Enquirer Home Page | Twitter | Back to Improbable Island

 Forum Index > Places > Places: Feedback and Development New Topic Post Reply
 Contraption and Contrivances in Mementos?
 |  Printable Version
Red Hatter
 Tuesday, August 14 2012 @ 05:54 PM UTC (Read 3444 times)  
Forum Contender
Contender

Status: offline

Registered: 08/09/12
Posts: 58

What do you think of putting contraption and contrivances in mementos? Cool Of course nothing that effects the game, but there's a lot of stuff that could be done. Arrow e.g. I would love to create a pair of dice that you could roll.

Edit: Opps wrong forum, could someone move it for me?


 
Profile Email Website
Quote
CavemanJoe
 Tuesday, August 14 2012 @ 06:06 PM UTC  
Forum Admin
Admin

Status: offline

Registered: 02/24/08
Posts: 2277

Ooh.

You're a fucking genius.

(how come I didn't think of that?)

Now the question is how, and to what extent...


 
Profile Email Website
Quote
Red Hatter
 Tuesday, August 14 2012 @ 07:40 PM UTC  
Forum Contender
Contender

Status: offline

Registered: 08/09/12
Posts: 58

You were to busy thinking up other amazing ideas. Laughing Out Loud


 
Profile Email Website
Quote
Collin-Vee
 Tuesday, August 14 2012 @ 08:29 PM UTC  
Forum Badass
Badass

Status: offline

Registered: 03/17/12
Posts: 108

Quote by: CavemanJoe

Ooh.

You're a fucking genius.

(how come I didn't think of that?)

Now the question is how, and to what extent...



Mayhaps have the ability to unlock specific doors through said mementoes, without the need for a program in the place? Increment memories, thoughts, etc? Mayhaps have certain types do different things when you 'use' them? It'd need to be a contained program just like in a Place, for thinks like random dice rolls, or have it redirect to a specific place or places, for things like saving in an rpg-like Place, without the use of twenty billion memories.


 
Profile Email
Quote
Ilovemath224
 Tuesday, August 14 2012 @ 08:33 PM UTC  
Forum Contender
Contender

Status: offline

Registered: 07/28/11
Posts: 50

Personally... I think having mementos have programs which can be enacted and used in any place could be useful for quick and easy data transfer between places. Of course, having it defer to a single place is also practical too... hmmm...


 
Profile Email
Quote
Red Hatter
 Tuesday, August 14 2012 @ 09:20 PM UTC  
Forum Contender
Contender

Status: offline

Registered: 08/09/12
Posts: 58

Quote by: Collin-Vee


Mayhaps have the ability to unlock specific doors through said mementoes, without the need for a program in the place? Increment memories, thoughts, etc?

Have mementos interact with places.... I like it. Big Grin I hadn't thought of that.


 
Profile Email Website
Quote
CavemanJoe
 Tuesday, August 14 2012 @ 09:30 PM UTC  
Forum Admin
Admin

Status: offline

Registered: 02/24/08
Posts: 2277

Quote by: Red+Hatter

Quote by: Collin-Vee


Mayhaps have the ability to unlock specific doors through said mementoes, without the need for a program in the place? Increment memories, thoughts, etc?

Have mementos interact with places.... I like it. Big Grin I hadn't thought of that.



Well, we can already do that with the If Player Has Memento Contrivance. I think your idea has more potential.

The fun thing about Mementos is that they use my Item system. In Items, any stat can be assigned to any item, anywhere, at any time. So we could do things like, oh, I don't know...

Keep track of how many times a Memento is "used," and have the description change as it "wears out."
Keep track of how long it's been since the Memento was made, and change its description so that it becomes stranger or more powerful as it matures.
Keep track of how many players the Memento has been passed around, and change its description so that it's more loved.
Alter the Memento's description based on the Item Context, so it could do something different in an Outpost than in, say, the Jungle. (the Item Context feature is what makes it possible for items to do different things in different circumstances; for example, the Monster Repellent Spray being both an offensive and defensive item depending on where and how you use it)

That kind of thing.


 
Profile Email Website
Quote
Harris
 Tuesday, August 14 2012 @ 09:36 PM UTC  
Forum Improbable Badass
Improbable Badass

Status: offline

Registered: 11/24/09
Posts: 456

Quote by: CavemanJoe

Ooh.

You're a fucking genius.

(how come I didn't think of that?)

Now the question is how, and to what extent...



FUCK YEAH. Mr. Green


"Ain't nothin' left to do but smile, smile, smile." -The Grateful Dead
 
Profile Email Website
Quote
Trowa
 Tuesday, August 14 2012 @ 10:58 PM UTC  
Forum Improbable Badass
Improbable Badass

Status: offline

Registered: 01/09/11
Posts: 425

Brilliant! Laughing Out Loud


Something something unintelligible gibberish something.
 
Profile Email
Quote
Red Hatter
 Wednesday, August 15 2012 @ 01:45 AM UTC  
Forum Contender
Contender

Status: offline

Registered: 08/09/12
Posts: 58

Quote by: CavemanJoe


Well, we can already do that with the If Player Has Memento Contrivance. I think your idea has more potential.

The fun thing about Mementos is that they use my Item system. In Items, any stat can be assigned to any item, anywhere, at any time. So we could do things like, oh, I don't know...

Keep track of how many times a Memento is "used," and have the description change as it "wears out."
Keep track of how long it's been since the Memento was made, and change its description so that it becomes stranger or more powerful as it matures.
Keep track of how many players the Memento has been passed around, and change its description so that it's more loved.
Alter the Memento's description based on the Item Context, so it could do something different in an Outpost than in, say, the Jungle. (the Item Context feature is what makes it possible for items to do different things in different circumstances; for example, the Monster Repellent Spray being both an offensive and defensive item depending on where and how you use it)

That kind of thing.

