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 If I could change one small thing on The Island
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LadyRavenSkye
 Wednesday, November 03 2010 @ 04:55 PM UTC  
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Quote by: bl0b

Quote by: Trones

If I could change one thing, it would be disallowing anyone without the proper toolkit (carpentry, masonry) from even seeing let alone taking logs and stones on the map. I've seen it all through these forums, the rage this has inspired... The material stores are great, but now that the backpack overload bug is fixed, I tend to chop a few, drop a few... I just had 608 logs stolen -- I was a few logs away from exhausted, about to pick up the several tons of lumber, drop dead during the walk 1 click east.
There are 608 logs here.
Chop, chop, chop, inventory, drop, back.
There are 3 logs here.
I know I'm bordering on the "all my hard work" territory, but that was over an hour of mindless button pressing and actual cash money that was stolen... In my wrath, I posted rather angry fliers from the square where they were taken to Kittania; in hindsight, that's might not have been the best approach, so advance apologies to any offended...
Anyway, that's my two cents worth. Sorry for the rant.
Also, my condolences to anyone this has happened to (most everyone who's built, from what I can tell.)

[EDIT]
Also, this is my one complaint so far, in a game that is absolutely chock full of pure awesome! CMJ, thank you for putting so much actual work into making this such an amazingly awesome game!




Might not be related, buuuuut...
All i'm saying is that to log those logs, you'd need 60400 experience points which would push you to the top 3 pages in HoF. That is all I'm saying.



OCD, aware of actions posted will speak to the offending person in this manner. If anyone actually comes forth and had actually lost the 604 logs, I have no problem replacing them myself. Just distract me in game (LadyRavenSkye), and we'll discuss this manner privately.


 
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bl0b
 Thursday, November 04 2010 @ 04:21 PM UTC  
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I realized I opened the poor person to public lynching. Fortunately that hasn't happened. Another proof of island's awesomeness (if you needed another one).
I think there's a valuable lesson to be learned here, perhaps. If you do something stupid, keep it quiet. Rolling Eyes
Joking.

Let's see if I can get this topic back on track from complete derailment.
Day/night system? might be more than just a small change,
Monsters would for instance be afraid of jumping at you during the day and this would reduce the occurrence of finding them while traveling during the day, but during night time, you would get ambushed more often. It would also reduce your defense, as you wouldn't be able to see well during night time. You could maybe buy a lantern or somesuch, which would allow you to see better (and bring your defense back to normal), but it would attract more monsters, as carrying a light around would make you more visible. Very sketchy idea, but it can be developed a lot more and made into a lot of hard work.

Ok, back to small changes. Banter/L4 on Failboat? I can see some pros and cons for that.


 
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dizzyizzy
 Thursday, November 04 2010 @ 05:20 PM UTC  
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Quote by: bl0b

I realized I opened the poor person to public lynching. Fortunately that hasn't happened. Another proof of island's awesomeness (if you needed another one).
I think there's a valuable lesson to be learned here, perhaps. If you do something stupid, keep it quiet. Rolling Eyes
Joking.

Let's see if I can get this topic back on track from complete derailment.
Day/night system? might be more than just a small change,
Monsters would for instance be afraid of jumping at you during the day and this would reduce the occurrence of finding them while traveling during the day, but during night time, you would get ambushed more often. It would also reduce your defense, as you wouldn't be able to see well during night time. You could maybe buy a lantern or somesuch, which would allow you to see better (and bring your defense back to normal), but it would attract more monsters, as carrying a light around would make you more visible. Very sketchy idea, but it can be developed a lot more and made into a lot of hard work.

Ok, back to small changes. Banter/L4 on Failboat? I can see some pros and cons for that.



Both of those would be extremely helpful. Personally, I've smashed the fourthwall to bits many times on the failboat, trying to answer rookie's questions.


 
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Trones
 Thursday, November 04 2010 @ 05:38 PM UTC  
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Quote by: LadyRavenSkye


OCD, aware of actions posted will speak to the offending person in this manner. If anyone actually comes forth and had actually lost the 604 logs, I have no problem replacing them myself. Just distract me in game (LadyRavenSkye), and we'll discuss this manner privately.



