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ByteKing
 Saturday, September 17 2011 @ 04:45 AM UTC  
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Quote by: Matthew

Quote by: Buddleia

A paid-for Gadget in the Lodge that will do all the weather effects as laid out in Trex's awesome wiki page. For those people (ahem) who want their weather in their gardens now rather than in 37 years or similar when they've gathered enough Contrivances and Contraptions for all of their outside rooms.



Yes. Would buy.



Would probably buy as well. Big Grin

Contrivance: Has Specific Key
Checks if a player has a specific key.

Contraption: Dispense Keys
Not sure how this would work. Being able to create keys and add them to inventory? Would be nice to have, so I can automatically give out keys based off some criteria. Right now I have to create a memento and you only get 50 of those per mold...


 
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Makiwa
 Saturday, September 17 2011 @ 07:29 AM UTC  
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Quote by: ByteKing

Quote by: Matthew

Quote by: Buddleia

A paid-for Gadget in the Lodge that will do all the weather effects as laid out in Trex's awesome wiki page. For those people (ahem) who want their weather in their gardens now rather than in 37 years or similar when they've gathered enough Contrivances and Contraptions for all of their outside rooms.





Yep, I'd buy this.


It's not an optical illusion. It just looks like one.
 
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Swede
 Saturday, September 17 2011 @ 07:05 PM UTC  
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Quote by: Buddleia

A paid-for Gadget in the Lodge that will do all the weather effects as laid out in Trex's awesome wiki page. For those people (ahem) who want their weather in their gardens now rather than in 37 years or similar when they've gathered enough Contrivances and Contraptions for all of their outside rooms.


Would buy also


 
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Maniak
 Sunday, September 18 2011 @ 09:41 AM UTC  
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If all (or some) of these C&Cs get accepted, could the Contrivances to check for the various races be merged into one?

With 6 contrivances less, it'll increase the chances of finding the one you do need.

(For those even less mathematically inclined than I am, say there's a pile of 50 different C&Cs. You want 'Show Page'. That's a 1 in 50 chance of getting the right one. With 6 less, that's 1 in 44.)


http://maniak.cu.cc/
 
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Trowa
 Monday, September 19 2011 @ 04:31 PM UTC  
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Quote by: Zolotisty

Quote by: Trowa

Quote by: Hairy+Mary

(Surely some joker somewhere would like to build a casino?)



You've been reading my dream journal! Laughing Out Loud



*shakes a fist* Mine's built! Mine's been built for the last year and a half! It just needs bastard games in it!


Oops! Oops! Oops! Oops! Waaah, don't eat me!! I'm sorry, I'm sorry! Oops! Oops! Oops! Oops!


Something something unintelligible gibberish something.
 
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Buddleia
 Tuesday, September 20 2011 @ 03:10 PM UTC  
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Contrivances:

Room Is Empty
Passes if nobody is in the room or viewing the page.

Room Is Occupied
Passes if there is anybody in the room or viewing the page.

Expanded Dice Roll
Possibly another paid-for Lodge Gadget. A Contraption/Contrivance combo that lets you set some (up to six?) different Contraption effects, to be selected from at random each time the program is activated.

(Or maybe I have just misunderstood the original Dice Roll, in which case, ignore me).

Or is

Quote by: Hairy+Mary
- A contraption that adds a random number R to a memory or memory slot. Have a parameter N so that R is chosen to be between 0 and N.

- Check against previous random number. So if someone wants to have five different outcomes and to choose between them randomly, they can have a program for each all with contrivances checking which range the same random number falls into.
what I mean?


- A contraption that acts like a NOT gate. Put it on the beginning of a line and the line passes if and only if none of the contraptions on that line pass.
Yes please! (Though that sounds like a Contrivance to me - it's an IF check, not a THEN effect, I think?)


Quote by: Maniak
If all (or some) of these C&Cs get accepted, could the Contrivances to check for the various races be merged into one?

With 6 contrivances less fewer, it'll increase the chances of finding the one you do need.

(For those even less mathematically inclined than I am, say there's a pile of 50 different C&Cs. You want 'Show Page'. That's a 1 in 50 chance of getting the right one. With 6 less, that's 1 in 44.)
Seconded, I guess. It's a logical argument.


Contraptions:

Let View Building Inventory
Adds the nav link, so that friends who are helping you build can see whether you need another bed, or a teleport beacon, or similar - but possibly temporarily, and without cutting keys. Also handier than going to the Help With Build Jobs screen to see the wood/stone supply. (Or maybe that should be in Master Settings somewhere?)

