Subject: The Improbability Bubble

Posted on: September 27 2018 @ 07:09 PM
By: Kes

Content:

I wasn't in time to catch this one (the banter posts had timed out by the time I heard about it), but it seems the Improbability Bubble is no longer canon, and the mention of it has been removed from the intro text. I asked CMJ a few things on Mastodon and got clarification that:
a) yes, this applies retroactively
b) "People are prevented from leaving the island by sharks."
(presumably monster sharks, if the Drive's influence can extend that far.)

So, well, I guess I'm curious to know: how are other people going to be roleplaying this? And while we're here, what kind of implications do you think this has for the setting? If it raises questions, this seems as good a place as any to try to figure out some answers. (It seems to me, for instance, that sharks wouldn't necessarily stop the powerful or the truly determined - so we'd be looking at a world where, at least in theory, Jokers and zombies and even robots don't just exist on the island.)

Personally, I'm likely to duck the issue in story for as long as possible - I've referenced it too many times over the years to drop it easily now, and will have to give some thought to how this would change character and plot things.



Replies:

Re: The Improbability Bubble

Posted on: September 29 2018 @ 10:54 PM
By: quinn

Content:

I honestly never held that the Bubble was what kept people from leaving, myself. It was always that leaving the field of Improbability would be dangerous because who knows what will happen to you/your transport/your food/etc! I always felt that fit better, considering a nigh-impenetrable barrier could have some interesting effects. But that's just me.


Now, just like with everything else here, one's personal canon can vary. CMJ doesn't tell people how to play pretend, just like players don't tell other players how to do so. Don't follow him on Mastodon, but posting his exact wording might help clear some things up?


Re: The Improbability Bubble

Posted on: September 30 2018 @ 01:01 AM
By: Count+Sessine

Content:

I asked CMJ about this.

My exact words were @Kestrel Retro'd out of official canon, but RP it however you want, we're not here to tell you how to play pretend. People are prevented from leaving the island by sharks.
He added that nobody had ever asked him before why people couldn't leave. It is an island in the middle of nowhere surrounded by sharks. He pointed out that there would be certain (rather obvious) practical difficulties.

The bubble is no longer mentioned in the intro text, so new players coming in won't know about it. It can still be there, and probably has to be, even though new contestants now don't notice it in the panic of falling, and land in a dumpster. The Watcher has also stopped talking about it.

That's no big deal, and doesn't need to cause any changes in anyone's roleplay.


Re: The Improbability Bubble

Posted on: September 30 2018 @ 09:42 PM
By: tehdave

Content:

Quote by: Count+Sessine

It is an island in the middle of nowhere surrounded by sharks. He pointed out that there would be certain (rather obvious) practical difficulties.

That's no big deal, and doesn't need to cause any changes in anyone's roleplay.



The indigenous people of Polynesia sailed around dangerous waters regularly without post-EMP tech. And if there are monster sharks because of the drive? Well the contestants have been fighting Monsters for who knows how long, considering time fuckery. Hell, if the Island were surrounded by a wall of Ancient Titans that smacked down anyone trying to leave but didn't mess with the planes that'd make more sense.

The idea that there's no hard-and-fast "Contestants can't leave the Island" absolutely could change people's roleplay: If I can build a ship and kidnap a miniature imp drive and sail off past the sharks? Why wouldn't I? (And that's even if a Joker needs to be near the drive to exist, since there's no Improbability Bubble to contain the energy - or contain the teleporting drive, even - so what's stopping a Joker from figuring out what odds they need to get back to the mainland? What's stopping the Drive from leaving?)

The canon of the Island being "up to interpretation" isn't helpful for multiple people writing together, if the way one person interprets things is diametrically opposed to another, then there's a lot of friction that can cause.


Re: The Improbability Bubble

Posted on: October 05 2018 @ 11:55 PM
By: Count+Sessine

Content:

CMJ didn't tell you there is no Bubble. He pointed out that the Island text no longer talks about the Bubble. The Bubble is there if you want it to be, but then, that's how it's always been. Players have blithely ignored "canon" since the beginning of the Island, whenever they felt they could make a better story by running a variation. CMJ does not want to tie writers' hands.

As for the sharks, hey. Someone asked CMJ, he came up with a suggestion off the top of his head. If you don't like that one, go with the wall of ancient Titans, that sounds awesome. Or go ahead -- kidnap that mini imp drive and show up at a military base in Hawaii. Create a gate to an alternate Island where Murphy's Law is trying to destroy the universe, or aliens are blighting the place by devouring Improbability, or everything is being transformed to deadly paint as used by various famous artists, or the Norse gods rule, or... Since you're going to be doing this RP somewhere on the Island, you'll have to figure out some sort of rationale for why you are still here. If you pick something other than the Bubble, I'd personally recommend clearing the basic story premise with the other players before you start.

Island RP can be like tabletop gaming with a GM who sets the story framework, or it can be improv theatre with all players ready and willing to build on whatever anyone says happens, no matter how wild. The first usually winds up with a more coherent story -- and it may even have an ending! but the second can be a delightfully crazy ride.

In any case, the Island has always been up for creative interpretation. That's the whole fun of it. If players are running into friction, they need to talk more.


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