When you're travelling, the 'V' key moves you southwest -- unless you're on top of a city. Oddly, I seem to leave most cities to the southwest. I hit 'V' and *pop*, I'm back in the city. A very small annoyance, but it makes me feel stupid. I would be pleased to kick in an additional contribution to The Island to have this annoyance removed.
What is your 'small thing' which you would most like to see changed?
When you're travelling, the 'V' key moves you southwest -- unless you're on top of a city. Oddly, I seem to leave most cities to the southwest. I hit 'V' and *pop*, I'm back in the city. A very small annoyance, but it makes me feel stupid. I would be pleased to kick in an additional contribution to The Island to have this annoyance removed.
What is your 'small thing' which you would most like to see changed?
To not have the Targeted Combat "Aim for..." hotkey be the same as the Jungle screen "Have a smoke" hotkey. I've lost track of how many cigs I've wasted due to that.
What is your 'small thing' which you would most like to see changed?
There's a wiki page for the hotkeys
http://enquirer.improbableisland.com/dokuwiki/doku.php?id=constant_hotkeys.
Old, I know, but it was made for a reason, and that is... I don't remember.
all the smoke buttons should be a key combination, like the "search suicidally" button is.
all the smoke buttons should be a key combination, like the "search suicidally" button is.
all the smoke buttons should be a key combination, like the "search suicidally" button is.
I forgot keypads existed on real keyboards.
I forgot keypads existed on real keyboards.
What is your 'small thing' which you would most like to see changed?
Oh, go on then. Since I'm granting wishes anyway.
Oh, go on then. Since I'm granting wishes anyway.
When you're travelling, the 'V' key moves you southwest -- unless you're on top of a city. Oddly, I seem to leave most cities to the southwest. I hit 'V' and *pop*, I'm back in the city. A very small annoyance, but it makes me feel stupid. I would be pleased to kick in an additional contribution to The Island to have this annoyance removed.
Yup. That's why we've got those two "Accessible" skins that look like absolute shite - they're formatted for screen readers. Also why the Clatter machine tells you in text what it's doing, as well as in pictures. Also in your Preferences you'll find options for enabling blind-player output - a lot of it's pretty beta and shaky, but it works.
Coming Soon - got some tangles to tingle, then I can merge from Sessine's bugfixes.
If I could change one small thing on the Island, I would change...
Having to go through two screens to reinforce the walls. Yep, I'd change that. If I'm hammerin' in nails, I wanna hammer in nails! (like with the cleaning your meat thing)
Also, I'd change having ghosts...I want them gooooooooone...go away, SpatterJack and SpatterJack's buddy that are long-since gone!
If I could change one small thing on the Island, I would change...
Having to go through two screens to reinforce the walls. Yep, I'd change that. If I'm hammerin' in nails, I wanna hammer in nails! (like with the cleaning your meat thing)
Also, I'd change having ghosts...I want them gooooooooone...go away, SpatterJack and SpatterJack's buddy that are long-since gone!
That's that way so that monsters can RIP YOU AWAY FROM THE WALLS AND EAT YOU.
(and some people like their ghosts. This might end up like the "strap your fists to your back" thing, where a bug becomes so beloved that we can't quite bring ourselves to fix it)
If I could change one small thing on the island, I would reduce the tie between the distraction system and the main game to only a link. And therefore, People will be able to check and answer distractions without logging in and wasting a day even when they don't want to.
On a second thought. That's too big of a change. And it doesn't happen so often anyway. II is perfect
No seriously. I bet I could find something I'd really want to change. Just give me a coupla' days...Or a week.
II is perfect
II is perfect
If I could change one small thing on the island, I would reduce the tie between the distraction system and the main game to only a link. And therefore, People will be able to check and answer distractions without logging in and wasting a day even when they don't want to.
On a second thought. That's too big of a change. And it doesn't happen so often anyway. II is perfect
No seriously. I bet I could find something I'd really want to change. Just give me a coupla' days...Or a week.
In the hall of fame, can we get the display after every ranking that says if we're in the top 8% or 57% or wherever we are for all of the rankings, instead of just select ones?
Also, can you install a button that lets me tell my roommate he's a terrible singer without hurting his feelings?
Also, can you install a button that lets me tell my roommate he's a terrible singer without hurting his feelings?
Hell, if I got me one of those, I'd never be around to hear him singing anyway.
Hell, if I got me one of those, I'd never be around to hear him singing anyway.
oh, and, just because I'm curious, can you add a place where we can see a clan's average DK rank?
oh, and, just because I'm curious, can you add a place where we can see a clan's average DK rank?
I should specify. This is what I'm looking for, except on a clan basis instead of individual contestant basis:
While we're fixing things that have been broke for a while, how about those old petitions...
[
You could have your distractions sent to your email. I don't know if you can answer them from there, but at least you'd know if you had any, and be able to read them.
Apparently I am the spokesman for distractions by email. And my wishes (cig hotkey and quests) have been granted already. Thanks, CMJ!
When you're travelling, the 'V' key moves you southwest -- unless you're on top of a city. Oddly, I seem to leave most cities to the southwest. I hit 'V' and *pop*, I'm back in the city. A very small annoyance, but it makes me feel stupid. I would be pleased to kick in an additional contribution to The Island to have this annoyance removed.
AND THAT'S FIXED AS WELL. The hotkey is now "O" for Outpost.
I love the fixes. Lurve them. Yes, I occasionally run on autopilot and step past an outpost or hit V while I'm in the bank, but it makes sense, and I feel so much safer not always hitting that damn hotkey for smoking. THANK YOU!
The one small change I'd like to see: make the FAQ link point to the Rookie Advisory, and archive the current one - since it's mostly for season one things and doesn't really answer most of the things people ask.
I always found it a bit odd that you can't Travel onto the world from a jungle. You can go directly INTO a jungle on the outpost square, but you can never leave the jungle back into the world without going into the Outpost first. It's not a big issue like the Cigarette hotkey was, because the only time I ever even consider this fact is when I go into an outpost's jungle solely for a quest monster, find and kill it, and then want to leave the jungle.
But still. Conceptually odd.
I always found it a bit odd that you can't Travel onto the world from a jungle. You can go directly INTO a jungle on the outpost square, but you can never leave the jungle back into the world without going into the Outpost first. It's not a big issue like the Cigarette hotkey was, because the only time I ever even consider this fact is when I go into an outpost's jungle solely for a quest monster, find and kill it, and then want to leave the jungle.
But still. Conceptually odd.
If I could change one thing, it would be to change specials so that they don't get off when you have 50 characters left.
If I could change one thing, it would be to change specials so that they don't get off when you have 50 characters left.
I love the fixes. Lurve them. Yes, I occasionally run on autopilot and step past an outpost or hit V while I'm in the bank, but it makes sense, and I feel so much safer not always hitting that damn hotkey for smoking. THANK YOU!
The one small change I'd like to see: make the FAQ link point to the Rookie Advisory, and archive the current one - since it's mostly for season one things and doesn't really answer most of the things people ask.
I don't seem to be able to give Mountjoy and Battenburg name change documentation? I know it's me being daft, but...
Should be at the gifting station in the common growns...
Should be at the gifting station in the common growns...
EDIT: If there was one small thing I'd change on the Island; it'd be that I could gift someone something whilst they were sleeping in a house; which apparently you can't.
I always found it a bit odd that you can't Travel onto the world from a jungle. You can go directly INTO a jungle on the outpost square, but you can never leave the jungle back into the world without going into the Outpost first. It's not a big issue like the Cigarette hotkey was, because the only time I ever even consider this fact is when I go into an outpost's jungle solely for a quest monster, find and kill it, and then want to leave the jungle.
But still. Conceptually odd.
Well, it would give you a way to infinitessimaly avoid your Dojo Masters, which would be A Bad Thing.
Well, it would give you a way to infinitessimaly avoid your Dojo Masters, which would be A Bad Thing.
Thank you for the hotkeys change!
If I could change one thing about the island...it would be for me to have more time on the island. Or have the island become real and get sent there.
Perhaps have some kind of 'Sent' folder for distractions? It works so similarly to e-mail that I always find it strange I can't track the ones I sent. It's no biggie, not even a minor irritation, it would just be damn useful, f'r me, at least. Maybe have it as an option, not a default? A 'Save in sent folder' check box, whenever you send a message, like Yahoo Mail used to have, ages and ages ago?
Of course, I can't tell if that's complicated to code, or put strain on the servers, and stuff like that, I'm unfortunately inept in that area (perhaps in others, too, but let's not derail this thread now.. :-P). If it is, well, just ignore what I just said (including the ineptitude part, yes?)
If I could change one thing, it would be to change specials so that they don't get off when you have 50 characters left.
If I could change one thing, it would be to change specials so that they don't get off when you have 50 characters left.
If I could change one thing, it would be to change specials so that they don't get off when you have 50 characters left.
If I could change one small thing...
It'd be to bypass the Raven Inn while travelling on the map without the extra screen acknowledging that you're bypassing the Raven Inn. You can do so in The Jungle, but not out and about. I imagine it'd save a fair number of page loads every day... and to be honest it's just a little thing that's caught my attention and rubbed a nerve funny.
Other than that; holy cow thank you all for the great suggestions and fixes and everything. This is my new very favorite thread of all time!
~That Rawr Guy
(Never mind him)
, is what I just did.
THIS IS GLORIOUS NEWS.
If I could change one small thing...
It'd be to bypass the Raven Inn while travelling on the map without the extra screen acknowledging that you're bypassing the Raven Inn. You can do so in The Jungle, but not out and about. I imagine it'd save a fair number of page loads every day... and to be honest it's just a little thing that's caught my attention and rubbed a nerve funny.
Other than that; holy cow thank you all for the great suggestions and fixes and everything. This is my new very favorite thread of all time!
~That Rawr Guy
(Never mind him)
If I could change one small thing...
It'd be to bypass the Raven Inn while travelling on the map without the extra screen acknowledging that you're bypassing the Raven Inn. You can do so in The Jungle, but not out and about. I imagine it'd save a fair number of page loads every day... and to be honest it's just a little thing that's caught my attention and rubbed a nerve funny.
Other than that; holy cow thank you all for the great suggestions and fixes and everything. This is my new very favorite thread of all time!
~That Rawr Guy
(Never mind him)
In LotGD (been checking it out because I love the Island and wanted to see where it came from), you can choose to go to The Raven Inn at will or leave it be if you have a mount. It shows up in the Forest as "Take your >Mount< to the Raven Inn."
If I could change one thing, it would be to change specials so that they don't get off when you have 50 characters left.
A different hotkey to enter the Abandoned Factory would be utterly lovely; too many times have I aimed for the bank without checking the alert level and ended up instead in the endless winding passageways inhabited by bats and beasties and other nasty things beginning with 'b'. And, of course, those times when entering the factory is unintentional are always the adventures which take the longest.
Only a very minor irritation, it must be said, but I can imagine it getting in the way of important-yet-quick-moving roleplay sessions unless the players involved remove the relevant key beforehand.
A different hotkey to enter the Abandoned Factory would be utterly lovely; too many times have I aimed for the bank without checking the alert level and ended up instead in the endless winding passageways inhabited by bats and beasties and other nasty things beginning with 'b'.
I'd love it if the trainers for the Rosen Kiai, Cooking etc. also had the train x5, train x10, like the outpost wall reinforcement option. I tend to spend my cash before a DK training there and at the moment it takes a long time to chew through all my stam and req. That would make it faster and easier, and not be game breaking as far as I know.
I'd love it if the trainers for the Rosen Kiai, Cooking etc. also had the train x5, train x10, like the outpost wall reinforcement option. I tend to spend my cash before a DK training there and at the moment it takes a long time to chew through all my stam and req. That would make it faster and easier, and not be game breaking as far as I know.
I'd love it if the trainers for the Rosen Kiai, Cooking etc. also had the train x5, train x10, like the outpost wall reinforcement option. I tend to spend my cash before a DK training there and at the moment it takes a long time to chew through all my stam and req. That would make it faster and easier, and not be game breaking as far as I know.
In the same vein as Ookami's, I was mucking about in SPICE Tower as a new builder and found it a little difficult to keep pressing "Add wood", "Add wood", "Add wood" (especially since I play on my phone). I'd love to see a "Build x5" or"x10", like there is in Reinforcing! (I hope someone hasn't already brought this up and I just didn't see it!)
There was also something else, but I've... forgotten it. Of course. I'm getting fuzzy in the head.
Thanks, CMJ! For catering to our complaints, and just for all the wonderful, wonderful work you do.
I dunno if this is small from the coding end, BUT-
*Can* we have a way to see who's in the squares surrounding a Titan at the same time as us? Y'know- the better to coordinate attacks by Distraction, or somesuch.
(In the roleplay sense I can see this being a LOT of fun- I picture it as: we're shouting orders, sending up signal flares, making skywriting,or what have you.)
If someone is fighting a titan at the same time as you, you'll see them on the screen. And if they recently left, you'll see all their damage counters on the titan.
Sure, that's not quite the same thing as you suggested, but seeing everyone on the square might not work out to anything more - someone trying to rp in the space or just passing through might get annoyed by people distracting them to ask for help with the titan. If you're in that square and interested in fighting a titan, probably you're already fighting the titan. Personally, I'm not hugely interested in allowing people another way to find out exactly where I am; I find it creepy enough that people can see if I'm in the same room of a dwelling as they are.
If titans are to stay at the hugely increased hp levels they have currently, a comms-tent like option would be pretty neat to co-ordinate attacks. A war tent with a chatspace to rp in and some cameras to track the titans.
That said, while I think this would be neat, I can't imagine that it would keep people interested forever. Getting paid can keep people interested for a long while. The experience we had with Onslaught suggests that being helpful wears off for most people after a while.
Good points!
Between using the Comms Tent to sound the alarm,and sending each other distractions during the actual Titan fight, we already do have all the communication we NEED, don't we?
Although...the
'war room' in the Comms Tent sounds like it'd be really fun from an rp standpoint. I'd like one of THOSE instead! A chat room inside the Comms that's for "strategy".
And speaking of mostly story-based requests:
Misery Guts IS the Comms man.
The Skronkys ARE Squat Hole.
May we see them in the town write ups? Even in some small way?
Only partially-related:
I think we've got a fast enough server now, with the performance improvements I've made, to actually make World Map Chat a useful thing. I'm moving map chat to the actual map squares, instead of their own pages.
Regarding Titan-related communication - I'm thinking that if a player goes and finds a Titan, and then heads to an Outpost, she'll have the option to report the sighting in the Council Offices, and they'll make announcements.
WOW THERE'S A LOT OF PORN IN WORLD MAP SQUARES GUYS. *changes the chatloc reference to avoid embarrassment*
WOW THERE'S A LOT OF PORN IN WORLD MAP SQUARES GUYS. *changes the chatloc reference to avoid embarrassment*
The hotkey for a bang grenade is the same as for a big monster. This means... mild annoyance... that's all.
PS Porn? You mean like gentleman's periodicals? A couple of issues of Razzle left under a bush? Sex Education 1980's style?
I honestly think that this is probably the horniest text adventure game on the whole Internet, ever.
This ain't exactly what I had in mind when I made a game full of Zombies and Mutants and Midgets and Budget Horse, but I'll roll with it.
I honestly think that this is probably the horniest text adventure game on the whole Internet, ever.
This ain't exactly what I had in mind when I made a game full of Zombies and Mutants and Midgets and Budget Horse, but I'll roll with it.
Only partially-related:
I think we've got a fast enough server now, with the performance improvements I've made, to actually make World Map Chat a useful thing. I'm moving map chat to the actual map squares, instead of their own pages.
Regarding Titan-related communication - I'm thinking that if a player goes and finds a Titan, and then heads to an Outpost, she'll have the option to report the sighting in the Council Offices, and they'll make announcements.
I'm moving map chat to the actual map squares, instead of their own pages.
WOW THERE'S A LOT OF PORN IN WORLD MAP SQUARES GUYS. *changes the chatloc reference to avoid embarrassment*
WOW THERE'S A LOT OF PORN IN WORLD MAP SQUARES GUYS. *changes the chatloc reference to avoid embarrassment*
Also:
WOW THERE'S A LOT OF PORN IN WORLD MAP SQUARES GUYS. *changes the chatloc reference to avoid embarrassment*
I'm moving map chat to the actual map squares, instead of their own pages.
Hey, hey, hey. Leave me out of the porn. I'm this close to making a character that neuters the horny 14 year olds on the Island...with a pair of gardening shears.
Hey, hey, hey. Leave me out of the porn. I'm this close to making a character that neuters the horny 14 year olds on the Island...with a pair of gardening shears.
Hey, hey, hey. Leave me out of the porn. I'm this close to making a character that neuters the horny 14 year olds on the Island...with a pair of gardening shears.
Hey, hey, hey. Leave me out of the porn. I'm this close to making a character that neuters the horny 14 year olds on the Island...with a pair of gardening shears.
Hey, hey, hey. Leave me out of the porn. I'm this close to making a character that neuters the horny 14 year olds on the Island...with a pair of gardening shears.
Hey, hey, hey. Leave me out of the porn. I'm this close to making a character that neuters the horny 14 year olds on the Island...with a pair of gardening shears.
1st: Harris, nothing wrong with those feelings. Worship away. I also take fanart as an offering.
2nd: Trust me, CMJ, I'll report every horny teen in the island when I find them, though most of them only just act like horny teens so it's hard to tell them apart.
Hey, hey, hey. Leave me out of the porn. I'm this close to making a character that neuters the horny 14 year olds on the Island...with a pair of gardening shears.
to see if you can ban me
to see if you can ban me
's okay. STRANGE behavior has few limits 'round these parts. =^-^=
Alright, I feel like I got something to say about this.
At first, when I played, I got those "Sigh, ERPers..." feelings. The idea that erotic role-playing is a ridiculous thing to do in a game, or even in a virtual environment as a whole. (I also couldn't wrap my head around the idea that people got something out of phone sex.) Whenever I stumbled across people just making love scenes, all kissy-kissy without the whole "MY COCK IS NINE INCHES LOOOOOOOOOONG!" from some of the cruder crowd, I would still roll my eyes and read past it. "It's a game," my head said, "stop trying to get off or thinking you're in love with some stranger on the internet!"
As time went on, I completely reversed my position about it. (I had also lost an argument about the silliness of the concept of phone sex to a wise friend of mine by this point.) People get horny. People like romantic ideas. It's a valid form of entertainment. This is a game that's heavy about roleplay, has a bordello, doesn't censor, has catgirls, and the developer said he might be going to Anthrocon and is quite enthusiastic in the Improbable Labs forum about writing loads of porn.
Very enthusiastic.
Hence, I kinda now view Improbable Island as a haven for horny people who want to play sexy in their RP games. Not that it should be what defines the game by any means, but that a person who's interested in RPing some heavy backrubs with their in-game lover before the scene fades to black (because being classy is still very appreciated!) shouldn't be scared of a core playerbase with gardening shears that have a taste for scrotum.
Huh. Plural of scrotum is scrotum. Learning for the day, completed.
Anyhoo, I say, let the porn be exposed! Let the willies wave in the world map! Intense necking in dwelling bathrooms! Orgy with Oronte!
Or, yanno. Be cool like me and just let it go on around you while you focus on doing things other than that.
Nonono Dizzy.
You can, but they can't be involved in sexual activities.
As in, STAY OUT OF THE BORDELLO.
Nonono Dizzy.