Append Page
Like the Show Page Contraption, this one adds the page's text to the end of the Room's description, instead of before it.


Improbable Reference Links - goo.gl/MRBnb -------------- Land Registry (map of Places) ---- goo.gl/bpkRR
 
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tehdave
 Tuesday, September 20 2011 @ 06:40 PM UTC  
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I like the idea of having one die roll that determines which of a set of contraptions goes off.
It'd be where...well...I'm not telling Big Grin

On another note: I like the idea of having a contrivance "Has performed a (rank) DK". If I had one of those, I could do this in a specific room in Hendrix:

1a: Has completed Bastard Rank
2a: Show specific page 2b: Does not have Glorious Bastard Trophy
3a: Give player Glorious Bastard Trophy 3b: show page "You find a trophy here, with a tag with your name on it."

That would leave the room working as it works now, but with the added bonus of telling people to just go to that room instead of bugging me for their trophy when they get a Bastard Rank done. Which reminds me, anyone who has completed a Bastard Rank who does not currently have a Glorious Bastard trophy, send me a distraction in-game.

(not sure if that would work as intended...do contraptions in a second line go off even if contrivances in that line aren't met?)


Isn't sanity just a one-trick pony anyway? All you get is one trick: rational thinking. But when you're good and crazy, oooh, oooh, the sky's the limit.
 
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Count Sessine
 Tuesday, September 20 2011 @ 08:07 PM UTC  
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Quote by: Maniak

If all (or some) of these C&Cs get accepted, could the Contrivances to check for the various races be merged into one?

With 6 contrivances less, it'll increase the chances of finding the one you do need.

(For those even less mathematically inclined than I am, say there's a pile of 50 different C&Cs. You want 'Show Page'. That's a 1 in 50 chance of getting the right one. With 6 less, that's 1 in 44.)

Here's how early adopters have been making use of what they find in the scrapyard:

Usage of C&Cs

It's early days yet -- patterns are bound to change as people learn more, and some of this is surely due to, "If all you have is a hammer..." All the same, it's clear that people are already finding certain C&Cs far more useful than others. It might not be a bad idea to adjust the chances to make the more necessary items a little bit easier to run across.


 
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Count Sessine
 Wednesday, September 21 2011 @ 01:29 AM UTC  
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How about whether or not the character is married? I can see that having certain uses.

Also, I like Omega's idea about being able to check whether or not a named Item is with the player. I know of at least one place I'd use that.


 
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tehdave
 Wednesday, September 21 2011 @ 05:58 AM UTC  
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Two things:
1: a contraption to send a distraction, either to the dwelling owner or to the person that triggered the program. The text could be set in the options (something small, maybe)

This could be helpful for things like what I was talking about three posts back with a dwelling dispensing a memento, where the dwelling could let me know "This person just triggered the memento dispenser"

2: Not a C&C, but related to the above, can we have a way of seeing who has a copy of any memento whose forge we have? Would make my job easier dispensing those trophies, and Jacques dispensing Club Seven tags, etc.


Isn't sanity just a one-trick pony anyway? All you get is one trick: rational thinking. But when you're good and crazy, oooh, oooh, the sky's the limit.
 
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Makiwa
 Wednesday, September 21 2011 @ 12:12 PM UTC  
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Quote by: tehdave

Two things:
1: a contraption to send a distraction, either to the dwelling owner or to the person that triggered the program. The text could be set in the options (something small, maybe)

This could be helpful for things like what I was talking about three posts back with a dwelling dispensing a memento, where the dwelling could let me know "This person just triggered the memento dispenser"

2: Not a C&C, but related to the above, can we have a way of seeing who has a copy of any memento whose forge we have? Would make my job easier dispensing those trophies, and Jacques dispensing Club Seven tags, etc.



Like this.

Also from another thread:
Quote by: CavemanJoe

As for the whole "Room program firing while I'm in a Page" thing, that's the expected and default behaviour. I'll make a "Stop running programs" Contraption to help in the circumstances where you don't want this to happen.



And/or/maybe a hide page contraption.


It's not an optical illusion. It just looks like one.
 
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Swede
 Sunday, September 25 2011 @ 09:58 AM UTC  
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I second Bud's append page.
With that you can make it appear as if a room description changes according to certain conditions.


Also I'd like to see a 'not member of clan' (Inverted clan Contrivance).
If player is not member of specified clan then continue program.

Which might also work for races.


