Monday Updates 6/6/2011
Tuesday, June 07 2011 @ 02:40 PM UTC
Thank you all for your support with the laptop issue. That's now sorted and there's a working dev machine. Things have been somewhat hectic so there are not many major, visible changes to speak of, but here's what's been going on:
Puzzle Combat
Another 40 monsters or so need targets, then this is complete. Combat on the Island can now take place under a non-compulsory 'lights-out' puzzle system where players can pause to strategize about their next most intelligent move based on the monster's status. We've heard you in the combat thread, cheers for all your feedback. Buffing and HP algorithms are being tweaked a bit to see what can be done about fights, but bear in mind that you may be experiencing a Pocket Protector effect when you're suddenly thrashed -- you've gone for something with defense too high for you. This is a new combat system; give yourself a bit of time to accustom yourself to it (and forget how easy you used to have it).
Watcher Content
Keep your eyes out for another chapter of The Watcher plot sometime in the near future. ;)
Petitions System
Plans for an improved petition system to better serve you lot and make the mods' jobs easier are being drafted up. We try our hardest to keep Petitions from falling through the cracks or languishing. It does happen sometimes with the current system, however, and we're looking to change that. Planned features: a means of flagging petitions as public, so players don't double-report the same bug; titles on the petitions, better organization, better alerts when things are marked Urgent, and lots more.
Bugfixes and Tweaks
Props to Beeps -- we've finally got around to taking a look at some of his suggested bugfixes and tweaks, then gone ahead and implemented them. No more 'CavemanJoe has been slain, a Titan by 0' read-outs in the Daily News, no more Titan kills without req payout, no more accidentally buying a second stake when you've just bought one, and so on. Additionally, it's now possible to take bulk lessons at Maiko's. We're looking at implementing the same (based on Beeps' code) at Cuthbert's. Hats off, gang, you'll probably owe him a pint by the end of the year.
Merchandise
Orders have slowed down at a bit over halfway to what we need to get everything ordered and off the ground to ship. Fancy a mug or handsome nickel keychain? Or do you just want to make everyone around you loathesomely jealous of your entirely dapper threads? Come on and have a look, then: http://merch.improbableisland.com/
Puzzle Combat
Another 40 monsters or so need targets, then this is complete. Combat on the Island can now take place under a non-compulsory 'lights-out' puzzle system where players can pause to strategize about their next most intelligent move based on the monster's status. We've heard you in the combat thread, cheers for all your feedback. Buffing and HP algorithms are being tweaked a bit to see what can be done about fights, but bear in mind that you may be experiencing a Pocket Protector effect when you're suddenly thrashed -- you've gone for something with defense too high for you. This is a new combat system; give yourself a bit of time to accustom yourself to it (and forget how easy you used to have it).
Watcher Content
Keep your eyes out for another chapter of The Watcher plot sometime in the near future. ;)
Petitions System
Plans for an improved petition system to better serve you lot and make the mods' jobs easier are being drafted up. We try our hardest to keep Petitions from falling through the cracks or languishing. It does happen sometimes with the current system, however, and we're looking to change that. Planned features: a means of flagging petitions as public, so players don't double-report the same bug; titles on the petitions, better organization, better alerts when things are marked Urgent, and lots more.
Bugfixes and Tweaks
Props to Beeps -- we've finally got around to taking a look at some of his suggested bugfixes and tweaks, then gone ahead and implemented them. No more 'CavemanJoe has been slain, a Titan by 0' read-outs in the Daily News, no more Titan kills without req payout, no more accidentally buying a second stake when you've just bought one, and so on. Additionally, it's now possible to take bulk lessons at Maiko's. We're looking at implementing the same (based on Beeps' code) at Cuthbert's. Hats off, gang, you'll probably owe him a pint by the end of the year.
Merchandise
Orders have slowed down at a bit over halfway to what we need to get everything ordered and off the ground to ship. Fancy a mug or handsome nickel keychain? Or do you just want to make everyone around you loathesomely jealous of your entirely dapper threads? Come on and have a look, then: http://merch.improbableisland.com/