You can, but they can't be involved in sexual activities.
As in, STAY OUT OF THE BORDELLO.
Good sir, that is not what I meant by 'play with'.
If I could change one thing, I would make it so that we can change what attack style automatic fighting uses. I love using the insults, but combat takes forever when you have to click through it one attack at a time. Maybe you could add an option in the preferences to change what type of attack the automatic fighting use. That way, when you click "attack 5 rounds" it attacks with the insult you choose in preferences. Perhaps other abilitys as well?
That's the only thing I would change.
If I could change one thing, I would make it so that we can change what attack style automatic fighting uses. I love using the insults, but combat takes forever when you have to click through it one attack at a time. Maybe you could add an option in the preferences to change what type of attack the automatic fighting use. That way, when you click "attack 5 rounds" it attacks with the insult you choose in preferences. Perhaps other abilitys as well?
That's the only thing I would change.
If I could change one thing, it would be disallowing anyone without the proper toolkit (carpentry, masonry) from even seeing let alone taking logs and stones on the map. I've seen it all through these forums, the rage this has inspired... The material stores are great, but now that the backpack overload bug is fixed, I tend to chop a few, drop a few... I just had 608 logs stolen -- I was a few logs away from exhausted, about to pick up the several tons of lumber, drop dead during the walk 1 click east.
There are 608 logs here.
Chop, chop, chop, inventory, drop, back.
There are 3 logs here.
I know I'm bordering on the "all my hard work" territory, but that was over an hour of mindless button pressing and actual cash money that was stolen... In my wrath, I posted rather angry fliers from the square where they were taken to Kittania; in hindsight, that's might not have been the best approach, so advance apologies to any offended...
Anyway, that's my two cents worth. Sorry for the rant.
Also, my condolences to anyone this has happened to (most everyone who's built, from what I can tell.)
[EDIT]
Also, this is my one complaint so far, in a game that is absolutely chock full of pure awesome! CMJ, thank you for putting so much actual work into making this such an amazingly awesome game!
What if you had to approve it when someone goes to pick up something you dropped? If you're just giving logs away, you can set something to auto-accept or something like that.
EDIT: never mind, I thought of about 200000000 ways to exploit this a second after I posted it.
Having taken a few hours to cool down, I want to apologize for sounding like such a whiny bastard. Same thing happened to Shiloh a couple hours earlier (on the same square, no less -- I should've seen it coming) and he was far more civil and mature about it than I. I'll do my best in the future to avoid posting when I'm angry (or drunk, like my post about cobblestones a while back...)
Anyway, onto more useful thoughts. Some way of limiting access to materials on the map is something I think most would agree would be quite nice.
What if you had to approve it when someone goes to pick up something you dropped? If you're just giving logs away, you can set something to auto-accept or something like that.
No, they are affected by overloading, and you're right, they do skyrocket. Which is why I also tend to log 20 or so, drop them off, then go back, log 20 more, drop off. Logging hundreds and hundreds at once is such a stamina drain that it's more worth it to keep traveling back to put materials in the building's store. I do kind of miss the overloading bug, haha.
If people who don't have a kit can't even see logs or stones on the map, it means that they can't help lug things around if they decide to split the work--one person logging, someone else dragging logs around. That's not necessarily a /bad/ thing. But I suppose it's not very cig-efficient, if you have a building party going or something.
I like the idea of the cart, though. I guess to be fair it would have to require a crapload of stam to tote around, depending on the amount of stuff you've got in it, but it wouldn't affect your logging/stonecutting rates which would be phenomenal.
I would also love it if gathering materials was less prone to losses to clueless rookies and Theiving Midget Bastards. Some interesting ideas here.
Another change I'd like to see: when you edit your bio in Preferences, you have to do save, back, view bio to see if it has come out right. A preview box or screen would be lovely.
And another: the Hall of Fame for clan buffs is getting overfull! Now that 14 out of the 25 displayed have infinite buffs, how about having a second page?
The stamina gains from the Meats should be at least tripled. Devouring a Seventy-Headed Hellhound's 200 bits of crap meat gets me 20% stamina, and fills me up from starving (fattening too). One steak from Pleasantville gives me 62.5% stamina, I need 3 of them to fill me up from starving, and they're not fattening at all. I need to see if Tasty meat is much less fattening and if there's also variance to how filling the 3 levels of meat are, but I'm sure it wouldn't be overpowered if Cleaning the Carcass had a lot more value to it than its pittance of a game mechanic it is thanks to how much better eatery food is.
I think these are better suited in here, instead of in a topic about NewHome and Rookies:
Speaking of food, that's another thing: there's a reason that I've never seen Kitt or PV fall (maybe they have and I just haven't been online for it; even so, it's pretty damn rare): all of the best food is there, so of course people are going to be doing their jungle fighting there when they're not specifically after their quest monsters.
May we please have the 'drunk text' we used to get from Pan-Galactic Gargleblasters back?
That was FUN.
I'd LOVE to be able to use the Hunters Lodge items out of the lodge. Change your title/colouring on the fly when doing a scene in a building somewhere? Ten degrees of awesome sauce!
I'd LOVE to be able to use the Hunters Lodge items out of the lodge. Change your title/colouring on the fly when doing a scene in a building somewhere? Ten degrees of awesome sauce!
I'd LOVE to be able to use the Hunters Lodge items out of the lodge. Change your title/colouring on the fly when doing a scene in a building somewhere? Ten degrees of awesome sauce!
Alright. I'm sorry, and I realize there's more pressing issues about the Island, right now, but... I'm sort of thinking/hoping that something like this is a much easier fix than most other things. Another two gripes about the console theme:
I really, really dislike Google Chrome for multiple reasons, but that's not the point of this thread, so I won't get into it. Suffice to say, though, that I'm not going to be using it as my main browser, quite possibly ever. Unlike a lot of people who play (I guess? So I hear) FireFox works, for me, perfectly well on the Island, and it even loads pages much faster than Google Chrome does.
I personally love the Console skin, because it's easier on my eyes than the other ones (which sounds a little sad, I realize), but there are a few things about it which irritate me. First is the font:
http://img151.imageshack.us/img151/5013/consoleff.png
It's really ugly, and it messes up italics something fierce. However, I noticed, to my surprise, that perhaps this isn't the way it's supposed to show up. On Chrome:
http://img180.imageshack.us/img180/6254/consolechrome.png
Wow! Look at how much better that looks! Obviously, Firefox and Chrome are defaulting to different fonts/styles, and I'm wondering if this can be changed so that it appears in FireFox the way it appears in Chrome.
Gripe the second: on the console skin, the number reading how much stamina you have left (%) gets really damn dark against the background, both green and orange, and I can't read them unless I lean in close to the screen. Could these be made brighter colors so that they're actually readable, please?
That's it.
Fonts and colours are very much a matter of personal taste. I can't use the console skin, it hurts my eyes. But, for me, Firefox there, in your screen shots, seems to be more readable than Chrome. All that can be concluded from that is... hey, big newsflash, people are different. Who knew?
While I was looking at your images, I couldn't help noticing something else, from the character names. Am I the only one for whom the `J blue is practically invisible against a black background?
But, for me, Firefox there, in your screen shots, seems to be more readable than Chrome. All that can be concluded from that is... hey, big newsflash, people are different. Who knew?
First is the font:
http://img151.imageshack.us/img151/5013/consoleff.png
It's really ugly, and it messes up italics something fierce. However, I noticed, to my surprise, that perhaps this isn't the way it's supposed to show up. On Chrome:
http://img180.imageshack.us/img180/6254/consolechrome.png
Wow! Look at how much better that looks! Obviously, Firefox and Chrome are defaulting to different fonts/styles, and I'm wondering if this can be changed so that it appears in FireFox the way it appears in Chrome.
If I could change one thing, I'd rename Sheila's place to Sheila's Shack of Pants and Shiny. Just to save confusion on where you buy armor at that most new people (including myself...) experienced.
More hotkeys. Definitely more hotkeys. One for crazy audrey would be nice (5 for instance, as it definitely isn't used in any of the outposts). Hotkeys for inventory interaction. That would be cool too. Same system as in eBoy would work.
But most of all, the ability to do actions in bulk. Maiko's kitchen, material-on-buildings-slapping, decorating, if cart idea gets implemented, maybe even chop-until-you-drop or some other similar thing, item transfer between inventories, ...
Could we?
If I could change one thing, it would be disallowing anyone without the proper toolkit (carpentry, masonry) from even seeing let alone taking logs and stones on the map. I've seen it all through these forums, the rage this has inspired... The material stores are great, but now that the backpack overload bug is fixed, I tend to chop a few, drop a few... I just had 608 logs stolen -- I was a few logs away from exhausted, about to pick up the several tons of lumber, drop dead during the walk 1 click east.
There are 608 logs here.
Chop, chop, chop, inventory, drop, back.
There are 3 logs here.
I know I'm bordering on the "all my hard work" territory, but that was over an hour of mindless button pressing and actual cash money that was stolen... In my wrath, I posted rather angry fliers from the square where they were taken to Kittania; in hindsight, that's might not have been the best approach, so advance apologies to any offended...
Anyway, that's my two cents worth. Sorry for the rant.
Also, my condolences to anyone this has happened to (most everyone who's built, from what I can tell.)
[EDIT]
Also, this is my one complaint so far, in a game that is absolutely chock full of pure awesome! CMJ, thank you for putting so much actual work into making this such an amazingly awesome game!
If I could change one thing, it would be disallowing anyone without the proper toolkit (carpentry, masonry) from even seeing let alone taking logs and stones on the map. I've seen it all through these forums, the rage this has inspired... The material stores are great, but now that the backpack overload bug is fixed, I tend to chop a few, drop a few... I just had 608 logs stolen -- I was a few logs away from exhausted, about to pick up the several tons of lumber, drop dead during the walk 1 click east.
There are 608 logs here.
Chop, chop, chop, inventory, drop, back.
There are 3 logs here.
I know I'm bordering on the "all my hard work" territory, but that was over an hour of mindless button pressing and actual cash money that was stolen... In my wrath, I posted rather angry fliers from the square where they were taken to Kittania; in hindsight, that's might not have been the best approach, so advance apologies to any offended...
Anyway, that's my two cents worth. Sorry for the rant.
Also, my condolences to anyone this has happened to (most everyone who's built, from what I can tell.)
[EDIT]
Also, this is my one complaint so far, in a game that is absolutely chock full of pure awesome! CMJ, thank you for putting so much actual work into making this such an amazingly awesome game!
I realized I opened the poor person to public lynching. Fortunately that hasn't happened. Another proof of island's awesomeness (if you needed another one).
I think there's a valuable lesson to be learned here, perhaps. If you do something stupid, keep it quiet.
Joking.
Let's see if I can get this topic back on track from complete derailment.
Day/night system? might be more than just a small change,
Monsters would for instance be afraid of jumping at you during the day and this would reduce the occurrence of finding them while traveling during the day, but during night time, you would get ambushed more often. It would also reduce your defense, as you wouldn't be able to see well during night time. You could maybe buy a lantern or somesuch, which would allow you to see better (and bring your defense back to normal), but it would attract more monsters, as carrying a light around would make you more visible. Very sketchy idea, but it can be developed a lot more and made into a lot of hard work.
Ok, back to small changes. Banter/L4 on Failboat? I can see some pros and cons for that.
I realized I opened the poor person to public lynching. Fortunately that hasn't happened. Another proof of island's awesomeness (if you needed another one).
I think there's a valuable lesson to be learned here, perhaps. If you do something stupid, keep it quiet.
Joking.
Let's see if I can get this topic back on track from complete derailment.
Day/night system? might be more than just a small change,
Monsters would for instance be afraid of jumping at you during the day and this would reduce the occurrence of finding them while traveling during the day, but during night time, you would get ambushed more often. It would also reduce your defense, as you wouldn't be able to see well during night time. You could maybe buy a lantern or somesuch, which would allow you to see better (and bring your defense back to normal), but it would attract more monsters, as carrying a light around would make you more visible. Very sketchy idea, but it can be developed a lot more and made into a lot of hard work.
Ok, back to small changes. Banter/L4 on Failboat? I can see some pros and cons for that.
OCD, aware of actions posted will speak to the offending person in this manner. If anyone actually comes forth and had actually lost the 604 logs, I have no problem replacing them myself. Just distract me in game (LadyRavenSkye), and we'll discuss this manner privately.
I realized I opened the poor person to public lynching. Fortunately that hasn't happened. Another proof of island's awesomeness (if you needed another one).
I think there's a valuable lesson to be learned here, perhaps. If you do something stupid, keep it quiet.
Joking.
Let's see if I can get this topic back on track from complete derailment.
Day/night system? might be more than just a small change,
Monsters would for instance be afraid of jumping at you during the day and this would reduce the occurrence of finding them while traveling during the day, but during night time, you would get ambushed more often. It would also reduce your defense, as you wouldn't be able to see well during night time. You could maybe buy a lantern or somesuch, which would allow you to see better (and bring your defense back to normal), but it would attract more monsters, as carrying a light around would make you more visible. Very sketchy idea, but it can be developed a lot more and made into a lot of hard work.
Ok, back to small changes. Banter/L4 on Failboat? I can see some pros and cons for that.
The quick-click trick with inventory item dumping is gone with the new inventory system. I'd like to see a "Discard All" button for getting rid of my crap meat, if that is simple enough to do in passing.
I'm sure I could come up with a list of things, but the one on my mind right now is that I'd like to see a better archive format, maybe with an option to choose how many pages to archive.
Or at least cleaner code, on multiple lines. That thing is terrifying to look at when it came from an outpost.
When fighting off a Breach, if I one-shot it the second I press H for "Here comes another one!", I don't get any skill increase at all. If you one-shot when you hunt, you gain Hunting experience but not Fighting experience. With a breach, there is no Hunt, so you simply don't get any skill experience at all.
Could we change this so that I feel like I'm getting just a small something for myself when I try to clean up CC404 while at level 15, not needing the level exp anymore?
When fighting off a Breach, if I one-shot it the second I press H for "Here comes another one!", I don't get any skill increase at all. If you one-shot when you hunt, you gain Hunting experience but not Fighting experience. With a breach, there is no Hunt, so you simply don't get any skill experience at all.
Could we change this so that I feel like I'm getting just a small something for myself when I try to clean up CC404 while at level 15, not needing the level exp anymore?
When fighting off a Breach, if I one-shot it the second I press H for "Here comes another one!", I don't get any skill increase at all. If you one-shot when you hunt, you gain Hunting experience but not Fighting experience. With a breach, there is no Hunt, so you simply don't get any skill experience at all.
Could we change this so that I feel like I'm getting just a small something for myself when I try to clean up CC404 while at level 15, not needing the level exp anymore?
When fighting off a Breach, if I one-shot it the second I press H for "Here comes another one!", I don't get any skill increase at all. If you one-shot when you hunt, you gain Hunting experience but not Fighting experience. With a breach, there is no Hunt, so you simply don't get any skill experience at all.
Could we change this so that I feel like I'm getting just a small something for myself when I try to clean up CC404 while at level 15, not needing the level exp anymore?
What he said.
how about a way to turn off the automatic "says" so we can quit having to type :, ::, or /me? It's not really that big a deal, but it would be nice for milking that one last character we need. It might not be available until you reach lvl 10 for the first time or something?
how about a way to turn off the automatic "says" so we can quit having to type :, ::, or /me? It's not really that big a deal, but it would be nice for milking that one last character we need. It might not be available until you reach lvl 10 for the first time or something?
how about a way to turn off the automatic "says" so we can quit having to type :, ::, or /me? It's not really that big a deal, but it would be nice for milking that one last character we need. It might not be available until you reach lvl 10 for the first time or something?
think he meant it as a toggle...I admit I get lazy sometimes in Banter, for instance, and just use Say there if I'm explaining something.
Yeah, I meant as a toggle. But thinking about it, the ratio of work for a developer to benefit isn't the most ideal. Never mind.
(of course, it could be an easy fix. I don't know. For all changes, I assume whoever's doing the programming spends a minimum four weeks getting half an hour of sleep and living on delivered chinese food in a room they always keep dark ecept for a glowing monitor.)
Yeah, I meant as a toggle. But thinking about it, the ratio of work for a developer to benefit isn't the most ideal. Never mind.
(of course, it could be an easy fix. I don't know. For all changes, I assume whoever's doing the programming spends a minimum four weeks getting half an hour of sleep and living on delivered chinese food in a room they always keep dark ecept for a glowing monitor.)
It doesn't matter how many characters that you have, there's always going to be times when you're just one short.
Two hundred and fifty six chars is long enough that you can usually split it in two of around 100 - 150 long each.
When fighting off a Breach, if I one-shot it the second I press H for "Here comes another one!", I don't get any skill increase at all. If you one-shot when you hunt, you gain Hunting experience but not Fighting experience. With a breach, there is no Hunt, so you simply don't get any skill experience at all.
Could we change this so that I feel like I'm getting just a small something for myself when I try to clean up CC404 while at level 15, not needing the level exp anymore?
I would like to be able to take cooking lessons/ learn new curse words x5 and x10, like you can with outpost walls and fighting. I'm high up in my cooking lessons, and it takes me almost an hour to go through all my stamina and/or req when learning carcass cleaning or cooking lessons, or visiting cuthbert's. I have no problem spending the stamina or the money, but it kinda sucks when I have to enlist my mom or my friends to click the 'pay for lesson' button while I'm ACTUALLY COOKING dinner...
I would like to be able to take cooking lessons/ learn new curse words x5 and x10, like you can with outpost walls and fighting. I'm high up in my cooking lessons, and it takes me almost an hour to go through all my stamina and/or req when learning carcass cleaning or cooking lessons, or visiting cuthbert's. I have no problem spending the stamina or the money, but it kinda sucks when I have to enlist my mom or my friends to click the 'pay for lesson' button while I'm ACTUALLY COOKING dinner...
I would like to be able to take cooking lessons/ learn new curse words x5 and x10, like you can with outpost walls and fighting. I'm high up in my cooking lessons, and it takes me almost an hour to go through all my stamina and/or req when learning carcass cleaning or cooking lessons, or visiting cuthbert's. I have no problem spending the stamina or the money, but it kinda sucks when I have to enlist my mom or my friends to click the 'pay for lesson' button while I'm ACTUALLY COOKING dinner...
That's all well and good, but that's probably little consolation. I remember wondering why I liked this game while I grinder cooking, carcass-cleaning, and the insults for a couple hours. I also spent more than an hour purchasing nicotine patches this one time... Please, we need input text boxes for numbers, or at least x10 buttons.
It does get a little repetitive, and time spent is time spent even if it's not on a NewDay.
But, if we're spending hours of realtime pressing buttons on the Island, I feel like it's a sign that we're taking it a tad too seriously. A Bottle of Water is right--perhaps we ought to step outside, take a break, and resume later knowing that we haven't wasted any stam by passing a NewDay. Yesno?
That said, I do like the text input box idea.
If I could change one small thing on The Island...
I would put a link direct from the jungles to the world map.
What with all the breached outposts kicking around, it's becoming a bit of a joke. Although I guess you can justify it as the fight to the train station...
If I could change one small thing on The Island...
I would put a link direct from the jungles to the world map.
When an outpost is going down, can one of the last things that stays afloat, along with Sheila's and eBoy's, be the Comms Tent? It'd make sense that people (like me) would be rushing into the tent to frantically alert the other cities that a city needs assistance.
