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 Requesting new Hunter's Lodge item to kill monsters.
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Widdershins
 Wednesday, August 02 2017 @ 10:52 PM UTC  
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Registered: 09/22/15
Posts: 36

Half to both nearest exits, of course, there are no 11 intermediate outposts.

In the current system there is already a random factor assigned to each outpost's threat level. Adding more randomness in the form of exit allocation shouldn't be a problem. CMJ mentioned no-one fights in the jungle anymore, so I figured you should somehow make killing FoeBots count towards lowering threat levels.

Of course, you could ignore lvl 4 FoeBots etc. entirely and count only FoeBots on exit levels. Or, you could count lvl 22 FoeBots 10/11th towards Outpost 21 and 1/11th towards Outpost 34 etc. There'd be some in-game logic to that, but why make the programming all complicated? A halfway split between the nearest exits should do.


 
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