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 What is your DnD character?
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Dirk Strider
 Monday, January 07 2013 @ 11:23 AM UTC (Read 7074 times)  
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So! After some mucking about and sending distracts to people on the Island. I (influenced by a certain Erical) decided to make this page here with more information and discussion over what character you got and what not.


First Off: The link to the quiz :http://www.easydamus.com/character.html Yes this Quiz is very long and sometimes not as free in a few questions.


Next! If you would specify who is taking the quiz as in Island Character or the Narrator at the keyboard.

Then you answer all the questions just post what you got like so:

Dirk/Narrator is a :

Lawful Good Human Paladin/Wizard (2nd/1st Level)


Ability Scores:
Strength- 15
Dexterity- 18
Constitution- 15
Intelligence- 15
Wisdom- 14
Charisma- 16

Alignment:
Lawful Good- A lawful good character acts as a good person is expected or required to act. He combines a commitment to oppose evil with the discipline to fight relentlessly. He tells the truth, keeps his word, helps those in need, and speaks out against injustice. A lawful good character hates to see the guilty go unpunished. Lawful good is the best alignment you can be because it combines honor and compassion. However, lawful good can be a dangerous alignment when it restricts freedom and criminalizes self-interest.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Primary Class:
Paladins- Paladins take their adventures seriously, and even a mundane mission is, in the heart of the paladin, a personal test an opportunity to demonstrate bravery, to learn tactics, and to find ways to do good. Divine power protects these warriors of virtue, warding off harm, protecting from disease, healing, and guarding against fear. The paladin can also direct this power to help others, healing wounds or curing diseases, and also use it to destroy evil. Experienced paladins can smite evil foes and turn away undead. A paladin's Wisdom score should be high, as this determines the maximum spell level that they can cast. Many of the paladin's special abilities also benefit from a high Charisma score.

Secondary Class:
Wizards- Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.


 
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Erical98
 Monday, January 07 2013 @ 11:30 AM UTC  
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So, prompted by a certain Dirk, I have decided to take this silly quiz and also decided to share the results. Why? I don't know. Don't ask me.

This would be for Erical (her Narrator lost her own...)

Neutral Evil Human Sorcerer (2nd Level)



Ability Scores:
Strength- 19
Dexterity- 17
Constitution- 15
Intelligence- 12
Wisdom- 15
Charisma- 14

Alignment:
Neutral Evil- A neutral evil villain does whatever he can get away with. He is out for himself, pure and simple. He sheds no tears for those he kills, whether for profit, sport, or convenience. He has no love of order and holds no illusion that following laws, traditions, or codes would make him any better or more noble. On the other hand, he doesn't have the restless nature or love of conflict that a chaotic evil villain has. Some neutral evil villains hold up evil as an ideal, committing evil for its own sake. Most often, such villains are devoted to evil deities or secret societies. Neutral evil is the best alignment you can be because you can advance yourself without regard for others. However, neutral evil can be a dangerous alignment because it represents pure evil without honor and without variation.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Class:
Sorcerers- Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.


 
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Matthew
 Monday, January 07 2013 @ 10:05 PM UTC  
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Sure 'cause why not

Chaotic Neutral Human Sorcerer (4th Level)

For Claude:

Ability Scores:
Strength- 17
Dexterity- 17
Constitution- 18
Intelligence- 11 (lmao)
Wisdom- 12
Charisma- 10

(Ability scores are pretty much spot on for how I imagine the character.)

Alignment:
Chaotic Neutral- A chaotic neutral character follows his whims. He is an individualist first and last. He values his own liberty but doesn't strive to protect others' freedom. He avoids authority, resents restrictions, and challenges traditions. A chaotic neutral character does not intentionally disrupt organizations as part of a campaign of anarchy. To do so, he would have to be motivated either by good (and a desire to liberate others) or evil (and a desire to make those different from himself suffer). A chaotic neutral character may be unpredictable, but his behavior is not totally random. He is not as likely to jump off a bridge as to cross it. Chaotic neutral is the best alignment you can be because it represents true freedom from both society's restrictions and a do-gooder's zeal. However, chaotic neutral can be a dangerous alignment when it seeks to eliminate all authority, harmony, and order in society. (yes)

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like. (Sure)

Class:
Sorcerers- Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast. (too bad Claude's CHA sucks.)


