Enquirer Home Page | Twitter | Back to Improbable Island

 Forum Index > Season Two > Feature Requests, Ideas and Feedback New Topic Post Reply
 Season Three Wild Speculation and Rumour Thread
 |  Printable Version
CavemanJoe
 Saturday, August 24 2013 @ 03:10 AM UTC (Read 23223 times)  
Forum Admin
Admin

Status: offline

Registered: 02/24/08
Posts: 2276

Have at it. You know I'm working on it, you know the combat's gonna be more combatty and less "Automatic Until Dead," you know that you'll have one account under which you can have multiple characters, and apart from that you don't know jack. I'll be checking on this thread every now and then to steal ideas confirm, deny, or refuse to confirm or deny the rumours that you lot cook up. Have fun. Smile


 
Profile Email Website
Quote
Full Metal Lion
 Saturday, August 24 2013 @ 03:30 AM UTC  
Forum Improbable Badass
Improbable Badass

Status: offline

Registered: 12/19/11
Posts: 425

Full Metal Lion flails wildly, overwhelmed by possibilities.

Um... uh... the Watcher telling you about three flowers! Distractions as an in-character thing that is explained! Dueling or other low-fat PvP! The ability to duel NPCs! One "Check Race" contrivance that can be set to whatever race(s) you want! More than two genders! Less than two genders! Exactly two genders! Name-changing! No more green "donate to author button"! No more strategy hut! The ability to link to the Enquirer in the chat! "I Am the Watcher Part 2"! The Abandoned Factory significantly changed, and explained to be a thing Robot the Robot built to make a Robot army to defeat the Drive! Jesús the Robot! New New Food system! More bars in more places! Wedding rings as weightless items! Cobblestones actually doing something besides Mementos! "I am the Watcher" in the Notebook! An explanation of why we call Joesph Hawton "Doktor Improbable". Storylines finally branching! SparkleWang!

Full Metal Lion, spent for the moment, runs off to write his Combat Manifesto.


 
Profile Email Website
Quote
Omega
 Saturday, August 24 2013 @ 03:51 AM UTC  
Forum Improbable Badass
Improbable Badass

Status: offline

Registered: 10/12/09
Posts: 240

Oh, oh! I heard that in Season three, players will have access to a special page that lists all their relevant visible stats in one place.
People would be able to pay to "feature" a public portal directly from all outposts to a certain room in any place they want for the convenience of others in the case of an event or when they want to advertise their places.
There will be an option for clan integration with places as people are trying to do with the current system.
The return of special characters is in season three. ♥
Robot overclocking will still be amazingly game-breaking.
Another thing: People won't have to hunt for pants again. There will be pant pastures ready for the good of everybody.


There are two secrets to success. The second one is to never reveal all your secrets.
 
Profile Email
Quote
CavemanJoe
 Saturday, August 24 2013 @ 02:16 PM UTC  
Forum Admin
Admin

Status: offline

Registered: 02/24/08
Posts: 2276

Right now:

The enormity of the project in front of me is hugely daunting. What I've got so far:
* Database access
* Account creation
* Character creation
* Text and graphics output, including colour and formatting codes
* Ability to fight one or several randomly-generated monsters, which is shaping up to be a lot of fun.

What I want is to create, within the core engine, a sort of "Gaiden Mode," wherein you can fight monsters, get loot, buy weapons and level up, but lacking any plot or storyline. So basically I'm trying to create LotGD within the S3 engine. That's my first goal.

So, to create a weapon shop, first I have to create an item system, and an inventory system, and the player will need loot to buy these weapons with, and so forth... For everything I want to do, there are a dozen other little things that need done first. Wish me luck. Smile


 
Profile Email Website
Quote
Docenspiel
 Saturday, August 24 2013 @ 05:34 PM UTC  
Forum Improbable Badass
Improbable Badass

Status: offline

Registered: 04/12/11
Posts: 184

The stocks. They are returning.

Oh, and there's going to be true multiplayer for smaller Danquest-like adventure. But stocks.
I also hear there's going to be a return of the Improbable Labs, but that's just hearsay.


For rent: one skull, in serious need of dusting.
 
Profile Email
Quote
Daedalus
 Saturday, August 24 2013 @ 05:36 PM UTC  
Forum Improbable Badass
Improbable Badass

Status: offline

Registered: 08/19/09
Posts: 176

Ooh, ooh, I heard that ...umm, what was it again ...

"List contestants" will be filterable by Outpost name;
Petitions will only be actioned if submitted in grammatically correct Swahili;
HOF will have an option to display all of (and only) a contestant's own rankings, (maybe in Omega's 'special page' above?);
When a new Mod is selected, the PSK will send up a puff of white smoke;
When there is a new MOTD I wont see it twice in the log in process;
Skidge's character will be reincarnated as a [REDACTED]
Backpacks will have a graduated (by weight) set of penalties for overloading
CMJ will have earned our admiration and respect for his amazingsauceness. Oh, wait, that's already happened!

Yeah, and some other stuff that I'm not at liberty to discuss.

D.


The lunatics are taking over the asylum! Come with?
 
