awesome+Fred

Content:

A chance of punishment for avoiding the Cryptic Questions Joker. Many of the random events will give a minor punishment for refusing to participate, like 10% health loss, while participating is high-risk, high-reward.

Cryptic Questions Joker is not very random. Since I don't waste my time for the reward, and I don't like giving the cheating answer, I simply don't ever do that event. Ever. Ever ever. It's been SO long since I've done it, that I forgot I was always breezing by it while spamming keys to travel through the jungle.

Stop me. Make me have to stop and consider trying to participate in the event. Maybe have a small chance for a super awesome reward of a different nature from the Joker. But make that element of the game relevant to me.


Re: If I could change one small thing on The Island

Posted on: September 28 2011 @ 04:31 AM
By: Awesome+Fred

Content:

I'm sorry for this onslaught of suggestions, but the truth is my previous Number 5 was because I had forgotten what I really intended it to be and decided to throw in something else to round it off.

What I want is for ALL 'decline' hotkeys of improbable events to be the 'R' key. The R key for Return is very easy for me to hit with my left hand as is most of the letters I use. My spamming is frequently disrupted by the events where I decline by having to hit 'L' for Leave, and though I can hit 'G', it's a bit off-rhythm. Standardizing that key would be most convenient.


Re: If I could change one small thing on The Island

Posted on: September 28 2011 @ 01:46 AM
By: dizzyizzy

Content:

Quote by: Awesome+Fred



5)

This is not a Small Thing On The Island by ANY means, but I decided to include here, jungle hunting party. I think some people would love to be able to fight at the side of their friends on normal monsters, not just titans.



I'm pretty sure this is how S3 will work. I think I saw that somewhere.


Re: If I could change one small thing on The Island

Posted on: September 28 2011 @ 01:10 AM
By: Awesome+Fred

Content:

1)

Reduce the chance for each Something Improbable! Event that you can get while jungle-hunting. You may not realize how many times I've gotten a fight that ended with me at 5% of my health and I'd already clicked Looking for Big Trouble, and said to myself, "Maybe I'll get an event so I won't die," and got it. Punish my mistakes!

If you want a better reason than my masochism, the actual issue is that I feel it's kinda ridiculous how probable these improbable events are. I see them ALL the time, the same ones over and over. Make them sparser.

2)

Each game day that the player spends at level 15, increase the chance he/she will encounter the Improbability Drive by 0.25% when Hunting or Travelling so that players will eventually succumb rather than staying at the DK indefinitely getting easy money and cigs. My record was something over 270 game days (1.5 months) at level 15 or something back when I was running for mayor of CC404 (which I might as well do again, the amount of time I spend there...).

3)

Group fights of different monsters. You'll have no description, but just have both a Seventy-Headed Hellhound and two Midget Zombie Mutants and fight them. To make it a little easier to balance, always make them from two levels below the level you're searching for. If you're level 5 and looking for easy trouble (level 4), then you might get a group fight of 2 or 3 or 4 monsters at level 2. There'll be no multi-mob encounters below level 3 and you'll never get the highest monsters with other ones.

4)

A little more range in what you get when you hunt. It'll add more spice if you're a level 5 contestant and, in that unlucky 1 out of 2401 chance, you encounter a level 12 monster, or in 1 out of 6561 chance you encounter a level 16 monster. You better pay attention and run from that fothermucker.

5)

This is not a Small Thing On The Island by ANY means, but I decided to include here, jungle hunting party. I think some people would love to be able to fight at the side of their friends on normal monsters, not just titans.


Re: If I could change one small thing on The Island

Posted on: September 28 2011 @ 01:21 AM
By: Beeps

Content:

Quote by: Awesome+Fred

2)

Each game day that the player spends at level 15, increase the chance he/she will encounter the Improbability Drive by 0.25% when Hunting or Travelling so that players will eventually succumb rather than staying at the DK indefinitely getting easy money and cigs. My record was something over 270 game days (1.5 months) at level 15 or something back when I was running for mayor of CC404 (which I might as well do again, the amount of time I spend there...).



Without looking at the code, I believe that the villager event is almost exactly this. I definitely experienced them more and more often on a DK where I was trying to avoid the Drive. I ended up selling my weapon so I'd lose.

Quote by: Awesome+Fred

5)

This is not a Small Thing On The Island by ANY means, but I decided to include here, jungle hunting party. I think some people would love to be able to fight at the side of their friends on normal monsters, not just titans.


About as small as the Pacific, yes.


Re: If I could change one small thing on The Island

Posted on: September 30 2011 @ 05:34 PM
By: Caleb

Content:

...I'd change the bit of text that informs you of a locked door from "[x] is locked" back to "You cannot enter [x]".

Partly because the second is more generic, and therefore works well with a wider range of possible things-you-can't-enter ("You cannot enter the bramble thicket" is a little less jarring than "The bramble thicket is locked", for instance), but also because it allows for more humourous wordplay, and that... can't be a bad thing, right?


Re: If I could change one small thing on The Island

Posted on: September 30 2011 @ 05:37 PM
By: Beeps

Content:

I do kind of miss my "You cannot enter something 40 feet in the air," house.


Re: If I could change one small thing on The Island

Posted on: September 30 2011 @ 07:00 PM
By: dizzyizzy

Content:

Quote by: Caleb

...I'd change the bit of text that informs you of a locked door from "[x] is locked" back to "You cannot enter [x]".

Partly because the second is more generic, and therefore works well with a wider range of possible things-you-can't-enter ("You cannot enter the bramble thicket" is a little less jarring than "The bramble thicket is locked", for instance), but also because it allows for more humourous wordplay, and that... can't be a bad thing, right?



Yes, that. Also, the customized furniture text for double beds. "Customized furniture (King size bed) is occupied by Devorah (room for one more)" looks terrible.

Also, am I the only one who thinks the floating box on the world map for places looks ugly? Can we have back the dwelling-style map text? So the fake supply crate will work?


Re: If I could change one small thing on The Island

Posted on: September 30 2011 @ 07:18 PM
By: Beeps

Content:

I'm with you. The Places table layout makes it feel very disconnected from the world around it.


Re: If I could change one small thing on The Island

Posted on: October 01 2011 @ 02:55 AM
By: Mongo

Content:

Is it too soon for somebody to re-do the Joker card to show CMJ without the smoke?


Re: If I could change one small thing on The Island

Posted on: October 01 2011 @ 08:20 PM
By: Maniak

Content:

Quote by: dizzyizzy

Quote by: Caleb

...I'd change the bit of text that informs you of a locked door from "[x] is locked" back to "You cannot enter [x]".

Partly because the second is more generic, and therefore works well with a wider range of possible things-you-can't-enter ("You cannot enter the bramble thicket" is a little less jarring than "The bramble thicket is locked", for instance), but also because it allows for more humourous wordplay, and that... can't be a bad thing, right?



Yes, that. Also, the customized furniture text for double beds. "Customized furniture (King size bed) is occupied by Devorah (room for one more)" looks terrible.

Also, am I the only one who thinks the floating box on the world map for places looks ugly? Can we have back the dwelling-style map text? So the fake supply crate will work?



Yes! The Places System makes one big assumption, and that is that we all want to build a House for private roleplay. This is not the case at all.

Sidenote, clicking on 'Enter' often doesn't even bring you inside the house at all. Often there's a boring exterior to wade through. Why have it the word there in the first place? Why can't I name my place 'A Cute Cottage', and have 'Follow the trail...' in the navbar?

As for the furniture, well, the same assumption is made, isn't it? The whole idea of custom furniture is that it's no longer recognizable as such. Having a big THIS IS STILL A COUCH plastered over your hyperbaric chamber/patch of grass in the shade totally ruins the illusion.

As does the fugly box around the places. Especially the disclaimer hidden behind the question mark irks me. It's very... I-have-to-cover-my-ass-or-I'll-get-sued. It's... American. The Crate Thank you for mentioning it! hasn't been rebuild yet because of it. If I can figure out a way around it to get some form of illusion, it might return. If the boxes disappear, it'll be back in a heartbeat.


Re: If I could change one small thing on The Island

Posted on: October 01 2011 @ 08:33 PM
By: wvf

Content:

You made the crate? Heh, I remember it... loved the concept. Laughing Out Loud


Re: If I could change one small thing on The Island

Posted on: October 05 2011 @ 06:39 PM
By: Chamomile

Content:

A way to leave a comment in addition to just your rating when rating a monster would be nice. I gave the level 7 Lion a lower rating than some of the others, because while I really like the running gag in general, disguising yourself as a sheep is a step down from disguising yourself as Aslan.


Re: If I could change one small thing on The Island

Posted on: October 06 2011 @ 04:14 AM
By: Makiwa

Content:

I'm with Maniak on this:

Please can we get rid of the map descriptions of places contained in boxes. Ugly, doesn't look right and doesn't feel right. Confused


Re: If I could change one small thing on The Island

Posted on: October 06 2011 @ 09:45 AM
By: Caleb

Content:

Would it not be possible to move the Places disclaimer text in with that given to you at the beginning of the game, or add it to the you-must-read-this FAQ page? Make it clear upon entering the Island that, hey, the things you see on the map and listed in the sidebar under 'Nearby Places' are player-created and it's not up to CMJ what happens to you in there? Apart from anything else, I think it'd make the disclaimer clearer than hiding it in a small, easily-overlooked question mark.


Re: If I could change one small thing on The Island

Posted on: October 09 2011 @ 01:56 AM
By: Awesome+Fred

Content:

Whenever it comes to it, can we get the option to create multi-mob submissions? I believe that if mob descriptions list multiple enemies, someone behind the scenes will probably make it so, but there's no way for the player to specify things like having two different creatures in a single fight, for example if you were to fight Bert and Ernie, you'd actually have a Bert to fight and an Ernie.


