The following comments are owned by whomever posted them. This site is not responsible for what they say.
One hundred and fifty years!
Authored by: Mack on
Thursday, August 19 2010 @ 04:29 AM UTC
I just have to say, props to everyone who has contributed to this amazing effort. I wish I could do more to help, but my awesome computer is burdened by my TERRIBLE internet. Dial-up just doesn't work with constant downloading and uploading information.
Give me two weeks, and I'll contribute far more to it, I'll be moving to a new place son, and will have high speed internet (Finally!) as well as a lack of a job for as much as a month (So you'll all be seeing more of me! Hurrah?).
Seriously though, this is great work, and it sure as hell beats farmville!
--- You can toast them, but it's dark magic. - MotPax on hotdog buns.
Authored by: stripy on
Friday, September 10 2010 @ 08:27 PM UTC
Stranger, for more information and to join the Improbable Island group on the world community grid check www.improbableisland.com/grid.html. Or visit the cobblestone cottage in the common ground of any city if you have more questions.
Authored by: Anonymous on
Friday, September 10 2010 @ 11:12 PM UTC
So, I got a message that my character was about to expire, and realized I haven't logged on in so long that I've forgotten the username and password I used, and for some reason my browser doesn't have them stored.
And that's just the thing; I don't find Improbable Island compelling enough to make me come back and log in every day -- which is, practically speaking, the way it needs to be played. This is the same problem I have with all the dozens (or is it hundreds, now?) of MMO games on the planet; the only three that ever had the ability to keep me logging in are long gone (Myst Online: URU Live survives as a "snapshot" of its last day after failing financially not once, but twice, The Sims Online morphed into a different named game after EA cut it loose and then still pulled the plug, and There, after four changes of management in seven years, finally couldn't maintain a revenue stream when the recession killed even the $10 every couple months most of its players could afford to spend). I simply lack the level of obsession it takes to keep coming back to the same game every day or two for months on end, and don't see a clear enough plot or path in this one to play it to a "win" -- it's just (apparently) random hacking and slashing at the levels I've reached so far.
So, I'll let my character expire, and do something more productive with the time I'd have spent here -- at present, that's working on creating a face-to-face RPG world for GURPS, which (as one who learned RPG decades before the MMO was invented in its present form -- first D&D adventure was in 1977) does a much better job of feeling like something worth doing, even if it's still only a game.