Clan QQQ is a small, secretive, fairly minor guild1)2) hardly worth mentioning at all, occasionally seen running through cities at high rates of speed3), making nonsense comments to one another 4), and generally wearing ill-fitting clothes in public.
It's a pretty buff Clan, that much is true. So buff, in fact, that the
buffs were maxed out the very day this Clan was formed in Season Two.
Despite being quite vague about their core values, they fiercely defend anything even slightly duck-related. Even going so far as to plan duck kidnapping, and follow a certain Duk around the Outposts until he agreed to join.
They've been described as wonderfully bonkers. Others doubt the existance of marbles in the Quackers' community
5)6). The Quackers themselves find it better that way.
Sentient beanbags. Oozing beads all over the carpet, bothering visitors, multiplying at a terrifying speed, and even possibly claiming a few clan members for mealtimes. The scourge of the QQQ Clan Halls.
Sentient Algae
7). Like their sort of cousins, the sentient beanbags. The algae has become a new threat to the clan members who were strong enough to survive the sentient beanbags.
Self-aware common room. When Akogi vandalized the second wave of renovations Kash completed, he added not only artistic character but real character
8)9) as well. Improbability works in strange ways
10)11)12)
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That Annoying Epaphus founded QQQ and rules it with an iron thumb. Not the whole fist - just the thumb. He keeps a tank of carp behind his desk and has been known to deal with dissent about the clan's ranks by slapping the dissenters repeatedly about the face and neck with a live carp. 15) 16)
Major campaigns for the clan included:
Investigation into the Groups other activities reveals the Erection27) of a hidden shrine deep in the mountains near Cyber City. 28) However, not to be outdone by other Clans' monstrously amazing buildings 29), QQQ has begun work on an Embassy just south of IC, to play host to any other clan who wishes representation.
Clan membership is open to pretty much anyone, even Jokers. I mean, these people obviously have have very little few standards.30)31)32) But they do have strong clan buffs.
Like many other clans though, the QQQ clan has a policy for booting members out of the clan for those members who haven't been that active. If a valid reason is given then the only thing members would have to watch out is if they become too inactive and their characters get deleted.
For new members, we give roughly 50 days of inactivity and then you're out the door.
For everyone else, you would get a warning around the 50 day point and then will be kicked out if there is no more space in the clan and they still are active.