Re: If I could change one small thing on The Island

Posted on: October 11 2011 @ 12:47 PM
By: Feynt

Content:

If I could fix one thing it would be to swap the places and map listings so the map is consistent in its placement as I wander around. Sometimes I'll be running between NH and Kitt, or further abroad, and I'll come across a massive description that pushes my map off screen. Not helpful to say the least.


Re: If I could change one small thing on The Island

Posted on: October 16 2011 @ 12:04 AM
By: dizzyizzy

Content:

Quote by: Boudi

Quote by: Docenspiel

Every fact is triple checked by a lowly desk clerk, who then sends it up to the vice-secretary to be checked twice more, then it goes to trusted scribes to copy it exactly, under pain of death by tickling.



... Eben? We should pay him better. Perhaps with pens.



Is Eben doing the tickling? Sign me up.


Re: If I could change one small thing on The Island

Posted on: October 15 2011 @ 11:01 PM
By: Boudi

Content:

Quote by: Docenspiel

Every fact is triple checked by a lowly desk clerk, who then sends it up to the vice-secretary to be checked twice more, then it goes to trusted scribes to copy it exactly, under pain of death by tickling.



... Eben? We should pay him better. Perhaps with pens.


Re: If I could change one small thing on The Island

Posted on: October 15 2011 @ 09:43 PM
By: Docenspiel

Content:

Quote by: warownslife

I would like either a better wiki(one thats not full of lies) or a way to buy cigarettes.

But there aren't any lies in the wiki. Every fact is triple checked by a lowly desk clerk, who then sends it up to the vice-secretary to be checked twice more, then it goes to trusted scribes to copy it exactly, under pain of death by tickling.


Re: If I could change one small thing on The Island

Posted on: October 13 2011 @ 08:22 PM
By: Darcy

Content:

The only thing I don't like about the Places system is how the names of dwellings show up - or, don't show up - in the character lists. Most people probably don't have placeid and roomid memorized for all the dwellings their friends are in, so it might be nice that we get the dwelling title back.


Re: If I could change one small thing on The Island

Posted on: October 14 2011 @ 03:24 AM
By: Omega

Content:

Quote by: Darcy

The only thing I don't like about the Places system is how the names of dwellings show up - or, don't show up - in the character lists. Most people probably don't have placeid and roomid memorized for all the dwellings their friends are in, so it might be nice that we get the dwelling title back.



CMJ said that "Fuck knows" how he made the older dwellings act like they used to, showing the actual name. I think, that if it is not possible to fix now, a workaround is to change maps, such as http://bitwise-guy.com/improbable/ci/map to include the dwelling ID in the listing and search options.


Re: If I could change one small thing on The Island

Posted on: October 15 2011 @ 09:32 PM
By: warownslife

Content:

I would like either a better wiki(one thats not full of lies) or a way to buy cigarettes.


Re: If I could change one small thing on The Island

Posted on: October 15 2011 @ 09:36 PM
By: Count+Sessine

Content:

Quote by: warownslife

I would like either a better wiki(one thats not full of lies) or a way to buy cigarettes.

No lies? But, but... that would be no fun!

Cigs, though, can be bought in the Hunter's Lodge.


Re: If I could change one small thing on The Island

Posted on: October 19 2011 @ 05:29 PM
By: tehdave

Content:

Quote by: dizzyizzy

Quote by: Boudi

Quote by: Docenspiel

Every fact is triple checked by a lowly desk clerk, who then sends it up to the vice-secretary to be checked twice more, then it goes to trusted scribes to copy it exactly, under pain of death by tickling.



... Eben? We should pay him better. Perhaps with pens.



Is Eben doing the tickling? Sign me up.



Ditto. Also more pens. And you forgot to mention the Aide to the Semi-Senior Vice President of fact-checking, whose job it is to ensure that this process happens as confusingly as possible. Conservation of Bureaucracy and all that.


Re: If I could change one small thing on The Island

Posted on: October 18 2011 @ 01:39 AM
By: Chimental

Content:

If I could change one thing, I would wish to be able to track down these spammers' IP addresses.


Re: If I could change one small thing on The Island

Posted on: October 22 2011 @ 02:26 PM
By: Wongo+the+Sane

Content:

If I could change one small thing on the island, I would have your inventory/house master settings not flip back to the top whenever you change anything. This would be awesome - I dread to think what a nightmare sorting the pages and doors on a Dunbernarding sized building must be like.


Re: If I could change one small thing on The Island

Posted on: October 23 2011 @ 02:00 PM
By: Hairy+Mary

Content:

Quote by: Wongo+the+Sane

If I could change one small thing on the island, I would have your inventory/house master settings not flip back to the top whenever you change anything. This would be awesome - I dread to think what a nightmare sorting the pages and doors on a Dunbernarding sized building must be like.



If that's reasonably possible then it would certainly be most helpful.


Re: If I could change one small thing on The Island

Posted on: November 02 2011 @ 02:27 AM
By: tehdave

Content:

Quote by: Kes

It would be absolutely flippin' wonderful to be able to set in-game avatars back to nothing, and not just a replacement picture. I know I'm not the only person who's been trying to find work-arounds for this.

(Here's where it turns out that it's so darn near impossible to code that it's not even worth it. In which case, muffins. If I could change one small thing about the island, it would be more muffins.)



I tried setting it to a corrupted JPG file before, to erase the avatar on the server...let's just say it didn't go well...


Re: If I could change one small thing on The Island

Posted on: November 02 2011 @ 12:02 AM
By: Kes

Content:

It would be absolutely flippin' wonderful to be able to set in-game avatars back to nothing, and not just a replacement picture. I know I'm not the only person who's been trying to find work-arounds for this.

(Here's where it turns out that it's so darn near impossible to code that it's not even worth it. In which case, muffins. If I could change one small thing about the island, it would be more muffins.)


Re: If I could change one small thing on The Island

Posted on: November 02 2011 @ 02:53 AM
By: Chimental

Content:

I liked to be able to access my inventory, and as such my Lodge Items, while on the Failboat.


Re: If I could change one small thing on The Island

Posted on: November 10 2011 @ 11:20 PM
By: Count+Sessine

Content:

Quote by: dizzyizzy

Also, the customized furniture text for double beds. "Customized furniture (King size bed) is occupied by Devorah (room for one more)" looks terrible.


Quote by: Maniak

... As for the furniture, well, the same assumption is made, isn't it? The whole idea of custom furniture is that it's no longer recognizable as such. Having a big THIS IS STILL A COUCH plastered over your hyperbaric chamber/patch of grass in the shade totally ruins the illusion. ...

This has been changed a little bit, but as soon as someone occupies the furniture, Cadfael's "Customized furniture" logo sticker still shows up. Now we see "Customized Furniture (Wooden Bench) occupied by so-and-so". This is... as Maniac says, illusion-destroying.

It would be very, very nice if Cadfael would just customize the verbosename to exactly what the customer asked for, no more and no less.

As an experiment, I changed the verbosename for the benches in Main Street Station from 'Customized Furniture (Wooden Bench)' to 'Wooden Bench'. People have been coming and going for some days now; it seems that not having the sticker there has no obvious ill effects.


Re: If I could change one small thing on The Island

Posted on: November 14 2011 @ 04:44 PM
By: Matthew

Content:

Also, again, I'd love to see joker bandoliers changed back to the way they were. It makes sense to me that one would shrug their bandolier off to sleep, so the flavor text doesn't even make sense if your grenades are in the bandoliers. Plus, it'll allow bomb use to actually be practical for Jokers.


Re: If I could change one small thing on The Island

Posted on: November 14 2011 @ 08:51 PM
By: tehdave

Content:

Quote by: Matthew

Also, again, I'd love to see joker bandoliers changed back to the way they were. It makes sense to me that one would shrug their bandolier off to sleep, so the flavor text doesn't even make sense if your grenades are in the bandoliers. Plus, it'll allow bomb use to actually be practical for Jokers.



Jokers....PRACTICAL!?

SURELY YOU CAN'T BE SERIOUS!


Re: If I could change one small thing on The Island

Posted on: November 27 2011 @ 10:54 AM
By: Awesome+Fred

Content:

Put the Map on the top of the page, then the Compass Rose, THEN the Places. Please.


Re: If I could change one small thing on The Island

Posted on: November 27 2011 @ 11:54 AM
By: Awesome+Fred

Content:

Someone said it well in that other thread. Increased Req Payouts mean squat if the bank is closed. Period. The Bank should be the last to close. Maybe they're well-guarded, which is why no one on the island ever tries to do a bank heist.

But really. I think it would be far-reaching if Banks never closed during Onslaught. In fact, it makes most sense for the bank to close last, gameplay-wise. As the threat to the town gets higher and higher, it should be "luxury-level" stores that close, leaving eBoy's and the Bank as the only 'stores' open--that means that EVERYBODY left in the town will be pushed towards fighting-or-leaving. No one needs to help fight in the CC404 jungle if they can slide in, register for the next Rally, and slide out before the city totally falls.


Re: If I could change one small thing on The Island

Posted on: November 27 2011 @ 01:56 PM
By: Hairy+Mary

Content:

Quote by: Awesome+Fred

...which is why no one on the island ever tries to do a bank heist.



Not so. See here for the story of a daring bank raid by GERM (and others) and here for a less successful attempt led by the Skronkys.


Re: If I could change one small thing on The Island

Posted on: November 28 2011 @ 08:33 PM
By: Awesome+Fred

Content:

Glory:

I love it.

Problem, though.

Rank should be factored in. The MotD lists 3 factors: current health, damage taken, number of rounds.
There should be a multiplier by the rank. Not a big multiplier, since fighting at higher ranks has a more volatile health bar naturally, but still. It should be a 1X0% modifier where X is your rank. 110% for Rank 1, 150% for Rank 5, 180% for Rank 8astard.



The ones who live the most dangerously are the ones at the highest rank. Let's make sure there's no way to game the system with rank 1s against titans or something.