The one thing I would do is during a breach e-boys would be like half off so you could spend your req on grenades and other items you may need.
The one thing I would do is during a breach e-boys would be like half off so you could spend your req on grenades and other items you may need.
If I could change one thing on the Island, it would be to have some game-provided way of knowing which outposts are breached.
Word of mouth is all right when breaches are rare. Not very reliable, guaranteed to get out of date fast, but it sort-of works. And walking into a breach you don't know is there is tolerable, I guess, when it happens once in a long, long time. But when it gets to the point that some outposts are breached more often than they are available...! well, I'd really like it if, for instance, you could get a list of current breaches, together with the most recent estimate of monster count in each, in the comms tent.
And yes, some people would use that list to stay away. So? What happens now is they travel all the way to the outpost they want to be in, they walk in, are waylaid by more monsters than they're ready to handle, and of course retreat at the first opportunity, with perhaps a side trip to the failboat first. Then they have to reformulate their plans.
That's not going to reduce the monster count by more than a handful. Breaches have to be dealt with by willing fighters. A comms tent list would allow those who are in a position to fight in a breach, to find out where their talents can best be used.
As for, why the comms tent? Well, it doesn't have to be. It makes game-sense to put it there, but if it would be easier to put it in the council offices, or to make a whole new link, that would be perfectly fine, too.
(It would also be good to be able to see threat levels in unbreached outposts. That would be lagniappe.)
If I could change one thing on the Island, it would be to have some game-provided way of knowing which outposts are breached.
Word of mouth is all right when breaches are rare. Not very reliable, guaranteed to get out of date fast, but it sort-of works. And walking into a breach you don't know is there is tolerable, I guess, when it happens once in a long, long time. But when it gets to the point that some outposts are breached more often than they are available...! well, I'd really like it if, for instance, you could get a list of current breaches, together with the most recent estimate of monster count in each, in the comms tent.
And yes, some people would use that list to stay away. So? What happens now is they travel all the way to the outpost they want to be in, they walk in, are waylaid by more monsters than they're ready to handle, and of course retreat at the first opportunity, with perhaps a side trip to the failboat first. Then they have to reformulate their plans.
That's not going to reduce the monster count by more than a handful. Breaches have to be dealt with by willing fighters. A comms tent list would allow those who are in a position to fight in a breach, to find out where their talents can best be used.
As for, why the comms tent? Well, it doesn't have to be. It makes game-sense to put it there, but if it would be easier to put it in the council offices, or to make a whole new link, that would be perfectly fine, too.
(It would also be good to be able to see threat levels in unbreached outposts. That would be lagniappe.)
I do believe I saw something to this extent coded on Github. If memory serves me right it was Cousjava that made a module to this effect.
I have. Its up there, on GitHub, in my master branch, with a pull request on it for CMJ to pull it into the proper game. Its up to him. If he doesn't like that format, I can send in the code any way he wants. Gives you a approximate number of how many monsters there are around your outpost, and where's worst off. The module consists of a few alterations to counciloffices, so they they are actually useful, after you have done Mr Stern's quest. You can find it at https://github.com/Cousjava/Improbable-Island
I have. Its up there, on GitHub, in my master branch, with a pull request on it for CMJ to pull it into the proper game. Its up to him. If he doesn't like that format, I can send in the code any way he wants. Gives you a approximate number of how many monsters there are around your outpost, and where's worst off. The module consists of a few alterations to counciloffices, so they they are actually useful, after you have done Mr Stern's quest. You can find it at https://github.com/Cousjava/Improbable-Island
One thing I noticed recently is the increasing number of people buying more than one plot on a square.
While owning more than one dwelling isn't a bad thing, owning more than one in the immediate vicinity is not necessary. They could easily branch off the same room and everything else would be the same.
So I was thinking that there could be some tweaking of the system, only allowing one plot per person per map-square.
What do you think?
One thing I noticed recently is the increasing number of people buying more than one plot on a square.
While owning more than one dwelling isn't a bad thing, owning more than one in the immediate vicinity is not necessary. They could easily branch off the same room and everything else would be the same.
So I was thinking that there could be some tweaking of the system, only allowing one plot per person per map-square.
What do you think?
We have a problem when people buy up land and don't develop it. I'm pondering a land tax.
One thing I noticed recently is the increasing number of people buying more than one plot on a square.
While owning more than one dwelling isn't a bad thing, owning more than one in the immediate vicinity is not necessary. They could easily branch off the same room and everything else would be the same.
So I was thinking that there could be some tweaking of the system, only allowing one plot per person per map-square.
What do you think?
One thing I noticed recently is the increasing number of people buying more than one plot on a square.
While owning more than one dwelling isn't a bad thing, owning more than one in the immediate vicinity is not necessary. They could easily branch off the same room and everything else would be the same.
So I was thinking that there could be some tweaking of the system, only allowing one plot per person per map-square.
What do you think?
We have a problem when people buy up land and don't develop it. I'm pondering a land tax.
Do plots disappear when people's characters get kicked for inactivity?
I don't think that the price of setting a plot should rise with the number of plots already occupied on that square. Wouldn't that be unfair for newer members?
Originally I was thinking that dwellings should be taxed, but that you'd get a significant and permanent deduction for decorating, adding rooms, or adding furniture to your dwelling. But that'd be forcing people to be descriptive and (while I myself don't mind that at all) I can see people chafing at that.
I think there are 2488 possible plots. And I do think it would be good to make a decision about it now--because by the time you have the explosion of players, people will already have taken up more than one plot per square, or otherwise taken up space.
The best solution in my mind is simply to limit people to one per square. It's not perfect because people can still buy lots of spaces and waste them, but at least someone else could build there too.
Do plots disappear when people's characters get kicked for inactivity?
I don't think that the price of setting a plot should rise with the number of plots already occupied on that square. Wouldn't that be unfair for newer members?
Originally I was thinking that dwellings should be taxed, but that you'd get a significant and permanent deduction for decorating, adding rooms, or adding furniture to your dwelling. But that'd be forcing people to be descriptive and (while I myself don't mind that at all) I can see people chafing at that.
I think there are 2488 possible plots. And I do think it would be good to make a decision about it now--because by the time you have the explosion of players, people will already have taken up more than one plot per square, or otherwise taken up space.
The best solution in my mind is simply to limit people to one per square. It's not perfect because people can still buy lots of spaces and waste them, but at least someone else could build there too.
Or, plots that have been Empty Plots for more than a month should be deleted and the cigs refunded. Or, maybe even not, as punishment.
I know there's one guy (won't name any names, but you (and others, probably) know who you are) with billions of Empty Plots everywhere and it's just ridiculous.
Or, plots that have been Empty Plots for more than a month should be deleted and the cigs refunded. Or, maybe even not, as punishment.
I know there's one guy (won't name any names, but you (and others, probably) know who you are) with billions of Empty Plots everywhere and it's just ridiculous.
That came across a lot grouchier than I suppose you intended..
I agree with Sessine here. There will always be exceptions. Even with deleted accounts, sometimes they will want to be kept. Leave it to the mods. Maybe automate it so that mods get a message if there's a dwelling who's owner's account has been deleted, or that's been unbuilt for a month, but let them make the ultimate decision.
(Sorry, Sessine! I think you posted while I was writing a reply post and I never saw your post saying that it ought to be a moderator job.)
Mmmwell yes, but there are a lot of dwellings and I wasn't sure if mods would want to have another task added to their workloads. Initially, at least, I can see this as being at least a moderately time-consuming task.
In hindsight I think you're probably right about the seemingly long-abandoned dwellings. It does seem a thing that's best dealt with by human players rather than a set computerized rule. But I still think that people should only be able to occupy one plot per square. Sooner or later, running out of land will be a real possibility. Since dwellings are, presumably, unlimited in the number of stuff you can add to it, it just doesn't seem fair that one person use more than one plot per square.
I can't seem to come up with any better argument than that: "We need the space." "People can just make one big dwelling." But really it's a pretty simple debate. Up to CMJ and the mods, in the end.
edit
To Hairy Mary's post:
What? If they want to keep a dwelling after an account's been deleted? I don't understand that at all. If your character can be kicked for three months (is it three months?) of inactivity, why is your dwelling allowed to stay?
You know... that four dwellings-per-square rule? It looks like this:
$maxhousespersquare = 4;
If we ever run seriously short of plots... it won't be hard to wave a magic coder-wand over that and say, "Poof! there are now five plots per square -- or six, or eight!" So don't fret about running out of land.
And, Iriana? The reason we might want some dwellings to stay after the builder is gone is that some of them are very good buildings. We'd want to keep them around, not for the departed owner's sake, but to go on enjoying them and using them.
...Huh. You know, I'd better remember to think before I talk--probably save me some time. Not to mention embarrassment. Okay, so maybe the "we'll run out of space" argument isn't so sound after all. And since I can't explain other than that why a person should only be allowed one plot per square, I'll be quiet till I can come up with a reason. Bad form to argue without an argument.
Mmmwell yes, but there are a lot of dwellings and I wasn't sure if mods would want to have another task added to their workloads. Initially, at least, I can see this as being at least a moderately time-consuming task.
Sooner or later, running out of land will be a real possibility. Since dwellings are, presumably, unlimited in the number of stuff you can add to it, it just doesn't seem fair that one person use more than one plot per square.
To Hairy Mary's post:
What? If they want to keep a dwelling after an account's been deleted? That makes no sense! D: If your character can be kicked for three months (is it three months?) of inactivity, why is your dwelling allowed to stay?
There are several people who have lots of undeveloped sites. There are several places where one person has bought up a whole square, either to build separate things, or, seemingly, to prevent others from building on their square. There are lots and lots of sites that have been claimed and then not developed further, ever since shortly after the dwellings module came out (and a few that turned into One-Room-Dwellings, often because others built them). There are some orphaned dwellings; open, locked and Cataclysmed places owned by inactive or deleted players.
If it would be helpful, I could easily make a list of people owning these sites, or the sites themselves - or so could anyone. The Land Registry (tinyurl.com/ii-land-reg) has a map and a list, sortable by owner, dwelling name, coordinates, etc.
(Also, wondering if we should split this discussion off into a separate thread.)
...Huh. You know, I'd better remember to think before I talk--probably save me some time. Not to mention embarrassment. Okay, so maybe the "we'll run out of space" argument isn't so sound after all. And since I can't explain other than that why a person should only be allowed one plot per square, I'll be quiet till I can come up with a reason. Bad form to argue without an argument.
Yeah, this needs splitting. I've made a new thread here.
On a new topic:
I'd love for the IItems screen to permanently sort by quantity, last acquired, or alphabetical. Not permanently, but... like remember your preference for sorting. Now it only changes the sort method for that one session, then reverts to the 'last acquired' default. I'm doing an R6 and have figured out that the only way to beat it at this point is throw a ZAP at every single monster, so my pack is stuffed full of 70 grenades. The devices I currently can play II on are my phone or an ancient computer, and even scrolling down a list of other items to get to the ZAPs to reload my bandolier is sort of painful. It'd save time if I could set it to sort by quantity, so the ZAPs would always be at the top.
Even better, if you could manually rearrange the sorting of your pack, but just the auto sort retaining your preference would still be great.
A tinytiny thing, but it'd certainly make me happy!
On top of that, I'd still really like an option to have the weights be done by number instead of a graphical bar, or just have a size limiter built in. That greasemonkey script was great for a while, but for some reason it just stopped working a while back. When you have a ton of logs/stones or cards or whatever in your inventory, it stretches the right stat panel off the screen and generally makes the browser lag pretty irritatingly. Happens to both Chrome and Firefox, that I can see.
I have. Its up there, on GitHub, in my master branch, with a pull request on it for CMJ to pull it into the proper game. Its up to him. If he doesn't like that format, I can send in the code any way he wants. Gives you a approximate number of how many monsters there are around your outpost, and where's worst off. The module consists of a few alterations to counciloffices, so they they are actually useful, after you have done Mr Stern's quest. You can find it at https://github.com/Cousjava/Improbable-Island
I have. Its up there, on GitHub, in my master branch, with a pull request on it for CMJ to pull it into the proper game. Its up to him. If he doesn't like that format, I can send in the code any way he wants. Gives you a approximate number of how many monsters there are around your outpost, and where's worst off. The module consists of a few alterations to counciloffices, so they they are actually useful, after you have done Mr Stern's quest. You can find it at https://github.com/Cousjava/Improbable-Island
I have. Its up there, on GitHub, in my master branch, with a pull request on it for CMJ to pull it into the proper game. Its up to him. If he doesn't like that format, I can send in the code any way he wants. Gives you a approximate number of how many monsters there are around your outpost, and where's worst off. The module consists of a few alterations to counciloffices, so they they are actually useful, after you have done Mr Stern's quest. You can find it at https://github.com/Cousjava/Improbable-Island
Could you, instead of, "Where is worst off?" change that link to "What about other places?" Or, simpler, just merge the two, into, "What's the monster situation?"
The response would be to show you the latest status report on all the outposts. That status would be either an approximation of the number of surrounding monsters, or else an "out of communication" status, which would mean a breach.
...Because if they're in communication with other outposts at all, to be able to say where's worst off, then they have to have all that information in their possession, and they should tell you.
I agree that if an outpost is already breached, the only way to tell how many monsters are running riot there should be to go and look for yourself.
I'd LOVE to be able to use the Hunters Lodge items out of the lodge. Change your title/colouring on the fly when doing a scene in a building somewhere? Ten degrees of awesome sauce!
I'd LOVE to be able to use the Hunters Lodge items out of the lodge. Change your title/colouring on the fly when doing a scene in a building somewhere? Ten degrees of awesome sauce!
I'd LOVE to be able to use the Hunters Lodge items out of the lodge. Change your title/colouring on the fly when doing a scene in a building somewhere? Ten degrees of awesome sauce!
I'd LOVE to be able to use the Hunters Lodge items out of the lodge. Change your title/colouring on the fly when doing a scene in a building somewhere? Ten degrees of awesome sauce!
On topic, and not in-pyramid...
It would be nice, I think, if we could see how many logs or stones we have in our packs when stonecutting/logging. I know there's always the option of going to your inventory and seeing, but it would be convenient, especially if we know how many we want. Sometimes, when you're counting, you hit a badnav where it doesn't do it and takes you back to the screen, and you think you have another one when you don't.
I'd LOVE to be able to use the Hunters Lodge items out of the lodge. Change your title/colouring on the fly when doing a scene in a building somewhere? Ten degrees of awesome sauce!
Oh... another tiny little thing: the formatting for your display name is (Title)(Space)(Name), I'll assume. Could there be a way for the game to detect if your title is blank, and thus just display your name as just (Name) instead of (Space)(Name)? So that space isn't there in front of it?
It's a very small thing, I realize, but it's slightly distracting and annoying, and it doesn't strike me as that tough of a fix? Or maybe it is. I don't know!
Can we please have an "Are you sure you want to do this?" screen before the Watcher lowers your rank? I just accidentally set my rank to 1 (at level 14!) for the third DK in a row because of misclicking.
Can we please have an "Are you sure you want to do this?" screen before the Watcher lowers your rank? I just accidentally set my rank to 1 (at level 14!) for the third DK in a row because of misclicking.
Can we please have an "Are you sure you want to do this?" screen before the Watcher lowers your rank? I just accidentally set my rank to 1 (at level 14!) for the third DK in a row because of misclicking.
It's just under the go back button when you ask the watcher about your favor. To be fair, I could very much see how that could be accidentally clicked, and while I haven't done it myself... yeah, I'd be kinda annoyed.
Also: scratch my request up there entirely. I'd much rather see the really annoying (is it just me who has a pet peeve about underlined links? It can't be just me. Please tell me it's not just me T_T) underlined names/links(distractions, petitions, etc) on the default skins go away. They look so out of place. I realized that's what was annoying me about the space before the name when it came to titleless characters; the outline stretches an extra space to the left and it sets off my horrible OCD about this kind of thing like nothing else.
....I always use Keyboard when I'm in the failboat, makes it easier to do cage fights, get adrenaline, and get out while eating or doing something with my right hand.
The Abandoned Factory. And being a Robot. Two things that really, really don't mix. Being a Robot is actually heaps of fun, but the problem about being in the AF is that you don't have an option to cool your systems down.
It's near-impossible to make it through the AF as a Robot if you run into any kind of monster and have to fight it, because you'll overheat and lose HP in the fight, and probably die. If you run into TWO monsters, hello, FailBoat, because there's no chance to cool down in between. I know cooling heals HP, which is an unfair advantage in the AF, but it'd be so great if you could cool down without healing in the AF. Then you could actually survive the Factory as a Robot, especially since the Factory's in CC.
It's just under the go back button when you ask the watcher about your favor. To be fair, I could very much see how that could be accidentally clicked, and while I haven't done it myself... yeah, I'd be kinda annoyed.
Also: scratch my request up there entirely. I'd much rather see the really annoying (is it just me who has a pet peeve about underlined links? It can't be just me. Please tell me it's not just me T_T) underlined names/links(distractions, petitions, etc) on the default skins go away. They look so out of place. I realized that's what was annoying me about the space before the name when it came to titleless characters; the outline stretches an extra space to the left and it sets off my horrible OCD about this kind of thing like nothing else.
could the system keep track of whether we were sleeping somewhere when there's a new day? Right now it seems to just give the stamina bonus if you use the refresh button on the sleeping page, so if you, say, click on the "Go to World Map" button to initiate the new day it won't give the extra stamina.
2 things, which I mentioned to CMJ the other day in banter.
1) The ability to name dwelling exits/doors something other than the room they are leading into. For example, your in... Hallway and one of your exit choices is... Strange door, which then leads to the room named Laboratory (r something)
2) the ability to create exits to rooms that are already built. Example:
I build this...
Room2
|
Room1 -- Room3
and want to link Room2 with Room3 as well. (great for mazes and such where you can link back to the same room you just left *evil grin* or other buildings with.. circular hallways, or multiple paths to the same destination.
2 things, which I mentioned to CMJ the other day in banter.
1) The ability to name dwelling exits/doors something other than the room they are leading into. For example, your in... Hallway and one of your exit choices is... Strange door, which then leads to the room named Laboratory (r something)
2) the ability to create exits to rooms that are already built. Example:
I build this...
Room2
|
Room1 -- Room3
and want to link Room2 with Room3 as well. (great for mazes and such where you can link back to the same room you just left *evil grin* or other buildings with.. circular hallways, or multiple paths to the same destination.
rp spaces in the restaurants in outposts would be nifty.
How about being able to change preferences in a dwelling?
Can we have a way to enter what we want to change the Head-Mounted Laser's power setting to instead of having to do it one kilowatt at a time?
The Abandoned Factory. And being a Robot. Two things that really, really don't mix. Being a Robot is actually heaps of fun, but the problem about being in the AF is that you don't have an option to cool your systems down.
It's near-impossible to make it through the AF as a Robot if you run into any kind of monster and have to fight it, because you'll overheat and lose HP in the fight, and probably die. If you run into TWO monsters, hello, FailBoat, because there's no chance to cool down in between. I know cooling heals HP, which is an unfair advantage in the AF, but it'd be so great if you could cool down without healing in the AF. Then you could actually survive the Factory as a Robot, especially since the Factory's in CC.
Can we have a way to enter what we want to change the Head-Mounted Laser's power setting to instead of having to do it one kilowatt at a time?
The more addicted to cigarettes that I am, the lower my buff's duration is. This isn't just a subtraction of the Withdrawal symptoms at the start of the day, because I smoke more than one per day and the second one also has a lower duration, so I need to smoke even more in a day for the same buzz...
