Like the Nicotine addiction.
Now that we're getting lovely pubs everywhere, Fred's been doing a lot more drinking. And of course, I have no time to use my imagination, so since I want him to start getting drunk, I'm going to instead bother the admin to make it a game mechanic.
Alcoholism will make you dependent on drinks, whatever they might be, and if you get smashed in one day, you should start the next day with a hang-over, which can either get cured by using up the day without drinking, or getting another drink to push it to another day.
Let there be a benefit to being a perpetual drinker or smoker, though. This ain't real life, and it is a game, so chain-smokers should get a stronger buzz than normal players, and booze durations should start lengthening for alcoholics.
Perhaps there could be liver or lung problems that cost a hefty req bill if you chain-smoke or drink for like 14 game-days straight or something. I don't know how interesting that feature would be.
Why do I want this game to be full of sex, smoking, and alcohol?
I actually think this is a wonderful idea. We get withdraw from smoking, so why not make people in Alcoholics?
It would encourage me to actually go and get Skye drunk when I RP her as such... which is most of the time. Like right now, she is doing it.
Of course, this can lead to people being offended (i.e. "My so-so is an alcoholic and it's baaad"), much like people are offended when people use "being crazy" as an excuse for being a jackass.
When one doesn't think about, though, the people who get offended, it's actually, again, a good idea. It would, however, discourage those who don't want the negative buff from the drinking.
There, while we're at this, could be room (maybe? I'm not pushing it) for a statcounterthingdookickymabobbersomethingwhacamacallit. Which will show how much we have had to drink, and rank us... then we can see who the real drunks of the Island are.
There's already the drunkenness mechanic for drinks from the PSK. Dan won't sell you more if you're too drunk, and if you don't sober up before Newday, you'll get a hangover.
Really? I will have to go fully find out myself then. I'm usually saving up my req for food instead of on drinks so I can build, so I haven't played with the drinking at the PSK that much. Thanks Buddleia.
Well, how about an additional effect? With alcohol, if they end up hungover, they have a small chance of having an improbable event of them waking up married, quietly getting divorced, and spending the day getting extra req due to constantly looking out for signs of someone knowing about the marriage?
I was thinking you could even hook what they get married to into the monster list and have it be randomly generated by what would be a normal encounter for their level.
they could wake up married to their mount...
They could also end up married to their future self. I think that would be a good sign to lay off the alcohol
(Reposted from "/Off-topic/In-game/Alcoholism?". oops.)
Hey! What the heck is this line doing in my New Day page??
"Waking up in the gutter after your last little 'adventure with alcohol', you lose 1 turn crawling back to your normal lodging."
I don't even drink!.....anything but Guinness....
I am necroing this thread, because I have that kind of power.
I had particularly bad luck with my DanQuest during my last DK and wasn't able to complete it, so I didn't start with the money I needed for a Force Generator. So, I'm leveling quite normally.
I realize now that for my optimal play while my internet ping is messing with Timed Fighting, I am throwing drinks from Vigour Mortis constantly. I'm also chain-smoking for a constant buzz. Obviously, substance abuse is the best thing in the world.
This makes me realize how short the durations of buffs are in general. The Clan Buff was never enough until it got to infinite. I never get weapons with limited rounds of fighting except for those with 100+ rounds, and those are usually overpowered enough that they result in every fight being just one round. But buff durations in general is not a topic for this thread.
I'm raising this thread from the dead to say, I am knocking back waaaaay too many drinks with no consequence other than a smidgen of req loss. The smoking will catch up to me with withdrawal and a lower duration from every subsequent smoke, but drinks do nothing but good.
Since the PSK has drink-limiting and apparently there is a consequence of those drinks, we should have something similar to drinks--
OR WE COULD DO SOMETHING COMPLETELY IN THE OPPOSITE VEIN.
I'm looking at the number of drinks I keep getting to keep the buff up. What if we just made drink buffs a much longer duration? Then we're not constantly chugging a crazy amount of stuff. (The problem is a little more that I have to keep leaving the jungle every 4 fights to restore my buffs.)
This whole topic is just a great big "YES".
The "slurring speech" after you've had some alcohol is gone.
I enjoyed that very much, and think that'd be a wonderful penalty for overdrinking that wouldn't take away the benefits of the buff (and make people mad).
Plus, it sounded silly anytime you read it out loud.
I agree with Sessine and the other players who've had a /special go wrong because of the drunk bit in chat. I am glad it is gone, and I like it better without that. Most people went around it and those who actually decided to write their character drunk mostly used emotes anyway so it really didn't make any difference except to new players.
Actions fumbling because you're drunk? Possible, probable, and potentially entertaining when you don't realize you've nailed your hand to the outpost wall instead of the plank. (A sort of once-funny thing, like most puns.) BUT, minor improbable events based on your level of sobriety? Potentially a lot of AWESOME in there.
Although that's also a huge huge undertaking it seems to me. Maybe on the Season Three horizon.
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