Re: If I could change one small thing on The Island

Posted on: November 29 2011 @ 05:39 AM
By: Omega

Content:

Quote by: Awesome+Fred

The ones who live the most dangerously are the ones at the highest rank. Let's make sure there's no way to game the system with rank 1s against titans or something.



Oh, I'm afraid a simple increase like this would not help a big deal.
When you have a lot of stamina and go to a breach or fighting Titans, you can accumulate a multiplier of 300, 700 or even a thousand easily, provided that you don't reach level 15 and DK already.

Unless that stacks with the multiplier, maybe...


Re: If I could change one small thing on The Island

Posted on: November 29 2011 @ 10:34 PM
By: Sonny

Content:

This wouldn't be because you aren't number one anymore, would it? Laughing Out Loud


Re: If I could change one small thing on The Island

Posted on: November 29 2011 @ 10:40 PM
By: Awesome+Fred

Content:

Quote by: Sonny

This wouldn't be because you aren't number one anymore, would it? Laughing Out Loud



Oh, no, I was never anywhere near the top, actually.

...which was kinda my surprise.





...until I remembered that I don't fight Titans anymore. Rolling Eyes







(And I fear Maniak would tear my head off if I ever ran a Rank 1 again Eek! )











Mr. Green


Re: If I could change one small thing on The Island

Posted on: November 29 2011 @ 11:24 PM
By: Maniak

Content:

Quote by: Sonny

This wouldn't be because you aren't number one anymore, would it? Laughing Out Loud

You are confusing Awesome Fred with Teh Dave.


Quote by: Awesome+Fred


(And I fear Maniak would tear my head off if I ever ran a Rank 1 again Eek! )

With my bare hands.

Achieving a good glory score on a Bastard Rank is difficult though, with all the mutual KOs that reset your score. I'm not sure if yet another multiplier would make much of a difference. The sweet spot would become Rank 5, much like it already is now for cigs/ease of play.


Re: If I could change one small thing on The Island

Posted on: November 29 2011 @ 11:29 PM
By: Sonny

Content:

Oh, probably! But then... Eek!

This wouldn't be because you never were number one, would it? Wink


Re: If I could change one small thing on The Island

Posted on: November 29 2011 @ 11:53 PM
By: Docenspiel

Content:

I'd really like it if the text preview for Places didn't freak out every time I try to center text or use the J code.


Re: If I could change one small thing on The Island

Posted on: November 29 2011 @ 11:57 PM
By: Awesome+Fred

Content:

Quote by: Sonny

Oh, probably! But then... Eek!

This wouldn't be because you never were number one, would it? Wink



Wink

Quote by: Maniak

With my bare hands.




Exclaimation


Re: If I could change one small thing on The Island

Posted on: November 30 2011 @ 07:21 PM
By: tehdave

Content:

Yeah...glory is well nigh impossible to -get- keep at a higher rank right now, or just jungle fighting as someone with full clan buffs.

The only way I managed my personal high score was amazing joker stats and titans. I don't even know how Petrucci has 1.3 billion o.O


Re: If I could change one small thing on The Island

Posted on: December 01 2011 @ 06:41 AM
By: Nem

Content:

When you get a new armour/weapon/etc, there's a text that says "Sheila nods approvingly as you swagger around posing with your new[insert your new equipment here]". I know it's a tiny thing and that I'm being pretty obsessive, but it would be nice if there was a space between the word "new" and the name of your equipment - I can't imagine that it takes much time and it would make me really happy Big Grin


Re: If I could change one small thing on The Island

Posted on: December 01 2011 @ 06:49 AM
By: Omega

Content:

Quote by: tehdave

Yeah...glory is well nigh impossible to -get- keep at a higher rank right now, or just jungle fighting as someone with full clan buffs.

The only way I managed my personal high score was amazing joker stats and titans. I don't even know how Petrucci has 1.3 billion o.O



Oh, that would be easy. I do imagine Petrucci achieved it while fighting multi-monsters. You know, when you have less than 20% stamina, you can stay alive for a really long time if you are not strong enough to kill the enemy, yet not weak enough to die. Using the chemical pack allows you to endure losing consciousness if the enemy does not hit you immediately after it. And with a really big chemical pack, you can fight practically forever!

...That being said, I'm not actually sure how does one achieve a score this high.

Nem: You should check the bug report link on top of the game's page. I think there was a bug report about missing spaces.


Re: If I could change one small thing on The Island

Posted on: December 01 2011 @ 07:14 AM
By: Nem

Content:

Oops!
Thanks, I'll put it there.


Re: If I could change one small thing on The Island

Posted on: December 01 2011 @ 08:19 AM
By: Harris

Content:

I would remove the "takes a breath" alert (again) when we type. It makes special comments zero fun, 'cos it breaks the fourth wall for you when you try and use them as non-character related narration.

I love non-character related narration. Frown


Re: If I could change one small thing on The Island

Posted on: December 01 2011 @ 06:07 PM
By: dizzyizzy

Content:

Quote by: Harris

I would remove the "takes a breath" alert (again) when we type. It makes special comments zero fun, 'cos it breaks the fourth wall for you when you try and use them as non-character related narration.

I love non-character related narration. Frown



Right now, it's just testing to see if the server can handle it for when the new commentary system comes in (maybe tonight!)

Admin CavemanJoe says "The new system doesn't handle Specials in the same way, the Javascript is separated out, and the typing indicator doesn't get tripped for Specials, commands, GREMs, or anything you're typing that isn't a regular comment or emote."


It's won't be a problem in the new system.


Re: If I could change one small thing on The Island

Posted on: December 01 2011 @ 09:02 PM
By: Harris

Content:

My reply will be in the appropriate thread. Mr. Green


Re: If I could change one small thing on The Island

Posted on: December 02 2011 @ 03:32 AM
By: Awesome+Fred

Content:

Okay, now I just remembered why I'm so loathe to keep distributing stones: now the way the Building Inventory is set up with the furniture on top, I have to scroll far down to click the Take a Stone one-by-one for 200 times.

Yay, new commentary's a-coming. Please, please, let the ability to specify action repeats for these situations be the next thing.


Re: If I could change one small thing on The Island

Posted on: December 03 2011 @ 07:41 AM
By: Omega

Content:

Quote by: Awesome+Fred

Okay, now I just remembered why I'm so loathe to keep distributing stones: now the way the Building Inventory is set up with the furniture on top, I have to scroll far down to click the Take a Stone one-by-one for 200 times.

Yay, new commentary's a-coming. Please, please, let the ability to specify action repeats for these situations be the next thing.



Oh,while you wait for that to be changed, you can try pressing the End button and the Page Down button to immediately scroll down to the bottom or one page. It's a lot of help for me when I want to fight Titans and check my final health after ten rounds or check the miniHall-O'-Fame.


Re: If I could change one small thing on The Island

Posted on: December 04 2011 @ 12:32 AM
By: Awesome+Fred

Content:

Quote by: Omega

Quote by: Awesome+Fred

Okay, now I just remembered why I'm so loathe to keep distributing stones: now the way the Building Inventory is set up with the furniture on top, I have to scroll far down to click the Take a Stone one-by-one for 200 times.

Yay, new commentary's a-coming. Please, please, let the ability to specify action repeats for these situations be the next thing.



Oh,while you wait for that to be changed, you can try pressing the End button and the Page Down button to immediately scroll down to the bottom or one page. It's a lot of help for me when I want to fight Titans and check my final health after ten rounds or check the miniHall-O'-Fame.



I managed to accomplish it in significantly accelerated time by pressing Page Down 3 times and having my cursor positioned exactly over where the link would be. I then kept a stiff right arm for about a good 5 minutes, I'd say, as I clicked over and over.


Re: If I could change one small thing on The Island

Posted on: December 05 2011 @ 03:24 PM
By: tehdave

Content:

Quote by: Awesome+Fred

Quote by: Omega

Quote by: Awesome+Fred

Okay, now I just remembered why I'm so loathe to keep distributing stones: now the way the Building Inventory is set up with the furniture on top, I have to scroll far down to click the Take a Stone one-by-one for 200 times.
Yay, new commentary's a-coming. Please, please, let the ability to specify action repeats for these situations be the next thing.


Oh,while you wait for that to be changed, you can try pressing the End button and the Page Down button to immediately scroll down to the bottom or one page. It's a lot of help for me when I want to fight Titans and check my final health after ten rounds or check the miniHall-O'-Fame.


I managed to accomplish it in significantly accelerated time by pressing Page Down 3 times and having my cursor positioned exactly over where the link would be. I then kept a stiff right arm for about a good 5 minutes, I'd say, as I clicked over and over.


All. The. Damned. Time.

Mostly on transferring grenades and such, for me, but for other things too...really wish there was a way to manipulate larger numbers of items in inventory than just one, and less than all...


Re: If I could change one small thing on The Island

Posted on: December 05 2011 @ 05:16 PM
By: Omega

Content:

Quote by: tehdave


Mostly on transferring grenades and such, for me, but for other things too...really wish there was a way to manipulate larger numbers of items in inventory than just one, and less than all...



I personally don't mind it much. It all serves to raise the rightmost number-that-is-last-on-the-bottom-of-the-page. Go on, little one! You're close enough to a million!


Re: If I could change one small thing on The Island

Posted on: December 06 2011 @ 02:25 AM
By: TedDuda

Content:

Being the Linguistic Nazi that I am, may I go slightly off-topic here and request Mr. CMJ if I could post a list containing typos? (The aforementioned spelling/grammatical errors or LotGD references would effectively be posted either in a new thread, this thread, or in one post here to be edited, if it is alright.)

To continue further off-topic, with my apologies, it's nice to be here. I look forward to posting in the forums and possibly editing the wiki as time allows. Smile


Re: If I could change one small thing on The Island

Posted on: December 06 2011 @ 11:22 AM
By: Omega

Content:

Quote by: TedDuda

Being the Linguistic Nazi that I am, may I go slightly off-topic here and request Mr. CMJ if I could post a list containing typos?



