Subject: I just thought of a brilliant thing

Posted on: April 29 2012 @ 01:58 AM
By: Black+jacques

Content:

What if there was, like... food at AceHigh? So it wasn't always totally deserted and all the players weren't always in two outposts?

What if this food gave random stamina boosts?

And occasionally took away stamina?

And cost different amounts every day?

Wouldn't that be wild?!



Replies:

Re: I just thought of a brilliant thing

Posted on: April 29 2012 @ 03:21 AM
By: Full+Metal+Lion

Content:

Oh no, you see, we need AceHigh to have almost nothing of interest so we can safely abandon it to the monsters. Twisted Evil

In other news, yep, sounds good. Now begins the competition to create the best dishes, restaurant, and proprietor!


Re: I just thought of a brilliant thing

Posted on: April 30 2012 @ 01:14 AM
By: jakell

Content:

Now, the best restaurant on the island would be neat, but what if the restaurant was a little more... joker-ey? I am thinking that the food itself could give you random amounts of stamina, mirroring good/bad joker days. We could do this one of two ways;

You could have one dish, which would give you a random amount of stamina (anywhere from 1-100%), and fill you up a random amount (1-15 bites, out of the 40ish you can have per starving day). This is a very course meal, but has the potential to be better or worse then anything else on the island.

Though, you could instead break it up into a few different meal levels. there would be cheap, medium , and expensive food, and the cheap food could fill you up with 1-3 bites, and give you anywhere from 1 to 10% stamina, the medium food could go up a level more, 5-8 bites and anywhere from 10-20& stamina, and the expensive stuff could fill you up by 10-15 bites, but give 20-70 % stamina.

The second option is probably vastly superior, because then you have a bit of influence over what stamina range you expect to get, but the potential for a horrible meal or a meal better then any on the island would exist. And, you could break it up into more sections if people wanted.

It could be fun if the stamina you got varied a bit more, too, but has weighted probabilities. The cheap food, for example, might have a 60% chance of 1-5% stamina, 37% chance of 5-10% stamina, 2% chance of upwards of 20% stamina, and 1% chance of 30% stamina.

Negative bites could be interesting too, even if there was just a small possibility it could happen. "You eat the food, and feel hungrier then when you started". Negative stamina would be... cruel, but also programmable. A mystery food could randomly fill you up from anywhere between -5 and +15 bites, and give you between -5 and +100% stamina... that could be interesting!

As for food titles, they could serve up Jester Java, Three Stooge Stew, and Harlequin Herring. Alliteration, fun though it is, might not be necessary though.


Re: I just thought of a brilliant thing

Posted on: April 30 2012 @ 01:17 AM
By: jakell

Content:

Potentially, you could also have the Ace High food selection mirror one of the other island food choices, changing each newday. It would require another few bytes of character info that would change each newday, so that each character could see a different menu, but it could be an interesting twist on an eating establishment.


Re: I just thought of a brilliant thing

Posted on: April 30 2012 @ 02:37 AM
By: Carric

Content:

This sounds awesome. I think the negative bites would be a good idea but also, what if instead of mirroring another resturant for the names of the food choices, each dish is individually chosen from among the other available dishes on the Island, with the same price but also with a chance to give less or more stamina than usual?


Re: I just thought of a brilliant thing

Posted on: April 30 2012 @ 04:04 AM
By: Full+Metal+Lion

Content:

Quote by: jakell

Now, the best restaurant on the island would be neat, but what if the restaurant was a little more... joker-ey?


That's what I meant by "best", good sir! Flavor all the way!

Here are my ideas:

Whimsically-Named Gelatin
The gimmick of this food is that you find random things in it. Some req, a grenade, a cig, a grenade what explodes in your face, `w+1, etc. The quality of the food, i.e. bites and stam, are irrelevant. The price should be low.

Your Daily Serving of Meat
A piece of steak in the case of a pack of playing cards. Since it is the approved daily serving of meat for adults, it gives you the stam of 3-5 bites of Tasty Meat, with no bites or fat. However, that only happens once per NewDay. After that, it acts like just 3-5 pieces of Tasty Meat.