Waitaminute, this is what smoking in real life is like, isn't it?
Never mind. I guess maybe we don't need to change smoking's buff duration decrease.
So I wasn't going to post this but I was encouraged to so why not.
I don't know if it's intentional or not, but if you change your custom weapon to an actual one - say, 'Plasma Gun' - you actually get the icon for that weapon. Could custom races be changed so that it works the same way? If I put my race as Kittymorph, I want that blue (or red!) ball of yarn next to my name, instead of the grey questionmark that just makes me feel like a poser.
On the same note, could we get any custom armor to show in our mouseover commentary below the weapon? From the Hunter's Lodge: '[...] and other players will be able to see your custom armour in commentary mouseover areas.' Well, that doesn't seem to happen. It'd probably make custom armor a lot more worthwhile if it worked like it should.
So I wasn't going to post this but I was encouraged to so why not.
On the same note, could we get any custom armor to show in our mouseover commentary below the weapon? From the Hunter's Lodge: '[...] and other players will be able to see your custom armour in commentary mouseover areas.' Well, that doesn't seem to happen. It'd probably make custom armor a lot more worthwhile if it worked like it should.
How about being able to buy food at the Raven Inn?
It might raise the visiting rate?
How about being able to buy food at the Raven Inn?
It might raise the visiting rate?
If I could change one small thing on The Island,
I would bring back the satisfying kerCHUNK-sound the cigarettes make when they drop.
I would fix all the broken colouring.
I would strip the slashies and other characters that don't belong in monster descriptions.
I would remove the extra Continue when you want to leave the Raven Inn.
I would fix the images in the Abandoned Factory.
I guess this is more than one small thing? Well, screw it. If I was King and Queen of Improbable Island for a day, that's what I'd do.
Has the kerCHUNK sound stopped then? I haven't been watching closely, but I thought that I saw it fairly recently.
For me it has, I get a message along the lines of "You find a cigarette!"
I much preferred the award hopper mounted under the camera that would kerCHUNK. At least that's a message that stands out.
How about being able to buy food at the Raven Inn?
It might raise the visiting rate?
How about being able to buy food at the Raven Inn?
It might raise the visiting rate?
CRY HAVOC, AND LET SLIP THE CLOGS OF WAR!!!!!!!!!!
If I could change one small thing on The Island,
I would bring back the satisfying kerCHUNK-sound the cigarettes make when they drop.
I would fix all the broken colouring.
I would strip the slashies and other characters that don't belong in monster descriptions.
I would remove the extra Continue when you want to leave the Raven Inn.
I would fix the images in the Abandoned Factory.
I guess this is more than one small thing? Well, screw it. If I was King and Queen of Improbable Island for a day, that's what I'd do.
CRY HAVOC, AND LET SLIP THE CLOGS OF WAR!!!!!!!!!!
I'd say more Outpost invasions, but I'm in the vast minority with this. So... instead, I wish there was a way to disable keyboard shortcuts. My keyboard is wonky and I hit the wrong keys sometimes!
I kind of wish Banter and Story would scroll back independently--right now, if you go back a page in Story, Banter also goes back a page. Which isn't a big deal, really. But if you're trying to look for the section in Story that corresponds to a section in Banter, if they keep scrolling around together it makes things difficult.
If I could change one thing, it would be to mayhaps have a feature of a cigarette dispenser, Have it cost oh, lets say 5 cigs per pack, at 1000 Req a pack?
Change that number to about 100,000 req and you might be okay. Even that would probably be too small. You can build up some big cash numbers pretty quickly if you do things right.
More options for the amount of items to drop/pick up/give when it comes to logs/stone/crates. I'm poking at this on the goofy-time server, but a lot of the iitems system appears to rely on database information that doesn't come with the most recent copy of the database file on the labs. Or maybe I haven't turned on the right combination of the 300+ modules yet.
More specifically, just a "take/drop/give half" option would be enough for me. You could generally bisect an amount into however much you want to take pretty quickly, (400 stones and you want to take 100? Take half, give half back.) rather than having to take one stone 100 times.
I don't know if something has changed just lately, but I'd like to suggest that read messages delete from your inbox after a certain amount of time or something, because I keep wondering why people aren't replying to me, then realising my inbox is full of old messages.
Or, just an automated reminder would do.
They delete after 30 days, according to the MotD about them.
May we have the slurring after drinking a refreshing alcoholic beverage back? It was fun!
...if it can be done without messing up special comments?
One small thing? I would fix it so that if someone uses a sleeping space and then leaves the Island by virtue of not logging in for however long it is, then the sleeping space automatically get freed up. Currently this can be done manually certainly, but a quick look in the dwellings on top of Newhome in particular, shows lots of sleeping spaces, and plenty of beds, occupied by nobody at all. The builders haven't cleaned them out, probably because they're off doing other things and just haven't looked in for some while. I can't complain at them, after all, they're the ones that put the effort in in the first place, but it is a bit annoying.
I say "small thing", I can't help suspecting that this would be a bugger to code though. Just thought that I'd mention it anyway.
One thing that I would like is be able to access the "who's online" list from anywhere. Maybe put it in the links on top of the page next to the MoTD, on next on the view bio button. Sometime when RPing in a dwelling, it would nice to be able to check it and not have to run to the nearest dwelling, and possibly get hit by a NewDay.
PLEASE PLEASE PLEASE to the last two.
Heres an addition to the list. The ability to reset your title (after having changed it a few times with the hunters lodge items) to the default so it changes with the DK rotation again.
Reasoning: I usually set my title to something appropriate for my form for the DK, but when I can't think of something, I try to go with the game-assigned title, but soon, they are going to be getting too long for me to manually set, and I dislike having no title at all.
I honestly have no idea how difficult of a fix this would be.
I mean this image to be funny, not insulting, honest.
Two names were chosen at random, but it demonstrates one thing that I'd like to see fixed. I know, it's very minor, isn't it? But I'm just the type (the OCD type) that gets really, really, skin-crawlingly annoyed at things like this. If you have a clan tag, and leave your title blank, you have an extra space (where the underline stretches) before your name, but it doesn't happen if you don't have a clan and leave your title blank.
Or, you know, just get rid of the dashed underlines entirely because they're really ugly, and that'll solve the problem, too!
I mean this image to be funny, not insulting, honest.
Two names were chosen at random
I honestly have no idea how difficult of a fix this would be.
I mean this image to be funny, not insulting, honest.
Two names were chosen at random, but it demonstrates one thing that I'd like to see fixed. I know, it's very minor, isn't it? But I'm just the type (the OCD type) that gets really, really, skin-crawlingly annoyed at things like this. If you have a clan tag, and leave your title blank, you have an extra space (where the underline stretches) before your name, but it doesn't happen if you don't have a clan and leave your title blank.
Or, you know, just get rid of the dashed underlines entirely because they're really ugly, and that'll solve the problem, too!
I wouldn't have had the idea if the last online time in the clan halls wasn't so eerily specific. But, you do have a point. Maybe a user preference to show it, combined with a 'You can see my time, but only if you're also on my friend list.'
More on-topic: Automatically focus the bottom of the screen after posting in chat.
I'm for a friend's list idea.... but then I am also for a "appear offline" idea. Sometimes I like to do one-on-one scenes with people. If it's out somewhere the door can't be locked, people walk in. People walk in, looking for my character, and ruin the scene. They don't ask before appearing, and both characters are unnerved at the intrusion that they don't want to continue the scene even if the person leaves.
I have no problem in telling someone "No, today I don't feel like RPing with you." But it's tedious when they retort with back talk, and sometimes causes unneeded drama OOC. I'd be thankful for an appear offline option for these moments/
I wouldn't have had the idea if the last online time in the clan halls wasn't so eerily specific. But, you do have a point. Maybe a user preference to show it, combined with a 'You can see my time, but only if you're also on my friend list.'
More on-topic: Automatically focus the bottom of the screen after posting in chat.
I would rather have Ronsen-Kiai available while on the Failboat. Cage Fights depend solely on luck except for Timed Fighting currently, and some players have connections that make Timed Fighting nigh impossible.
I'm for a friend's list idea.... but then I am also for a "appear offline" idea. Sometimes I like to do one-on-one scenes with people. If it's out somewhere the door can't be locked, people walk in. People walk in, looking for my character, and ruin the scene. They don't ask before appearing, and both characters are unnerved at the intrusion that they don't want to continue the scene even if the person leaves.
I have no problem in telling someone "No, today I don't feel like RPing with you." But it's tedious when they retort with back talk, and sometimes causes unneeded drama OOC. I'd be thankful for an appear offline option for these moments/
About DNI. I'd change the fact that it closes the chat "Due to inactivity". The text that appears with DNI suggests that you should be able to use it to chat privately, but if it minimizes the commentary area, it gets annoying to have to keep refreshing to see what's going on.
for the record, I am wildly opposed to a friend's list. The island's got enough mary sues and drama llamas, we don't need to make it more like myspace.
I'm actually kinda surprised none of them have figured out a way to add animated glitter letters to their dwellings and make obnoxious scenester music play when you open their bio.
for the record, I am wildly opposed to a friend's list. The island's got enough mary sues and drama llamas, we don't need to make it more like myspace.
I'm actually kinda surprised none of them have figured out a way to add animated glitter letters to their dwellings and make obnoxious scenester music play when you open their bio.
One thing that I would like is be able to access the "who's online" list from anywhere. Maybe put it in the links on top of the page next to the MoTD, on next on the view bio button. Sometime when RPing in a dwelling, it would nice to be able to check it and not have to run to the nearest dwelling, and possibly get hit by a NewDay.
Like the list of contestants?
http://www.improbableisland.com/list.php?
Just open it in another window.
Gotta say I'm against a friends list type thing as well.
I feel this would only encourage congealing cliques. (eew!)
I have an actual small change I'd really like.
The Fat Butcher encounter was one of my favorites when I started playing, because when you defeat him you get the line (or something close to this):
"You start to wonder why he wasn't carrying a knife, then you slap yourself."
It made me smile. It sounded like you were fighting this unhinged great big son of a bitch dressed as a butcher, and wrapped in flies and flypaper, who was unarmed. Nowhere in the encounter description did it mention him having a knife or cleaver.
It also worked on originality level, because the knife or cleaver would've been EXPECTED. No cleaver or knife made him creepy.
Then he got reworked into a targeted fighting monster, and one of the targets is "The biggest butcher knife you've ever SEEN."
I was sad because the humor was gone, and a lot of the creep factor was too (the flies are STILL a nice touch), but i figured that that is how he was desired, so that is how he shall be...
Until I read the victory message to see what the inevitable new one said.
It's the same victory message. "You start to wonder why he wasn't carrying a knife..."
CAN we have the knife target removed? Catesby and the Velociraptor each only have ONE target, and that'd still leave the butcher with a COUPLE...
Pleeease?
The Mutant and Magpie encounters reward you with exp based on your current exp. I'd rather this was changed to be based on the max exp of your current level, or rather, the exp amount that it takes to get to the next level.
During this DK, my second jungle encounter was the Magpie, and it gave me an astounding 25 exp.
My apologies if this has already been mentioned somewhere!
I would love to see the "Check prices at eBoys" function come back to the Communication Tent, as I used to use that quite frequently. Does anyone know if it was taken away for a reason, or if it just disappeared?
There's one monster I'd really like to see removed: the 'Newly Female Contestant'.
I mean, I get that it's just a reference to all the fifteen-year-old boys who play female characters in online games and make total asses of themselves. I laugh at them too. And I get that whoever wrote the monster probably doesn't want to kill me, or any other real-life trans person, any more than they want to kill real paper boys or romance novelists or mathematicians. But it still makes me want to throw up every time I see it.
When actual transgender women have actually been killed because actual men couldn't bear the thought that someone who 'wasn't actually a woman' might try to seduce them, seeing the same scenario play out in a game isn't so funny.
So, yeah. If you could please chuck that monster, that'd be great.
There's one monster I'd really like to see removed: the 'Newly Female Contestant'.
There's one monster I'd really like to see removed: the 'Newly Female Contestant'.
I mean, I get that it's just a reference to all the fifteen-year-old boys who play female characters in online games and make total asses of themselves. I laugh at them too.
There's one monster I'd really like to see removed: the 'Newly Female Contestant'.
I mean, I get that it's just a reference to all the fifteen-year-old boys who play female characters in online games and make total asses of themselves. I laugh at them too. And I get that whoever wrote the monster probably doesn't want to kill me, or any other real-life trans person, any more than they want to kill real paper boys or romance novelists or mathematicians. But it still makes me want to throw up every time I see it.
When actual transgender women have actually been killed because actual men couldn't bear the thought that someone who 'wasn't actually a woman' might try to seduce them, seeing the same scenario play out in a game isn't so funny.
So, yeah. If you could please chuck that monster, that'd be great.
There's one monster I'd really like to see removed: the 'Newly Female Contestant'.
I mean, I get that it's just a reference to all the fifteen-year-old boys who play female characters in online games and make total asses of themselves. I laugh at them too. And I get that whoever wrote the monster probably doesn't want to kill me, or any other real-life trans person, any more than they want to kill real paper boys or romance novelists or mathematicians. But it still makes me want to throw up every time I see it.
When actual transgender women have actually been killed because actual men couldn't bear the thought that someone who 'wasn't actually a woman' might try to seduce them, seeing the same scenario play out in a game isn't so funny.
So, yeah. If you could please chuck that monster, that'd be great.
There's one monster I'd really like to see removed: the 'Newly Female Contestant'.
I've been watching this discussion back and forth, and I can see both sides of it.
It could be taken as a slam against the TG crowd, but it was never meant to be such. We have encounters for children, small animals, government officials, writers, ignorant newbies, old women... The list goes on. I highly doubt that any of these were meant to be any sort of deep social commentary.
Maybe consider it a frustration vent for those who think the process is done quickly and 'perfect'ly?
I am of two minds on this.
On the one hand, the 'Newly Female Contestant' is lampooning a phenomenon that really truly does need to be lampooned. Since we acquired this monster, there has been a noticeable reduction in so-called "female" characters who embody every stupid, shallow, irritating stereotype about women ever promoted in the letters column of Playboy magazine.
So I don't want to get rid of it.
On the other hand, it should not be written in such a way as to make transgendered players feel it's aimed at them.*
Is it mostly the name that's at fault? Monsters can be renamed. They can have their descriptions edited. Help me fix this, folks!
--
* It shouldn't appear to be aimed at all male players who play female characters, either. It's not the female, it's the stereotyping!
Is it mostly the name that's at fault? Monsters can be renamed. They can have their descriptions edited. Help me fix this, folks!
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I would like to petition for an extension of the mouseover commentary. Maybe 125 or 150 characters? Would that break the tables/whatever too much? Trying to fit everything you want in 100 characters is pretty annoying.
I would like to petition for an extension of the mouseover commentary. Maybe 125 or 150 characters? Would that break the tables/whatever too much? Trying to fit everything you want in 100 characters is pretty annoying.
160 characters, now gimme some money. I'm writing an MotD in which I describe how a good chunk of my cats and worldly possessions broke down today.
I will when I have more money to give. I'm not made of the stuff, alas.
160 characters, now gimme some money. I'm writing an MotD in which I describe how a good chunk of my cats and worldly possessions broke down today.
My mates back home are saying that they've got the rag-bone men back, now.
Any old iron!
Could we maybe get a list of our dk's at the rank selection screen? It would be really, really helpful for those of us who have a pattern and forget to check to see what we're doing next before going in to see horatio.
Could we maybe get a list of our dk's at the rank selection screen? It would be really, really helpful for those of us who have a pattern and forget to check to see what we're doing next before going in to see horatio.
Could we maybe get a list of our dk's at the rank selection screen? It would be really, really helpful for those of us who have a pattern and forget to check to see what we're doing next before going in to see horatio.
I'd like the ability to attach notes to presents. Say I want to send a Medkit to someone attempting a Bastard Rank. Now I have to send them a distraction or natter saying "You'll need it.", which they'll get separately from the gift.
I'd like the ability to attach notes to presents. Say I want to send a Medkit to someone attempting a Bastard Rank. Now I have to send them a distraction or natter saying "You'll need it.", which they'll get separately from the gift.
When cooking up the carcass of your latest improbable victim, it would be useful to have something like a "Cook All" button, so I don't have to type in how many pieces of each type of meat I have. Its gets boring doing that repeatedly.
And in the unlikely event that I have more than 20, just take the best 20 pieces, if possible.
(Just thought of another possible Hunter's lodge item for you - a bigger pot! Something that holds 40 pieces perhaps.)
I'd like the ability to see Deimos' customer list from the HoF.
And a HoF entry for DK-rank average.
Some listing of the player's current SP balance in dwellings. Neither Secret Rooms nor Memento Effects appear to have this, making it hard to know if I can afford any improvements to my dwelling. It'll become apparent eventually when it suddenly spits me out telling me I can't afford it, but if I'm running low I'd like to know I need to budget myself.
ONE MORE THING...
This one's sort of an odd one, but... Could we do away with titles on the opening page "Who's Online" list? I think it may give new players a skewed idea of the kind of names to pick - It's one thing to see "Arc Castor, Skye, Mango, Algus Wigs." It's another to see "Lightning Axe Arc Castor, Transcendent Grand Lord Elevated Badass of the Gods Scorpio, Curious Algus Wigs, Bubbly Mango," and so forth. Since logins are the same as character names 99% of the time, maybe use that instead of the name (Which has the title built-in, for some reason)? Seeing a list of relatively normal names might make people think twice before choosing awesomed00d for a character name.
Or Beeps. Maybe.
ONE MORE THING...
This one's sort of an odd one, but... Could we do away with titles on the opening page "Who's Online" list? I think it may give new players a skewed idea of the kind of names to pick - It's one thing to see "Arc Castor, Skye, Mango, Algus Wigs." It's another to see "Lightning Axe Arc Castor, Transcendent Grand Lord Elevated Badass of the Gods Scorpio, Curious Algus Wigs, Bubbly Mango," and so forth. Since logins are the same as character names 99% of the time, maybe use that instead of the name (Which has the title built-in, for some reason)? Seeing a list of relatively normal names might make people think twice before choosing awesomed00d for a character name.
Or Beeps. Maybe.
I was going to post this in its own thread, but then I figured maybe the suggestion wasn't good enough for one. I dunno. Anyway.
I don't know how difficult it would be, but I'd like a "Log Mode" option somewhere below the chat options. Something that you could press, and it refreshes the page, only with the mouseover icon, race icon, online/nearby/offline bar, donator icon, and timestamp all removed. Going to the next page would undo it, or perhaps it would be a toggle.
See, the logic here is that while I know you could do this with preferences, or at least most of it, it's extremely annoying to do when you want to log only one scene, or if the scene is in a map square or dwelling, where you can't get to your preferences, so you need to take a trip to the outpost and then back before you log anything. This would make the whole process a lot simpler.
Or maybe there's some super-secret trick with the current export xml system that lets you easily port it to a Google Doc? That's what most people use for log-taking, I've found. Myself included.
I have a pair of suggestions for the Console theme. The first is the color of the stamina percentage readout-the colors are a bit too dark to be read while in the green or orange without angling the screen or highlighting the line (The red is borderline, but contrasts more than the other two). The second is about the Houdini action of the Twitter and Imrobable Labs links at the top of the page-I don't quite miss them, just pointing out that they're not there.