I do believe a better place for them would be as a public petition under the "Report a problem" button in top of the game screen, but yeah, maybe!


Re: If I could change one small thing on The Island

Posted on: December 06 2011 @ 04:00 PM
By: Count+Sessine

Content:

Quote by: Omega

Quote by: TedDuda

Being the Linguistic Nazi that I am, may I go slightly off-topic here and request Mr. CMJ if I could post a list containing typos?



I do believe a better place for them would be as a public petition under the "Report a problem" button in top of the game screen, but yeah, maybe!

Yes, the petitions would be a more useful place - but before reporting a typo, please read through the list of ones that have already been diligently collected and reported there by other players. (Thank you... you know who you are!)

If a typo has already been reported, then it is already on the list of things to be fixed, and no useful purpose can be served by reporting it again. It will be corrected... when CMJ has the time to do it.


Re: If I could change one small thing on The Island

Posted on: December 07 2011 @ 03:38 AM
By: Awesome+Fred

Content:

Sessine, you've been absolutely helpful on all sorts of things. You're a very active mod who never uses your power for evil and you participate in forum discussions very often. I admire you for your work, which uses your free time and I assume involves no payment. Hearts to you for that. Big Grin

But, what can and can't you do, in terms of changing the game?

Or, if we want to make the question narrower to address what I really want to hit:

I would assume typos and cosmetic errors are high-priority problems. The reason is because they're one of the strongest detractors to a solid presentation of the game to new players. If a new player sees a sloppy presentation, they might assume the game is run by a careless developer. They won't think highly of the game's worth as a whole. But if everything is spick-and-span, clean and neat, groomed and tucked, then they can always get past the unsightliness (and you probably know how irked some people get from grammatical errors).

Typos and (usually) cosmetic errors seem like easy-to-fix problems, so what stops you from doing it yourself? From just going through the list and making the corrections?

Put spaces between the Watcher's sentences, make sure Ramius never gets Favour again, standardize the usage of American or British spellings, clean up runaway color codes, make pretty that awful "Your own trap" monster (It's Not An Awful Monster, It Just Doesn't Use Title Case (Title Case Itself is not Defined Well, Some will not Capitalize Conjunctions or Prepositions, While Others Will (It's Really Just About Picking One Capitalization Style And Sticking With It))), and clean up any contradictory weather/time of day statements in the cities.

Then again, if it's merely that you don't have the time to do it, well, that's always legit. It's not your duty to forego life for unpaid work.

I'm really just bringing it up because, as I said, I think typos are important to fix due to presentation value.


Re: If I could change one small thing on The Island

Posted on: December 08 2011 @ 03:55 PM
By: Count+Sessine

Content:

Quote by: Awesome+Fred

Sessine, [kind words...] But, what can and can't you do, in terms of changing the game?

Put simply... if it's data -- I can fix it, though some of the data is much easier to get at than others.

If it's code, or if it's buried in the Translation Engine, I can't. I don't have access. Unfortunately, that's where most of the cosmetic errors are.

As for monsters... those are mostly Z's province, though I can and do fix egregious typos if they're pointed out.


Re: If I could change one small thing on The Island

Posted on: December 09 2011 @ 08:19 AM
By: Twist

Content:

The chatting system is quite scary. Especially if one is too much of a wuss to try it out for fear of messing up. Eek! I know everyone's all right with it but there could be easier ways to chat. More options means less fear of socialization...?


Re: If I could change one small thing on The Island

Posted on: December 09 2011 @ 09:52 AM
By: Harris

Content:

Quote by: Twist

The chatting system is quite scary. Especially if one is too much of a wuss to try it out for fear of messing up. Eek! I know everyone's all right with it but there could be easier ways to chat. More options means less fear of socialization...?



Alternately, you could just jump into Banter conversation when someone is already blathering like an idiot, and that way look smart in comparison!
I will humbly volunteer my services the next time I see your name in an outpost. Mr. Green


Re: If I could change one small thing on The Island

Posted on: December 12 2011 @ 12:25 AM
By: Docenspiel

Content:

Now that the once great secret known only to barkeeps can be easily accessed from the Help button, can we find another useful bit of information to replace it? Or any addition to the Raven Inn. I'd love to be able to do something fun in there on the off chance (read: every single time I find it) I don't have any req to gamble away.


Re: If I could change one small thing on The Island

Posted on: December 12 2011 @ 09:04 AM
By: Harris

Content:

Quote by: Docenspiel

Now that the once great secret known only to barkeeps can be easily accessed from the Help button, can we find another useful bit of information to replace it? Or any addition to the Raven Inn. I'd love to be able to do something fun in there on the off chance (read: every single time I find it) I don't have any req to gamble away.



This this this this please.

Maybe he...

Tells us that Mercenaries can be killed by any combat, even the ones we cannot be killed/ko'ed by?

Tells us that drinking coffee/crimson pitbull/springwater along with eating food is a terrific way to maximize our eating stam?

Tells us a vague story about Stonehenge, or the strange old man!

Please? Mr. Green


Re: If I could change one small thing on The Island

Posted on: December 12 2011 @ 12:20 PM
By: Twosocks+Monkey

Content:

Quote by: Harris

Quote by: Docenspiel

Now that the once great secret known only to barkeeps can be easily accessed from the Help button, can we find another useful bit of information to replace it? Or any addition to the Raven Inn. I'd love to be able to do something fun in there on the off chance (read: every single time I find it) I don't have any req to gamble away.



This this this this please.

Maybe he...

Tells us that Mercenaries can be killed by any combat, even the ones we cannot be killed/ko'ed by?

Tells us that drinking coffee/crimson pitbull/springwater along with eating food is a terrific way to maximize our eating stam?

Tells us a vague story about Stonehenge, or the strange old man!

Please? Mr. Green



THIRDED!

Or you know what would be awesome? If the 'writing on the desk' RP space had slightly more room. The Raven Inn just screams to be RP'd in but I've avoided it thus far because the cache/display of emotes/sentences seems so small.


Re: If I could change one small thing on The Island

Posted on: December 15 2011 @ 06:38 PM
By: Awesome+Fred

Content:

Now that you mention it, I think it makes more sense for Mercenaries to be hired from the Raven Inn, rather than from Improbable Central.

This is of course not to list any of the many suggestions to make Mercs more relevant. Just a flavor suggestion.


Re: If I could change one small thing on The Island

Posted on: December 18 2011 @ 05:20 AM
By: Awesome+Fred

Content:

Ration packs announce your hunger level before eating the pack, not afterwards. Therefore, you'll easily encounter while eating several packs that the last pack gave you the message, "You still have room for more!" but the next one is rejected, because "You're far too full" to eat this one. This isn't really a game-changing issue by any means.


Re: If I could change one small thing on The Island

Posted on: December 19 2011 @ 05:29 PM
By: Full+Metal+Lion

Content:

When you go to eat at a place of foodstuffs, you select your noms and eat it and pay for it. Good so far. However, on the screen which tells you what you just did, the only option is to go to the town afterwards. It would be convenient to be able to go back to the foodstuffs shop from that screen, to save clicks if I want to eat more than one thing.


Re: If I could change one small thing on The Island

Posted on: December 20 2011 @ 04:18 AM
By: Justa

Content:

Hello! I might be the minority in this, but I want to say that I miss the natterspaces terribly! They were, imo, a good way of reaching out to strangers without trying to carve out the time to locate them in scenes or Distract them outright (por ejemplo: spamming a rookie's natterspace with Joker whimsy as a way of introducing them to Story-writing on the Island and also greeting them in . . . silly ways, uh, I swear I'm more creative than this, will get back to you onnit).

So my question is: Will they return? And my hope is: Yes! Because I miss them a bunch and found them a very useful medium between approaching someone outright via Distraction and locating (i.e: stalking) them in Outposts and so forth.

Thank you for reading!


Re: If I could change one small thing on The Island

Posted on: December 21 2011 @ 10:34 AM
By: Full+Metal+Lion

Content:

A comment box in the "rate a monster" section.

The compass being more easily observable on "console" skin. Right now it's black on black.

The option for reinforcing the defenses taking me right to the "reinforce", "x5", "x5" page.

Oh, whoops, that's three!


Re: If I could change one small thing on The Island

Posted on: December 22 2011 @ 05:02 AM
By: Trowa

Content:

Quote by: Full+Metal+Lion

The option for reinforcing the defenses taking me right to the "reinforce", "x5", "x5" page.



I agree this would be nice, but CMJ addressed this one a long time ago. Something to do with providing a way for monsters to get you during a breach.


Re: If I could change one small thing on The Island

Posted on: December 23 2011 @ 01:43 PM
By: Full+Metal+Lion

Content:

Quote by: Trowa


I agree this would be nice, but CMJ addressed this one a long time ago. Something to do with providing a way for monsters to get you during a breach.


Ah. Thought I remembered it from somewhere. I hereby disown that request, because it has already been said impossible, and also because it has a typo.


Re: If I could change one small thing on The Island

Posted on: May 20 2012 @ 05:09 PM
By: Awesome+Fred

Content:

Awesome Fred casts: Resurrection



If I could change one small thing on The Island, I would make it so that when you get a buff you already have on you, the duration is ADDED, not RESET. Drinking some Special Sauce gets me 30 rounds of a buff. If I'm down at 5, and I drink again, I wish to be at 35 rounds rather than 30.

This alleviates the complaint that buff durations are so short compared to jungling sessions, because you can drink 6-8 times and then leave the bar. It's tedious to keep a buff up when you're spamming through one-hit-KO fights.


Re: If I could change one small thing on The Island

Posted on: May 20 2012 @ 05:45 PM
By: Full+Metal+Lion

Content:

I agree with you, but, on a side note, why do you need buffs if you're getting one-hit KO's? Neutral


Re: If I could change one small thing on The Island

Posted on: May 20 2012 @ 06:00 PM
By: Omega

Content:

What if you need it for a push over the edge that'd let you kill monsters in a hit, or want it to damage Titans harder?