 
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Chef Micha
 Monday, January 07 2013 @ 10:45 PM UTC  
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Micha-narrator is a L5 True Neutral Human Cleric.
Ability scores:
Strength- 12
Dexterity- 13
Constitution- 12
Intelligence- 14
Wisdom- 13
Charisma- 15

Oh, I simply must do this for Micha next. (I'm terrified she'll end up evil.)


 
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Dirk Strider
 Monday, January 07 2013 @ 10:49 PM UTC  
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My thing changed from a Ranger to a Paladin. Funny enough that was about the time I joined the Island as well. I am quite happy with the scores Dirk/me got. It's quite spot on.

Erical's is funny for the fact she has a high strength and is a Sorcerer. That and well the intelligence as well xD


 
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Count Sessine
 Monday, January 07 2013 @ 11:18 PM UTC  
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This is for Sessine the character:

Neutral Good Half-Elf Sorcerer (10th Level)


Ability Scores:
Strength- 14
Dexterity- 15
Constitution- 18
Intelligence- 17
Wisdom- 16
Charisma- 16

Alignment:
Neutral Good- A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment when it advances mediocrity by limiting the actions of the truly capable.

Race:
Half-Elves have the curiosity and ambition for their human parent and the refined senses and love of nature of their elven parent, although they are outsiders among both cultures. To humans, half-elves are paler, fairer and smoother-skinned than their human parents, but their actual skin tones and other details vary just as human features do. Half-elves tend to have green, elven eyes. They live to about 180.

Class:
Sorcerers- Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.

On alignment: Sessine came out with nearly equal scores on Law vs. Chaos, but heavily weighted towards Good on the Good/Evil scale. This sounds about right!


 
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Chef Micha
 Monday, January 07 2013 @ 11:24 PM UTC  
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This is for Micha the Character!
L6 Chaotic Good Human Rogue
Ability Scores:
Strength- 16
Dexterity- 17
Constitution- 17
Intelligence- 12
Wisdom- 13
Charisma- 15

Alignment:
Chaotic Good- A chaotic good character acts as his conscience directs him with little regard for what others expect of him. He makes his own way, but he's kind and benevolent. He believes in goodness and right but has little use for laws and regulations. He hates it when people try to intimidate others and tell them what to do. He follows his own moral compass, which, although good, may not agree with that of society. Chaotic good is the best alignment you can be because it combines a good heart with a free spirit. However, chaotic good can be a dangerous alignment when it disrupts the order of society and punishes those who do well for themselves.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Class:
Rogues- Rogues have little in common with each other. While some - maybe even the majority - are stealthy thieves, many serve as scouts, spies, investigators, diplomats, and simple thugs. Rogues are versatile, adaptable, and skilled at getting what others don't want them to get. While not equal to a fighter in combat, a rogue knows how to hit where it hurts, and a sneak attack can dish out a lot of damage. Rogues also seem to have a sixth sense when it comes to avoiding danger. Experienced rogues develop nearly magical powers and skills as they master the arts of stealth, evasion, and sneak attacks. In addition, while not capable of casting spells on their own, a rogue can sometimes 'fake it' well enough to cast spells from scrolls, activate wands, and use just about any other magic item.


 
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Akogi
 Tuesday, January 08 2013 @ 12:18 AM UTC  
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Before taking the quiz, I knew what the alignment would be of my rarely seen character these days.