Profile Email
Quote
Omega
 Sunday, August 25 2013 @ 04:09 PM UTC  
Forum Improbable Badass
Improbable Badass

Status: offline

Registered: 10/12/09
Posts: 240

In Squat Hole, the monsters will be building walls to keep the Midget in, and if the walls fall, Squat Hole is breached and you have to do multi-fights with the monsters to save them from the Midgets.


There are two secrets to success. The second one is to never reveal all your secrets.
 
Profile Email
Quote
Ilovemath224
 Sunday, August 25 2013 @ 04:26 PM UTC  
Forum Contender
Contender

Status: offline

Registered: 07/28/11
Posts: 50

Weremonster/Friendly Monster as a race.

That just opens up a whole new set of possibilities.


 
Profile Email
Quote
Docenspiel
 Sunday, August 25 2013 @ 06:11 PM UTC  
Forum Improbable Badass
Improbable Badass

Status: offline

Registered: 04/12/11
Posts: 184

I'd rather have Zombie and Mutant be made worthwhile before adding new races, especially one as ill-defined as Friendly Monster.


For rent: one skull, in serious need of dusting.
 
Profile Email
Quote
Matthew
 Monday, August 26 2013 @ 12:31 AM UTC  
Forum Improbable Badass
Improbable Badass

Status: offline

Registered: 08/26/10
Posts: 573

Race rebalance is definitely a must. Right now only two or three are worthwhile and the rest are kinda worthless.

Get rid of race changers. Have the item let you disguise yourself as a canon race you've already unlocked instead. Zero DK jokers ruin roleplay.


 
Profile Email
Quote
Docenspiel
 Monday, August 26 2013 @ 02:57 AM UTC  
Forum Improbable Badass
Improbable Badass

Status: offline

Registered: 04/12/11
Posts: 184

Quote by: Matthew

Race rebalance is definitely a must. Right now only two or three are worthwhile and the rest are kinda worthless.

Get rid of race changers. Have the item let you disguise yourself as a canon race you've already unlocked instead. Zero DK jokers ruin roleplay.


Restricting imagination also ruins roleplay. I don't like them anymore than you, but if I had to choose between them or not being able to make my character a Rotting Shark Corpse or a Judgemental Etch-a-Sketch all official-like, I'd choose them. Ideally, race changers would be able to detect when the person puts in 'Joker' somewhere in the field and doesn't allow it if they hadn't unlocked it yet. But that sounds like a hassle.


For rent: one skull, in serious need of dusting.
 
Profile Email
Quote
Trowa
 Monday, August 26 2013 @ 04:42 AM UTC  
Forum Improbable Badass
Improbable Badass

Status: offline

Registered: 01/09/11
Posts: 425

Well, from what I remember back in May, there was discussion that every action would be worth experience, not just fighting. So, you could level up just by building, or reinforcing the defenses, or even cooking. And, there's be a new race specifically for building (genetically engineered forklifts that resemble a bipedal dog of some kind?) that can't fight. And there's supposed to be a quest system instead of our typical 'fight-level-hunt-Drive'.


Something something unintelligible gibberish something.
 
Profile Email
Quote
Matthew
 Monday, August 26 2013 @ 06:44 AM UTC  
Forum Improbable Badass
Improbable Badass

Status: offline

Registered: 08/26/10
Posts: 573

Quote by: Docenspiel

Ideally, race changers would be able to detect when the person puts in 'Joker' somewhere in the field and doesn't allow it if they hadn't unlocked it yet. But that sounds like a hassle.



That actually sounds like a good compromise. I'd be down for that. I don't even think it would be that hard.

I love the idea of loot that you can sell instead of just getting money spit at you from a camera. Kind of just adds an extra step to the whole process but would really add a level of MAH IMMERSHUN.


 
Profile Email
Quote
Ada
 Monday, August 26 2013 @ 08:53 AM UTC  
Forum Improbable Badass
Improbable Badass

Status: offline

Registered: 12/07/09
Posts: 428

Quote by: Trowa

Well, from what I remember back in May, there was discussion that every action would be worth experience, not just fighting. So, you could level up just by building, or reinforcing the defenses, or even cooking. And, there's be a new race specifically for building (genetically engineered forklifts that resemble a bipedal dog of some kind?) that can't fight. And there's supposed to be a quest system instead of our typical 'fight-level-hunt-Drive'.



I'd rather see robots (duh) or mutants (extra arms) get good at building like they seem to ought to be, myself.


Matthew: people could just be 0 DK jokers even then by turning race off and writing it in their bio/rollover.


 
Profile Email
Quote
Trowa
 Monday, August 26 2013 @ 01:28 PM UTC  
Forum Improbable Badass
Improbable Badass

Status: offline

Registered: 01/09/11
Posts: 425

Quote by: Ada

Matthew: people could just be 0 DK jokers even then by turning race off and writing it in their bio/rollover.


"Nature, it uh, uh, uh, it uh, finds a way."

Would be nice, though, to have it where - since all your characters will be on one account - after you unlock Joker the first time, you can use it on any alt afterwards.

