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Friday, August 26 2011 @ 04:33 AM UTC
For the past three months I've been busy night and day on an awesome new Places system, to replace Dwellings. We're getting very close to being ready to release the new system, and start converting old Dwellings into new Places. In anticipation of the launch, I've made some new Forums just for Places, which you can see here. Have fun with those!
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| Feature Requests, Ideas and Feedback |
A new daft idea from Hairy Mary.A new daft idea from Hairy Mary. Started by: Hairy Mary, Thursday, February 02 2012 @ 12:00 AM UTC Views:230, Replies:7 Last reply by: Hairy Mary
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Sunday, February 05 2012 @ 05:54 PM UTCI'm a strong believer that things like
this need to be considered in terms of
how good it is as a game mechanic. If
it's bad for the game, then it doesn't
matter how good the in character
justification is, it shouldn't go in. If
it adds something to the ga
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| Out-of-Game |
The Thank-you ThreadThe Thank-you Thread Started by: Ashtu, Wednesday, June 16 2010 @ 10:47 PM UTC Views:21470, Replies:260 Last reply by: Makiwa
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Sunday, February 05 2012 @ 06:24 AM UTCSeconding Harris's post -
brilliant!
I too was getting nervous
as we walked as to where this was going
to end up. 8O
Thanks Mr Joe!
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| In-Game |
New Home DilemmaNew Home Dilemma Started by:,Remedial+Cookie,Tuesday, January 31 2012 @ 06:05 AM UTC Views:628, Replies:18 Last reply by: Harris
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Saturday, February 04 2012 @ 03:44 PM UTCWell, you made a lot of points about
being berated for violence in outposts,
and I felt a bit inspired by your own
M.O. when a fellow contestant wielded
another contestant as a projectile
weapon, so.... A duck was knocked
unconscious, a gang war amongst c
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| In-Game |
Fears SurveyFears Survey Started by: Laplacy, Wednesday, January 25 2012 @ 06:32 AM UTC Views:688, Replies:12 Last reply by: Agelmar
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Friday, February 03 2012 @ 09:13 AM UTC1. What are you afraid
of?
[color=004040] "Afraid? Cor,
there's a lot what I'm afeared of.
Mainly, though. I don' like the unknown.
Because what I do know, I know how ta
work agin'st. I have a plan for most
fings, or a plan for planning a plan.
But if I'm
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| Feature Requests, Ideas and Feedback |
Trains rewriteTrains rewrite Started by: Count Sessine, Wednesday, July 13 2011 @ 04:27 PM UTC Views:3706, Replies:54 Last reply by: Harris
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Thursday, February 02 2012 @ 04:31 AM UTCSadly, trains
[url=http://enquirer.improbableisland.com/forum/viewtopic.php?showtopic=26806]will
not be coming back[/url].
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| Out-of-Game |
SOPA/PIPASOPA/PIPA Started by: Wongo the Sane, Friday, January 20 2012 @ 06:07 PM UTC Views:381, Replies:3 Last reply by: dizzyizzy
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Saturday, January 28 2012 @ 07:01 PM UTCOn top of ACTA, there's the
[url=http://en.wikipedia.org/wiki/Protecting_Children_from_Internet_Pornographers_Act_of_2011]Protect
Children from Internet Pornographers
Act[/url]. Since "Think of the
Corporations!" didn't work, Lamar Smith
decided to go with
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| In-Game |
Ask Full Metal Loin[Sic] Letter Submission ThreadAsk Full Metal Loin[Sic] Letter Submission Thread Started by: Full Metal Lion, Friday, January 20 2012 @ 10:31 AM UTC Views:482, Replies:6 Last reply by: Full Metal Lion
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Friday, January 27 2012 @ 06:56 PM UTC[QUOTE][u]Quote by:
Maniak[/u][p][quote]Dear Full Metal
Loin,
My wife recently passed away.
To be honest, it came as no surprise.
After a long battle with Third, First
and even Fourth Degree Wallititis (which
the Hospital Tent Lads assure me is the
most
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| Out-of-Game |
Visual NovelsVisual Novels Started by: Laplacy, Monday, January 23 2012 @ 11:59 PM UTC Views:407, Replies:4 Last reply by: tehdave
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Friday, January 27 2012 @ 03:43 PM UTCThe only experience I've ever had with
anything of this sort is a series called
Broken Saints, which was [i]really
fucking good[/i]. Mostly just done as a
moving comic book with BGM. Well done,
though.