Re: If I could change one small thing on The Island

Posted on: May 20 2012 @ 06:27 PM
By: Awesome+Fred

Content:

Actually, to be frank, if that change were implemented, White Springs Water would have to be drastically more expensive, or building would become... 20% easier.


Re: If I could change one small thing on The Island

Posted on: May 20 2012 @ 06:28 PM
By: Omega

Content:

Or it could just work only on buffs from Island bars.


Re: If I could change one small thing on The Island

Posted on: May 20 2012 @ 06:32 PM
By: Awesome+Fred

Content:

Quote by: Omega

Or it could just work only on buffs from Island bars.



It'd be comparatively unintuitive for [some drinks to work like that while others don't] than [to make all buffs work the same way, but the imbalanced drinks are rebalanced].


Re: If I could change one small thing on The Island

Posted on: May 20 2012 @ 06:36 PM
By: Omega

Content:

Quote by: Awesome+Fred


It'd be comparatively unintuitive for [some drinks to work like that while others don't] than [to make all buffs work the same way, but the imbalanced drinks are rebalanced].



It may be, but it'd be terribly unfair to me to make White Spring Water harder to use, since I use them almost any time I build in my Place or get logs.


Re: If I could change one small thing on The Island

Posted on: May 20 2012 @ 06:47 PM
By: Awesome+Fred

Content:

it'd be terribly unfair to me


I'm making a suggestion so that the game is more streamlined, not so that you or I get a boost. Short buffs make the game tedious, and req sinks are needed because req is currently very easy to acquire. Are you suggesting it's reasonable for a powerful 20% stamina cost reduction of 20 turns to cost only 50 req and doesn't actually add to fullness or fat?

We're players. We can adapt our strategies to changes.


Re: If I could change one small thing on The Island

Posted on: May 20 2012 @ 06:48 PM
By: Hairy+Mary

Content:

My one small thing would be to change the flavour text for the PSK quests so that the beasties are actually subordinate to the drive rather than the drive broke through to an alternative dimension where these demons already exist.

That's an extra piece of this world (demons from another dimension) that really doesn't fit in with anything else at all.

The new(ish) monsters with the silly names that we have now are a massive improvement certainly, but it still seems like an RP nudge in the wrong direction to me.


My other small thing would be the midget manikin in the museum. I'd like to see him/her drinking a can of Wanker rather than White Lightning cider. White Lightning cider is certainly appropriate for midgets, but Wanker's an actual in-game drink, and it would seem more fitting to me.


Re: If I could change one small thing on The Island

Posted on: May 20 2012 @ 07:17 PM
By: Awesome+Fred

Content:

Quote by: Hairy+Mary

My one small thing would be to change the flavour text for the PSK quests so that the beasties are actually subordinate to the drive rather than the drive broke through to an alternative dimension where these demons already exist.

That's an extra piece of this world (demons from another dimension) that really doesn't fit in with anything else at all.



I'd honestly go the other way. I think it makes sense for Improbable Island to be one of those fictional universes where other fictional universes exist. With broken fourth walls and character references, I wouldn't be surprised to see a dimensional rift tear apart and release a whole bunch of baddies from some other story. It's fine to me that the Drive isn't the biggest bad that can exist, it bothers me that Dan the Barkeep somehow knows about all this whenever it happens and has singular adventurers continually stop these dimensional portals. Also, the whole "defeat this minion to make the boss weaker" or "get this item to help you" should at least get some flavor text in the final battles, and maybe you should be able to fight the bosses without defeating or acquiring it all, but it's massively difficult to fight them.


Re: If I could change one small thing on The Island

Posted on: May 21 2012 @ 01:27 AM
By: Ada

Content:

Going back to the buff duration stacking, I see where you're coming from, and it makes sense, but I think it would be a bad idea. With enough req, you could get basically unlimited buffs. Now, you have to keep hopping back in to the bar when it runs out, so if you want to stay hopped up on Wanker you have to stay in (or keep returning to) Squathole. If buff duration stacked, you could drink a thousand rounds of everything from every pub and be a buff machine for the rest of the day with minimal effort.


Re: If I could change one small thing on The Island

Posted on: May 21 2012 @ 10:18 PM
By: Svergon

Content:

I agree with Fred on the Danquest thing. I like the interdimensional rift concept, and the idea that the special monsters were not created by improbability, but are their own entities. I can also see how some might like to skip all the run around and just cut to fighting the main beastie (but isn't all that running around part of the nostalgic charm of Dan's quests?). Giving it large buffs, weird powers, and the assistance of the lesser creatures should make people think twice, but a nasty downside to failing would be a good idea for those who bite off more than they ought to; the very least being Dan's ceaseless mocking.

Special text for those who did bother to take on all the sub-missions would be a good touch(if it did become optional), like the big bad beast calling for help, and being puzzled when none shows up. The notion reminds me of one of the games in the Gauntlet series, wherein you could go out of your way to get special items that would make the bosses easier: like the scimitar that cuts off one of the chimera's heads, or the ice thinga-mawhatsit that freezes the dragon solid for the first 15 seconds or so of the fight. Not to say that it should be something so in depth as that, but that is what came to mind when I saw the idea.


Re: If I could change one small thing on The Island

Posted on: May 22 2012 @ 02:04 AM
By: Nekops

Content:

Quote by: A Bottle of Water As for something I might add... The ability to take dwelling keys back from people, maybe? Not sure.


Seconded.

Perhaps make the Key Of Keys be exempt from being snatched back, and give the weilder the ability to snatch keys back in turn? (with the Original Master Key also being immune to seizure, of course) After all, the Key of Keys is a huge display of trust... you don't give those out unless you're sure.

The ability to voluntarily lay down those keys might also be advantageous... if, for example, you wanted to pass a Place's torch on to a successor (or sell it outright) you could cut them a new Key of Keys, give it to them, and then lay down your own key, relieving any fear they might have of you coming back and taking over the Place again...

Just a thought.


Re: If I could change one small thing on The Island

Posted on: May 22 2012 @ 04:01 AM
By: Count+Sessine

Content:

Quote by: Nekops

Quote by: A Bottle of Water As for something I might add... The ability to take dwelling keys back from people, maybe? Not sure.

Seconded.

Perhaps make the Key Of Keys be exempt from being snatched back, and give the weilder the ability to snatch keys back in turn? (with the Original Master Key also being immune to seizure, of course) After all, the Key of Keys is a huge display of trust... you don't give those out unless you're sure.

The ability to voluntarily lay down those keys might also be advantageous... if, for example, you wanted to pass a Place's torch on to a successor (or sell it outright) you could cut them a new Key of Keys, give it to them, and then lay down your own key, relieving any fear they might have of you coming back and taking over the Place again...

Just a thought.


Related point: I will transfer a Place to a new owner at the request of the original owner. It's not a bother, just ask. So, you know... elaborate key strategies aren't needed for that.


Re: If I could change one small thing on The Island

Posted on: May 22 2012 @ 04:09 PM
By: Nekops

Content:

*Chuckles.*

That does sound a tad less complex, yes. :-P


Re: If I could change one small thing on The Island

Posted on: August 30 2012 @ 07:08 AM
By: Awesome+Fred

Content:

Resurrecting this thread because it's a got a good purpose.

One small thing I want changed: I'd like to be able to input the Monster Parts for targeted fighting. Also, meat amounts.

One actually-gigantic thing I want changed: remove the ability to skip risky Something Improbables! A safe player who doesn't want to get failboated or doesn't care for low rewards will always avoid them. They will not walk the ledge, go into Stonehenge, travel with the ferryman, answer a cryptic puzzle, etc. If this change were made, players would feel a completely different sense of what is safe to do and what isn't if there's ALWAYS the chance to be boated by Stonehenge. Perhaps this kind of thing should be mitigated by having Stonehenge have one high-reward, boat-risk option and one medium-penalty, never boat option. Etc.


Re: If I could change one small thing on The Island

Posted on: August 30 2012 @ 08:30 AM
By: Matthew

Content:

That actually sounds super annoying and terrible, to be honest.

Rather, what I would do is increase the rewards, make them enticing enough to risk death for. Right now, like Fred said, it's pretty much never ever worth it.


Re: If I could change one small thing on The Island

Posted on: August 30 2012 @ 11:00 AM
By: blake7791

Content:

Change Truancy from every game day to every 24 hours.


Re: If I could change one small thing on The Island

Posted on: August 30 2012 @ 01:35 PM
By: Awesome+Fred

Content:

Quote by: blake7791

Change Truancy from every game day to every 24 hours.



If you try to have a Dojo fight when you're not high enough to have one, after getting embarrassed, you will not be captured for Truancy if you then gain 2+ levels that day.


Re: If I could change one small thing on The Island

Posted on: August 30 2012 @ 01:55 PM
By: Count+Sessine

Content:

Quote by: Awesome+Fred

Resurrecting this thread because it's a got a good purpose.

One small thing I want changed: I'd like to be able to input the Monster Parts for targeted fighting. Also, meat amounts.

One actually-gigantic thing I want changed: remove the ability to skip risky Something Improbables! A safe player who doesn't want to get failboated or doesn't care for low rewards will always avoid them. They will not walk the ledge, go into Stonehenge, travel with the ferryman, answer a cryptic puzzle, etc. If this change were made, players would feel a completely different sense of what is safe to do and what isn't if there's ALWAYS the chance to be boated by Stonehenge. Perhaps this kind of thing should be mitigated by having Stonehenge have one high-reward, boat-risk option and one medium-penalty, never boat option. Etc.

That violates a basic principle of good game design -- player choice.

If people sometimes want to play a lower-risk game, why should the code stop them?

Me, I have been around the game a long time. I have gone through phases when I'd go into Stonehenge every time it showed up, and others when I'd never, ever, go in. It has depended on how reckless Sessine is feeling at the time -- and that is part of my imagined version of his life. I get to choose. Why strip that out in favour of a mindless forced entry every time the RNG turns it up?