I appreciate that, but it's not necessary -- I left them laying on the World map while I was logging which made them fair game. Live and learn I guess, and what I've learned is that for every person who'll do something like take your stuff, there's at least 20 more that'll help you any way they can -- it's absolutely astounding just how friendly, helpful, generous, and forgiving most folks on the Island are! The offers (and actions) of help from people I haven't even met blew me away Big Grin

Quote by: bl0b

I realized I opened the poor person to public lynching. Fortunately that hasn't happened. Another proof of island's awesomeness (if you needed another one).
I think there's a valuable lesson to be learned here, perhaps. If you do something stupid, keep it quiet. Rolling Eyes
Joking.

Let's see if I can get this topic back on track from complete derailment.
Day/night system? might be more than just a small change,
Monsters would for instance be afraid of jumping at you during the day and this would reduce the occurrence of finding them while traveling during the day, but during night time, you would get ambushed more often. It would also reduce your defense, as you wouldn't be able to see well during night time. You could maybe buy a lantern or somesuch, which would allow you to see better (and bring your defense back to normal), but it would attract more monsters, as carrying a light around would make you more visible. Very sketchy idea, but it can be developed a lot more and made into a lot of hard work.

Ok, back to small changes. Banter/L4 on Failboat? I can see some pros and cons for that.



I won't lynch anyone if you wont! Wink Honestly though, like I said above, I learned a couple lessons and am better for it.
Also, this whole thing gave me an excuse to finally dive into Improbable Labs and start working on learning how to code modules. It is truely a daunting task! Thinking back on all the fixes and features that have been applied, even just in the time I've been here, leaves me in utter awe! Its been a week or so since I started obsessing over figuring out how things work and how to build modules and I've barely scratched the surface -- it really puts into perspective the sheer amount of time, knowledge, and skill that CMJ has invested into this wonderful game! It's quite heartwarming how the players return the favor with their creativity, generosity, and overall goodwill towards their fellow players (not to mention donations,, compliments, suggestions, etc).

Wow, I sure can ramble... Heh, sorry! Anywho, much love to everyone for making Improbable Island so much fun!


 
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Awesome Fred
 Wednesday, November 10 2010 @ 05:29 AM UTC  
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The quick-click trick with inventory item dumping is gone with the new inventory system. I'd like to see a "Discard All" button for getting rid of my crap meat, if that is simple enough to do in passing.


 
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Tahvohck
 Wednesday, November 10 2010 @ 08:16 AM UTC  
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I'm sure I could come up with a list of things, but the one on my mind right now is that I'd like to see a better archive format, maybe with an option to choose how many pages to archive.

Or at least cleaner code, on multiple lines. That thing is terrifying to look at when it came from an outpost.


 
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Awesome Fred
 Wednesday, November 17 2010 @ 05:11 AM UTC  
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When fighting off a Breach, if I one-shot it the second I press H for "Here comes another one!", I don't get any skill increase at all. If you one-shot when you hunt, you gain Hunting experience but not Fighting experience. With a breach, there is no Hunt, so you simply don't get any skill experience at all.

Could we change this so that I feel like I'm getting just a small something for myself when I try to clean up CC404 while at level 15, not needing the level exp anymore?


 
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CavemanJoe
 Wednesday, November 17 2010 @ 06:15 AM UTC  
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Quote by: Awesome+Fred

When fighting off a Breach, if I one-shot it the second I press H for "Here comes another one!", I don't get any skill increase at all. If you one-shot when you hunt, you gain Hunting experience but not Fighting experience. With a breach, there is no Hunt, so you simply don't get any skill experience at all.

Could we change this so that I feel like I'm getting just a small something for myself when I try to clean up CC404 while at level 15, not needing the level exp anymore?



The monsters that pour into the Outpost during a breach don't attack the first contestant they see and then get confused and wander off when said contestant disappears in a rush of displaced air. To make the numbers go down, you do actually have to kill them.


 
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Awesome Fred
 Wednesday, November 17 2010 @ 03:00 PM UTC  
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Quote by: CavemanJoe

Quote by: Awesome+Fred

When fighting off a Breach, if I one-shot it the second I press H for "Here comes another one!", I don't get any skill increase at all. If you one-shot when you hunt, you gain Hunting experience but not Fighting experience. With a breach, there is no Hunt, so you simply don't get any skill experience at all.

Could we change this so that I feel like I'm getting just a small something for myself when I try to clean up CC404 while at level 15, not needing the level exp anymore?



The monsters that pour into the Outpost during a breach don't attack the first contestant they see and then get confused and wander off when said contestant disappears in a rush of displaced air. To make the numbers go down, you do actually have to kill them.



