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Idea: Leveling Mercenaries
Authored by: Kestrel on Thursday, February 28 2008 @ 01:41 AM UTC
As soon as I got Caroline the Speed Medic, leveling became a breeze. Currently, the only hindrance I really have by having a mercenary is that they take requisition to heal; but since you're able to kill things twice as efficiently, the costs don't balance out. This is all and good, given the costs of hiring a merc in the first place, but after Caroline died for the first time, I realized that she never once changed as I kept her through about 8 levels. When I re-hired her, however, she had double the hitpoints of the first time around, indicating that she leveled to keep pace with me.

As a result of this, I propose this:

-Costs of mercs need to be slightly higher. I was more bummed about losing three ciggys than a thousand req.

-Mercs should sap away from your earned experience and level accordingly; this will increase the costs of having them, but also make them more valuable long-term, since my level 6 Caroline got pasted in one hit, while the level 14 Caroline is tougher, meaner, and better; I just wish I hadn't had to re-hire her.

-Caroline should be nixed on her attack a bit; she ripostes oftentimes for as much damage as I inflict normally. I don't know if this is intentional or not.

Cool, gimme a holler with responses.
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