The Bar Game
Tangential, but whatever. You put five Req in, pull the crank, some weird symbols flash at you (taking several clicks to navigate through them), and ten Req comes out. This will baffle everyone. But it will just be that simple.


Re: I just thought of a brilliant thing

Posted on: May 01 2012 @ 10:01 PM
By: Black+jacques

Content:

Quote by: jakell

Now, the best restaurant on the island would be neat, but what if the restaurant was a little more... joker-ey? I am thinking that the food itself could give you random amounts of stamina, mirroring good/bad joker days..



But... this is exactly what I suggested originally. Idea-stealer. I'm going to pout in the corner.


Re: I just thought of a brilliant thing

Posted on: May 02 2012 @ 12:06 AM
By: Full+Metal+Lion

Content:

It is just the obvious idea. If he were stealing, he'd steal something more valuable.


Re: I just thought of a brilliant thing

Posted on: May 02 2012 @ 01:30 AM
By: Nekops

Content:

So... you know how Cyber City 404 has the Glass and Mirror stuff that works only for Robots? Basically a special food they can actually consume, which just gives anyone else a sunburn?

Well, what if Ace High had a similar thing for Jokers? Have them sell a beaker of Improbiated Water (irradiated with improbability) that glows green and resets their Joker day buffs... that way, if you get one of those days when you're just bleeding to death from dawn to dusk you can try again for a better one... for a fee. You could only try once per day, so you'd be stuck with the second outcome... but that's better than what you started with, right?

It could also add a bit of stamina, equivalent to a decent food item, in order to tempt you to drink it even if today isn't particularly sucky for you.

This would have the advantage of actually forcing Jokers to visit home every once in a while, and since getting out there on a horrible game day could be daunting, it might actually get Jokers to hang out there regularly.


Re: I just thought of a brilliant thing

Posted on: May 02 2012 @ 02:32 AM
By: Count+Sessine

Content:

Quote by: Nekops

[...cool idea]

This would have the advantage of actually forcing* tempting Jokers to visit home every once in a while, and since getting out there on a horrible game day could be daunting, it might actually get Jokers to hang out there regularly.

There, fixed it for you. Mr. Green

Jokers used to have a "Reroll your Day" ability in Season One -- it was a tough decision, because it would maybe cost you the chance to Vanish during a tough fight, and you had to weigh the chance that you'd end up worse off.

==
* Trying to force Jokers to do anything is generally, um... unwise. But, I've noticed, they can be lured very easily!


Re: I just thought of a brilliant thing

Posted on: May 02 2012 @ 05:51 AM
By: Nekops

Content:

Vanish being a "run away" option that also didn't make it over from Season One, with a charge cost like the Spatial Awareness implant? I'm guessing?

It seems like the option to get rid of your bad Joker days (or try to, anyway) would be a good thing to bring back... the prospect of having completely useless game days and being stuck with them is one of the major reasons I personally don't play a Joker. I like a bit more consistency* than that, and I'd be surprised if people wouldn't trend towards an outpost that offered the chance to redeem their useless days.

Something that added an extra card to their hands would also be interesting... unlike most food/buffs, it would actually be most useful later in the day, once you've got four or five cards and have stopped getting them every few rounds... charging a couple hundred Req for your seventh hand card or so, when you have less stamina to use it but aren't likely to get one any other way, would be an interesting "is it worth it/should I get it yet" choice.

===
*Yes, I realize that this is the wrong game to play if I want things to stay constant. Now shush. :-P


Re: I just thought of a brilliant thing

Posted on: May 02 2012 @ 07:24 PM
By: Count+Sessine

Content:

Jokers were completely different in Season One. The ability to 'Vanish' wasn't like running away, it was more like a ZAP grenade -- your enemy didn't know where you were and couldn't see to hit you.

Inconsistency, though? For me, the whole point of being a Season Two Joker is inconsistency. Yes, there are bad days, but there are also amazing days. Once one learns how to adapt to the constantly shifting numbers, I find it far more interesting to play than any other race. Going back to playing a more stable race sets my mind staggering for a while like a sailor on shore leave! ("Okay, New Day, what did I get...? Oh, of course. The same as yesterday. And the day before. And the day before that. And... Bah. It's not ever going to be any different, is it? Better finish this up ASAP so I can get back to Joker.")