Uh... I'm... not... sure how that relates to skill experience gains when fighting a Breach. Question

I kill monsters during the Breach, currently about 90ish per gameday as a Robot, and I lower the amount of monsters accordingly. I kill them so well, in fact, that I often just one-shot them. And when I do that, I don't get any Fighting - Standard skill experience, or any other skill experience at all, because the first blow when you enter into a conflict is normally for your Hunting - Normal/Easy/Big/Suicidal skill. What I'm asking for is for getting Fighting - Standard skill on the first blow when you enter a conflict during the Breach, if not also when Jungle Hunting (in addition to the Hunting experience).


 
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Count Sessine
 Wednesday, November 17 2010 @ 03:50 PM UTC  
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Quote by: Awesome+Fred

Quote by: CavemanJoe

Quote by: Awesome+Fred

When fighting off a Breach, if I one-shot it the second I press H for "Here comes another one!", I don't get any skill increase at all. If you one-shot when you hunt, you gain Hunting experience but not Fighting experience. With a breach, there is no Hunt, so you simply don't get any skill experience at all.

Could we change this so that I feel like I'm getting just a small something for myself when I try to clean up CC404 while at level 15, not needing the level exp anymore?



The monsters that pour into the Outpost during a breach don't attack the first contestant they see and then get confused and wander off when said contestant disappears in a rush of displaced air. To make the numbers go down, you do actually have to kill them.



Uh... I'm... not... sure how that relates to skill experience gains when fighting a Breach. Question

I kill monsters during the Breach, currently about 90ish per gameday as a Robot, and I lower the amount of monsters accordingly. I kill them so well, in fact, that I often just one-shot them. And when I do that, I don't get any Fighting - Standard skill experience, or any other skill experience at all, because the first blow when you enter into a conflict is normally for your Hunting - Normal/Easy/Big/Suicidal skill. What I'm asking for is for getting Fighting - Standard skill on the first blow when you enter a conflict during the Breach, if not also when Jungle Hunting (in addition to the Hunting experience).

I think the problem is that you were using "one-shot" to mean "kill in first round." Trouble is, that word is already taken. "One-shot" as a verb has long meant "use a one-shot teleporter," as in, "I one-shotted out of that fight in a hurry, let me tell you, and was glad to escape with my skin!"

Now, words can of course have more than one meaning, but one-shots are usable in combat. The context didn't entirely make clear that you were using a different sense. (Especially at What?-o'clock in the morning.) Result: misunderstanding.


 
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CavemanJoe
 Wednesday, November 17 2010 @ 04:20 PM UTC  
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What he said. Mr. Green


 
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dizzyizzy
 Wednesday, November 17 2010 @ 04:53 PM UTC  
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how about a way to turn off the automatic "says" so we can quit having to type :, ::, or /me? It's not really that big a deal, but it would be nice for milking that one last character we need. It might not be available until you reach lvl 10 for the first time or something?


 
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Omega
 Wednesday, November 17 2010 @ 05:20 PM UTC  
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Quote by: dizzyizzy

how about a way to turn off the automatic "says" so we can quit having to type :, ::, or /me? It's not really that big a deal, but it would be nice for milking that one last character we need. It might not be available until you reach lvl 10 for the first time or something?



Actually, Dizzy, many people (Not including me, though) often make use of the "Say" quick actions, so much, that I just wonder why is their text so bland.

Point is, people appreciate this. Even if some don't. So I don't see it wise to cause inconvenience to people only to give convenience to those used to not having it. Or is that not the case?


There are two secrets to success. The second one is to never reveal all your secrets.
 
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tehdave
 Wednesday, November 17 2010 @ 05:25 PM UTC  
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Quote by: Omega

Quote by: dizzyizzy

how about a way to turn off the automatic "says" so we can quit having to type :, ::, or /me? It's not really that big a deal, but it would be nice for milking that one last character we need. It might not be available until you reach lvl 10 for the first time or something?



Actually, Dizzy, many people (Not including me, though) often make use of the "Say" quick actions, so much, that I just wonder why is their text so bland.

Point is, people appreciate this. Even if some don't. So I don't see it wise to cause inconvenience to people only to give convenience to those used to not having it. Or is that not the case?



think he meant it as a toggle...I admit I get lazy sometimes in Banter, for instance, and just use Say there if I'm explaining something.


