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Trowa
 Tuesday, March 15 2011 @ 03:28 PM UTC  
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Quote by: Derp+derp

Would it be possible to allow Mementos made by someone else to trigger text in dwellings?




Second this, if it's possible. I wanted to have fun things happen in my dwelling to those in the SAVOR Clan, but Makiwa made the badge. So, currently, I'd have to make my own "SAVOR Clan Secret Key" or something for my dwelling.


Something something unintelligible gibberish something.
 
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CavemanJoe
 Tuesday, March 15 2011 @ 08:59 PM UTC  
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You can set your own Mementos to trigger inside a Dwelling if you have... off the top of my head, one key down from a Master Key, I believe. I might change this in the future, but it'd require consent from both the Memento owner and the Dwelling owner.


 
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Beeps
 Tuesday, March 15 2011 @ 09:04 PM UTC  
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Quote by: CavemanJoe

You can set your own Mementos to trigger inside a Dwelling if you have... off the top of my head, one key down from a Master Key, I believe. I might change this in the future, but it'd require consent from both the Memento owner and the Dwelling owner.



To make sure I understand, this would mean that in Trowa's case, if he wants to make the SAVOR clan badge have an effect in his dwelling, he has to buy the key below Master Key for the SAVOR clan leader (Or whomever made the badges) in order to have a room made with an effect? This would also mean that the person paying for the effect (The description of it sounds like they cost SP) would be the creator of the Badge, and not the creator of the dwelling?


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CavemanJoe
 Tuesday, March 15 2011 @ 09:10 PM UTC  
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Quote by: Beeps

Quote by: CavemanJoe

You can set your own Mementos to trigger inside a Dwelling if you have... off the top of my head, one key down from a Master Key, I believe. I might change this in the future, but it'd require consent from both the Memento owner and the Dwelling owner.



To make sure I understand, this would mean that in Trowa's case, if he wants to make the SAVOR clan badge have an effect in his dwelling, he has to buy the key below Master Key for the SAVOR clan leader (Or whomever made the badges) in order to have a room made with an effect? This would also mean that the person paying for the effect (The description of it sounds like they cost SP) would be the creator of the Badge, and not the creator of the dwelling?



The system as it stands now:
To do an effect, you have to own the Memento mould, and you have to have a DeadBolt key or better for the room to which you want to add flavour text, and you have to have Supporter Points to pay for the effect text. So yes, you're correct. This might change, but I'll need a way to enforce both Memento owner and Dwelling owner consenting to the effects.


 
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Beeps
 Tuesday, March 15 2011 @ 09:14 PM UTC  
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So, worth asking... Can Moulds be transfered? If so, would that be a simple way to handle this? Just send the mould to the person who wants to make a special description. Claim it's because the copies are imperfect and the only way you can know the trigger will happen for all copies is by making the trigger off the original or something.


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CavemanJoe
 Tuesday, March 15 2011 @ 09:22 PM UTC  
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Quote by: Beeps

So, worth asking... Can Moulds be transfered? If so, would that be a simple way to handle this? Just send the mould to the person who wants to make a special description. Claim it's because the copies are imperfect and the only way you can know the trigger will happen for all copies is by making the trigger off the original or something.



That's not a bad idea. Yeah, that could work.


 
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Makiwa
 Thursday, March 17 2011 @ 09:28 PM UTC  
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Mementos triggering flavour text in dwellings! Much awesomeness and fun!

Of course I went and created the trigger in the wrong room and there's no way to delete it. Overwrote the text with something more appropriate for that room so no biggy. Just thought I'd mention it.

Now if the secret pass phrase issue could be fixed.......

Smile


It's not an optical illusion. It just looks like one.
 
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Beeps
 Thursday, March 17 2011 @ 09:43 PM UTC  
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Quote by: Makiwa

Now if the secret pass phrase issue could be fixed...


I've heard this brought up a couple times, but can't get any specifics from people. Is it happening on all secret rooms? Only on specific ones? Can you share the information so that people who jab code with pointy sticks can try to figure out what's going on?


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Makiwa
 Friday, March 18 2011 @ 04:03 AM UTC  
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Hmm, there was a couple of posts about this but can's seem to find them.

This has happened with every secret room's pass phrases that I've made.

Enter one (or more) pass phrase in the boxes and after hitting submit (save or whatever) it auto fills the rest of the boxes with other crap, like, USD and the url of LOTGD and other nonsense which you then can't get rid of.