Re: If I could change one small thing on The Island

Posted on: August 30 2012 @ 02:08 PM
By: Awesome+Fred

Content:

If you have a part of the game that the player is allowed to skip, it means that the content may not be used. Sometimes, it's good to have that design because it lets the player pick the experience that they want. Sometimes, it's not good because a player will avoid content integral to the experience, for the sake of keeping their character safe among many other reasons.

Improbable Island is all about the randomization. It's about taking chances, rolling the die, and the serenity to accept the things you cannot control. Being able to avoid risk entirely just means that content is being underutilized.

If you want choice, then give the player the choice between doing THIS in an event, or doing THAT in an event. Don't give them the choice of DOING the event, and NOT DOING the event.


Re: If I could change one small thing on The Island

Posted on: August 30 2012 @ 04:26 PM
By: Hairy+Mary

Content:

Quote by: Awesome+Fred

If you have a part of the game that the player is allowed to skip, it means that the content may not be used. Sometimes, it's good to have that design because it lets the player pick the experience that they want. Sometimes, it's not good because a player will avoid content integral to the experience, for the sake of keeping their character safe among many other reasons.

Improbable Island is all about the randomization. It's about taking chances, rolling the die, and the serenity to accept the things you cannot control. Being able to avoid risk entirely just means that content is being underutilized.

If you want choice, then give the player the choice between doing THIS in an event, or doing THAT in an event. Don't give them the choice of DOING the event, and NOT DOING the event.



I beg to differ here. That's just one aspect of the Island - the game play. There's also role play and Places (which have elements of game play and role play, with other things as well, programming for example.)

There's a significant proportion of us here who actually aren't all that interested in game play. A first approximation to how I see game play is "some numbers go up - other numbers come down - whatever." I engage with it in so far as it impacts building. It's a means to an ends.

There's quite a few who would concur with me if I were to say:

Quote by: Hairy Mary

Improbable Island is all about the role play. It's about good writing and characterisation, and the acceptance that your character is imperfect and can't control everything.



Bludgeoning people into accepting those aspects of game play that you're talking about would be similar to bludgeoning people into accepting role play. "You must write a line of RP for every 2% stam that you use." That wouldn't help anybody's enjoyment.

As an aside, I almost went off on one about different aspects of Island life here. Role play covers several different things from scene writing to socialising. I think that this a big subject that would be well worth discussing, but not in this thread. And I'm not going to start a new one right now.


Re: If I could change one small thing on The Island

Posted on: August 30 2012 @ 04:30 PM
By: Harris

Content:

I think both Sessine and Fred have great points.

....I also just realized that after a certain point, you are forced to fight the Drive (the Villagers grab you and throw you into the laboratory, once you get into the laboratory, the Drive itself blocks the exit, so there's no Running Away. Except for the fact that you can still use a One-Shot Teleporter to flee if you have one in your bandolier.

What about making the major Something Improbable events more diffcult to escape using a similar method to that?
(as well as ratcheting up the payouts the events give proportionately, like Fred said)


Re: If I could change one small thing on The Island

Posted on: August 30 2012 @ 04:43 PM
By: Full+Metal+Lion

Content:

And while we are on the subject an adjacent subject, I'd like to see three Improbable Somethings that irk me changed: The Raven Inn, the Trail, and the Ledge. The Raven Inn needs more interesting things within it (not to mention that it needs to stop taking me to a page with says "This place holds for you no interest." and making me click again to go back to what I was doing (which might just be in the world map or just in the jungle)) and the Ledge and the Trail need to be more Improbable.


Re: If I could change one small thing on The Island

Posted on: August 30 2012 @ 05:52 PM
By: Ada

Content:

Quote by: blake7791

Change Truancy from every game day to every 24 hours.



That would be terrible! I think most players use truancy to level, so they don't have to go back to their home outpost every time. Roleplaying and fighting at the same time, breach fighting, Dan questing... all of these things would get a lot more annoying if it were more difficult to level up away from your home outpost.


On the random events: I'm with Sessine here - why remove our choice? I like to jump into Stonehenge when I'm low on stamina and not when I'm full up, because I'd like to avoid a random failboat. Sometimes I decide to just go for it on impulse (and often die). I like to have that choice. It's not fun to be forced into random events - it's just annoying. Though I do agree the ledge could have the outcomes rejiggered... I discovered way early on that it's just not worth going to, unlike Stonehenge, broth, etc, that have enough good outcomes to be worthwhile.

On the Raven Inn: bring back that chatspace please! It's useless now except for gambling, and while I think the gambling is great I really do miss the Raven's chatspace.


Re: If I could change one small thing on The Island

Posted on: August 30 2012 @ 06:39 PM
By: Matthew

Content:

Gonna go ahead and requote this from the other thread, concerning the new right side stat bar thing:

Quote by: Matthew

e: e: Thought: could the turned-off categories move themselves to the bottom of the list, perhaps? I don't know if that's even possible but it would please the organization-obsessed freak in me.
e:e:e: If not, Buffs should be above Global Banter.



Also, concerning Raven Inn: I would love to see it be removed from random encounters and simply added as a link that you can access via any Jungle. Similar to the common ground, I suppose. You never want it when it pops up, and on the rare occasions you do want it, you can never find it!

edit: Oh, and I don't know if this is a bug or intended, but categories reset themselves to show all of them after a DK. Seems like weird behavior.


Re: If I could change one small thing on The Island

Posted on: August 30 2012 @ 08:20 PM
By: Ada

Content:

Quote by: Matthew


Also, concerning Raven Inn: I would love to see it be removed from random encounters and simply added as a link that you can access via any Jungle. Similar to the common ground, I suppose. You never want it when it pops up, and on the rare occasions you do want it, you can never find it!




I kind of think that is the charm of the Raven Inn, to be honest. I like that it's improbable. Make it accessible and - well, then it's like any other pub!


Re: If I could change one small thing on The Island

Posted on: August 30 2012 @ 08:29 PM
By: Matthew

Content:

Quote by: Ada

I kind of think that is the charm of the Raven Inn, to be honest. I like that it's improbable. Make it accessible and - well, then it's like any other pub!



True. I'm mostly annoyed by the "You decide that this place holds no interest for you today CONTINUE Y/N"

Speaking of, chat spaces in restaurants would be awesome. I see people playing in NewHome like they're in Joe's Diner quite a few times. It's a little confusing to get in on a scene like that, though, because you don't know what's going on.

Not that I know or anything.


Re: If I could change one small thing on The Island

Posted on: August 30 2012 @ 08:52 PM
By: Trowa

Content:

Quote by: MatthewSpeaking of, chat spaces in restaurants would be awesome. I see people playing in NewHome like they're in Joe's Diner quite a few times. It's a little confusing to get in on a scene like that, though, because you don't know what's going on[/p]

That's one of those things you're supposed to use the DNI status for...

Not that I know or anything.


Re: If I could change one small thing on The Island

Posted on: August 31 2012 @ 04:39 AM
By: Ada

Content:

Quote by: Trowa

Quote by: Matthew

Speaking of, chat spaces in restaurants would be awesome. I see people playing in NewHome like they're in Joe's Diner quite a few times. It's a little confusing to get in on a scene like that, though, because you don't know what's going on


That's one of those things you're supposed to use the DNI status for...

Not that I know or anything.



I know that that was the idea when DNI status was put in, but I really can't help but feel like a giant jerkass if I put DNI up. "Oh here I am in the outpost, a public space NO YOU CAN'T TALK TO ME GO AWAY".


Re: If I could change one small thing on The Island

Posted on: August 31 2012 @ 05:43 AM
By: Awesome+Fred

Content:

Quote by: Ada
On the random events: I'm with Sessine here - why remove our choice?


This feels like a pretty cheap example, but bear with me even if it seems patronizing.

Let's say you had a Something Improbable event, and the two choices were as follows:

* Penalize Me
* Don't Penalize Me

Each and every time, I think we can say with 99.9% confidence that people will choose the "Don't Penalize Me" option. Now, let's modify that.

* Don't Give Me Free Stuff
* Give Me Free Stuff

Again, with 99.9% confidence, I reckon people will choose to get Free Stuff. This is fundamentally the same as the first hypothetical event.

* 99% chance to gain 1 million req, 1% chance to take 1 damage
* 100% chance that nothing happens.

This one actually has a risk involved. However, you have an obvious choice where the gains far outweigh the risks whereas the other... is just dumb to pick.

* 50% chance to gain 2 cigs, 50% chance to lose 1 cig
* 100% chance that nothing happens.

Now we've gone somewhere in the realm of reality. In this case, unless you had just gotten your 80th cig and are excitedly rushing over to the Luggage Hut to get your biggest backpack, you will always end up taking the chance on 2 cigs. Even though there is a risk of losing a cig, it's statistically advantageous for people to swat this pinata for the 2 cigs.

What is the point of all these extreme examples? They're just to hammer in the point that There Exists Choice Which Is Not Meaningful. But Fred, you say, CMJ's events are not this simplistic. They're not obvious choices. Players don't know the statistical discrepancies between two choices. They just whimsically pick ones, usually.

Well, I maybe I truly am in the minority, but when I am using my stamina, I make sure it goes where I want it to go. I don't want it to be wasted. I don't want to be failboated unless I'm intentionally trying to avoid truancy or something specific. So if an event offers me a choice between something that offers a risk of instant unpreventable death and something that lets me avoid it, I am not making that choice at all.

So restructuring these Improbable Events so that they present preventable death chances but no "leave this alone" choices would make a much more interesting game, I'd say, and it wouldn't take away player choice, because there was no meaningful player choice there to begin with.



Unless, again, I'm truly off-key by being a player who cares about avoiding death.


Re: If I could change one small thing on The Island

Posted on: August 31 2012 @ 07:23 AM
By: Clueless

Content:

Quote by: Awesome+Fred


So restructuring these Improbable Events so that they present preventable death chances but no "leave this alone" choices would make a much more interesting game, I'd say, and it wouldn't take away player choice, because there was no meaningful player choice there to begin with.