An interesting aside, the Console theme works better on my phone than its Mobile Friendly cousin.
And while I'm here, let me bring this back from the fourth page:
I'd love it if the trainers for the Rosen Kiai, Cooking etc. also had the train x5, train x10, like the outpost wall reinforcement option. I tend to spend my cash before a DK training there and at the moment it takes a long time to chew through all my stam and req. That would make it faster and easier, and not be game breaking as far as I know.
In the same vein as Ookami's, I was mucking about in SPICE Tower as a new builder and found it a little difficult to keep pressing "Add wood", "Add wood", "Add wood" (especially since I play on my phone). I'd love to see a "Build x5" or"x10", like there is in Reinforcing! (I hope someone hasn't already brought this up and I just didn't see it!)
There was also something else, but I've... forgotten it. Of course. I'm getting fuzzy in the head.
Thanks, CMJ! For catering to our complaints, and just for all the wonderful, wonderful work you do.
Has to be said, the above two requests, x10 etc. for training and building, would be nice.
We ask for the x5 and x10 options quite often for repeated things, and I'm sure CMJ has it on the list. I imagine, though, that it's on a lower priority than a lot of things, and I have no idea how difficult or easy it would be.
One thing I'm fairly certain of, though, is that the quality of life for us islanders would be significantly improved if we could cut down repeated button presses by 90% on building activities, and insult usage would greatly increase if those received x5 and x10 options.
For training, x10 is almost a necessity. It was a long, long time ago, but I still would hate for players to go through what I did of training about the last 40 levels of Carcass-Cleaning and Cooking each.
Having leveled up both Cooking and Carcass Cleaning to 100, I know that pain. I poked around the code tonight to see what I could find...
Based off the Onslaught module, I came up with the following:
Whoops, minor mistake - The level up line is supposed to use $levelup. The file link has been updated.
I'd like a more difficult Bastard rank. I can do one unarmed and in the nude, and there's another contestant that could do it after 3 DKs. Something tougher would be nice.
I'd like a more difficult Bastard rank. I can do one unarmed and in the nude, and there's another contestant that could do it after 3 DKs. Something tougher would be nice.
It would be awesome if advanced bandoliers were ungraded to hold 10.5 kg.
It would be awesome if advanced bandoliers were ungraded to hold 10.5 kg.
It would be awesome if advanced bandoliers were ungraded to hold 10.5 kg.
If I could change one small thing about the Island, I'd make it 3D.
IT WORKS.
I KNOW THIS BECAUSE I JUST MADE MYSELF RATHER DIZZY BY ROLLING UP AND DOWN THE NAV LINKS WITH MY 3D SPECS ON.
(works best if you enlarge the text with ctrl + (make it smaller again with ctrl -))
I'd like a more difficult Bastard rank. I can do one unarmed and in the nude, and there's another contestant that could do it after 3 DKs. Something tougher would be nice.
When I was travelling out of the rain and into a dwelling, I noticed that the background image was no longer wet. I thought that was a pretty neat idea, that now that I'm inside, I'm no longer exposed to the elements.
Unfortunately, I then considered dwellings which are still written to be "outside".
Therefore, I want to make a suggestion: allow dwelling owners to add a flag to each of their rooms to "change backgrounds with weather" or "don't". The default would be "don't".
When I was travelling out of the rain and into a dwelling, I noticed that the background image was no longer wet. I thought that was a pretty neat idea, that now that I'm inside, I'm no longer exposed to the elements.
Unfortunately, I then considered dwellings which are still written to be "outside".
Therefore, I want to make a suggestion: allow dwelling owners to add a flag to each of their rooms to "change backgrounds with weather" or "don't". The default would be "don't".
Woo Hoo! A 3D text adventure!
This is pure April awesomeness, CMJ! I love that MOTD.
I'm loving the 3D! Can we keep that for a little while? I need to find and dig out my 3D glasses, which could take all weekend. But it looks sooooo cooool even without them!
Would it be at all possible for the server to either be fixed so it actually uses the same measurements of time as the rest of us instead of running fast, or at least be reset weekly or something? It was just reset not too long ago and is already 5 minutes off.
Could autocomplete="false" be removed from the commentary form? I've heard a lot of people saying that they've stopped using GREM because it means having to retype the entire message, or at the very least copy-pasting it, which can be a pain to recolor with the small size of the input bar.
Would it be at all possible for the server to either be fixed so it actually uses the same measurements of time as the rest of us instead of running fast, or at least be reset weekly or something? It was just reset not too long ago and is already 5 minutes off.
Could autocomplete="false" be removed from the commentary form? I've heard a lot of people saying that they've stopped using GREM because it means having to retype the entire message, or at the very least copy-pasting it, which can be a pain to recolor with the small size of the input bar.
Rockin'. Thanks a lot!
I'd like a more difficult Bastard rank. I can do one unarmed and in the nude, and there's another contestant that could do it after 3 DKs. Something tougher would be nice.
....another contestant that could do it after 3 DKs.....
I'd like a more difficult Bastard rank. I can do one unarmed and in the nude, and there's another contestant that could do it after 3 DKs. Something tougher would be nice.
I'd like a more difficult Bastard rank. I can do one unarmed and in the nude, and there's another contestant that could do it after 3 DKs. Something tougher would be nice.
I'd like a more difficult Bastard rank. I can do one unarmed and in the nude, and there's another contestant that could do it after 3 DKs. Something tougher would be nice.
How many hitpoints do you have?
As promised earlier, a rough "1/5/10 option set for insult training" implementation lies here.
...I would have the "New day in: 00:00:00" auto-update.
I would add an FAQ link to the Failboat. For the rookies to read while they're stuck there, and, on occasion, so that we could point people to it to remind them of things.
Could autocomplete="false" be removed from the commentary form? I've heard a lot of people saying that they've stopped using GREM because it means having to retype the entire message, or at the very least copy-pasting it, which can be a pain to recolor with the small size of the input bar.
This is now a pref.
I would sit and read monster text... But then it breaks perfect strings. Maybe a screen with descriptions that you then click Fight! afterwards, or something... I love to read em but not if it means losing records.
Maybe a toggle on/off in user preferences?
Thanks Matthew, for bringing this up. The races could use a rebalancing. KittyMorphs, Jokers and Midgets are the most viable options, the rest hardly gets picked.
This is what nerfs robots, in my view:
No sliding scale for healing, and a system that uses 0.04% stamina per point to heal.
New pubs? Robots can't drink. This makes them weaker in comparison to the other races.
No food is one thing, but every way to gain even the tiniest bit of stamina involves a big risk. Even if they get solar panels to tie into the weather, they'll still get shafted because it's bleeding raining so often.
How about the repair-subroutine is always active, at say 5 points per round? That'll help.
Healing should be percentage based, say 5% stamina to repair 100%?
Overclocking/overheating - heat levels should diminish over time when no longer overclocked, and heat levels should drop after you overheated and took damage.
Robots are awesome, and they are playable, but they're difficult.
Overclocking/overheating - heat levels should diminish over time when no longer overclocked, and heat levels should drop after you overheated and took damage.
Can we just double most buffs' durations? 20 rounds seem to disappear in an instant. I know it won't address balance problems at all, but the amount of clicking involved with efficiently drinking coffee, spring water, and various pub drinks for prime combat is absurd. The limiting factor of actions in games should be a resource to manage like money and stamina, not boredom.
This might be quite an annoyance for coding and what-not, but I'd like some board and card games people can play against each other. I'd love to play someone in a game of chess or poker without having to use another site.
We've already got gambling in pubs (well, we've got machines that take your req and cigs), why not a little table tucked away in a quiet corner for games of strategy and/or deceptiveness?
It'd be cool if we could buy and sell crates at eBoy's. Gambling on their contents woud be cool.
It'd be cool if we could buy and sell crates at eBoy's. Gambling on their contents woud be cool.
Aren't crate contents decided at random when you open it, or are their contents know as soon as they're dropped?
Uhm, more on-topic. Let me keep one tab for the Island, and one tab open for nattering and checking bios.
Probably the former, rather than the latter. Still, making some sort of list would be nice. It may just be my own broken logic, but there's no sense of risk if I never know what I missed out on.
Having a way to set some pages (Bios, preferences, and the donate-for-other-player page come to mind) to disable_bad_nav or something would be nice, but I think that may not be a small task. Trying to follow addnav all the way down to where it completes is a hell of a trip. There's the $pop option, but I don't know how that would play with the fact that it's set up to lead the player back to their last page when they're done - I think that would also cause any other browsing to badnav to the bio...
This might be quite an annoyance for coding and what-not, but I'd like some board and card games people can play against each other. I'd love to play someone in a game of chess or poker without having to use another site.
We've already got gambling in pubs (well, we've got machines that take your req and cigs), why not a little table tucked away in a quiet corner for games of strategy and/or deceptiveness?
Hmm. Only played dominoes once before. But it's worth another try I'd say.
Would it be possible to change the bar chat space in the Prancing Spider Kitty so that it's there in front of you as soon as you go in, instead of having to click to see it, so the same as the newer pubs?
I know that it's only one click difference, but it would make it feel more part of the thing rather than somewhere you had to go out of your way to find, and it would get noticed more by people just popping in for a quick gargleblaster or perhaps a new head for Dan.
Soundproofing is a cool option and all, even if I don't particularly see what the use of it is (I mean, besides bordello-like activities, but if you're doing to do that, then there's lots of places more suited to it than Improbable Island, damn).
Anyway, it's getting to the point where we're seriously starting to need collapsible dwelling owner options. The left side of the screen is so cluttered, it's getting to the point where I don't even want to go into dwellings I own anymore. As an example:
Explore
Rooms
and
stuff
Return
Main Room
Locks
This room is unlocked
Lock this room
Deadbolt this room
New Build Jobs
Increase the size of this room
Add a new Room
Decorations
Decorate this room
Manage Keys
Building Materials
Examine materials stock
Donator Features
Memento Effects
Build a Secret Room
Soundproofing
About Soundproofing
Leave
Back to the Dwelling Entrance
Back to the Island Map
YI don't need and really don't want to see the entire middle of this all the time. An option to show or hide these would be fantastic, and I know it's been requested before, please. If you could collapse owner options that you don't need, you can get hotkeys for going back to the world map back, and that's a pretty important annoyance-fix, I think. The example doesn't show sleep spots, but those should always be there, obviously.
On a similar note, the first room of the dwelling still has that bug where the headings don't correctly show for locking and unlocking doors.
Decorations
Decorate this room
Decorate this Dwelling's exterior
This Dwelling is unlocked
Lock this Dwelling
Manage Keys
collapsible dwelling owner options
I just noticed that the Raven Inn's perpetual bar brawl seems to have dispersed. Since the list of color codes is given to any new player that dares to enter NewHome's Banter, can it have something new added? I know a few people have asked for drinks, but really anything would be nice. Perhaps a more unique place to RP? And if it does get updated, could any mount have the option of going there from an outpost?
Or if not, just remove it entirely. It's not a good place for RP because getting there is unreliable at best, and it's only just annoying when you do encounter it, especially while traveling. I would love it if a link to it was put in the Jungle, so you could access it just whenever. So, yes please.
Point the second: on the right side bar, can buffs please please please be moved up between Equipment Info and Game State? That's just such a more sensible location for it, and now with the Global Banter taking up so much space, we need to scroll down before we can see our buffs. That is surprisingly annoying!
Collapsible dwelling menus... Good Idea methinks. It'd work with all the other menus too wouldn't it? Just click the name of the menu and it collapses or expands like those file trees. Y'know, the ones with the pluses and minuses.
Also, maybe a place to choose what skills we want to show up in battle? Like for instance, you learn Insults, but don't like it that much (THEORETICALLY. Dunno who'd dislike insults) you could just hide it. Possibly using collapsible menus?
And on the skills... Timed fighting? Not turning it off... just making it less obvious maybe? Or an option to do so?
It just sits there... mocking me. "Oh hey, you could be awesome if you could use me, but you can't, 'cuz you're not, 'cuz you suck." That's what it says to me.
Huh. One small thing became three. Oh well.
What I would like is if the Full Discharge on the Tesla Frame gave more maximum points when used. As it stands, there's very little advantage to fully discharging when both that and partials give one maximum point (and the latter allows a reuse with sufficient charge). I suggest 1 maximum point added for each full ten points used up by a full discharge (while partials still give only one point each).
The implant works fine. It's just that there's very little point in actually using a full discharge. With it giving more reward, there's a better reason to take such a risk.
Not to be annoying or nuthin', just another thing to add, that from my abysmal knowledge would be easy to do...
A link to the Medical Tent from the Outpost?
I mean, it WOULD be near the gates...
Since the system seems to now distract you when you receive a gift, can we attach a short message to It? Say, 250 words.
Could we get the backgrounds of the Stonecutting and Logging pages "weatherized"?
...I guess that's actually the opposite of what I want. I'd like those pages to show the effects of weather (and newday Darkness) because you're always outside when you're doing those things.
Since the system seems to now distract you when you receive a gift, can we attach a short message to It? Say, 250 words.
I like the distraction when you get something, sometimes you miss the notice in the New Day message.
I'm not sure I like to receive a note that's supposedly attached to a gift before I actually have the gift. I requested the possibility of a note attached to a gift before, but I think a distraction isn't the solution. A note attached to the gift itself is good for a lot of reasons, but the one I can think of immediately is multiple gifts. Which message belongs to which gift?
I like the distraction when you get something, sometimes you miss the notice in the New Day message.
I'm not sure I like to receive a note that's supposedly attached to a gift before I actually have the gift. I requested the possibility of a note attached to a gift before, but I think a distraction isn't the solution. A note attached to the gift itself is good for a lot of reasons, but the one I can think of immediately is multiple gifts. Which message belongs to which gift?
I'd suggested that a while back, as part of a two-part plan of having presents not take four hours and reducing the amount of things to do on New Day.
I wish there was an option to change font sizes. It's fairly small on an iPod, but I dislike zooming in and constantly moving the screen back and forth.
perhaps take away the zeros that automatically appear in all the bars when you go to cook meat? so that the number you entered would go right to how much you want to cook. because the way it is now you have to got through and delete the zero in order to enter a number or else it will count as an extra zero. so instead of cooking 12 pieces of meat it try to cook 120 pieces. its annoying. or another remedy could be that instead of going out of its way to tell you that you screwed up, it could just cook as much as you do have and ignore the oversize number.
I would add the ability to revoke keys. This is a vital function for clan housing, but also important when it comes to things like relationships gone bad, etc.
It would make a big difference.
I like the distraction when you get something, sometimes you miss the notice in the New Day message.
I'm with Jakell on this one. I don't really need to know that in three hours I'm going to get a notice letting me know that I got a gift. If gift-giving was instant, then the distractions would be welcome. But as it is, it's just repeating information I'd be getting when it was pertinent anyway.
If I could change one small thing on the Island, I would have both Banter and Story chat's last comment post at the same area. The lopsided tracking now is ridiculous.
Sidenote, I'm for a distraction when you get a gift. Some people tab through their NewDay screen too quickly to notice "oh, hey, a present!"
I would make the list of players you've referred to the island chronologically sorted so that new names were always on top and stayed that way. Cuz the way it is now, the list shuffles itself every time you go back to check it, making it very difficult to find new names once the list starts getting long.
wait, what? i dont understand all that broken code...
This is just a thing I do. People ask for fixes/changes on the forums, I post the implementation for it, it gets ignored. It's a hobby. It doesn't always get ignored. The factory image problem got fixedeventually. And the secret room password issue was fixed a while after I posted a fix for that.
Oh i see. well that's... helpful? i think? im not quite sure. but its nice of you to go through the effort anyway.
This is just a thing I do. People ask for fixes/changes on the forums, I post the implementation for it, it gets ignored. It's a hobby. It doesn't always get ignored. The factory image problem got fixedeventually. And the secret room password issue was fixed a while after I posted a fix for that.
Oh, I know. I'm just fooling. And yeah, I'd be happy to providing I can remember where all the stuff is. I think Sessine forwarded you the info from the Titans thread. Not all of it is fixes, some is just "improvements" people have asked for. Or didn't ask for!
This is just a thing I do. People ask for fixes/changes on the forums, I post the implementation for it, it gets ignored. It's a hobby. It doesn't always get ignored. The factory image problem got fixedeventually. And the secret room password issue was fixed a while after I posted a fix for that.
A rather rambling post about Teleport beacons.
There are now 29 active beacons. When you use a One-Shot, that's a long long list - nearly four times as long as the number of outposts. It looks even longer, with the long house names that wrap onto two or three lines. A few times, I've accidentally gone to the wrong place by buttonmashing too fast (usually, I didn't even mean to use the OST, I had just put it in my bandolier to lighten the backpack for travelling, and sudden monster and argh dammit not again where am I this time).
That's a confusing long list for a rookie to find, when they first try pressing the shiny Use button on a OST. Thirty-seven placenames, while they may only recognise one! That's also a lot of places that they may have no idea what these things are, where they are, or why/how they suddenly got there. Rookies aside, I also expect that not everyone is as map-geeky as me and knows the whole map and all the houses by heart. When you're floating in the void, deciding where to go, how do you chose? And, also, if even a quarter of the places on the map end up with a Beacon, that's going to be a list hundreds of entries long, every time someone uses a OST.
So, a few suggestions for improving this, before it becomes a problem. How about ...
A rather rambling post about Teleport beacons.
A few requests for the Gifting Station. Some of these are new, some aren't.
- A card, attached to the gift. I would so enjoy taunting people with "Enjoy this Large Medkit, you'll need it if you're going to do a Bastard Rank."
- Could the name of the giftee be repeated before I am about to send the gift? Currently it's text reads The KittyMorph reaches below his counter and brings up a clipboard on which he writes down the name of your nominated contestant. "Okay, I've got the name - now, what would you like to send?" -- If I could see the actual name, that'd be handy. I sometimes select the wrong person from the list.
- If there's only one search result for the name I entered, can we skip the step of actually clicking that name?
- The option to do the same thing again. Sometimes, I just feel like sending 65 rocks to Rioshi.
- Searching for a particular item among 70 other items in the gifting station is quite troublesome. Can the list of items you can gift be separated into categories?
Suggested categories:
If I could change...a few small things....
..The ability to turn off and on Hotkeys would be very nice. Many a time am I but a word or two away from finishing a rather long post, and BAM, I accidentally go to the dwelling entrance, because the text box deselected. This is particularly troublesome in locked rooms which I don't have the key for, but was let into. To have this option not be in preferences, but beneath all the links, so you can disable/enable it as needed, would be incredibly nice.
...Also, having preferences available out of the outposts, preferably have them anywhere, and items also usable in dwellings. So then you don't have to leave the room to tweak a custom something or 'nother, or change your description, or such.
And...the final also... to have the Memento Mold editable, and have these edits affect the copies. If we can add an attribute and have it affect all the copies, why not edits? It'd be nice to fix a typo, or update a use text, or perhaps even have a changing emote. Perhaps have this cost equal to the added text? Or something...
Just registered so i could post a minor suggestion and a more major one although, improbably, the minor one would probably take a ridiculous amount of work to do (though maybe very little, i really don't know), and the major one would take very little work i am pretty sure. Not sure if we are meant to post bigger suggestions here, so if i am doing something wrong, i'm sorry, and i can make a new thread for it, or whatever i am meant to do.
