I had a thought for two monsters, not sure if they've ever been thought of before or if they already exist, but I thought I would put them up either way.
Anyway, one of the thoughts I had was that a character that our contestant's made in a game they had long since stopped playing comes after the player crying waterfalls of tears for being 'abandoned'. Basically 'attacking' our contestant's with questions on why they had abandoned them.
The thought I had for the avatar monster came a bit after that, and the monster is the avatar that the contestant used and changed to something else when they had a computer. But instead of tears like the old game character, they will attack our contestant out of jealousy for replacing them with another, 'better', 'prettier', 'cuter' avatar.
So, has either of these monster's been done before? And if it hasn't are they any good?
The second one is kinda, sorta already in the game: Your Past Self. There is a difference between them, but not enough of one that I think would warrant another monster. There's also the fact that some people don't use avatars, in which case the monster makes no sense.
The abandoned character idea, I think, would be better if it were broadened into simply Abandonment Issues.
Well, if I did broaden it into simply 'Abandonment Issues', how do you think I should portray the monster? Perhaps as the contestant's self as a child holding his favourite teddy bear? A little ruffed up and muddy perhaps?
Well your child self holding a teddy bear is treading into the territory of your Favorite Childhood Teddybear. To quote the monster text:
Interesting, I'll be sure to take at look that list.
However, while I didn't know that you could submit a monster at any outpost like that, I would rather finalize the idea on here so the final monster I submit would be something everyone would enjoy. Well, not everyone, I can't make everyone happy. But you get what I mean.
That is a good point.
Well, I do have another idea that I thought of thanks to a new quest I got in game. This may count as a spoiler so if you haven't done the robot's questline so don't carry on reading if you haven't.
Anyway, you remember that quest where you have to write a program for the robot to be a more likeable being? Well, I was just thinking that a monster could be made of a similar event happening with another robot (Just name it something like 'Faulty programmed Personality' for now, since I haven't really got anything but the basic idea for this).
But the problem I was having was the amount of faults that could come from the program the robot installed for a personality. A robot with an insane-child like personality? Happy go lucky theif? Hippie robot? Copy of the player robot? Midget/zombie/mutant Personality? Priest robot? Robot with a god-complex?
There really isn't a limit on how the program could of gone wrong. And I would rather not spam CMJ's indox(or where-ever the monster sighting's go) with all the possible results it could have. There's also a good chance that someone else on here could think of a more amusing result that could come from the quest than me.
So, anyone got any idea's or thoughts for this one?
So basically, I need to stay away from making a monster similar to one that already exists, simply because these would not interest players as much as brand new monster's would(And as a player I can agree with this.) and instead aim for making monster's that do not yet have any similarity to ones that already exist. And if possible, and even encouraged, a new category of monsters. Like the midget's, time-based, and kittymorph monsters have their own category.
And while the idea of robot monster's is ok in general, giving them personality's by use of Rohit's story, or 'people' personality's is ill-advised. And creating robot monster's that have a similar style to few in Cyber city would be more preferable.
Actually, now that I think about it. I've only ever seen one Robot monster while in the jungle. While I've seen several kittymorphs, a ton of midget's, several zombies. And quite a selection of humans.
Thanks for the advice Count, I'll be sure to keep it in mind when I actually get round to submitting a monster.
I think you might be taking this all rather seriously mon ami.
BUT! Since you're looking for data, here is some that should still be fairly current as it's based on the constantly updating list I am keeping (with help).
Monsters by type (Rose made up categories)
Your Own Body 24
Fourth Wall 19
I only broke out races because it's so human heavy I was curious. And a few are hard to pick like the Jokombidgbotantmorph which I have labelled simply as 'Morph' though it is ALL the races.
You can peer at this as well as the current pie chart in the same list I linked you to in one of the later sheets.
I think rule of thumb is generally make it funny.
And you know, everything Sessine said.
( Also even those of us who have gotten monsters accepted do sometimes have them rejected, or asked to do rewrites, and sometimes have had to wait a long time to hear back. So don't feel bad if any of those things happen. It is not personal. )
( Also also, please read the rules of submission. Things like using `n etc. Those are good things. They are worth paying attention to. Formatting can completely change a monster and isn't as clear in the monster list as when you're fighting in the jungle. )
I quite like Lorekey's robot ideas myself. What I personally would like to see more of is natural outcomes of the Island. Let me explain.
All of the midget opponents are genuine midgets. They're products of Squat Hole society. Even the giant midget who's an outcast. The vegetarian zombie and the religious zombie are likewise genuine New Pittsberg zombies with idiosyncracies. Similarly for Oronte. (I can't think of any other zombie/kittymorph foes off the top of my head.)
The robots on the other hand aren't. The grimbot, and the robot disguised as a human aren't at all natural products of CC404, they're drive generated beasties that happen to be robots.
Now this isn't a bad thing, I rather like the robot disguised as a human myself. I'm just saying that if there were some genuinely misprogrammed CC404 robots, then that too could be good.
As for new ideas, then that's good, but I personally quite like things that sort of follow through and connect with each other. There are 15 lions (and a copycat cougar) and that's certainly not too many. It's great how you see the lion progress in his sneakiness, all the different tricks that he uses. This Guy and That Guy, the way you keep attacking yourself are also good examples. A key factor is though, as Sessine has mentioned, that they're all different and add something new. Stories progress. Not just minor differences. There is some sort of limit, a new midget foe would have to be damn good to get my approval.
What's most important though is that they're well written and fun to read.
I should stress at this point that I'm not actually in any way in charge of picking what goes through and what doesn't, these are just the views of another player.
Monsters come, and -- very occasionally -- monsters go, but the two aren't related.
There is a sense, though, in which every new monster added does (somewhat) push aside the current monsters at the same level. This has to be worth it.
An extreme example: Suppose there are 20 monsters at level x that are each pretty good. Suppose we then add a huge load of another 20 monsters at that level, but they're rubbish, everyone agrees they're absolute duds. Sure, there'll be more variety, which is nice -- but half the time now, a player fighting at level x will be running into really lame monsters. If the RNG gets up to its usual random tricks they might even spend their entire level not once seeing a good monster.
That's why I said we're looking for better monsters. We're not booting out the old to make room for the new. We just want the average to move up, not down!
Thanks, Hairy Mary, your post inspired me to finally write the monster I had in the backburner of my mind. Expect it soon.
Or, you know, not.
Not really my call.
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