Isn't sanity just a one-trick pony anyway? All you get is one trick: rational thinking. But when you're good and crazy, oooh, oooh, the sky's the limit.
 
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Omega
 Wednesday, November 17 2010 @ 05:41 PM UTC  
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Quote by: tehdave


think he meant it as a toggle...I admit I get lazy sometimes in Banter, for instance, and just use Say there if I'm explaining something.



Well, too many toggles make anything over-complicated. Do we want a toggle to change this thing? Maybe.


There are two secrets to success. The second one is to never reveal all your secrets.
 
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dizzyizzy
 Wednesday, November 17 2010 @ 06:20 PM UTC  
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Yeah, I meant as a toggle. But thinking about it, the ratio of work for a developer to benefit isn't the most ideal. Never mind.

(of course, it could be an easy fix. I don't know. For all changes, I assume whoever's doing the programming spends a minimum four weeks getting half an hour of sleep and living on delivered chinese food in a room they always keep dark ecept for a glowing monitor.)


 
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CavemanJoe
 Wednesday, November 17 2010 @ 07:17 PM UTC  
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Quote by: dizzyizzy

Yeah, I meant as a toggle. But thinking about it, the ratio of work for a developer to benefit isn't the most ideal. Never mind.

(of course, it could be an easy fix. I don't know. For all changes, I assume whoever's doing the programming spends a minimum four weeks getting half an hour of sleep and living on delivered chinese food in a room they always keep dark ecept for a glowing monitor.)



You're halfway right. Trader Joe's noodle boxes. Can't afford delivery. Razz


 
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Hairy Mary
 Wednesday, November 17 2010 @ 11:57 PM UTC  
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It doesn't matter how many characters that you have, there's always going to be times when you're just one short.
Two hundred and fifty six chars is long enough that you can usually split it in two of around 100 - 150 long each.


 
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Awesome Fred
 Thursday, November 18 2010 @ 03:22 PM UTC  
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Quote by: Count+Sessine

Quote by: Awesome+Fred

Quote by: CavemanJoe

Quote by: Awesome+Fred

When fighting off a Breach, if I one-shot it the second I press H for "Here comes another one!", I don't get any skill increase at all. If you one-shot when you hunt, you gain Hunting experience but not Fighting experience. With a breach, there is no Hunt, so you simply don't get any skill experience at all.

Could we change this so that I feel like I'm getting just a small something for myself when I try to clean up CC404 while at level 15, not needing the level exp anymore?



The monsters that pour into the Outpost during a breach don't attack the first contestant they see and then get confused and wander off when said contestant disappears in a rush of displaced air. To make the numbers go down, you do actually have to kill them.



Uh... I'm... not... sure how that relates to skill experience gains when fighting a Breach. Question

I kill monsters during the Breach, currently about 90ish per gameday as a Robot, and I lower the amount of monsters accordingly. I kill them so well, in fact, that I often just one-shot them. And when I do that, I don't get any Fighting - Standard skill experience, or any other skill experience at all, because the first blow when you enter into a conflict is normally for your Hunting - Normal/Easy/Big/Suicidal skill. What I'm asking for is for getting Fighting - Standard skill on the first blow when you enter a conflict during the Breach, if not also when Jungle Hunting (in addition to the Hunting experience).

I think the problem is that you were using "one-shot" to mean "kill in first round." Trouble is, that word is already taken. "One-shot" as a verb has long meant "use a one-shot teleporter," as in, "I one-shotted out of that fight in a hurry, let me tell you, and was glad to escape with my skin!"

Now, words can of course have more than one meaning, but one-shots are usable in combat. The context didn't entirely make clear that you were using a different sense. (Especially at What?-o'clock in the morning.) Result: misunderstanding.



Oops! Well, that was dumb of me. Sorry, yeah, I meant one-hit-KO if that's better in this context.


 
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Anonymous: Hekmari
 Saturday, November 20 2010 @ 12:07 AM UTC  



I would like to be able to take cooking lessons/ learn new curse words x5 and x10, like you can with outpost walls and fighting. I'm high up in my cooking lessons, and it takes me almost an hour to go through all my stamina and/or req when learning carcass cleaning or cooking lessons, or visiting cuthbert's. I have no problem spending the stamina or the money, but it kinda sucks when I have to enlist my mom or my friends to click the 'pay for lesson' button while I'm ACTUALLY COOKING dinner...


 
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