Minor thing:
So, maybe this isn't even something people would want, but the ability to drop crates, stones and/or wood inside a building. If you're leaving something for someone, or for a particular guild, or whatever, i think it might be nice to leave it inside their building so that people who are just wondering by can't nab it. Granted people could just go inside the building, and then nab it, but still.
Bigger thing:
Hurmn. Actually, sorry for the bait and switch, but this isn't really a change to the island, and is more a suggestion along the lines of merchandise, so it isn't something that would fit here is it? Well, i am not sure what the deal is with those sort of suggestions, so i guess i will wait and see if someone responds to this with where i should post it.
Oh, hey! another minor thing:
At least for firefox, my browser of choice, you have to re-enable to spell check everytime you post something in banter or story chat, if you want it to be spell checked. Would it be possible to change that?
So, maybe this isn't even something people would want, but the ability to drop crates, stones and/or wood inside a building. If you're leaving something for someone, or for a particular guild, or whatever, i think it might be nice to leave it inside their building so that people who are just wondering by can't nab it. Granted people could just go inside the building, and then nab it, but still.
A few suggestions for Inventory sorting:
- More stock of special currently out of stock items. Not really sure what makes 'em special, but that builder's case seems right up my alley.
- More things to buy with req.
- A way to speed up the space-time continuum... need moar new days!
I would allow the leader of a clan to send a distraction to all of the clans members at once. Because i need to do that fairly often and it is a bloody pain to have to do them one at a time.
I would allow the leader of a clan to send a distraction to all of the clans members at once. Because i need to do that fairly often and it is a bloody pain to have to do them one at a time.
- A way to speed up the space-time continuum... need moar new days!
I would allow the leader of a clan to send a distraction to all of the clans members at once. Because i need to do that fairly often and it is a bloody pain to have to do them one at a time.
I would allow the leader of a clan to send a distraction to all of the clans members at once. Because i need to do that fairly often and it is a bloody pain to have to do them one at a time.
Sorry, I was thinking founder. I forgot that leaders are a completely different role.
...i would not make the South hotkey the same as the Bang grenade hotkey.
I have wasted too many of the Bang grenades while in a hurry.
It would be neat if getting more perfectly timed rounds did a little more for you then just getting a medal for a good number of perfectly timed hits. Perhaps a slight buff to attack/defense, something on the order of building up to 1% for each 10 perfectly timed hits might be small enough not to be too unbalancing, but still a pat on the back for those who work really hard to time their battles. This might have a slightly larger chance for abuse now that you can perfectly time your retargetting of pack monsters, but still might be nice.
Another possibility would be favor with the Watcher, because come on - the audience loves seeing us put on masterful displays of fighting skill. Perhaps a several percent possibility of getting a single point of favor whenever you had 10 or more perfectly timed hits? Enough to pique the audience's interest, and then perhaps grab Her attention as well?
Either as a standard, or perhaps as a multiplier while fighting in the cages on the failboat. Each perfect hit adds 1% to the favor you get; rounded to the nearest point, of course. The first few perfect hits don't do much, but once you get 5 perfect hits, were you to get 20 favor points, you'd now get 21.
Perhaps there is some untapped potential here...
To be fairly to-the-point, Timed Fighting doesn't need to give more bonus than it currently does. Timed Fighting bonuses are actually already really sizable, and I hear many players have too poor a connection to ever use the mechanic itself. Because of this, we can't risk widening the gap between players with stable and fast latency and those with a shaky or slow connection.
Maybe we could give bigger rewards to chained-timing if there was a wider window of when you could hit the button for the poor-ping players. If your next target is at 5 seconds, maybe you should have a smaller attack bonus if you press between 4.5 to 4.9 seconds or 5.1 to 5.5 seconds. That would close the gap quite a distance and allow for extra boosts to perfect-timing chains.
EDIT:
Wow, I'm not double-posting!
Anyway, just thought of one small thing I wanted changed on the Island.
Have the bio record how many DKs you've done as each race. That way, you'll know if you're 2% human, 6% kittymorph, 12% mutant, 6% joker, 6% midget, 4% robot, 64% zombie.
Have the bio record how many DKs you've done as each race. That way, you'll know if you're 2% human, 6% kittymorph, 12% mutant, 6% joker, 6% midget, 4% robot, 64% zombie.
I'm not really as swayed by, "If we did it earlier, sure, but now it's too late," arguments for game changes as I once was. While sure, it won't be accurate from the beginning of the character's life, if we implement it now, in time it will be probably go towards what it would have been otherwise anyway, except for the whole "tried this race once, hated it, never tried it again" change from 1% to 0%.
Seriously, I look at it from a "better late than never" perspective. Implement a recording feature that we know will be wrong at first, and gradually it will become a mostly reasonably accurate measurement tool. It doesn't have to say, "43% midget since May 2011", we can just accept that it's off when it'll say, "Uncouth Ruffian Awesome Fred has been throughout his stay on the Island: A% Human, B% Kittymorph, C% Zombie, D% Mutant, E% Midget, F% Robot, and G% Joker."
If it's REALLY a concern, we can make it a limited view. "Over the past 20 encounters with the drive, Uncouth Ruffian Awesome Fred has had 13 DKs as a Zombie (65%), 2 DKs as a Midget (10%), 3 DKs as a Mutant (15%), 1 DK as a Robot (5%), 1 DK as a Joker (5%), 0 DKs as a Human (0%), 0 DKs as a Kittymorph (0%)." This gives the sense that your body more than 20 DKs ago leaves such trace amounts of that characteristic in your new body as is that they're negligible. Moreover, it's a flat-out accurate tool once you've done 20 DKs since your beginning.
And of course, it's an RP thing you can choose to use, or hide away so that it doesn't conflict with your Custom Race.
I like Awesome Fred's idea, but I wouldn't want it implemented. I'm not a Jokombidgbotantmorph, I'm the race I play. If there's still a lingering KittyMorph in my Jokerform, I'll get a custom race and be a JokerMorph, or I'll add it to my bio. What I was 20 DKs ago may have shaped me, but it hasn't formed me and it's probably long gone. I don't know, having it displayed doesn't appeal to me from either a RP perspective or stat perspective.
Small changes for inventory:
- Collapsible inventory sections. (Auto-hide the contents of the cardcase/hunters lodge bag/shoe box like the donation coinslot)
- The links to the various sections on the left side panel, under Sort By.
- Reverse sorting. Currently the items you buy/pick up go way down on the list. But those are the things I just bought, so I want them on top!
I like Awesome Fred's idea, but I wouldn't want it implemented. I'm not a Jokombidgbotantmorph, I'm the race I play. If there's still a lingering KittyMorph in my Jokerform, I'll get a custom race and be a JokerMorph, or I'll add it to my bio. What I was 20 DKs ago may have shaped me, but it hasn't formed me and it's probably long gone. I don't know, having it displayed doesn't appeal to me from either a RP perspective or stat perspective.
Small changes for inventory:
- Collapsible inventory sections. (Auto-hide the contents of the cardcase/hunters lodge bag/shoe box like the donation coinslot)
- The links to the various sections on the left side panel, under Sort By.
- Reverse sorting. Currently the items you buy/pick up go way down on the list. But those are the things I just bought, so I want them on top!
Housing tools - It would be awesome if after I finished decorating if I had a choice to go see the room I just built instead of the entrance or map. Potentially, I could be making a LOT of rooms and this option would be really swell. It would also be awesome if maybe there was a 'housing page' where you controlled everything normally handled by the side bar and it showed all of the rooms, completion factors and other misc housing issues (like the settings tab gives you a separate console for your game settings/bio/etc). I don't suppose it would be possible to have some way to add a clickable URL or IMG tag within the text code of your house kinda like on the forums?
After getting food it would be neat if one would stay in a diner, like with the pubs, and not get returned to the outpost page. Would save some mouse clicks.
On a similar note, I would like RP spaces in the diners. That'd be cool.
...I would have the `i code fixed for Distractions. I'd love to be able to use italics, but right now, any instance of `i breaks the preview.
...I would have the `i code fixed for Distractions. I'd love to be able to use italics, but right now, any instance of `i breaks the preview.
One thing on I would like to see changed is navigating Sheila's Shack O' Shiny.
First off, it would be great if the stats and effects conferred by all of one type of item were visible on the page that lists them (e.g. on the Weapons page, we can see that a Spork will give me 1 attack point, a Butter Knife gives 2, and so on). This would save a lot of clicking back and forth between the item description and the general list.
Most times when I enter this store, I want to find out how close I am to affording a better item (let's say weapon for the sake of example). To accomplish this task, I first have to click on the "Examine Weapons" link, then click "sell first" to find out how much I'll get as a trade-in, then click "No" (because I don't actually want to sell yet), then "Examine Weapons" again to get back to the list of weapons that I might want to buy. And finally, I have to click on the "Examine" link for each separate weapon to find out how much it will actually cost me. That's at least 5 clicks just to find out how much req I need to earn before I can buy that next item. There must be a better way this could be set up. Perhaps the trade-in value of my current weapon could be listed at the top of the weapons page, or pre-subtracted from the listed item costs.
Also, the first link on each of the item lists is "Page 1," but so far there's only one page which makes this a link that just reloads the page. Perhaps the page links could be displayed only when there are multiple pages.
There are a couple of small changes I'd like to see to the implementation of the robot race. After fighting multiple enemies, the usual standby hotkeys (S & A) are hijacked by links for cleaning the carcasses. This just leads to wasted stamina, especially frustrating in a race that can't eat to regain stamina.
It would save clicks if standing by didn't automatically take me to the overclocking configuration page. I rarely adjust my overclocking, but I standby after almost every battle.
As for major changes, I second everything that was said earlier about robots. Especially the ability to cool down or at least turn off overclocking from inside the Abandoned Factory, and about making stamina consumption for healing proportional to a percent of your total hp.
One thing on I would like to see changed is navigating Sheila's Shack O' Shiny.
...
Most times when I enter this store, I want to find out how close I am to affording a better item (let's say weapon for the sake of example). To accomplish this task, I first have to click on the "Examine Weapons" link, then click "sell first" to find out how much I'll get as a trade-in, then click "No" (because I don't actually want to sell yet), then "Examine Weapons" again to get back to the list of weapons that I might want to buy. And finally, I have to click on the "Examine" link for each separate weapon to find out how much it will actually cost me. That's at least 5 clicks just to find out how much req I need to earn before I can buy that next item. There must be a better way this could be set up. Perhaps the trade-in value of my current weapon could be listed at the top of the weapons page, or pre-subtracted from the listed item costs.
...
And there's something to be said for having to go through like twelve screens to get a 40 req spork when there's no confirmation screen for buying a 100 cig land claim stake.
On an unrelated note, I'd like a confirmation screen while buying a land claim stake.
Housing tools - It would be awesome if after I finished decorating if I had a choice to go see the room I just built instead of the entrance or map. Potentially, I could be making a LOT of rooms and this option would be really swell. It would also be awesome if maybe there was a 'housing page' where you controlled everything normally handled by the side bar and it showed all of the rooms, completion factors and other misc housing issues (like the settings tab gives you a separate console for your game settings/bio/etc). I don't suppose it would be possible to have some way to add a clickable URL or IMG tag within the text code of your house kinda like on the forums?
One thing on I would like to see changed is navigating Sheila's Shack O' Shiny.
On an unrelated note, I'd like a confirmation screen while buying a land claim stake.
Sorry to bang on about little things like that, but, well, I think they're important.
Something a lot less important: flip around the Armour: and Weapon: in the mouseover commentary so that they're in the same order they are in Equipment Info. That'd make more sense and look better.
Well I guess this is the idea section, so here are some of my ideas for the island. If anyone finds these ideas stupid, oh well I just want to talk about it regardless.
Most of these will probably have to wait till season 3.
1. How about some item set bonus. I noticed that there are Non-Newtonian Shock armor, helmet, gloves, (and maybe even shoes). So how about if you have all armor pieces of a set you get extra charm or maybe a buff. I know that probably many people have thought of this.
2. Dungeons (or call it battle tower or something else). Basically you face monster after monster without the option of returning to town or hospital tent. Each monster is stronger that the last and at the end there would be an extra strong monster kinda like a boss. After defeating the boss you get lots of req and exp.
3. How about a mountain terrain on the southern part of the island. I know that rocks are supposed to be hard to come by, but cmon give it some thought.
4. I would like to explain this one with a personal experience. The first time I picked robot, I thought: Hey, Awesome, you can change increase attack, defense, and regen. So the before the first fight I turn on regeneration on the lowest level. I start the fight and click fight till the end and BAM failboated. The text says that your internal organs overheated or something like that and the heat level was at 50%. After that every time I used it for 1 fight I overheated. Overheat, Boom, Failboat. So I just had to ignore it for the rest of my robot run. Could this please be fixed?
5. Maybe add tournaments were players fight players... Nah this is stupid.
6. Hey your still reading this? Awesome, would you like to visit my dwelling at (17,9). I always enjoy visitors, would you like a drink, or some cookies? How about a relaxing dip in the hot tub? Massage therapist are also available. Hope you enjoy your visit.
Well I guess this is the idea section, so here are some of my ideas for the island. If anyone finds these ideas stupid, oh well I just want to talk about it regardless...
2. Dungeons (or call it battle tower or something else). Basically you face monster after monster without the option of returning to town or hospital tent. Each monster is stronger that the last and at the end there would be an extra strong monster kinda like a boss. After defeating the boss you get lots of req and exp.
4. I would like to explain this one with a personal experience. The first time I picked robot, I thought: Hey, Awesome, you can change increase attack, defense, and regen. So the before the first fight I turn on regeneration on the lowest level. I start the fight and click fight till the end and BAM failboated. The text says that your internal organs overheated or something like that and the heat level was at 50%. After that every time I used it for 1 fight I overheated. Overheat, Boom, Failboat. So I just had to ignore it for the rest of my robot run. Could this please be fixed?
Could we have the dragon tattoo labeled 'dragon' in Petra's instead of 'Blair Hippo'? Or add a bit of text saying Petra is drunk or something and gave you the wrong tattoo? Paying for one tattoo and getting another and not complaining or anything is a tad strange.
Could we have the dragon tattoo labeled 'dragon' in Petra's instead of 'Blair Hippo'? Or add a bit of text saying Petra is drunk or something and gave you the wrong tattoo? Paying for one tattoo and getting another and not complaining or anything is a tad strange.
Could we have the dragon tattoo labeled 'dragon' in Petra's instead of 'Blair Hippo'? Or add a bit of text saying Petra is drunk or something and gave you the wrong tattoo? Paying for one tattoo and getting another and not complaining or anything is a tad strange.
Could we have the dragon tattoo labeled 'dragon' in Petra's instead of 'Blair Hippo'? Or add a bit of text saying Petra is drunk or something and gave you the wrong tattoo? Paying for one tattoo and getting another and not complaining or anything is a tad strange.
Interest in tattoos, hmm? Well, that'd be an easy module to code... Suggestions/requests?
Music Note, Horse, "Ned Lardy" Custom Design, "Metallica Rules!", Honey Badger, Kittybike Chopper, Celtic Cross, Bombs, spouse's name, "Skronky Life", rainbow, flames, clouds, airplanes.
Wow, uh. That was fast. The one I really wanted to do was the custom design. I'll see if I can figure out a way to fit that in. I have a few ideas of my own, too.
...Uh, how many of those are serious?
Wow, uh. That was fast. The one I really wanted to do was the custom design. I'll see if I can figure out a way to fit that in. I have a few ideas of my own, too.
...Uh, how many of those are serious?
Wow, uh. That was fast. The one I really wanted to do was the custom design. I'll see if I can figure out a way to fit that in. I have a few ideas of my own, too.
...Uh, how many of those are serious?
Okay. I'm working on figuring a few things out since the tattoo system is a bit finicky. If I can get custom tattoos working, I'll also have the "spouses' name" one working - Because I'm not going to implement that until I can make it so it keeps the name of the spouse you had when you got the tattoo.
Okay. I'm working on figuring a few things out since the tattoo system is a bit finicky. If I can get custom tattoos working, I'll also have the "spouses' name" one working - Because I'm not going to implement that until I can make it so it keeps the name of the spouse you had when you got the tattoo.
Well, I was figuring they'd just have to put a new one on and explain the old one to their new spouse.
Maybe add an extremely costly option to remove a tattoo. Hmm.
It costs 10 cigs to get a tattoo.
It costs 100,000 req to get married.
How much is not having to explain why you have "Stacy 4 Eva" emblazoned across your back worth?
Okay. I'm working on figuring a few things out since the tattoo system is a bit finicky. If I can get custom tattoos working, I'll also have the "spouses' name" one working - Because I'm not going to implement that until I can make it so it keeps the name of the spouse you had when you got the tattoo.
Something that's really bugged me a few times now. In the new day menu (U)se a new day and Bu(Y) an extra chronosphere are right next to each other. I really don't like accidentally buying chronospheres and it makes me A LOT less likely to want to have unspent supporter points on my account
Something that's really bugged me a few times now. In the new day menu (U)se a new day and Bu(Y) an extra chronosphere are right next to each other. I really don't like accidentally buying chronospheres and it makes me A LOT less likely to want to have unspent supporter points on my account
Point the second: on the right side bar, can buffs please please please be moved up between Equipment Info and Game State? That's just such a more sensible location for it, and now with the Global Banter taking up so much space, we need to scroll down before we can see our buffs. That is surprisingly annoying!
Is there any way we could disable adding cigs to the buff stash once you have maxed out the buff? I have yet to accidentally drop cigs in my clan's buff now, but it seems like something that could be avoided. I know way back when I was a member of QQQ, they had about 200 cigs in their buff stash, and no way to do anything with them; I would hate to see this happen to anyone. Perhaps a leader could shuffle gigs between that and increasing membership, or we could just combine both into one big stash which clan leaders (in their infinite wisdom) could decide how to spend the cigs?
Also, we have multiples for cooking and insult lessons (so very nice, by the way!), could we get a 10x option for training at Tynan's Gym? I spend several minutes a newday clicking in that place, several times a day. If there was a 10x option, I would easily save a half-hour a day, if not upwards of an hour somedays. Admittedly, this is likely not an issue for easily 95% of the island's population, but I and a few others would really appreciate this addition.
Music Note, Horse, "Ned Lardy" Custom Design, "Metallica Rules!", Honey Badger, Kittybike Chopper, Celtic Cross, Bombs, spouse's name, "Skronky Life", rainbow, flames, clouds, airplanes.
Look at me, bumping an ancient thread!
It's another horrible nitpick, but honestly, the Stamina screen could stand to have a bit of a re-polishing in organization; I'd put this as about as important as fixing typos. It'll also organize stats to put the ones that Jokers mostly care about first, and space them out so it's easier to tell at a glance if you have a good day or not.
Here'd be my suggested order:
Oh, and another suggestion that I forgot, kind of in the same vein: please reorder the right sidebar so it goes from Most Important -> Least Important.
Vital Info
Personal Info
Buffs
Game State
Equipment Info
Global Banter
It's actually more annoying than you'd think to have to scroll down after every monster to see if I have ammunition left.
Also, races that have a "Scavenging" bonus should actually get a stamina discount to Scrap Scavenging, like Zombies. (Though personally, I don't see Zombies being good at Scavenging Scrap.)
Really, there's been no rejiggering of stamina costs for new skills for a long time--only Robots get their Discount-to-All affecting the building skills. My vote would be to make the beefy, multi-armed mutants good at building skills.