As for characters with enough DKs to have access to Joker, here's what's been currently chosen:

Joker - 257
Kittymorph - 83
Midget - 79
Human - 55
Robot - 23
Zombie - 18
Mutant - 18

Those numbers have undoubtedly caught some inveterate Jokers in the midst of a single covert run as Human in order to catch the second-latest plot point. So it's not like there's any shortage of Jokers in the game. They're just choosing to do much of their jungle fighting somewhere other than AceHigh.


Re: I just thought of a brilliant thing

Posted on: May 02 2012 @ 09:47 PM
By: Ada

Content:

Or indeed, not jungling at all. I'm sure a great many are roleplay-only characters, or they spend their time building or thwacking titans.



A reroll sounds great to me, but at the same time - there's a clear preference for jokers. As cool as a reroll would be, I don't know if we need to encourage people to become jokers any more than we already do. Razz


Re: I just thought of a brilliant thing

Posted on: May 02 2012 @ 10:18 PM
By: Hairy+Mary

Content:

I'm surprised that there's as many as 18 zombies. They're not all role playing...are they?


Re: I just thought of a brilliant thing

Posted on: May 02 2012 @ 10:37 PM
By: Nekops

Content:

Quote by: Ada

A reroll sounds great to me, but at the same time - there's a clear preference for jokers. As cool as a reroll would be, I don't know if we need to encourage people to become jokers any more than we already do. Razz



Definitely a good point... the various races (with the possible exception of Human) ARE supposed to be viable, fun options, not something you simply speed through on your way to the last one (unless you want to, of course). They should be different in flavor and abilities, but the concept of a 'best' one ought to be more a matter of personal opinion than a mathematical fact.

That said, neat, race-specific thingies that tie races to their homes pave the way for each other. Ace High is not the only outpost that could use a heightened population... New Pittsburg, Squat Hole, and to a lesser extent Pleasantville could all use something to draw folks in (Cyber City 404 already having theirs). No idea what those could be, but you're right in saying (at least by omission) that non-Joker races could certainly stand to gain some new incentives.


Re: I just thought of a brilliant thing

Posted on: May 02 2012 @ 11:55 PM
By: Full+Metal+Lion

Content:

Quote by: Nekops

Something that added an extra card to their hands would also be interesting... unlike most food/buffs, it would actually be most useful later in the day, once you've got four or five cards and have stopped getting them every few rounds... charging a couple hundred Req for your seventh hand card or so, when you have less stamina to use it but aren't likely to get one any other way, would be an interesting "is it worth it/should I get it yet" choice.


Hmm. That could be a random thing in Your Daily Serving of Meat. As in, they serve the meat in a card case, and sometime forget to take out a card.

Quote by: Nekops


That said, neat, race-specific thingies that tie races to their homes pave the way for each other. Ace High is not the only outpost that could use a heightened population... New Pittsburg, Squat Hole, and to a lesser extent Pleasantville could all use something to draw folks in (Cyber City 404 already having theirs). No idea what those could be, but you're right in saying (at least by omission) that non-Joker races could certainly stand to gain some new incentives.


I would wager a small sum of Req that ties are, or at least were, the problem. Assuming, that is, that there is/was a problem with the distribution of players. Take a look at the two most popular cities, NewHome and Kittania. I say "popular" because they're the only two places I can reliably join a conversation. Then look at the places that have had a race- & place-specific buff for a long time. At this point I'm going to claim CC404's doesn't count, being to0 recent, and Kitt has one in the form of turquoise spring water, which is really quite useful in getting any fighting done at all as a Kittymorph. That leaves us with, again, NewHome and Kittania. Coincidence? ...Maybe.


Re: I just thought of a brilliant thing

Posted on: May 03 2012 @ 01:21 AM
By: Count+Sessine

Content:

Numbers are useful. I just took a look at characters who have been active in the last week, and how many of them are 'located' right at this moment in their home outposts. This is only a rough measure, because many of these people are really on the map, or in a Place, but it still does give an indication.

Humans, unsurprisingly, top the list -- 50.37% in NewHome.

