dizzyizzy |
 |
Sunday, January 16 2011 @ 10:17 PM UTC |
|
|

Improbable Badass
Status: offline
Registered: 08/13/10
Posts: 503
|

really?
|
|
|
|
Beeps |
 |
Sunday, January 16 2011 @ 10:21 PM UTC |
|
|

Improbable Badass
 Status: offline
Registered: 10/03/10
Posts: 400
|
We need a war to stimulate the economy. That beach south of New Pittsburgh kind of looks like the Middle East...
Goat Collector
|
|
|
|
Ashtu |
 |
Sunday, January 16 2011 @ 11:05 PM UTC |
|
|

Improbable Badass
 Status: offline
Registered: 11/04/09
Posts: 440
|
Quote by: Beeps....That beach south of New Pittsburgh kind of looks like the Middle East...
How can the Middle East be in the South West?
Thank you.
|
|
|
|
Beeps |
 |
Sunday, January 16 2011 @ 11:08 PM UTC |
|
|

Improbable Badass
 Status: offline
Registered: 10/03/10
Posts: 400
|
Quote by: AshtuQuote by: Beeps....That beach south of New Pittsburgh kind of looks like the Middle East...
How can the Middle East be in the South West?
Improbably.
Goat Collector
|
|
|
|
Matthew |
 |
Monday, January 17 2011 @ 12:15 AM UTC |
|
|

Improbable Badass
 Status: offline
Registered: 08/26/10
Posts: 578
|
Quote by: dizzyizzyreally?
Yeeeeeeah, hence my suggestion earlier in this thread.
|
|
|
|
Iriana |
 |
Monday, January 17 2011 @ 12:29 AM UTC |
|
|

Improbable Badass
 Status: offline
Registered: 09/14/10
Posts: 250
|
(For the record, Matthew's suggestion was fixed 1x req payouts at NewHome, since it never falls anyways.
In the future, we should probably try and specifically restate suggestions if we're bringing them up again on another page. Save some confusion.)
I think that something similar is a good idea; but how about only having reduced payouts if everyone is clustered at an outpost? I mean, instead of having fixed rates at NH and lower rates everywhere else when not under siege resulting in people flocking to NH to gather req when they're not needed, only have "reduced req payouts" if a certain number of players are all hangin' out at Kittania or something. If the idea behind all this, along with preventing breaches, was to encourage travel.
Sorry, that was sort of inexpertly phrased, but I guess it does get kind of frustrating to be stuck at Level 1 with nothing but bare skin because we were doing too good a job of keeping the outposts up.
Also, question: does adjusted req payouts fall under the rookie protection from breach effects? I'm guessing not. Perhaps it should.
|
|
|
|
Matthew |
 |
Monday, January 17 2011 @ 12:35 AM UTC |
|
|

Improbable Badass
 Status: offline
Registered: 08/26/10
Posts: 578
|
Quote by: Iriana(For the record, Matthew's suggestion was fixed 1x req payouts at NewHome, since it never falls anyways.)
My suggestion was actually thus:
Quote by: MatthewCould req-gains everywhere be normalized (1x), if and only if all the outposts are "Peaceful Days" across the board? And maybe newer players shouldn't be subject to reduced req rewards until around the 5th DK or so.[/p]
Though, Mack's might actually be better from a code standpoint. Less hooks in a jungle fight, so less server load?
|
|
|
|
Iriana |
 |
Monday, January 17 2011 @ 02:20 AM UTC |
|
|

Improbable Badass
 Status: offline
Registered: 09/14/10
Posts: 250
|
Ooh. Sorry. I thought I saw you quoted somewhere and assumed (wrongly) that that was the suggestion you were talking about. Well, I was right about one thing--we do have to restate re-suggested suggestions! Apologies.
What you said, then.
|
|
|
|
dizzyizzy |
 |
Tuesday, February 01 2011 @ 11:02 PM UTC |
|
|

Improbable Badass
Status: offline
Registered: 08/13/10
Posts: 503
|
Has an outpost fallen since this was instated?
|
|
|
|
Beeps |
 |
Tuesday, February 01 2011 @ 11:06 PM UTC |
|
|

Improbable Badass
 Status: offline
Registered: 10/03/10
Posts: 400
|
I believe CC404 has once or twice, but it was short-lasting.
Goat Collector
|
|
|
|