And Jester Pipes, can we please get a realistic text input box for Monster Submissions, complete with an example of what the submission will look like in formatting? Doing things in notepad and then checking formatting via Distractions sent to oneself is cumbersome.
And Jester Pipes, can we please get a realistic text input box for Monster Submissions, complete with an example of what the submission will look like in formatting? Doing things in notepad and then checking formatting via Distractions sent to oneself is cumbersome.
I would love to be able to buy an Extended Bio as a Hunter's Lodge item - I think it's one of the few donators' perks (or the only?) that can't be bought and gifted, and I can see it being useful for alts and friends and the like.
Clan insignia tattoos might also be entertaining, and for those who clan-hop, could carry the same sorts of removal/coverup costs as the spouse's name ones.
If I could change one eensy weensy thing about the Island,
I'd like to get a medal for buying the map 10 times. Or, ya know, eliminate the opportunity to. Which ever's easier.
And Jester Pipes, can we please get a realistic text input box for Monster Submissions, complete with an example of what the submission will look like in formatting? Doing things in notepad and then checking formatting via Distractions sent to oneself is cumbersome.
And Jester Pipes, can we please get a realistic text input box for Monster Submissions, complete with an example of what the submission will look like in formatting? Doing things in notepad and then checking formatting via Distractions sent to oneself is cumbersome.
And Jester Pipes, can we please get a realistic text input box for Monster Submissions, complete with an example of what the submission will look like in formatting? Doing things in notepad and then checking formatting via Distractions sent to oneself is cumbersome.
--Silly double posts!--
Though we've gotten lots of changes I really, really appreciate...
...could I ask to stretch it a bit more?
Picking up stones from my building inventory is still a dichotomy of Take One / Take All.
Preferably, I'd go for Take One / Take Half / Take All and Give One / Give Half / Give All, but even Take 10 and Give 10 would cut my clicking by 90% about.
EDIT:
...actually, I desperately need the Take 10 / Give 10. 7300 stones, I need to take 200 from that. I need to scroll and click for each individual stone.
._.
EDIT 2:
And I was that close to mis-clicking to hit Take All, which would have completely reset the process... Something about the item UI has to change.
Or, uh... A "Take x[__________]" field?
I've asked for that change many, many times, Beeps, and at this point, I'll take what I imagine to be a much easier fix considering the Take 10 type of option has been implemented in many places since I've first asked for amount input boxes.
It's harder on the sidebar because addnav stuff is really picky and seemed really limited from what I saw. The Place Inventory system does not use the navbar, and it should be really easy to implement.
If I could change yet another small thing ... I would put the mini-map 5x5 navigation thing above the Places and chat.
If you're on a route that has four houses per square - especially if the descriptions go to paragraphs - then it's click .... page loads .... scroll down to check where you are. Click .... page loads .... scroll down. Click ... page loads ... scroll down.
Rather than click-load, click-load, click-load.
Right now, the travel page looks like
1. Mount flavour text, inventory overweight, etc
2. Places
3. Titans
4. Mini map
5. Compass
6. Chat
7. Map key
If you stop to chat, they jump around, and that's fine. But I would have thought that most people spend far more time and far more occasions on the map travelling rather than standing still roleplaying. If you just want to know where you are, to check if you have hit Y six times or only five, then having the map at the top would be far more useful.
So how about
1. Mount/inventory messages
2. Mini-map
3. Compass
4. Places
5. Titans
6. Chat
7. Map key
Also, is it at all doable to combine the Titan messages with a summary of the directions you can hear them, rather than having a separate message for each one? The most I've seen from one square is fourteen (and I wouldn't be at all surprised if others could beat my record). That was a lot of scrolling to get to the mini-map.
A chance of punishment for avoiding the Cryptic Questions Joker. Many of the random events will give a minor punishment for refusing to participate, like 10% health loss, while participating is high-risk, high-reward.
Cryptic Questions Joker is not very random. Since I don't waste my time for the reward, and I don't like giving the cheating answer, I simply don't ever do that event. Ever. Ever ever. It's been SO long since I've done it, that I forgot I was always breezing by it while spamming keys to travel through the jungle.
Stop me. Make me have to stop and consider trying to participate in the event. Maybe have a small chance for a super awesome reward of a different nature from the Joker. But make that element of the game relevant to me.
I'm sorry for this onslaught of suggestions, but the truth is my previous Number 5 was because I had forgotten what I really intended it to be and decided to throw in something else to round it off.
What I want is for ALL 'decline' hotkeys of improbable events to be the 'R' key. The R key for Return is very easy for me to hit with my left hand as is most of the letters I use. My spamming is frequently disrupted by the events where I decline by having to hit 'L' for Leave, and though I can hit 'G', it's a bit off-rhythm. Standardizing that key would be most convenient.
5)
This is not a Small Thing On The Island by ANY means, but I decided to include here, jungle hunting party. I think some people would love to be able to fight at the side of their friends on normal monsters, not just titans.
1)
Reduce the chance for each Something Improbable! Event that you can get while jungle-hunting. You may not realize how many times I've gotten a fight that ended with me at 5% of my health and I'd already clicked Looking for Big Trouble, and said to myself, "Maybe I'll get an event so I won't die," and got it. Punish my mistakes!
If you want a better reason than my masochism, the actual issue is that I feel it's kinda ridiculous how probable these improbable events are. I see them ALL the time, the same ones over and over. Make them sparser.
2)
Each game day that the player spends at level 15, increase the chance he/she will encounter the Improbability Drive by 0.25% when Hunting or Travelling so that players will eventually succumb rather than staying at the DK indefinitely getting easy money and cigs. My record was something over 270 game days (1.5 months) at level 15 or something back when I was running for mayor of CC404 (which I might as well do again, the amount of time I spend there...).
3)
Group fights of different monsters. You'll have no description, but just have both a Seventy-Headed Hellhound and two Midget Zombie Mutants and fight them. To make it a little easier to balance, always make them from two levels below the level you're searching for. If you're level 5 and looking for easy trouble (level 4), then you might get a group fight of 2 or 3 or 4 monsters at level 2. There'll be no multi-mob encounters below level 3 and you'll never get the highest monsters with other ones.
4)
A little more range in what you get when you hunt. It'll add more spice if you're a level 5 contestant and, in that unlucky 1 out of 2401 chance, you encounter a level 12 monster, or in 1 out of 6561 chance you encounter a level 16 monster. You better pay attention and run from that fothermucker.
5)
This is not a Small Thing On The Island by ANY means, but I decided to include here, jungle hunting party. I think some people would love to be able to fight at the side of their friends on normal monsters, not just titans.
2)
Each game day that the player spends at level 15, increase the chance he/she will encounter the Improbability Drive by 0.25% when Hunting or Travelling so that players will eventually succumb rather than staying at the DK indefinitely getting easy money and cigs. My record was something over 270 game days (1.5 months) at level 15 or something back when I was running for mayor of CC404 (which I might as well do again, the amount of time I spend there...).
5)
This is not a Small Thing On The Island by ANY means, but I decided to include here, jungle hunting party. I think some people would love to be able to fight at the side of their friends on normal monsters, not just titans.
...I'd change the bit of text that informs you of a locked door from "[x] is locked" back to "You cannot enter [x]".
Partly because the second is more generic, and therefore works well with a wider range of possible things-you-can't-enter ("You cannot enter the bramble thicket" is a little less jarring than "The bramble thicket is locked", for instance), but also because it allows for more humourous wordplay, and that... can't be a bad thing, right?
I do kind of miss my "You cannot enter something 40 feet in the air," house.
...I'd change the bit of text that informs you of a locked door from "[x] is locked" back to "You cannot enter [x]".
Partly because the second is more generic, and therefore works well with a wider range of possible things-you-can't-enter ("You cannot enter the bramble thicket" is a little less jarring than "The bramble thicket is locked", for instance), but also because it allows for more humourous wordplay, and that... can't be a bad thing, right?
I'm with you. The Places table layout makes it feel very disconnected from the world around it.
Is it too soon for somebody to re-do the Joker card to show CMJ without the smoke?
...I'd change the bit of text that informs you of a locked door from "[x] is locked" back to "You cannot enter [x]".
Partly because the second is more generic, and therefore works well with a wider range of possible things-you-can't-enter ("You cannot enter the bramble thicket" is a little less jarring than "The bramble thicket is locked", for instance), but also because it allows for more humourous wordplay, and that... can't be a bad thing, right?
You made the crate? Heh, I remember it... loved the concept.
A way to leave a comment in addition to just your rating when rating a monster would be nice. I gave the level 7 Lion a lower rating than some of the others, because while I really like the running gag in general, disguising yourself as a sheep is a step down from disguising yourself as Aslan.
I'm with Maniak on this:
Please can we get rid of the map descriptions of places contained in boxes. Ugly, doesn't look right and doesn't feel right.
Would it not be possible to move the Places disclaimer text in with that given to you at the beginning of the game, or add it to the you-must-read-this FAQ page? Make it clear upon entering the Island that, hey, the things you see on the map and listed in the sidebar under 'Nearby Places' are player-created and it's not up to CMJ what happens to you in there? Apart from anything else, I think it'd make the disclaimer clearer than hiding it in a small, easily-overlooked question mark.
Whenever it comes to it, can we get the option to create multi-mob submissions? I believe that if mob descriptions list multiple enemies, someone behind the scenes will probably make it so, but there's no way for the player to specify things like having two different creatures in a single fight, for example if you were to fight Bert and Ernie, you'd actually have a Bert to fight and an Ernie.
If I could fix one thing it would be to swap the places and map listings so the map is consistent in its placement as I wander around. Sometimes I'll be running between NH and Kitt, or further abroad, and I'll come across a massive description that pushes my map off screen. Not helpful to say the least.
Every fact is triple checked by a lowly desk clerk, who then sends it up to the vice-secretary to be checked twice more, then it goes to trusted scribes to copy it exactly, under pain of death by tickling.
Every fact is triple checked by a lowly desk clerk, who then sends it up to the vice-secretary to be checked twice more, then it goes to trusted scribes to copy it exactly, under pain of death by tickling.
I would like either a better wiki(one thats not full of lies) or a way to buy cigarettes.
The only thing I don't like about the Places system is how the names of dwellings show up - or, don't show up - in the character lists. Most people probably don't have placeid and roomid memorized for all the dwellings their friends are in, so it might be nice that we get the dwelling title back.
The only thing I don't like about the Places system is how the names of dwellings show up - or, don't show up - in the character lists. Most people probably don't have placeid and roomid memorized for all the dwellings their friends are in, so it might be nice that we get the dwelling title back.
I would like either a better wiki(one thats not full of lies) or a way to buy cigarettes.
I would like either a better wiki(one thats not full of lies) or a way to buy cigarettes.
Every fact is triple checked by a lowly desk clerk, who then sends it up to the vice-secretary to be checked twice more, then it goes to trusted scribes to copy it exactly, under pain of death by tickling.
If I could change one thing, I would wish to be able to track down these spammers' IP addresses.
If I could change one small thing on the island, I would have your inventory/house master settings not flip back to the top whenever you change anything. This would be awesome - I dread to think what a nightmare sorting the pages and doors on a Dunbernarding sized building must be like.
If I could change one small thing on the island, I would have your inventory/house master settings not flip back to the top whenever you change anything. This would be awesome - I dread to think what a nightmare sorting the pages and doors on a Dunbernarding sized building must be like.
It would be absolutely flippin' wonderful to be able to set in-game avatars back to nothing, and not just a replacement picture. I know I'm not the only person who's been trying to find work-arounds for this.
(Here's where it turns out that it's so darn near impossible to code that it's not even worth it. In which case, muffins. If I could change one small thing about the island, it would be more muffins.)
It would be absolutely flippin' wonderful to be able to set in-game avatars back to nothing, and not just a replacement picture. I know I'm not the only person who's been trying to find work-arounds for this.
(Here's where it turns out that it's so darn near impossible to code that it's not even worth it. In which case, muffins. If I could change one small thing about the island, it would be more muffins.)
I liked to be able to access my inventory, and as such my Lodge Items, while on the Failboat.
Also, the customized furniture text for double beds. "Customized furniture (King size bed) is occupied by Devorah (room for one more)" looks terrible.
... As for the furniture, well, the same assumption is made, isn't it? The whole idea of custom furniture is that it's no longer recognizable as such. Having a big THIS IS STILL A COUCH plastered over your hyperbaric chamber/patch of grass in the shade totally ruins the illusion. ...
Also, again, I'd love to see joker bandoliers changed back to the way they were. It makes sense to me that one would shrug their bandolier off to sleep, so the flavor text doesn't even make sense if your grenades are in the bandoliers. Plus, it'll allow bomb use to actually be practical for Jokers.
Also, again, I'd love to see joker bandoliers changed back to the way they were. It makes sense to me that one would shrug their bandolier off to sleep, so the flavor text doesn't even make sense if your grenades are in the bandoliers. Plus, it'll allow bomb use to actually be practical for Jokers.
Put the Map on the top of the page, then the Compass Rose, THEN the Places. Please.
Someone said it well in that other thread. Increased Req Payouts mean squat if the bank is closed. Period. The Bank should be the last to close. Maybe they're well-guarded, which is why no one on the island ever tries to do a bank heist.
But really. I think it would be far-reaching if Banks never closed during Onslaught. In fact, it makes most sense for the bank to close last, gameplay-wise. As the threat to the town gets higher and higher, it should be "luxury-level" stores that close, leaving eBoy's and the Bank as the only 'stores' open--that means that EVERYBODY left in the town will be pushed towards fighting-or-leaving. No one needs to help fight in the CC404 jungle if they can slide in, register for the next Rally, and slide out before the city totally falls.
...which is why no one on the island ever tries to do a bank heist.
Glory:
I love it.
Problem, though.
Rank should be factored in. The MotD lists 3 factors: current health, damage taken, number of rounds.
There should be a multiplier by the rank. Not a big multiplier, since fighting at higher ranks has a more volatile health bar naturally, but still. It should be a 1X0% modifier where X is your rank. 110% for Rank 1, 150% for Rank 5, 180% for Rank 8astard.
The ones who live the most dangerously are the ones at the highest rank. Let's make sure there's no way to game the system with rank 1s against titans or something.
The ones who live the most dangerously are the ones at the highest rank. Let's make sure there's no way to game the system with rank 1s against titans or something.
This wouldn't be because you aren't number one anymore, would it?
This wouldn't be because you aren't number one anymore, would it?
This wouldn't be because you aren't number one anymore, would it?
(And I fear Maniak would tear my head off if I ever ran a Rank 1 again )
Oh, probably! But then...
This wouldn't be because you never were number one, would it?
I'd really like it if the text preview for Places didn't freak out every time I try to center text or use the J code.
Oh, probably! But then...
This wouldn't be because you never were number one, would it?
With my bare hands.
Yeah...glory is well nigh impossible to -get- keep at a higher rank right now, or just jungle fighting as someone with full clan buffs.
The only way I managed my personal high score was amazing joker stats and titans. I don't even know how Petrucci has 1.3 billion o.O
When you get a new armour/weapon/etc, there's a text that says "Sheila nods approvingly as you swagger around posing with your new[insert your new equipment here]". I know it's a tiny thing and that I'm being pretty obsessive, but it would be nice if there was a space between the word "new" and the name of your equipment - I can't imagine that it takes much time and it would make me really happy
Yeah...glory is well nigh impossible to -get- keep at a higher rank right now, or just jungle fighting as someone with full clan buffs.
The only way I managed my personal high score was amazing joker stats and titans. I don't even know how Petrucci has 1.3 billion o.O
Thanks, I'll put it there.
I would remove the "takes a breath" alert (again) when we type. It makes special comments zero fun, 'cos it breaks the fourth wall for you when you try and use them as non-character related narration.
I love non-character related narration.
I would remove the "takes a breath" alert (again) when we type. It makes special comments zero fun, 'cos it breaks the fourth wall for you when you try and use them as non-character related narration.
I love non-character related narration.
My reply will be in the appropriate thread.
Okay, now I just remembered why I'm so loathe to keep distributing stones: now the way the Building Inventory is set up with the furniture on top, I have to scroll far down to click the Take a Stone one-by-one for 200 times.
Yay, new commentary's a-coming. Please, please, let the ability to specify action repeats for these situations be the next thing.
Okay, now I just remembered why I'm so loathe to keep distributing stones: now the way the Building Inventory is set up with the furniture on top, I have to scroll far down to click the Take a Stone one-by-one for 200 times.
Yay, new commentary's a-coming. Please, please, let the ability to specify action repeats for these situations be the next thing.
Okay, now I just remembered why I'm so loathe to keep distributing stones: now the way the Building Inventory is set up with the furniture on top, I have to scroll far down to click the Take a Stone one-by-one for 200 times.
Yay, new commentary's a-coming. Please, please, let the ability to specify action repeats for these situations be the next thing.
Okay, now I just remembered why I'm so loathe to keep distributing stones: now the way the Building Inventory is set up with the furniture on top, I have to scroll far down to click the Take a Stone one-by-one for 200 times.
Yay, new commentary's a-coming. Please, please, let the ability to specify action repeats for these situations be the next thing.
Mostly on transferring grenades and such, for me, but for other things too...really wish there was a way to manipulate larger numbers of items in inventory than just one, and less than all...
Being the Linguistic Nazi that I am, may I go slightly off-topic here and request Mr. CMJ if I could post a list containing typos? (The aforementioned spelling/grammatical errors or LotGD references would effectively be posted either in a new thread, this thread, or in one post here to be edited, if it is alright.)
To continue further off-topic, with my apologies, it's nice to be here. I look forward to posting in the forums and possibly editing the wiki as time allows.
Being the Linguistic Nazi that I am, may I go slightly off-topic here and request Mr. CMJ if I could post a list containing typos?
Being the Linguistic Nazi that I am, may I go slightly off-topic here and request Mr. CMJ if I could post a list containing typos?
Sessine, you've been absolutely helpful on all sorts of things. You're a very active mod who never uses your power for evil and you participate in forum discussions very often. I admire you for your work, which uses your free time and I assume involves no payment. Hearts to you for that.
But, what can and can't you do, in terms of changing the game?
Or, if we want to make the question narrower to address what I really want to hit:
I would assume typos and cosmetic errors are high-priority problems. The reason is because they're one of the strongest detractors to a solid presentation of the game to new players. If a new player sees a sloppy presentation, they might assume the game is run by a careless developer. They won't think highly of the game's worth as a whole. But if everything is spick-and-span, clean and neat, groomed and tucked, then they can always get past the unsightliness (and you probably know how irked some people get from grammatical errors).
Typos and (usually) cosmetic errors seem like easy-to-fix problems, so what stops you from doing it yourself? From just going through the list and making the corrections?
Put spaces between the Watcher's sentences, make sure Ramius never gets Favour again, standardize the usage of American or British spellings, clean up runaway color codes, make pretty that awful "Your own trap" monster (It's Not An Awful Monster, It Just Doesn't Use Title Case (Title Case Itself is not Defined Well, Some will not Capitalize Conjunctions or Prepositions, While Others Will (It's Really Just About Picking One Capitalization Style And Sticking With It))), and clean up any contradictory weather/time of day statements in the cities.
Then again, if it's merely that you don't have the time to do it, well, that's always legit. It's not your duty to forego life for unpaid work.
I'm really just bringing it up because, as I said, I think typos are important to fix due to presentation value.
Sessine, [kind words...] But, what can and can't you do, in terms of changing the game?