Chaotic Evil Human Sorcerer (4th Level)


Ability Scores:
Strength- 13
Dexterity- 12
Constitution- 17
Intelligence- 12
Wisdom- 13
Charisma- 10

Alignment:
Chaotic Evil- A chaotic evil character does whatever his greed, hatred, and lust for destruction drive him to do. He is hot-tempered, vicious, arbitrarily violent, and unpredictable. If he is simply out for whatever he can get, he is ruthless and brutal. If he is committed to the spread of evil and chaos, he is even worse. Thankfully, his plans are haphazard, and any groups he joins or forms are poorly organized. Typically, chaotic evil people can be made to work together only by force, and their leader lasts only as long as he can thwart attempts to topple or assassinate him. Chaotic evil is sometimes called demonic because demons are the epitome of chaotic evil. Chaotic evil is the best alignment you can be because combines self-interest and pure freedom. However, chaotic evil can be a dangerous alignment because it represents the destruction not only of beauty and life but also of the order on which beauty and life depend.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Class:
Sorcerers- Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.


 
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Tinkerbinker
 Tuesday, January 08 2013 @ 01:06 AM UTC  
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This is for Tinker (The character) - When he arrived on Island, not currently.

_____


Lawful Good Elf Monk (5th Level)

Ability Scores:
Strength- 13
Dexterity- 16
Constitution- 13
Intelligence- 16
Wisdom- 15
Charisma- 12
Alignment:
Lawful Good- A lawful good character acts as a good person is expected or required to act. He combines a commitment to oppose evil with the discipline to fight relentlessly. He tells the truth, keeps his word, helps those in need, and speaks out against injustice. A lawful good character hates to see the guilty go unpunished. Lawful good is the best alignment you can be because it combines honor and compassion. However, lawful good can be a dangerous alignment when it restricts freedom and criminalizes self-interest.

Race:
Elves are known for their poetry, song, and magical arts, but when danger threatens they show great skill with weapons and strategy. Elves can live to be over 700 years old and, by human standards, are slow to make friends and enemies, and even slower to forget them. Elves are slim and stand 4.5 to 5.5 feet tall. They have no facial or body hair, prefer comfortable clothes, and possess unearthly grace. Many others races find them hauntingly beautiful.

Class:
Monks- Monks are versatile warriors skilled at fighting without weapons or armor. Good-aligned monks serve as protectors of the people, while evil monks make ideal spies and assassins. Though they don't cast spells, monks channel a subtle energy, called ki. This energy allows them to perform amazing feats, such as healing themselves, catching arrows in flight, and dodging blows with lightning speed. Their mundane and ki-based abilities grow with experience, granting them more power over themselves and their environment. Monks suffer unique penalties to their abilities if they wear armor, as doing so violates their rigid oath. A monk wearing armor loses their Wisdom and level based armor class bonuses, their movement speed, and their additional unarmed attacks per round.

__________

Given that Tinker was a Buddhist monk the class is spot on. Lawful good, too. Not so much on the pretty-boy elf.
I should probably try one for how he is now. CAD, ex-monk, married. I will see how much it changes.


 
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Anonymous: Escemfer
 Tuesday, January 08 2013 @ 01:14 AM UTC  


I think I did this wrong. Confused Whoever heard of an Escemfer punishing the wicked?

Lawful Good Human Ranger/Sorcerer (3rd/2nd Level)

Ability Scores:
Strength- 16
Dexterity- 17
Constitution- 16
Intelligence- 11
Wisdom- 10
Charisma- 13

Alignment:
Lawful Good- A lawful good character acts as a good person is expected or required to act. He combines a commitment to oppose evil with the discipline to fight relentlessly. He tells the truth, keeps his word, helps those in need, and speaks out against injustice. A lawful good character hates to see the guilty go unpunished. Lawful good is the best alignment you can be because it combines honor and compassion. However, lawful good can be a dangerous alignment when it restricts freedom and criminalizes self-interest.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Primary Class:
Rangers- Rangers are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of the fighter, but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does, and like a druid he is often accompanied by animal companions. A ranger's Wisdom score should be high, as this determines the maximum spell level that he can cast.

