When you manage to defeat the Improbability Drive, some things are lost. Some things change. Some things are gained. And some things stay.
It depends on the mysterious magic of the dkpersist setting, we hear; if an item has it, it will survive, and if it doesn't, it will be cast into the outer darkness where there is a weeping and a gnashing of teeth. 1)2)
Here followeth a list. Well, some lists. Make of them what you will.3)
eBoy items in backpack and bandolier (grenades, medkits, ratpacks, etc)
And that includes crates.
4)
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Apparently, there is a 50% chance of keeping each item. Good luck. 7)
One Improbability Point.
8)9)
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300
requisition token (or 540 if you managed a Flawless Victory (killed the Drive without taking any damage yourself)).
If you have under 12 DKs, then DKing may unlock new races to play.
The more DKs you have, the more implants you unlock. (Be sure to grab a new implant at the
Implant Hut!)
The more DKs you have, the more things
Sheila will sell to you.
10)
Your default
title may change if you have fewer than a hundred DriveKills. (If you've ever used a title changer, you won't see any effect here.)
The experience necessary to level up goes up. Each DK is harder than the last!
You also get to chose the rank of your next DK.
11)
Unopened gifts
Cards (obsolete now that the
trains have stopped)
Rail Passes (also obsolete)
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The Dancer's Ribbon, which is like a Memento but doesn't go in the shoebox.
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Land claim stakes
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Scrapyard items (contrivances and contraptions)
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Weightless Wood and Stone.
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Backpack
Bandolier
Jewelery
Pan upgrades
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Chronospheres
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