I'm assuming, of course, that the story of Jokers in this new alternate world changes, to make it worthwhile for the vets to relearn the canon (He said the secret word! AHHHHHHHHHH!!). Then again, maybe nothing will change Story-wise!

Or maybe the whole transition to S3 will be Jill's fault for messing with Jokers in the first place!


Something something unintelligible gibberish something.
 
Profile Email
Quote
Genevieve
 Monday, August 26 2013 @ 07:42 PM UTC  
Forum Improbable Badass
Improbable Badass

Status: offline

Registered: 10/01/09
Posts: 164

At everyone discussing 0 DK Jokers: Literally nothing is going to stop bad RP from happening, ever. Even if they're not Jokers, someone is going to write something that will make you roll your eyes and attempting to enforce something that a group considers "good" is just ridiculous. I say yay custom race changers, why the hell not, it's a free island. All we can do is encourage a culture of decency and fun and hope people catch on.

My hopefulls for S3 would be a preferences menu you can access anywhere! No more having to be in an outpost to change your bio or visual settings, wouldn't that be nice?

Perhaps this magical loot can interface with Places! Wouldn't it be just awesome to have player-run shops that exchange real game loot for real game currency? That'd be really fun!

Also something, anything, to make me give a damn about my Mount. I have literally not cared about my mount in ages, haven't bothered getting a new one, don't use it in RP. Something to make mounts more engaging.

Oh! And Monsters that change based on terrain! I've been BEACHED on a beach and thought that was kinda silly.

Query, though, about having one Main account with a bunch of characters tied to it: Does that mean you will be unable to have more than one instance logged on at the same time?


 
Profile Email Website
Quote
Trowa
 Monday, August 26 2013 @ 07:54 PM UTC  
Forum Improbable Badass
Improbable Badass

Status: offline

Registered: 01/09/11
Posts: 425

How about breaking the Preferences Menu into two different links? One for system stuff, like e-mail and password, and another for character stuff like bio and description? You could even shove the Hunters Lodge options in there, instead of making them the cute little items they are now, like the title changer, and make them pay-per-use (or buy permanent) from the 'character stuff' menu. Sort of like how you can buy chronos from the New Day Menu.

That way, the character stuff can be around everywhere with you, and the system preferences can stay in outposts.


Something something unintelligible gibberish something.
 
Profile Email
Quote
CavemanJoe
 Tuesday, August 27 2013 @ 04:30 AM UTC  
Forum Admin
Admin

Status: offline

Registered: 02/24/08
Posts: 2276

Quote by: Trowa

How about breaking the Preferences Menu into two different links? One for system stuff, like e-mail and password, and another for character stuff like bio and description? You could even shove the Hunters Lodge options in there, instead of making them the cute little items they are now, like the title changer, and make them pay-per-use (or buy permanent) from the 'character stuff' menu. Sort of like how you can buy chronos from the New Day Menu.

That way, the character stuff can be around everywhere with you, and the system preferences can stay in outposts.



Yeah, that's what it's gonna be, almost. We'll still have HL things as items, but you'll have an account-wide inventory as well as character inventories, for you to shuffle stuff around between (with the standard proviso that reusable HL items can't be moved around). You'll be able to change your bio from anywhere. Smile


 
Profile Email Website
Quote
Ada
 Tuesday, August 27 2013 @ 04:28 PM UTC  
Forum Improbable Badass
Improbable Badass

Status: offline

Registered: 12/07/09
Posts: 428

Quote by: Genevieve

Query, though, about having one Main account with a bunch of characters tied to it: Does that mean you will be unable to have more than one instance logged on at the same time?



I certainly hope not. It'd lead to a lot of quitting/rule-breaking. Using alts for roleplaying is so ingrained in Island culture now, and I don't see people wanting to give it up.


 
Profile Email
Quote
Trowa
 Tuesday, August 27 2013 @ 04:38 PM UTC  
Forum Improbable Badass
Improbable Badass

Status: offline

Registered: 01/09/11
Posts: 425

Quote by: CavemanJoe

Yeah, that's what it's gonna be, almost. We'll still have HL things as items, but you'll have an account-wide inventory as well as character inventories, for you to shuffle stuff around between (with the standard proviso that reusable HL items can't be moved around). You'll be able to change your bio from anywhere. Smile



According to your conversation in Banter last night, the race changer will be going away, as well as a couple of the standard races (to make way for deeper story with the remaining races). Is this a hint that things are going to be more restrictive in terms of "what" you can play, or more open via an easier-to-use character-fiddly interface?

For those wondering, I didn't see anything definite said about which races were going away, just that he's toying with giving up zombies and mutants.


Something something unintelligible gibberish something.
 
Profile Email
Quote
Content generated in: 0.30 seconds
New Topic Post Reply



 All times are UTC. The time is now 05:16 PM.

Normal Topic Normal Topic
Locked Topic Locked Topic
Sticky Topic Sticky Topic
New Post New Post
Sticky Topic W/ New Post Sticky Topic W/ New Post
Locked Topic W/ New Post Locked Topic W/ New Post
View Anonymous Posts 
Anonymous users can post 
Filtered HTML Allowed 
Censored Content