The chatting system is quite scary. Especially if one is too much of a wuss to try it out for fear of messing up. I know everyone's all right with it but there could be easier ways to chat. More options means less fear of socialization...?
The chatting system is quite scary. Especially if one is too much of a wuss to try it out for fear of messing up. I know everyone's all right with it but there could be easier ways to chat. More options means less fear of socialization...?
Now that the once great secret known only to barkeeps can be easily accessed from the Help button, can we find another useful bit of information to replace it? Or any addition to the Raven Inn. I'd love to be able to do something fun in there on the off chance (read: every single time I find it) I don't have any req to gamble away.
Now that the once great secret known only to barkeeps can be easily accessed from the Help button, can we find another useful bit of information to replace it? Or any addition to the Raven Inn. I'd love to be able to do something fun in there on the off chance (read: every single time I find it) I don't have any req to gamble away.
Now that the once great secret known only to barkeeps can be easily accessed from the Help button, can we find another useful bit of information to replace it? Or any addition to the Raven Inn. I'd love to be able to do something fun in there on the off chance (read: every single time I find it) I don't have any req to gamble away.
Now that you mention it, I think it makes more sense for Mercenaries to be hired from the Raven Inn, rather than from Improbable Central.
This is of course not to list any of the many suggestions to make Mercs more relevant. Just a flavor suggestion.
Ration packs announce your hunger level before eating the pack, not afterwards. Therefore, you'll easily encounter while eating several packs that the last pack gave you the message, "You still have room for more!" but the next one is rejected, because "You're far too full" to eat this one. This isn't really a game-changing issue by any means.
When you go to eat at a place of foodstuffs, you select your noms and eat it and pay for it. Good so far. However, on the screen which tells you what you just did, the only option is to go to the town afterwards. It would be convenient to be able to go back to the foodstuffs shop from that screen, to save clicks if I want to eat more than one thing.
Hello! I might be the minority in this, but I want to say that I miss the natterspaces terribly! They were, imo, a good way of reaching out to strangers without trying to carve out the time to locate them in scenes or Distract them outright (por ejemplo: spamming a rookie's natterspace with Joker whimsy as a way of introducing them to Story-writing on the Island and also greeting them in . . . silly ways, uh, I swear I'm more creative than this, will get back to you onnit).
So my question is: Will they return? And my hope is: Yes! Because I miss them a bunch and found them a very useful medium between approaching someone outright via Distraction and locating (i.e: stalking) them in Outposts and so forth.
Thank you for reading!
A comment box in the "rate a monster" section.
The compass being more easily observable on "console" skin. Right now it's black on black.
The option for reinforcing the defenses taking me right to the "reinforce", "x5", "x5" page.
Oh, whoops, that's three!
The option for reinforcing the defenses taking me right to the "reinforce", "x5", "x5" page.
I agree this would be nice, but CMJ addressed this one a long time ago. Something to do with providing a way for monsters to get you during a breach.
Awesome Fred casts: Resurrection
If I could change one small thing on The Island, I would make it so that when you get a buff you already have on you, the duration is ADDED, not RESET. Drinking some Special Sauce gets me 30 rounds of a buff. If I'm down at 5, and I drink again, I wish to be at 35 rounds rather than 30.
This alleviates the complaint that buff durations are so short compared to jungling sessions, because you can drink 6-8 times and then leave the bar. It's tedious to keep a buff up when you're spamming through one-hit-KO fights.
I agree with you, but, on a side note, why do you need buffs if you're getting one-hit KO's?
What if you need it for a push over the edge that'd let you kill monsters in a hit, or want it to damage Titans harder?
Actually, to be frank, if that change were implemented, White Springs Water would have to be drastically more expensive, or building would become... 20% easier.
Or it could just work only on buffs from Island bars.
Or it could just work only on buffs from Island bars.
It'd be comparatively unintuitive for [some drinks to work like that while others don't] than [to make all buffs work the same way, but the imbalanced drinks are rebalanced].
My one small thing would be to change the flavour text for the PSK quests so that the beasties are actually subordinate to the drive rather than the drive broke through to an alternative dimension where these demons already exist.
That's an extra piece of this world (demons from another dimension) that really doesn't fit in with anything else at all.
The new(ish) monsters with the silly names that we have now are a massive improvement certainly, but it still seems like an RP nudge in the wrong direction to me.
My other small thing would be the midget manikin in the museum. I'd like to see him/her drinking a can of Wanker rather than White Lightning cider. White Lightning cider is certainly appropriate for midgets, but Wanker's an actual in-game drink, and it would seem more fitting to me.
My one small thing would be to change the flavour text for the PSK quests so that the beasties are actually subordinate to the drive rather than the drive broke through to an alternative dimension where these demons already exist.
That's an extra piece of this world (demons from another dimension) that really doesn't fit in with anything else at all.
Going back to the buff duration stacking, I see where you're coming from, and it makes sense, but I think it would be a bad idea. With enough req, you could get basically unlimited buffs. Now, you have to keep hopping back in to the bar when it runs out, so if you want to stay hopped up on Wanker you have to stay in (or keep returning to) Squathole. If buff duration stacked, you could drink a thousand rounds of everything from every pub and be a buff machine for the rest of the day with minimal effort.
I agree with Fred on the Danquest thing. I like the interdimensional rift concept, and the idea that the special monsters were not created by improbability, but are their own entities. I can also see how some might like to skip all the run around and just cut to fighting the main beastie (but isn't all that running around part of the nostalgic charm of Dan's quests?). Giving it large buffs, weird powers, and the assistance of the lesser creatures should make people think twice, but a nasty downside to failing would be a good idea for those who bite off more than they ought to; the very least being Dan's ceaseless mocking.
Special text for those who did bother to take on all the sub-missions would be a good touch(if it did become optional), like the big bad beast calling for help, and being puzzled when none shows up. The notion reminds me of one of the games in the Gauntlet series, wherein you could go out of your way to get special items that would make the bosses easier: like the scimitar that cuts off one of the chimera's heads, or the ice thinga-mawhatsit that freezes the dragon solid for the first 15 seconds or so of the fight. Not to say that it should be something so in depth as that, but that is what came to mind when I saw the idea.
*Chuckles.*
That does sound a tad less complex, yes. :-P
Resurrecting this thread because it's a got a good purpose.
One small thing I want changed: I'd like to be able to input the Monster Parts for targeted fighting. Also, meat amounts.
One actually-gigantic thing I want changed: remove the ability to skip risky Something Improbables! A safe player who doesn't want to get failboated or doesn't care for low rewards will always avoid them. They will not walk the ledge, go into Stonehenge, travel with the ferryman, answer a cryptic puzzle, etc. If this change were made, players would feel a completely different sense of what is safe to do and what isn't if there's ALWAYS the chance to be boated by Stonehenge. Perhaps this kind of thing should be mitigated by having Stonehenge have one high-reward, boat-risk option and one medium-penalty, never boat option. Etc.
That actually sounds super annoying and terrible, to be honest.
Rather, what I would do is increase the rewards, make them enticing enough to risk death for. Right now, like Fred said, it's pretty much never ever worth it.
Change Truancy from every game day to every 24 hours.
Change Truancy from every game day to every 24 hours.
Resurrecting this thread because it's a got a good purpose.
One small thing I want changed: I'd like to be able to input the Monster Parts for targeted fighting. Also, meat amounts.
One actually-gigantic thing I want changed: remove the ability to skip risky Something Improbables! A safe player who doesn't want to get failboated or doesn't care for low rewards will always avoid them. They will not walk the ledge, go into Stonehenge, travel with the ferryman, answer a cryptic puzzle, etc. If this change were made, players would feel a completely different sense of what is safe to do and what isn't if there's ALWAYS the chance to be boated by Stonehenge. Perhaps this kind of thing should be mitigated by having Stonehenge have one high-reward, boat-risk option and one medium-penalty, never boat option. Etc.
If you have a part of the game that the player is allowed to skip, it means that the content may not be used. Sometimes, it's good to have that design because it lets the player pick the experience that they want. Sometimes, it's not good because a player will avoid content integral to the experience, for the sake of keeping their character safe among many other reasons.
Improbable Island is all about the randomization. It's about taking chances, rolling the die, and the serenity to accept the things you cannot control. Being able to avoid risk entirely just means that content is being underutilized.
If you want choice, then give the player the choice between doing THIS in an event, or doing THAT in an event. Don't give them the choice of DOING the event, and NOT DOING the event.
If you have a part of the game that the player is allowed to skip, it means that the content may not be used. Sometimes, it's good to have that design because it lets the player pick the experience that they want. Sometimes, it's not good because a player will avoid content integral to the experience, for the sake of keeping their character safe among many other reasons.
Improbable Island is all about the randomization. It's about taking chances, rolling the die, and the serenity to accept the things you cannot control. Being able to avoid risk entirely just means that content is being underutilized.
If you want choice, then give the player the choice between doing THIS in an event, or doing THAT in an event. Don't give them the choice of DOING the event, and NOT DOING the event.
Improbable Island is all about the role play. It's about good writing and characterisation, and the acceptance that your character is imperfect and can't control everything.
I think both Sessine and Fred have great points.
....I also just realized that after a certain point, you are forced to fight the Drive (the Villagers grab you and throw you into the laboratory, once you get into the laboratory, the Drive itself blocks the exit, so there's no Running Away. Except for the fact that you can still use a One-Shot Teleporter to flee if you have one in your bandolier.
What about making the major Something Improbable events more diffcult to escape using a similar method to that?
(as well as ratcheting up the payouts the events give proportionately, like Fred said)
And while we are on the subject an adjacent subject, I'd like to see three Improbable Somethings that irk me changed: The Raven Inn, the Trail, and the Ledge. The Raven Inn needs more interesting things within it (not to mention that it needs to stop taking me to a page with says "This place holds for you no interest." and making me click again to go back to what I was doing (which might just be in the world map or just in the jungle)) and the Ledge and the Trail need to be more Improbable.
Change Truancy from every game day to every 24 hours.
Gonna go ahead and requote this from the other thread, concerning the new right side stat bar thing:
e: e: Thought: could the turned-off categories move themselves to the bottom of the list, perhaps? I don't know if that's even possible but it would please the organization-obsessed freak in me.
e:e:e: If not, Buffs should be above Global Banter.
Also, concerning Raven Inn: I would love to see it be removed from random encounters and simply added as a link that you can access via any Jungle. Similar to the common ground, I suppose. You never want it when it pops up, and on the rare occasions you do want it, you can never find it!
Speaking of, chat spaces in restaurants would be awesome. I see people playing in NewHome like they're in Joe's Diner quite a few times. It's a little confusing to get in on a scene like that, though, because you don't know what's going on
So restructuring these Improbable Events so that they present preventable death chances but no "leave this alone" choices would make a much more interesting game, I'd say, and it wouldn't take away player choice, because there was no meaningful player choice there to begin with.
Unless, again, I'm truly off-key by being a player who cares about avoiding death.
Fred, it actually sounds like you are improbability averse, so I can't for the life of me understand why you want to be forced into picking the option that might kill you. I know Stonehenge can kill me. I do it anyway, because it's got good stuff in it too - exp, cigs, so on. You do not have a lack of choice - you're using your choice to avoid the event. I am using my choice to do the event. I honestly can't understand why I'm the one arguing for choice and you're the one arguing for no choice! If you don't want to be killed randomly, avoid the random events - that's what that button is for. If we took out the "kill randomly" bit, why would anyone ever say no to Stonehenge? (Unless they're a 10-base-hp-forever sort of person, I guess.) If we force everyone to take the "kill randomly" choice every time, all that does is make people resent it more. Now, when Stonehenge kills someone, they can say "oh, how stupid, why do I keep doing that". If they're forced, then we get "fuck this game randomly killing me for no reason. I don't want to play anymore".
... I think what Fred is saying here, is that he wants the choices to be tense, and not opt-in/opt-out. You can either take the low-risk path with less reward or punishment, or the high-risk one and get your shiny thing. He wants it to make people stop and consider for a moment, instead of: "Stonehenge? Fuck that. I can get my ciggies elsewhere."
... I think what Fred is saying here, is that he wants the choices to be tense, and not opt-in/opt-out. You can either take the low-risk path with less reward or punishment, or the high-risk one and get your shiny thing. He wants it to make people stop and consider for a moment, instead of: "Stonehenge? Fuck that. I can get my ciggies elsewhere."
(Side note: Clueless- did you know that the stream, Stonehenge, and the Hearty Broth Joker can all three also grant you a BIG experience point bonus?)
... I think what Fred is saying here, is that he wants the choices to be tense, and not opt-in/opt-out. You can either take the low-risk path with less reward or punishment, or the high-risk one and get your shiny thing. He wants it to make people stop and consider for a moment, instead of: "Stonehenge? Fuck that. I can get my ciggies elsewhere."
Everyone has different ideas about which Improbable Events they're willing to chance and which not. For example, I always go into Stonehenge, and always take the broth. I only sometimes walk the ledge, and I never talk to the Cryptic Questions Joker, and I run like hell from the stream. I don't have any statistical data about the results of any of these--just a feeling that makes me suspicious of that damn Joker stream, and a feeling that it seems to kill me far more often than Stonehenge does.
This is silly, because when I really think about it, Stonehenge has landed me on the FailBoat many, many times. But Stonehenge also has the slim possibility of an insane EXP gain. To me, that's worth getting FailBoated. I like the thrill of that little risk.
Someone else may always risk the stream and never Stonehenge--it just depends on what they value, and what the potential rewards are. So to agree with what someone said earlier in this thread, wouldn't it just be better to adjust the rewards so that they're a bigger incentive to risk death or crippling? Then again, four cigs are nice for me, but if you have a million and four cigs, four more might not matter. So then we have the problem of trying to make something valuable to everyone.
One thing I want changed on the Island Enquirer: A more modern forum system with all the appropriate bells and whistles. I'd like to send an in-forum PM to people when I need to deal with an argument cluttering up an off-topic thread, I'd like to be able to properly search my older forum posts in order to organize previous ideas into a more accurate manner when the subjects come up again, I'd like to be able to use [size=18][u][i][b]multiple tags on text without them breaking each other[/b][/i][/u][/size]. I'd like to see most popular posts, STICKY topics, etc. And if the community agrees with it, I'd like the ingame account to be all that's necessary to register and post for the forum.
I think having your in-game account transfer to your Enquirer account would be difficult to do. (Disclaimer: not an expert!) At any rate, I think it would make way too many unnecessary forum accounts - think of all the people with many, many alts, or the people who sign up for the game and never make it past Corporal Punishment, or the people who just don't care about the Enquirer.
With you on the better forum though! If I need to pm people I use the distracts function, but if you don't know who matches to which forum account that could definitely get confusing.
I agree with that. The visual update a little bit back was awfully nice but the backend itself is pretty bare-bones.
At any rate, I think it would make way too many unnecessary forum accounts - think of all the people with many, many alts, or the people who sign up for the game and never make it past Corporal Punishment, or the people who just don't care about the Enquirer.
At any rate, I think it would make way too many unnecessary forum accounts - think of all the people with many, many alts, or the people who sign up for the game and never make it past Corporal Punishment, or the people who just don't care about the Enquirer.
So I love the new gifting station. It's great and clever and well-coded and it pretty much addresses every complaint everyone ever had with it.
Except one.
Oh, I know what you're saying. You're rolling back in your chair right now, mouth open in shock. Matthew, superstar of generosity, good-will and contentment has a complaint? Say it ain't so! Alas, my friends, as much as it pains me, it is true.
It would be awesome if alts/people on the same network could send hunter's lodge and memento items to eachother, and just bar eBoy's items instead. That seems to be what you're really trying to prevent. What's the use of barring Hunter's Lodge items?
Player A has Alt Account B.
Player A spends a dollar on Alt Account B.
Buys something.
CMJ has one dollar.
-or-
Player A has Alt Account B.
Player A spends a dollar on his or her main account, buys a thing.
Sends it to B.
CMJ has one dollar. (edit: one dollar AND ONE CENT. Fuck yeah!)
So yeah, why's it matter?
As for mementos, if you're sending yourself mementos to get the attributes, then that's way too sad and you've already lost every game, forever.
Mostly, my complaint is that players who happen to live in the same house (thus on the same network) can't send anything at all to eachother anymore, and that's honestly a pretty big bummer.
At any rate, I think it would make way too many unnecessary forum accounts - think of all the people with many, many alts, or the people who sign up for the game and never make it past Corporal Punishment, or the people who just don't care about the Enquirer.
Gifting items between alts is a minor problem I've had as well.
I think that one of the reasons is people who create alts to rate monsters purely for the SP, which they then use to buy things to gift to mains. I might be completely wrong here.
This isn't that hard to get round, you just have to spend that extra cent and go via a third party. Mementos you could drop on and pick up off the map.
So yes. To me this is a minor irritation, but not a real problem.
I imagine the thought process necessary behind linking forum accounts with game accounts is something being saved for Season 3. I get the impression that's going to be a bit of a HULK SMASH sorta deal, anyway, so why not make it site-wide? (I vaguely remember CMJ mentioning something long ago in another thread that alts will be much, much easier to handle in S3 under an "umbrella" account or something...or I might be making it up.)
As for the current alt issue, the SP reward for rating monsters expired a long time ago if I'm not mistaken. I've heard this "rumour" a lot, and also heard it debunked just as often. I've rated tons of monsters and received no such reward (I don't do it for any reward, anyway! )
I may also be further mistaken in saying the "donate for a friend" feature that's been implemented is the workaround to sending Lodge items to alts. ....if not intentionally? ...maybe? (Actually...why would CMJ willingly penalize himself via PayPal fees for something as simple as sending a Title Changer?
)
If I could change one small thing on the Island ... I'd make the link to use a Saved Day into "Use a Normal Saved Day (Chronosphere)" or something like that, so that it takes up two lines. Just to even it up with the over-two-lines "Use a Super Chronosphere" which I keep nearly clicking by accident. And maybe even put a line break in between them too.
If I could change one small thing on the island, it'd be the Increment Thought contraption's drop rate. Seriously, out of the approximately 150 Increment Thought contraptions I've used, at least 90, likely more, have come from Creator's Bundles. In fact, I think I may have not counted the 40 from the 4 creators bundles I've had.
Approximately 60% (minimum) to 86% of my Increment Thought contraptions have come from Creator's Bundles. There's something wrong there.
Especially when I use Increment Thought and Run Program contraptions nearly equally, and in one run I got 18 Run Program Contraptions and 2 Increment Thought contraptions. I can understand if most people don't use Increment Thought contraptions, but I feel that Increment Thought contraptions need to have a higher drop rate.
Actually, I think that's tied into the fact that the thought-based programs increase server load considerably. Quid pro quo, rarer availability for the Thoughts C&Cs.
I would add a Bastard Rank listing to the HoF.
because it would be awesome
If I could change one small thing on the Island ... I'd make the link to use a Saved Day into "Use a Normal Saved Day (Chronosphere)" or something like that, so that it takes up two lines. Just to even it up with the over-two-lines "Use a Super Chronosphere" which I keep nearly clicking by accident. And maybe even put a line break in between them too.
If I could change one small thing on the Island ... I'd make the link to use a Saved Day into "Use a Normal Saved Day (Chronosphere)" or something like that, so that it takes up two lines. Just to even it up with the over-two-lines "Use a Super Chronosphere" which I keep nearly clicking by accident. And maybe even put a line break in between them too.
That would devalue the highly sought after 'one day DK' a bit. Having challenges like that available to aim for can be a good thing.
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