Unless, again, I'm truly off-key by being a player who cares about avoiding death.



I agree 100% with Fred. Unless I am willing to visit the failboat (not maybe visit, but certain that I am a click away), I always avoid Stonehenge / The Stream / The Path / The Dock / The Old Man. The chance of loosing however much XP, req I have on me, stamina in cage fights, favor, RP time until newday, buffs, ammunition, et cetra just isn't worth the typically paltry rewards. One cig? Two cigs? So what? I'd of earned then, plus req, exp, and skill xp by jungling instead of getting my ass sent to the boat. The chance of four cigs or stam is nice, I admit, but Stonehenge boats me more often than anything else, and the others are not far behind. I also usually avoid the Cryptic Joker because of some of the correct answers you can give that are wrong because you're off by a letter or a word or something, even if you have the same thing in mind.


Re: If I could change one small thing on The Island

Posted on: August 31 2012 @ 03:13 PM
By: Ada

Content:

Fred, it actually sounds like you are improbability averse, so I can't for the life of me understand why you want to be forced into picking the option that might kill you. I know Stonehenge can kill me. I do it anyway, because it's got good stuff in it too - exp, cigs, so on. You do not have a lack of choice - you're using your choice to avoid the event. I am using my choice to do the event. I honestly can't understand why I'm the one arguing for choice and you're the one arguing for no choice! If you don't want to be killed randomly, avoid the random events - that's what that button is for. If we took out the "kill randomly" bit, why would anyone ever say no to Stonehenge? (Unless they're a 10-base-hp-forever sort of person, I guess.) If we force everyone to take the "kill randomly" choice every time, all that does is make people resent it more. Now, when Stonehenge kills someone, they can say "oh, how stupid, why do I keep doing that". If they're forced, then we get "fuck this game randomly killing me for no reason. I don't want to play anymore".


Re: If I could change one small thing on The Island

Posted on: August 31 2012 @ 04:09 PM
By: Awesome+Fred

Content:

Quote by: Ada Fred, it actually sounds like you are improbability averse, so I can't for the life of me understand why you want to be forced into picking the option that might kill you.


Let me withdraw my earliest statement and instead offer this more specific, clarified one: I want better choices in my Improbable Events. I want them to be more tense, I want them to be situational, I want them to cause tension and double-thinking, I want them to be less predictable, and I want less stability. I want each choice to feel meaningful, and when one choice offers the risk of death for a paltry reward, whereas the other is to not take a chance at all, then it doesn't feel like a meaningful choice.

I made the suggestion to remove the ability to skip events because it forces me out of my comfort zone and no longer can I even look at the game in the same light. Traveling across the map is just about necessary to play the game, yet each step I take would have a random chance to spring that danger upon me. Same with hunting. Theoretically, I'd deal with that by banking more frequently, OSTing more frequently, and doing all sorts of things to minimize the risk of getting that page. However, I do think instant death is overall an unfun mechanic for most people, and so I would definitely support Stonehenge and the others replacing their Instant Failboat result with the Pinata's Twisted Ankle--and that wouldn't be so drastic in modifying the player experience.

I know Stonehenge can kill me. I do it anyway, because it's got good stuff in it too - exp, cigs, so on.


I don't know how you do it, but it's my experience that people would prefer to not take that risk. You're one of the brave that are willing to step out of your comfort zone without a push.

Now, when Stonehenge kills someone, they can say "oh, how stupid, why do I keep doing that". If they're forced, then we get "fuck this game randomly killing me for no reason. I don't want to play anymore".


When I receive the Stonehenge event, I say, "This is a stupid choice, why would I ever take the substantially possible risk of losing my entire gameday and some experience for the chance of receiving a measly 4 cigs?" I understand that all of us value different things differently in this game, so if it seems like I've lost sight of that, forgive me. But I think there's a reasonable baseline that the majority can come to agree to about which in-game events are an interesting choice and which ones are not. It's up to us players to say our opinions about them to arrive at that general consensus.


Re: If I could change one small thing on The Island

Posted on: August 31 2012 @ 04:32 PM
By: Collin-Vee

Content:

... I think what Fred is saying here, is that he wants the choices to be tense, and not opt-in/opt-out. You can either take the low-risk path with less reward or punishment, or the high-risk one and get your shiny thing. He wants it to make people stop and consider for a moment, instead of: "Stonehenge? Fuck that. I can get my ciggies elsewhere."


Re: If I could change one small thing on The Island

Posted on: August 31 2012 @ 05:20 PM
By: Harris

Content:

Quote by: Collin-Vee

... I think what Fred is saying here, is that he wants the choices to be tense, and not opt-in/opt-out. You can either take the low-risk path with less reward or punishment, or the high-risk one and get your shiny thing. He wants it to make people stop and consider for a moment, instead of: "Stonehenge? Fuck that. I can get my ciggies elsewhere."



I hope that this is a simple thing to change, because I would love for the Something Improbable events to be more tense, exactly as Colin and Fred have said here.

(Side note: Clueless- did you know that the stream, Stonehenge, and the Hearty Broth Joker can all three also grant you a BIG experience point bonus?)


Re: If I could change one small thing on The Island

Posted on: August 31 2012 @ 06:02 PM
By: Clueless

Content:

Quote by: Harris



(Side note: Clueless- did you know that the stream, Stonehenge, and the Hearty Broth Joker can all three also grant you a BIG experience point bonus?)



Yes, I di- the stream does too? I don't quite remember that one.. Ah well, It's still boated me far more often than anything else.

I avoid the first two like the plague. Titans are more than enough of a favor drain for me as is.


Re: If I could change one small thing on The Island

Posted on: August 31 2012 @ 08:04 PM
By: Ada

Content:

Quote by: Collin-Vee

... I think what Fred is saying here, is that he wants the choices to be tense, and not opt-in/opt-out. You can either take the low-risk path with less reward or punishment, or the high-risk one and get your shiny thing. He wants it to make people stop and consider for a moment, instead of: "Stonehenge? Fuck that. I can get my ciggies elsewhere."



I don't see how that would make things any better (from his perspective) than now - you'd get just as used to hitting the "low risk" button as you are used to hitting the "fuck no" button now.



Edit, @ Harris: I don't think more tense is a good idea. Onslaught makes things tense and people complain about it constantly. It has really stressed out a lot of roleplayers. (I remember a lot of conversations when it came out about how people felt so bad when they logged on, because Onslaught was tense and (they felt, I don't) obligatory - and the people who I had those conversations with, almost every one of them, no longer play this game.) If I want tense, I'm not going to play on the Island. If I want tense, I'm going to get some action game with graphics and sound, where people can drop from the ceiling and shoot me in the back of the head.


Re: If I could change one small thing on The Island

Posted on: September 01 2012 @ 12:53 AM
By: Iriana

Content:

Everyone has different ideas about which Improbable Events they're willing to chance and which not. For example, I always go into Stonehenge, and always take the broth. I only sometimes walk the ledge, and I never talk to the Cryptic Questions Joker, and I run like hell from the stream. I don't have any statistical data about the results of any of these--just a feeling that makes me suspicious of that damn Joker stream, and a feeling that it seems to kill me far more often than Stonehenge does.

This is silly, because when I really think about it, Stonehenge has landed me on the FailBoat many, many times. But Stonehenge also has the slim possibility of an insane EXP gain. To me, that's worth getting FailBoated. I like the thrill of that little risk.

Someone else may always risk the stream and never Stonehenge--it just depends on what they value, and what the potential rewards are. So to agree with what someone said earlier in this thread, wouldn't it just be better to adjust the rewards so that they're a bigger incentive to risk death or crippling? Then again, four cigs are nice for me, but if you have a million and four cigs, four more might not matter. So then we have the problem of trying to make something valuable to everyone.


Re: If I could change one small thing on The Island

Posted on: September 06 2012 @ 11:33 PM
By: Awesome+Fred

Content:

One thing I want changed on the Island Enquirer: A more modern forum system with all the appropriate bells and whistles. I'd like to send an in-forum PM to people when I need to deal with an argument cluttering up an off-topic thread, I'd like to be able to properly search my older forum posts in order to organize previous ideas into a more accurate manner when the subjects come up again, I'd like to be able to use [size=18][u][i][b]multiple tags on text without them breaking each other[/b][/i][/u][/size]. I'd like to see most popular posts, STICKY topics, etc. And if the community agrees with it, I'd like the ingame account to be all that's necessary to register and post for the forum.


Re: If I could change one small thing on The Island

Posted on: September 07 2012 @ 12:04 AM
By: Ada

Content:

I think having your in-game account transfer to your Enquirer account would be difficult to do. (Disclaimer: not an expert!) At any rate, I think it would make way too many unnecessary forum accounts - think of all the people with many, many alts, or the people who sign up for the game and never make it past Corporal Punishment, or the people who just don't care about the Enquirer.

With you on the better forum though! If I need to pm people I use the distracts function, but if you don't know who matches to which forum account that could definitely get confusing.


Re: If I could change one small thing on The Island

Posted on: September 07 2012 @ 12:07 AM
By: Matthew

Content:

I agree with that. The visual update a little bit back was awfully nice but the backend itself is pretty bare-bones.


Re: If I could change one small thing on The Island

Posted on: September 07 2012 @ 12:36 AM
By: Awesome+Fred

Content:

Quote by: Ada

At any rate, I think it would make way too many unnecessary forum accounts - think of all the people with many, many alts, or the people who sign up for the game and never make it past Corporal Punishment, or the people who just don't care about the Enquirer.



Not an expert either, but I'm fairly sure you're not making any unnecessary forum accounts--you're eliminating all forum accounts. It would be the very same Island account.