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| Places: Feedback and Development |
Suggest a Contrivance/ContraptionSuggest a Contrivance/Contraption Started by: CavemanJoe, Wednesday, September 14 2011 @ 06:29 PM UTC Views:3419, Replies:58 Last reply by: Count Sessine
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Wednesday, January 25 2012 @ 11:42 PM UTC[QUOTE][u]Quote by:
Hairy+Mary[/u][p]Would it be possible to
change the 'Hide Room' so that it hides
everything apart from the page that the
program is trying to
show?[/p][/QUOTE]Basic rule of
programming languages: once people have
delved in and written s
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| Feature Requests, Ideas and Feedback |
Those Darn TrainsThose Darn Trains Started by: Count Sessine, Friday, January 20 2012 @ 04:54 AM UTC Views:861, Replies:13 Last reply by: Count Sessine
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Monday, January 23 2012 @ 11:27 PM UTC[QUOTE][u]Quote by:
Awesome+Fred[/u][p][QUOTE][u]Quote by:
Count+Sessine[/u]
And, I'm not going
to write them because CMJ and I had a
Serious Talk. We agreed that having a
player-written chunk of code embedded in
the game was likely to cause serious pr
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| Places: Programming Help |
Comments on the Programming GuideComments on the Programming Guide Started by: Hairy Mary, Saturday, January 14 2012 @ 02:14 PM UTC Views:413, Replies:6 Last reply by: Hairy Mary
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Saturday, January 21 2012 @ 04:03 PM UTCPerhaps I came across as a bit harsh
there, sorry about that. I still
maintain that going on about how easy it
is is more likely to produce
disappointment and fear when something
doesn't work straight away.
CMJ. I
don't think that you realise just how
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| In-Game |
RP-Only Outpost AreasRP-Only Outpost Areas Started by: Ilovemath224, Wednesday, August 03 2011 @ 12:55 PM UTC Views:2109, Replies:24 Last reply by: Akogi
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Thursday, January 19 2012 @ 11:40 PM UTCThat it was. Thank you... I knew the
name was on the tip of my tongue and I
couldn't quite remember it.
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| In-Game |
Questions in need of answeringQuestions in need of answering Started by: Chamomile, Sunday, October 02 2011 @ 11:35 PM UTC Views:2815, Replies:37 Last reply by: Twosocks Monkey
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Sunday, January 15 2012 @ 09:13 PM UTCCLOG wanders into the Raven Inn, peeking
first to make sure there are no
monsters. Usually weird places that
appear out of the mist are [b]Something
Improbable![/b]
Seems safe enough
though. Just an old man with a bunch of
games and a guy behind the ba
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| Places: Feedback and Development |
Small tweaks to Place-building interfacesSmall tweaks to Place-building interfaces Started by: Buddleia, Sunday, September 25 2011 @ 03:07 PM UTC Views:1102, Replies:13 Last reply by: Hairy Mary
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Sunday, January 15 2012 @ 02:14 PM UTCTo those that want a "back to the front
room" link, here's a tip.
Have one
room which is the "Master Control Room"
which casual visitors will never see. In
certain key rooms (the front room for
example) have a little program that
warps you there when yo
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| Feature Requests, Ideas and Feedback |
Cyber City ideaCyber City idea Started by: Tag, Friday, December 30 2011 @ 11:40 PM UTC Views:913, Replies:10 Last reply by: Awesome Fred
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Friday, January 13 2012 @ 09:22 PM UTC"Your system guaranteed stable at 150
degrees. Oh no, it's 151 degrees, the
entire processor might melt
down!"
Chance of high damage is silly
at low heat levels. Make it no-risk
while the heat bar's still green, and
then increment the damage dealt when
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Tuesday, June 07 2011 @ 01:40 PM UTC
Thank you all for your support with the laptop issue. That's now sorted and there's a working dev machine. Things have been somewhat hectic so there are not many major, visible changes to speak of, but here's what's been going on:
Puzzle Combat
Another 40 monsters or so need targets, then this is complete. Combat on the Island can now take place under a non-compulsory 'lights-out' puzzle system where players can pause to strategize about their next most intelligent move based on the monster's status. We've heard you in the combat thread, cheers for all your feedback. Buffing and HP algorithms are being tweaked a bit to see what can be done about fights, but bear in mind that you may be experiencing a Pocket Protector effect when you're suddenly thrashed -- you've gone for something with defense too high for you. This is a new combat system; give yourself a bit of time to accustom yourself to it (and forget how easy you used to have it).
Watcher Content
Keep your eyes out for another chapter of The Watcher plot sometime in the near future. ;)
Petitions System
Plans for an improved petition system to better serve you lot and make the mods' jobs easier are being drafted up. We try our hardest to keep Petitions from falling through the cracks or languishing. It does happen sometimes with the current system, however, and we're looking to change that. Planned features: a means of flagging petitions as public, so players don't double-report the same bug; titles on the petitions, better organization, better alerts when things are marked Urgent, and lots more.