Secondary Class:
Sorcerers- Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.


 
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Ada
 Tuesday, January 08 2013 @ 01:28 AM UTC  
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Ada:
Neutral Good Human Ranger (4th Level)
Ability Scores:
Strength- 18
Dexterity- 18
Constitution- 20
Intelligence- 15
Wisdom- 17
Charisma- 14

Six:
Chaotic Neutral Human Wizard/Sorcerer (3rd/3rd Level)
Ability Scores:
Strength- 16
Dexterity- 17
Constitution- 15
Intelligence- 14
Wisdom- 15
Charisma- 12

Me:
True Neutral Elf Wizard (4th Level)
Ability Scores:
Strength- 9
Dexterity- 11
Constitution- 10
Intelligence- 16
Wisdom- 16
Charisma- 16


Nice to know that I am smarter and prettier than my characters I guess. A bit alarmed to find that Ada is a nicer person than me. I shall pretend this is because she has more money to give away.

But Six, what the hell are you doing multiclassing sorcerer, you have a terrible cha score. Should have picked rogue, dude.


 
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Ebenezer
 Tuesday, January 08 2013 @ 01:51 AM UTC  
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Eek! I did this for my character. What the heck.

You Are A:

Lawful Neutral Elf Wizard (4th Level)


Ability Scores:
Strength- 15
Dexterity- 16
Constitution- 13
Intelligence- 15
Wisdom- 15
Charisma- 11

Alignment:
Lawful Neutral- A lawful neutral character acts as law, tradition, or a personal code directs him. Order and organization are paramount to him. He may believe in personal order and live by a code or standard, or he may believe in order for all and favor a strong, organized government. Lawful neutral is the best alignment you can be because it means you are reliable and honorable without being a zealot. However, lawful neutral can be a dangerous alignment when it seeks to eliminate all freedom, choice, and diversity in society.

Race:
Elves are known for their poetry, song, and magical arts, but when danger threatens they show great skill with weapons and strategy. Elves can live to be over 700 years old and, by human standards, are slow to make friends and enemies, and even slower to forget them. Elves are slim and stand 4.5 to 5.5 feet tall. They have no facial or body hair, prefer comfortable clothes, and possess unearthly grace. Many others races find them hauntingly beautiful.

Class:
Wizards- Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.


 
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Anonymous: Escemfer
 Tuesday, January 08 2013 @ 01:55 AM UTC  


Quote by: Ebenezer

They have no facial or body hair, prefer comfortable clothes, and possess unearthly grace. Many others races find them hauntingly beautiful.



This is Ebenezer exactly.


 
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Piper
 Tuesday, January 08 2013 @ 02:26 AM UTC  
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I caved and took this quiz for Piper. I s'pose it's accurate enough.

True Neutral Elf Ranger (3rd Level)

Ability Scores:
Strength- 15
Dexterity- 14
Constitution- 16
Intelligence- 14
Wisdom- 11
Charisma- 10

Alignment:
True Neutral- A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment when it represents apathy, indifference, and a lack of conviction.

Race:
Elves are known for their poetry, song, and magical arts, but when danger threatens they show great skill with weapons and strategy. Elves can live to be over 700 years old and, by human standards, are slow to make friends and enemies, and even slower to forget them. Elves are slim and stand 4.5 to 5.5 feet tall. They have no facial or body hair, prefer comfortable clothes, and possess unearthly grace. Many others races find them hauntingly beautiful.

Class:
Rangers- Rangers are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of the fighter, but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does, and like a druid he is often accompanied by animal companions. A ranger's Wisdom score should be high, as this determines the maximum spell level that he can cast.


"Are you suggesting coconuts migrate?"
 
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Full Metal Lion
 Tuesday, January 08 2013 @ 02:28 AM UTC  
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Full Metal Lion (The Narrator taking the test on the character's behalf (Meaning it's a slightly more accurate depiction of the character than if you asked FML about himself)) is a...