Re: If I could change one small thing on The Island

Posted on: September 07 2012 @ 05:38 AM
By: Count+Sessine

Content:

Quote by: Awesome+Fred

Quote by: Ada

At any rate, I think it would make way too many unnecessary forum accounts - think of all the people with many, many alts, or the people who sign up for the game and never make it past Corporal Punishment, or the people who just don't care about the Enquirer.



Not an expert either, but I'm fairly sure you're not making any unnecessary forum accounts--you're eliminating all forum accounts. It would be the very same Island account.

Well, no. Any forum software is going to have its own user accounts table. Being able to use your Island login to post in the forums automatically without having to log in separately is certainly possible (Mine Things does it), but it would require every Island login to have, behind the scenes, a matching account created in the forums -- alts and tire-kickers included. (And, oh... do we want our forum accounts to time out on us after fifteen minutes 'inactivity' that was really spent composing a masterwork post?)

It would be rather nice to have better forum software. Geeklog's search function is abysmally awful, I agree, and you have also identified several of its other flaws. It would have to be a HULK SMASH switchover -- starting fresh with empty forums, because converting our rather large legacy of forum threads from Geeklog to, for instance, phpBB would be a non-trivial project which... well, I am going to guess wildly and say, not gonna happen.

And then there's the Wiki, and the Gallery. I don't even know how well they could hook into new forum software. Would a 'drop everything and start over' approach be acceptable for either of them? I don't think so.

Anyway, my main point is, new forum software would not be a 'small thing.' Geeklog does do the job, more or less. Much though I might be casting wistful eyes on some of the other slick packages out there, I'd say the price of changing over would be too high. For now, we're pretty much stuck with committed to Geeklog.


Re: If I could change one small thing on The Island

Posted on: September 07 2012 @ 11:29 AM
By: Matthew

Content:

So I love the new gifting station. It's great and clever and well-coded and it pretty much addresses every complaint everyone ever had with it.

Except one.

Oh, I know what you're saying. You're rolling back in your chair right now, mouth open in shock. Matthew, superstar of generosity, good-will and contentment has a complaint? Say it ain't so! Alas, my friends, as much as it pains me, it is true.

It would be awesome if alts/people on the same network could send hunter's lodge and memento items to eachother, and just bar eBoy's items instead. That seems to be what you're really trying to prevent. What's the use of barring Hunter's Lodge items?

Player A has Alt Account B.
Player A spends a dollar on Alt Account B.
Buys something.
CMJ has one dollar.
-or-
Player A has Alt Account B.
Player A spends a dollar on his or her main account, buys a thing.
Sends it to B.
CMJ has one dollar. (edit: one dollar AND ONE CENT. Fuck yeah!)

So yeah, why's it matter?

As for mementos, if you're sending yourself mementos to get the attributes, then that's way too sad and you've already lost every game, forever. Frown

Mostly, my complaint is that players who happen to live in the same house (thus on the same network) can't send anything at all to eachother anymore, and that's honestly a pretty big bummer.


Re: If I could change one small thing on The Island

Posted on: September 07 2012 @ 11:37 AM
By: Twosocks+Monkey

Content:

Quote by: Matthew

Player A has Alt Account B.
Player A spends a dollar on Alt Account B.
Buys something.
CMJ has one dollar.
-or-
Player A has Alt Account B.
Player A spends a dollar on his or her main account, buys a thing.
Sends it to B.
CMJ has one dollar. (edit: one dollar AND ONE CENT. Fuck yeah!)

So yeah, why's it matter?

As someone with *cough* a few different accounts (ALL FOR STORY REASONS!) I've long wondered about this. I appreciate the five dollar throw down to make an alt a 'REAL ALT' with an extended bio. I get that. The rest, I have to say, while having not really bothered me since I'm the only one here, (no other players in this household sadly) has confused me since day one. If CMJ gets the cashola, why prevent the switcharounds with Lodge Items?

(Eboy items I totally understand, etc etc cheating. But lodge items are almost all fluff for RP purposes. I'm not sure I see the cheating potential there?)

Not complaining, I don't really mind having to thrown down some extra bucks if my alt wants something that my main happens to have but can't send. It probably is lame for people in the same household though.

-moo


Re: If I could change one small thing on The Island

Posted on: September 07 2012 @ 11:40 AM
By: Awesome+Fred

Content:

Quote by: Count+Sessine

Quote by: Awesome+Fred

Quote by: Ada

At any rate, I think it would make way too many unnecessary forum accounts - think of all the people with many, many alts, or the people who sign up for the game and never make it past Corporal Punishment, or the people who just don't care about the Enquirer.



Not an expert either, but I'm fairly sure you're not making any unnecessary forum accounts--you're eliminating all forum accounts. It would be the very same Island account.



You've clearly shown how much you're not an expert.



Mr. Green


Re: If I could change one small thing on The Island

Posted on: September 07 2012 @ 02:10 PM
By: Hairy+Mary

Content:

Gifting items between alts is a minor problem I've had as well.
I think that one of the reasons is people who create alts to rate monsters purely for the SP, which they then use to buy things to gift to mains. I might be completely wrong here.

This isn't that hard to get round, you just have to spend that extra cent and go via a third party. Mementos you could drop on and pick up off the map.

So yes. To me this is a minor irritation, but not a real problem.


Re: If I could change one small thing on The Island

Posted on: September 07 2012 @ 02:49 PM
By: Trowa

Content:

I imagine the thought process necessary behind linking forum accounts with game accounts is something being saved for Season 3. I get the impression that's going to be a bit of a HULK SMASH sorta deal, anyway, so why not make it site-wide? (I vaguely remember CMJ mentioning something long ago in another thread that alts will be much, much easier to handle in S3 under an "umbrella" account or something...or I might be making it up.)

As for the current alt issue, the SP reward for rating monsters expired a long time ago if I'm not mistaken. I've heard this "rumour" a lot, and also heard it debunked just as often. I've rated tons of monsters and received no such reward (I don't do it for any reward, anyway! Big Grin )

I may also be further mistaken in saying the "donate for a friend" feature that's been implemented is the workaround to sending Lodge items to alts. ....if not intentionally? ...maybe? Confused (Actually...why would CMJ willingly penalize himself via PayPal fees for something as simple as sending a Title Changer? Neutral)


Re: If I could change one small thing on The Island

Posted on: September 08 2012 @ 01:39 AM
By: Buddleia

Content:

If I could change one small thing on the Island ... I'd make the link to use a Saved Day into "Use a Normal Saved Day (Chronosphere)" or something like that, so that it takes up two lines. Just to even it up with the over-two-lines "Use a Super Chronosphere" which I keep nearly clicking by accident. And maybe even put a line break in between them too.


Re: If I could change one small thing on The Island

Posted on: September 08 2012 @ 01:19 PM
By: Ilovemath224

Content:

If I could change one small thing on the island, it'd be the Increment Thought contraption's drop rate. Seriously, out of the approximately 150 Increment Thought contraptions I've used, at least 90, likely more, have come from Creator's Bundles. In fact, I think I may have not counted the 40 from the 4 creators bundles I've had.

Approximately 60% (minimum) to 86% of my Increment Thought contraptions have come from Creator's Bundles. There's something wrong there.

Especially when I use Increment Thought and Run Program contraptions nearly equally, and in one run I got 18 Run Program Contraptions and 2 Increment Thought contraptions. I can understand if most people don't use Increment Thought contraptions, but I feel that Increment Thought contraptions need to have a higher drop rate.


Re: If I could change one small thing on The Island

Posted on: September 12 2012 @ 07:01 PM
By: Harris

Content:

Actually, I think that's tied into the fact that the thought-based programs increase server load considerably. Quid pro quo, rarer availability for the Thoughts C&Cs.


Re: If I could change one small thing on The Island

Posted on: April 16 2013 @ 05:46 AM
By: Waverly

Content:

I would add a Bastard Rank listing to the HoF.

because it would be awesome


Re: If I could change one small thing on The Island

Posted on: April 16 2013 @ 10:14 AM
By: Matthew

Content:

Quote by: Buddleia

If I could change one small thing on the Island ... I'd make the link to use a Saved Day into "Use a Normal Saved Day (Chronosphere)" or something like that, so that it takes up two lines. Just to even it up with the over-two-lines "Use a Super Chronosphere" which I keep nearly clicking by accident. And maybe even put a line break in between them too.



Old post but this is a good idea. Both for OCD and usability purposes.

Edit: I'd also like the ability to start a drive kill with a Super Chronosphere, if one's available.


Re: If I could change one small thing on The Island

Posted on: April 16 2013 @ 12:08 PM
By: Hairy+Mary

Content:

Quote by: Matthew

Quote by: Buddleia

If I could change one small thing on the Island ... I'd make the link to use a Saved Day into "Use a Normal Saved Day (Chronosphere)" or something like that, so that it takes up two lines. Just to even it up with the over-two-lines "Use a Super Chronosphere" which I keep nearly clicking by accident. And maybe even put a line break in between them too.



Old post but this is a good idea. Both for OCD and usability purposes.

Edit: I'd also like the ability to start a drive kill with a Super Chronosphere, if one's available.



That would devalue the highly sought after 'one day DK' a bit. Having challenges like that available to aim for can be a good thing.


Re: If I could change one small thing on The Island

Posted on: May 29 2013 @ 07:51 AM
By: Matthew

Content:

Quote by: Hairy+Mary

That would devalue the highly sought after 'one day DK' a bit. Having challenges like that available to aim for can be a good thing.



Late reply, but you're right, I forgot that.

Another new day related thought: the ability to 'stay awake' through a new day and keep playing the same day instead of immediately rolling over. If you were offline, it would behave as normal, but if you're online and not in a bed you should have the option to keep playing the same day and let the new one get shunted to your chronospheres. I find it quite a silly thought that the entire population of the Island would drop on the spot and get a full night's sleep at the same time.

Don't think it would be too imbalanced, and would alleviate the "I just logged onto a good joker day but new day hits in like five minutes fffffffffhhhhhhhhhhhh"


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