 
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Beeps
 Monday, September 26 2011 @ 11:42 AM UTC  
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1. Else contrivance. The idea is that I could have

PHP Formatted Code
Time == 6PM
Show Page: "Butler cleaning table"
ELSE
Show Page: "Butler standing ready"

Or, more complex,
PHP Formatted Code
Time == 6PM
Show Page: "Butler setting table"
ELSE Time == 7PM
Show Page: "Butler serving dinner"
ELSE Time == 8PM
Show Page: "Butler cleaning table"
ELSE
Show Page: "Butler not found"

Which would cut down on the need for an extra program for each time option and make the logic tables far easier to navigate since there'd be much fewer of them.

2. A special, SP-purchased contraption: Image display. Allows you to upload and display an image in a room/page. I actually don't have a use for this, but I could see it being useful. I'd probably end up using it to circumvent tricky text formatting.

3. Has anyone mentioned a contraption/contraptions to affect the external description/show pages externally? I'd love to be able to have an "OPEN" sign that's lit up when people pass by when the place is open, etcetera.

4. A "Name door/page" contraption? I was disappointed when I found out that making a door between point A and point B still showed up as "POINT B" for the navigation link, instead of being able to have a door named "Go upstairs" that leads to the room "Second Floor." You can still achieve this effect, but it requires a lot more work and materials than seems necessary - I'm looking at twelve rooms and eight programs for something that only needs four rooms and the ability to name doors.


Goat Collector
 
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Beeps
 Monday, September 26 2011 @ 01:46 PM UTC  
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5. Set Memory Random, Set Memory Single Digit Random, Increment Memory Random. Allows you to do exactly that. Between these and the image SP one mentioned above, I could easily see player-created games being possible. You could do it without the images, but it'd be more fun with them I think. With the two together, and a lot of memory and extra programming boards, I have a fuzzy idea on how to remake the Abandoned Castle in a Place.

6. Delay. Player enters room A. Upon entering, a program is triggered that warps them to another room, but after X seconds. It would allow you to have semi-on-rails rooms without making them click "Continue..." links. I don't know if it would work for other elements, but if they're malleable enough, it could let you enter a room and have the background dim from normal to dark to darker.

7. Give Req/Cigs? I could see this being a hard one to balance, for the same reasons that anything that gives out/stores currency/items is shot down.

On an unrelated note, it'd be nice if the Beta site was brought up to speed with the Live side. With the cost of everything and the fact that you still can't destroy/reclaim parts, somewhere to test ideas would be extremely useful, and the Beta side doesn't appear to support Memories.


Goat Collector
 
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Hairy Mary
 Monday, September 26 2011 @ 01:53 PM UTC  
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Quote by: Beeps

4. A "Name door/page" contraption? I was disappointed when I found out that making a door between point A and point B still showed up as "POINT B" for the navigation link, instead of being able to have a door named "Go upstairs" that leads to the room "Second Floor." You can still achieve this effect, but it requires a lot more work and materials than seems necessary - I'm looking at twelve rooms and eight programs for something that only needs four rooms and the ability to name doors.



This can already be done. Go to the place that you're working on. Click "Master Settings" under "Keybearer Options". Find the door that you're interested in, click "customize text link".


 
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Beeps
 Monday, September 26 2011 @ 02:03 PM UTC  
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Quote by: Hairy+Mary

This can already be done. Go to the place that you're working on. Click "Master Settings" under "Keybearer Options". Find the door that you're interested in, click "customize text link".


Oh hey. Forget that whole rant, then! This wasn't obvious when I made the doors. Or... At all.

8. Clan rank match/higher/lower contrivances. So you can have an executive suite or something.


Goat Collector
 
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Beeps
 Saturday, October 01 2011 @ 06:33 AM UTC  
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9.Send Message/Special contraption, with a value for the triggering contestant's name. It would let you announce when one person has triggered a program to others in the room. Like:

PHP Formatted Code

Partial Match: "PULL LEVER"
Send Message: "%N gives the lever an experimental tug, and suddenly vanishes into the floor."

or:
PHP Formatted Code

Memory Equals: 9
Send Message: "%N has nine points, and is close to winning the game!"




On that note:
10. When memories are fixed, non-specific ones. My current understanding is that a Memory is per-player, which makes tracking one person easy, but how do you share that information for others? A Memory that is global, allowing you to check:
PHP Formatted Code

Player Memory Greater: 9
Place Memory "Game Over" Set: 1

with a program for
PHP Formatted Code

Place Memory "Game Over" Equals: 1
Player Memory Set: 0 | Send Message:  "The game is over, so the board resets."