No time to log in an check the specific entries right now but will later if needs be.

Thanks for taking a look at this Beeps.


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Makiwa
 Friday, March 18 2011 @ 04:23 AM UTC  
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sorry can't seem to edit last post post.

This is what I get:



It's not an optical illusion. It just looks like one.
 
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Beeps
 Friday, March 18 2011 @ 04:30 AM UTC  
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Quote by: Makiwa

sorry can't seem to edit last post post.

This is what I get:




Oh. Hello, MightyE paypal donation form. What are you doing here?


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dizzyizzy
 Friday, March 18 2011 @ 04:38 AM UTC  
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I have it at least twice. I'll check for you at a more opportune time.


 
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Beeps
 Friday, March 18 2011 @ 04:49 AM UTC  
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What if

PHP Formatted Code
if (httpget("save")){
        $posted = httpallpost();
        $nphrases = array();
        foreach($posted AS $phrase){
                $nphrase = stripslashes($phrase);
                if ($nphrase!=""){
                        $nphrases[]=strtoupper($nphrase);
                }
        }
        $house['data']['rooms'][$rid]['triggers']=$nphrases;
        improbablehousing_sethousedata($house);
}

becomes

PHP Formatted Code
if (httpget("save")){
        $nphrases = array();
        $phrasecount = 0;
        while (isset($_REQUEST['secretcode' . $phrasecount]))
        {
                $nphrase = stripslashes($_REQUEST['phrase' . $phrasecount]);
                if ($nphrase!=""){
                        $nphrases[]=strtoupper($nphrase);
                }
                $phrasecount++;
        }
        $house['data']['rooms'][$rid]['triggers']=$nphrases;
        improbablehousing_sethousedata($house);
}


Obvious caveats: You can't leave a password field blank, or it'll stop. Though why would you leave a field blank? And wouldn't it just get pushed up when the page is reloaded?


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Makiwa
 Friday, March 18 2011 @ 06:39 AM UTC  
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Beeps! You figured out what it is. Good stuff.

I hope the question about the code wasn't directed at me. It looks like some strange Klingon dialect, translated into Cantonese and then toEnglish. Confused


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Beeps
 Friday, March 18 2011 @ 06:42 AM UTC  
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I'd had a general idea of what was causing it back in... December(?) when it was first brought up, but no one was comfortable sharing the exact information of what was getting inserted. The way it was worded, I thought it was actually putting lines of PHP in. Here's hoping this gets tested/implemented?


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Hairy Mary
 Friday, March 18 2011 @ 10:44 AM UTC  
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If you want a specific example to play with/test, then I can cut you a key to my dwelling which has a secret room in it.


 
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Twosocks Monkey
 Friday, March 18 2011 @ 11:44 AM UTC  
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Please don't smack me if this was already covered here.

I don't have time to read all the comments, however, I noticed that it appears as though twice now I've been gifted mementos with no form of alert.

I was amazed to check my inventory and find them lurking there.

I was gifted req once, and got a distraction to alert me.

Can memento gifting also have this power? Of distraction? So we know to look in our inventory? Or am I stupid and missed something? It's totally probable.

Big Grin

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Maniak
 Friday, March 18 2011 @ 12:35 PM UTC  
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T here is a message at Newday whenever you get a gift. It's something along the lines of "There is a gift here, awesome!"


http://maniak.cu.cc/
 
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Trowa
 Friday, March 18 2011 @ 01:36 PM UTC  
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When Req is Transfered to you through the Bank, you get a distraction. When someone sends you a gift through the Gifting Station, it's as Maniak says; you see the gift at the New Day screen in purple text.

I love the Improbable Island Parcel Service, always so prompt with next day deliveries! Big Grin


Something something unintelligible gibberish something.
 
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tehdave
 Friday, March 18 2011 @ 02:08 PM UTC  
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Quote by: Trowa

When Req is Transfered to you through the Bank, you get a distraction. When someone sends you a gift through the Gifting Station, it's as Maniak says; you see the gift at the New Day screen in purple text.

I love the Improbable Island Parcel Service, always so prompt with next day deliveries! Big Grin



The trampways are in there for a reason.


Isn't sanity just a one-trick pony anyway? All you get is one trick: rational thinking. But when you're good and crazy, oooh, oooh, the sky's the limit.
 
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