My mind is going crazy with ideas right now...


 
Profile Email Website
Quote
Escemfer
 Wednesday, August 15 2012 @ 06:36 AM UTC  
Forum Improbable Badass
Improbable Badass

Status: offline

Registered: 08/09/09
Posts: 187

Holy dicks, this is an amazing idea.


 
Profile Email
Quote
Red Hatter
 Thursday, February 21 2013 @ 05:04 AM UTC  
Forum Contender
Contender

Status: offline

Registered: 08/09/12
Posts: 58

Any word on if or when this will be implemented?


 
Profile Email Website
Quote
Hairy Mary
 Thursday, January 23 2014 @ 03:12 PM UTC  
Forum Improbable Badass
Improbable Badass

Status: offline

Registered: 08/17/08
Posts: 1079

Is this still a thing? If so, would it be possible to be able to embed memories into mementos? I'm starting to build a Place at the moment, and I'd like to be able to make it interact with other Places. At the moment, this can only be done with mementos, which currently can only transfer the binary information have/don't have. Having a memory in it would enable far more interesting interactions.


 
Profile Email
Quote
Red Hatter
 Tuesday, May 06 2014 @ 07:08 PM UTC  
Forum Contender
Contender

Status: offline

Registered: 08/09/12
Posts: 58

Contraptions and contrivances that work for mementos as is:

Contrivances:
All Race and Gender Checkers
Drive Kill fewer/more/exact
Memory Related
Pass Through
Clan
Dice Roll
Weather
Time Range

Contraptions:
Page Lighter/darker/darkest
Tree Shadows
Rain/Heavy rain
Set Memory
Increment Memory

New contraptions and contrivances that need to be created:
Change memento description
Display use text
How long it has been since creation
How long it has been since last use
How many people have a memento from the same mold

Possibly, needs further discussion:
Commentary Command match/Partial match
Memento Related
New, to display more link than 'use'

Would not work/not needed with mementos:
Previous Room
Clear Story
Clear Banter
All room related
Take Memento
Give Memento
Enable Debug Mode
Stop All Programs


How I envision this working is when creating a memento you have an option to add a program, (cost more SP?) then before you give it away you would head to the scrap yard and add contraptions and contrivances to it.


 
Profile Email Website
Quote
Red Hatter
 Saturday, August 01 2015 @ 02:35 PM UTC  
Forum Contender
Contender

Status: offline

Registered: 08/09/12
Posts: 58

Any word if this is being thought about/likely to be implemented soon?

Sorry for being a bother about it ... I just really want to use it!


 
Profile Email Website
Quote
quinn
 Sunday, August 09 2015 @ 07:16 PM UTC  
Forum Contender
Contender

Status: offline

Registered: 02/26/11
Posts: 53

If it's still a thing, I'd guess it's a back burner/season three kind of thing? Lots and lots and lots to do and CMJ's got a job on the plate now too. I'd just keep fingers crossed that it'll be a feature at some point.


 
Profile Email
Quote
Red Hatter
 Monday, August 10 2015 @ 01:14 AM UTC  
Forum Contender
Contender

Status: offline

Registered: 08/09/12
Posts: 58

Quote by: quinn

I'd guess it's a back burner/season three kind of thing?

Is season three more of a thing now than it was back when I played before, like is it being worked on? Or is it still "Season three? Yeah, that will happen at a time. In the future. Maybe."?


 
Profile Email Website
Quote
Trowa
 Monday, August 10 2015 @ 03:01 AM UTC  
Forum Improbable Badass
Improbable Badass

Status: offline

Registered: 01/09/11
Posts: 425

From what we know so far (there are tidbits spread around the forum), CMJ has developed a story (or at least an outline), a new battle system with working alpha, a framework for alts and mains, new races, and new skills. As for the release date, Season 3 is always "a year away" every time it's mentioned. ::shrug::


Something something unintelligible gibberish something.
 
Profile Email
Quote
JonT
 Monday, August 10 2015 @ 04:16 PM UTC  
Forum Contender
Contender

Status: offline

Registered: 09/28/14
Posts: 38

I just read this for the first time and holy shit this is a creative wet dream. I love this idea so much, especially as someone who very much likes making mementos for "customers" of my character. I would love to be able to program it to be able to be worn down and stuff as it's used. That'd be amazing. This is a really awesome idea that I really hope gets pushed into reality, even if it takes a while for it to actually happen.


 
Profile Email
Quote
Red Hatter
 Thursday, October 12 2017 @ 06:20 PM UTC  
Forum Contender
Contender

Status: offline

Registered: 08/09/12
Posts: 58

So CMJ.... any chance of this happening anytime soonish? I know you're working on lots of really exciting things... and I don't mean to be pushy. I would just be very excited to able to program mementos. Plus with the new server maybe performance issues from adding more contraptions won't be a thing. One things for sure, if this was implemented I would spend a lot more money on the island Wink


 
Profile Email Website
Quote
Content generated in: 0.12 seconds
New Topic Post Reply



 All times are UTC. The time is now 05:23 AM.

Normal Topic Normal Topic
Locked Topic Locked Topic
Sticky Topic Sticky Topic
New Post New Post
Sticky Topic W/ New Post Sticky Topic W/ New Post
Locked Topic W/ New Post Locked Topic W/ New Post
View Anonymous Posts 
Anonymous users can post 
Filtered HTML Allowed 
Censored Content