Would make Place exploration much less single player, and allow you to have persistent information for things like how many times a memento has been added to the dwelling or using two memories, one Place and one Player, you could track how many unique player visits you get to a room so you can find out if a trigger is too easy or too hard.


Goat Collector
 
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Wongo the Sane
 Saturday, October 01 2011 @ 10:57 AM UTC  
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Append Page
Like the Show Page Contraption, this one adds the page's text to the end of the Room's description, instead of before it. [/p]


Rather than this being a whole new contraption, could this be an option you can set for pages?


 
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calliaphone
 Wednesday, October 05 2011 @ 01:28 PM UTC  
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Ideas from others that I'd particularly like to see:

Quote by: Maniak
A Contraption that serves a random page/room. (It's theoretically possible to do this with Memories and Dicerolls, but it requires a lot of C&Cs and even more ingenuity.)

Quote by: Swede
I'd also like to see a relative health. Which checks the percentage left.
As in, hitpoints of player? Oooh yes, that'd be very awesome!

Quote by: Buddleia
A paid-for Gadget in the Lodge that will do all the weather effects as laid out in Trex's awesome wiki page. For those people (ahem) who want their weather in their gardens now rather than in 37 years or similar when they've gathered enough Contrivances and Contraptions for all of their outside rooms.
Would buy this.

Quote by: Buddleia

Let View Building Inventory
Adds the nav link, so that friends who are helping you build can see whether you need another bed, or a teleport beacon, or similar - but possibly temporarily, and without cutting keys. Also handier than going to the Help With Build Jobs screen to see the wood/stone supply. (Or maybe that should be in Master Settings somewhere?)

Quote by: Hairy+Mairy
A contraption that acts like a NOT gate. Put it on the beginning of a line and the line passes if and only if none of the contraptions on that line pass.
I think Budd's right that this is a contrivance - but would be a very useful one indeed

Quote by tehdave
a contraption to send a distraction, either to the dwelling owner or to the person that triggered the program. The text could be set in the options (something small, maybe)

Quote by CavemanJoe
As for the whole "Room program firing while I'm in a Page" thing, that's the expected and default behaviour. I'll make a "Stop running programs" Contraption to help in the circumstances where you don't want this to happen.
Is this available yet? Will it just stop the room programs running, or stop the room defaults re-showing too? (eg: hidden doors)

Quote by Beeps
Else Contrivance

Send Message/Special contraption, with a value for the triggering contestant's name. It would let you announce when one person has triggered a program to others in the room.


Some ideas of my own

1) contraption that hides all the sleep slots in a room. For use in situations like this:
Room = The Spa
Page = The pool
Furniture = sunlounger
Room and page share a chatspace so people can jump in and out of the pool while RPing. But if you're in the pool, you shouldn't be able to access the sunlounger. At present, it feels like the sunlounger's somehow fallen in the pool. Some folks might want to set up that way on purpose, but I'd welcome the choice.

2) Contraptions to show/hide multiple doors and to show/access/hide-access multiple pages - would reduce the near-geological timescales currently needed to program a simple concept in a room with many doors.

3) Some sort of memento exchange cabability? i.e. ability to let mementos belonging to someone else act as triggers in your own building and be stored in/dispensed from your building's inventory.

4) Cig (or Req) for memento exchange capability? i.e. visitor able to donate 1 cig at a time to dwelling-inventory, thereby triggering a memento dispenser (but if mementos out of stock, they get to keep the cig). Would this be unbalancing/open to abuse? It would take an awful lot of clicking by the visitor, and an awful lot of memento-making by the recipient, for any kind of bulk-exchange. Probably cheaper to just buy the cigs directly (guesses wildly without doing the maths). but this might be a fun way to people to express their appreciation of other folks' creativity, via a token payment of something with actual game-value. and a way to build a more realistic sense of trading, for people building shops etc.

Oh, and as a side-note ... will the pricing for mementos be re-visited at any point? I seem to recall CMJ saying that was on the cards, but I don't think it's happened yet (I might be wrong?). Single mementos still seem off-puttingly expensive, to me. And bulk-manufacture is only possible for those who have cobblestones. As it stands, I'm unlikely to make much use of mementos in places.


 
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Swede
 Thursday, October 06 2011 @ 08:39 AM UTC  
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How about a Contrivances that checks if a playes sleeps in a certain couch/bed?


 
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