Jokers, wild and footloose creatures that they are, are hardly ever at home, with only 4.73% in AceHigh. The rest are in between:

Human, 344 of 683: 50.37%
Kittymorph, 68 of 198: 34.34%
Joker, 7 of 148: 4.73%
Midget, 10 of 63: 15.87%
Zombie, 16 of 58: 27.59%
Robot, 11 of 30: 36.67%
Mutant, 7 of 29: 24.14%

(Note that these numbers aren't the same as the earlier ones because they are not filtered by a DK minimum, but are filtered to include only those active in the last week.)

Edited to add: when you combine the races, more than 60% of all players in this snapshot were 'located' somewhere other than their home outpost.


Re: I just thought of a brilliant thing

Posted on: May 03 2012 @ 02:56 AM
By: Full+Metal+Lion

Content:

Hmm... the correlation means I get to keep my hypothetical Req, but it is somewhat weak.


Re: I just thought of a brilliant thing

Posted on: May 03 2012 @ 04:06 AM
By: Ada

Content:

Quote by: Full+Metal+Lion

Hmm... the correlation means I get to keep my hypothetical Req, but it is somewhat weak.



I think the reason they're easier to find a conversation in is more the style of RP in the two outposts. NewHome's a place for newbies to join in and figure the place out, and a lot of people stay there past rookie, until they make friends somewhere else. Kittania's a place where people just hang out. Both of those mean there are constantly players there. And because there are always players there, they attract people who like that rp... in a circle. The other outposts tend to be used by people doing contained scenes, so they're not always hopping.


Re: I just thought of a brilliant thing

Posted on: May 03 2012 @ 11:08 AM
By: Lunatick

Content:

Just a thought but, why are we talking about getting current players to want to be in other outposts? Wouldn't it be beneficial for the whole island to try to figure out how to get more players into the game? Or at least how to get people who try the game to stay? According to Sessine's numbers, in the last week only 1209 players even played in the last week. Honestly, I think one of the biggest problems with this game is how hard it is to make it through the first few DKs.


Re: I just thought of a brilliant thing

Posted on: May 03 2012 @ 03:27 PM
By: Nekops

Content:

Well, at present Cyber City 404, Ace High, New Pittsburg and to a lesser extent Squat Hole are regularly in danger of being breached, and that's with several players (that I know of personally, and I don't know a lot of people :-p) making concious, concerted efforts to correct that problem. A situation in which a small group of people are struggling to keep half the Island safe and working isn't exactly ideal, though I do appreciate the challenge.

As for total membership, I don't have much of a feel for how many people we usually have active/are aiming for, so the figure of 1209 doesn't mean much to me. After all, if I 'only' had 1209 people willing to pay attention to me this week, I'd be all set. :-P

However, if we are having high attrition rates of new players, that would certainly be something to look at. A line would have to be drawn between someone who doesn't make it more than their alloted starting New Days (who are clearly not finding what they expect here, and probably can't be reeled in by a game with the same basic concept) and the folks who stick with it for a couple weeks or months and then quit in frustration. Someone who actually sticks with us a week or so is seeing some of what they want, and could perhaps be persuaded to stay if we could figure out what their problem was.

Now, when you say the first few DKs are hard to get through, what do you mean? Do early players need a better tutorial, more opening quests to sort of give them a direction to start with, etc, or do they need better/cheaper weapons and lower stamina costs for things? Personally, I found my first few DKs reasonably easy, because I very quickly hit upon the idea of getting all the crates and free grenades and other temporary items I could and selling them for the weapons and armor I needed, but I guess nobody actually told me to do that... and it's certainly true that trying to make it all the way to Cyber City 404 was a crazy idea for the first few DKs, but I didn't see that as a problem so much as something to work towards...

Anyway, it's a bit difficult to think about how to cater to the folks who don't stick around, precisely because they don't stick around... they don't talk to us, in general, so we have no idea what kinds of problems they're having that could potentially be fixed. That said, I think I've proven myself willing to bullshit on the subject for a bit and see if anything useful comes to light. :-P


Re: I just thought of a brilliant thing

Posted on: May 03 2012 @ 10:56 PM
By: Awesome+Fred

Content:

Does anyone still have that link to the Google Doc that has a list of all the food, their stats, etc?