Bugfixes and Tweaks
Props to Beeps -- we've finally got around to taking a look at some of his suggested bugfixes and tweaks, then gone ahead and implemented them. No more 'CavemanJoe has been slain, a Titan by 0' read-outs in the Daily News, no more Titan kills without req payout, no more accidentally buying a second stake when you've just bought one, and so on. Additionally, it's now possible to take bulk lessons at Maiko's. We're looking at implementing the same (based on Beeps' code) at Cuthbert's. Hats off, gang, you'll probably owe him a pint by the end of the year.
Merchandise
Orders have slowed down at a bit over halfway to what we need to get everything ordered and off the ground to ship. Fancy a mug or handsome nickel keychain? Or do you just want to make everyone around you loathesomely jealous of your entirely dapper threads? Come on and have a look, then: http://merch.improbableisland.com/
Monday, May 09 2011 @ 10:44 PM UTC
Combat Updates
Combat in any browser game is always going to be a bit of a slog, but there are updates underway to try to perk up the Island's battle system and make it more interesting for everyone, whether you're a newcomer to the game or a seasoned titan killin', insult slingin' veteran. One of the current battle modules will be replaced soon by a new and improved and (hopefully) vastly more interesting module. There's been discussion about how to make combat on the Island generally more interesting, and there are exciting things being tossed around -- players will have to get cleverer and the monsters may have to, too. More on that as it develops!
Merchandise
The merch shop is live for preorders at merch.improbableisland.com. There are four designs up, and we're almost halfway to being able to order and ship. (Thank you guys so much for your support.) By popular demand, the first shirt features the New Day design. Supplies are limited for posters and tees, so if you like a design, you should pounce while you have the chance.
Dusting Some Stuff Off
Scrapbots are going to be dusted off and inspected for possible rejiggering. Also up for another eventual look are Mounts and Mount Accessories, though this is lower priority. Season One and Pilot veterans may also remember and recognize Glory if and when it's reintroduced in the near future.
WCG: 400 Years
We've passed the 400 year mark in runtime on the World Community Grid. FOUR HUNDRED YEARS YOU GUYS, OH MY GOD. Four hundred years ago, the newspaper had JUST BEEN INVENTED. Four hundred years ago, we had only recently figured out the difference between magnetism in lodestones and static electricity in bits of rubbing amber. Four hundred years ago, the word 'bestiality' had just entered the English lexicon in the sense we know it today and GUYS SERIOUSLY, imagine what will happen in another four hundred years! (Try not to get sad about it because of what we're doing to the environment!) That's a really long time! Thank you and congratulations to everyone who helped pass that mark. If you're not sure what the WCG is all about, click here!
Wednesday, April 20 2011 @ 04:55 PM UTC
Okay folks, it's Wednesday the 20th of April, and time for our weekly Monday Update. Damn I'm punctual.
Mementos
Roleplayers get to use our Item system to make presents for each other, that show up in players' Inventories and act like real game items. They don't do anything in-game - they're just a tool to help you tell your story. Since the last Monday Update, I had the idea, wrote the engine, released it, made two addon extensions, and re-jiggered the price to a flat-rate rather than a pre-character cost. The first addon was Dwellings interaction - go into a particular Room with a particular Memento, and more text will be shown. The second addon was a feel-good thing - in her book, Jane McGonigal talks about how it'd be awesome if she got a "+1" in doing whatever she was doing at the time - instant feedback is one of the things that make games more fun than real life. So, you can now attach stats to Mementos - have a +1 Creativity, or such.
Time and Weather
After months and months of work, the new Time & Weather system is live, altering flavour text and graphics in line with the Island's weather and time. I haven't had this universally-positive of a response to any other module I've ever released. :)
Enquirer Upgrade
In preparation for launching our Merchandise Shop and merging Labs into the Enquirer, I upgraded the Enquirer to the latest Geeklog version and make it all pretty-like.
Stories and Missions
Stern and Punishment is a new plot point that has the player delivering messages and solving ciphers. What is Corporal Punishment's secret? You'll have to wait to find out, but not too long...
Jill Baker, Fellow Noob is a plot point for new players, in which you show a fellow Rookie how to fight. It's like a reverse tutorial. We'll be seeing more of Jill soon.
New Items
Cookies are a delicious gift for new players. They're available in the Hunter's Lodge at 25 Supporter Points each, or you can buy a pack of 20 or 50 and have a chance to get a hidden prize!
Global Banter
The new Global Banter chat is still very much experimental, and I've got some ideas to make it better. We shall see how this turns out.
Tuesday, January 25 2011 @ 07:35 AM UTC
Hey, folks! This week, I did a whole arseload of optimization work, experimented with a probably-doomed community moderation system, and launched the Strangers introduction. It's the darkest plot point on the Island so far, and introduces a new race that will probably - one day - become a playable race. Those who were around in the Pilot might remember how Jokers were originally just rumours and whispers, then we got some NPC's, and then they were a playable race. Strangers will probably go like that. This is a long 'un, so hit "Read More" for the whole thing - where Strangers came from, and a certain blogger who could use a bit of help.
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