Neutral Good Human Sorcerer (3rd level)

Stats:

Strength: 17
Dex: 15
Constitution: 17
Int: 14
Wis: 12
Charisma: 11 (Dump stat!)

I put my seal of approval on these stats, as I have only a vague idea of what they mean.


 
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Hairy Mary
 Tuesday, January 08 2013 @ 03:21 AM UTC  
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Haven't done much RP in ages, but here you go.

Alexander Quandle
Chaotic Good Elf Wizard (5th Level)

Ability Scores:
Strength- 10
Dexterity- 8
Constitution- 11
Intelligence- 16
Wisdom- 10
Charisma- 12


~~~~~~~~~~~~~~~~~

Chlamydia Skronky (runs Booz in Squathole)
Chaotic Evil Human Rogue (3rd Level)

Ability Scores:
Strength- 18
Dexterity- 10
Constitution- 19
Intelligence- 8
Wisdom- 9
Charisma- 13

I should point out that I answered the questions from how I see Chlamydia rather than how she see's herself - otherwise she'd probably have Intelligence and wisdom of 19+.


That's right - Chlamydia Skronky has a charisma of 13 - higher than Alexander Quandle, higher than Ebenezer and as high as Escemfer. This should demonstrate the limitations of such surveys quite clearly I should say.


 
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talkydoor
 Tuesday, January 08 2013 @ 09:50 AM UTC  
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talkydoor is a True Neutral Human Ranger (6th Level)

Ability Scores:
Strength- 16
Dexterity- 13
Constitution- 12
Intelligence- 10
Wisdom- 8 (hee!)
Charisma- 13

I'm actually really jealous. Her charisma and strength are far higher than mine would be, and she's a ranger. And sixth level. I suspect that my own results wouldn't be nearly as exciting.


 
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Matthew
 Tuesday, January 08 2013 @ 12:39 PM UTC  
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Quote by: Ebenezer

Ebenezer

Quote by: Ebenezer

Lawful Neutral



And nobody was surprised


 
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Kes
 Tuesday, January 08 2013 @ 02:10 PM UTC  
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I've never had much luck taking these things for my character, but this one was fun! ...even though the ability scores came out a bit low. I assume those things are meant to increase with level, but hey, at least she's still top in Suicidal Hunting.

Ability Scores:
Strength- 15
Dexterity- 15
Constitution- 15
Intelligence- 13
Wisdom- 14
Charisma- 12

Alignment:
A Neutral Good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment when it advances mediocrity by limiting the actions of the truly capable.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Primary Class:
Druids gain power not by ruling nature but by being at one with it. They hate the unnatural, including aberrations or undead (not true, one of her closest friends is a zombie), and destroy them where possible. Druids receive divine spells from nature, not the gods, and can gain an array of powers as they gain experience, including the ability to take the shapes of animals. The weapons and armor of a druid are restricted by their traditional oaths, not simply training. A druid's Wisdom score should be high, as this determines the maximum spell level that they can cast.

Secondary Class:
Rangers are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of the fighter, but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy, a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does, and like a druid he is often accompanied by animal companions (check). A ranger's wisdom score should be high, as this determines the maximum spell level that he can cast.

Awesome. Might take this for myself or another character in a bit, but that was a long quiz.


 
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Count Sessine
 Tuesday, January 08 2013 @ 03:38 PM UTC  
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Since S1 I have had an alt whom I (somewhat presumptuously) identify as the old woman. Yes, that wizened old woman, the one who sings so horribly in NewHome! Here's how she turns out on this quiz:

Chaotic Good Human Barbarian/Ranger (5th/4th Level)

Ability Scores:
Strength- 10
Dexterity- 12
Constitution- 16
Intelligence- 14
Wisdom- 17
Charisma- 8

A tough old biddy, ugly as sin, but listen to her anyway -- she's right. One question in particular made me laugh: "I seem to have a knack for ...entertainment."


 
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