No, I'm not saying we add something to reduce the costs of new rooms, or anything like that. I'm suggesting something to cut down on pageloads for building.
What I'm suggesting is, if we can't have something like a "materials dropoff" in a dwelling that creates a pool of materials* people can use to work on the dwelling then maybe a change could be made to eliminate the "overweight" penalty for doing housework: Masonry, Carpentry, Decorating. That way, instead of only being able to do, say, 5 logs at a time before having to go out to the world map, pick up 5 more (5 more individual pageloads) and head back in to work again, you could just load your pack up with logs, and just add 'til you're too tired. The reasoning here being that you wouldn't keep your pack on while working on a house, you'd keep it...er...nearby? or stack the things up, but close to you...you wouldn't start hammering up a wall with a backpack full of 2X4s, would you? WOULD YOU???
I'm not sure if it would mean changing how that particular action works, and if it's even feasible, so if it's not, ah well. I'd still vote for Materials Dropoffs.*
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*Which, in my opinion, would make it easier to deal with "who owns what materials" on a shared square. Hell, even if you could only stockpile as many logs/stones as the current build job deficit (so if you're building an addition, and have 30 logs up, can only store 40, etc.) that'd make it easier to collaborate, I think. And if you limit the size to the current build-job deficit, you retain the danger of leaving extra logs/stone to be able to be stolen.
You're getting Sheds. And you'll like it.
You're getting Sheds. And you'll like it.
You're getting Sheds. And you'll like it.
Perhaps a freight caboose on the forthcoming trains to move logs and stones?
(ducks anticipated swipe from Sessine).
You're getting Sheds. And you'll like it.
Dunbernarding HAS sheds. and workshops. and back-rooms, pigeonholes, boathouses, attics (no ghouls(except Phyliss)), and broom-closets..
We just need a place to store our materials, that's all..
....commune with himself.....
....commune with himself.....
Rest? What rest? You've never even given me the first set back!
It took us áges to find a platypus suit for you, and you didn't even bother to send us a copy.. That's when i knew we were through, Ashtu.. that our little 'affair' was never more than a ruse for you to get your twisted little ideas turned real.
Well, no more Asthu! Me and Her, we'll finish you!
You know...I was going to ask how this thread got as derailed as it did...then I remembered to look at the names involved.
Yep, not wondering so much anymore.
There's just no way i can see that as anything but a compliment Dave, so, thank you!
You know...I was going to ask how this thread got as derailed as it did...then I remembered to look at the names involved.
Yep, not wondering so much anymore.
Note to Ashtu; i haven't started trying yet.
I object. I post a reasonable question about a much-anticipated new feature and I get accused of derailing threads. Hey, has anyone seen the latest issue of Dungeoneer Monthly?
Sorry, its somewhere below my castle. Somewhere. It'd be easier if I knew which of dungeons to look for it in. Knowing my luck, it'll probably be in the North-North-West one.
I would like to push for this idea if possible, I'm tired of thieving midgets and hiding my resources in ridiculous places while I hp to central which takes me less than a minute to go and get back. to find that X number of stone/Wood has diapered, seconds after I drop it. I now have to go back to the mnts to get more stone to finish a room because some thieving midget jackass.
Or better yet, make it mandatory that every new contestant know what stone and wood are. I had a newb send me a distraction saying sorry once he figured out what the thing's he picked up were and put them back which was nice.
Before anyone say well there is the rookie advisory. I've been a denizen of the island for a few months I didn't know that thing existed till we had the ad's because of paypal screwing up.
/rant.
I'm looking forward to sheds. But presumably they'll be a while yet (all the coding and such) ... meanwhile, I'm seconding Ninja Waffles about making the Rookie Advisory more obvious to, well, rookies. Hairy Mary had a great suggestion - change the FAQ link to the Newbwiki instead, which should be a very easy quick fix, and hopefully solve the issue of Clueless Noobs walking off with supplies (if not Thieving Midget Bastards).
I hope this doesn't get thread-buried, but we need to talk about build actions.
So: Let's say we're logging.
Action 1 is cut wood. Action 2&3 is get the f****** log out of your backpack (show inventory, then NO hot key to get the log out of your pack, so you try to keep your cursor somewhere in the vicinity of where you LAST got the log out of yr. backpack.)
So, now you've calculated your stam remaining, there's a pile of wood at your feet, and then you'll load and schlep it to your build site.
Hate to say this, but this is both inefficient, and vaguely r*tarded.
First, why would any character in their right mind load up their BP so that their next action requires MORE stam?
Makes no sense.
Default should be cut wood, and then immediately drop the wood to the forest floor.
No one yards timber when they're cutting. It's unsafe.
Similarly, should be the option for multiple cuts (ie, cut 5, or cut X where X is a variable number that is player defined.)
When doing carpentry, adding a single log at a time is cumbersome enough, but allows for careful stam conservation. No change request from me on this front.
But logging. Damn.
That could use some lipstick.
All best,
~CTP
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