Re: I just thought of a brilliant thing

Posted on: May 03 2012 @ 11:05 PM
By: Ada

Content:

The long and scary link:
https://docs.google.com/spreadsheet/ccc?key=0AvNNPhKgJ1TddDBhS1lUMm45WXZvWEVFcWxfbWp3SWc


Re: I just thought of a brilliant thing

Posted on: May 03 2012 @ 11:16 PM
By: Awesome+Fred

Content:

Quote by: Ada

The long and scary link:
https://docs.google.com/spreadsheet/ccc?key=0AvNNPhKgJ1TddDBhS1lUMm45WXZvWEVFcWxfbWp3SWc



Thanks! I was wondering if maybe the Wiki has all these Google Doc island resources listed...


Re: I just thought of a brilliant thing

Posted on: May 04 2012 @ 12:39 AM
By: Buddleia

Content:

Quote by: Awesome+Fred
Thanks! I was wondering if maybe the Wiki has all these Google Doc island resources listed...

I don't know if the Wiki has, but I've been making lists for ages ...

This is my master list for all the useful Island resources that I could find, on Google Docs and in the Enquirer. Please feel free to view, link to, copy, improve and distribute it, use it as the basis of a new Wiki page if you want to make one, and send me suggestions and corrections. (And if there's something in there that I have mistakenly made public, please tell me that, too!)

This will, hopefully, link to my GDocs "Island Resources" folder, which contains many of these resources.

In-game, I've made a similar list in the KIND Tower's information desk, and Escemfer has one in Soup and Pants. (And, now that I come to think of it, I have a set of fliers-for-rookies in my bio and wiki page...)


Re: I just thought of a brilliant thing

Posted on: May 24 2012 @ 03:13 AM
By: Full+Metal+Lion

Content:

After consideration, I'm not sure a restaurant would be the wildest thing to have. Instead (or just first), AceHigh should have a bar! And the three Sherlock Holmes stories I've read suggest to me that it should be a high-class opium den, as well. An opium den full of hookahs! ("hookah" is, quite frankly, a funny word. Even if you wouldn't find them in an opium den.) The Improbiated Water and Bar Game would still be relevant, but we'd need more clever ways to say "you get a punching buff", or cleverer buffs.


Re: I just thought of a brilliant thing

Posted on: June 03 2012 @ 09:47 PM
By: Black+jacques

Content:

Quote by: Lunatick

Just a thought but, why are we talking about getting current players to want to be in other outposts? Wouldn't it be beneficial for the whole island to try to figure out how to get more players into the game? Or at least how to get people who try the game to stay? According to Sessine's numbers, in the last week only 1209 players even played in the last week. Honestly, I think one of the biggest problems with this game is how hard it is to make it through the first few DKs.



I strongly disagree with this. (a) I don't think the first week as a newbie is hard AT ALL. Especially these days. When I was a newbie (cue groans from audience), it was much tougher than it is now, with no cookies, only one pub, and MUCH less advice on what to do. I just blundered my way through things, trying everything that came my way, and learned through experience. [Side note: Asking advice is one thing ("Where is Ace High," "Why can't I find the pub in Pleasantville," etc), but I really cannot fathom why people ask questions in a text adventure game along the lines of "Should I buy the XYZ gun?" "Should I go in the haunted house?" "Should I walk the ledge?" The answer is always YES. Yes, yes, yes, do it. Do it all. Really, what's it going to cost you to click on the option? See what happens.] Anyway. After my first stumblings, I died almost never. It really isn't that hard a game to survive. Grenades, run away, buffs.

(b) Being a newbie is also not a problem in that everything is new when you are a newbie. It's novel, and interesting, and fun.

So I'm of an opposite mind, Lunatick. In my opinion, one of the biggest causes of retention is that change is so GLACIALLY SLOW for vets. I read dozens of great ideas in these pages --- improbable food in Ace High (that was mine, actually), food that affects only a certain race, revamps of Onslaught, etc. And none of them come to pass. I understand that coding is laborious and this is a huge game. I also realize that the game can't be constantly changing; there need to be some givens. So I'm not demanding that these or any changes be made ASAP. But I understand if that's part of the reason people leave the game after a couple of DKs.

BJC


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