Ada |
 |
Thursday, June 03 2010 @ 02:32 PM UTC |
|
|

Improbable Badass
Status: offline
Registered: 12/07/09
Posts: 428
|
Quote by: CavemanJoe@Tyler: You can disable the OOC comments! Look at the top of the Banter Channel for the "Hide" link. 
But, CMJ, not looking at something doesn't make it go away.
|
|
|
|
Anonymous: Guessed |
 |
Thursday, June 03 2010 @ 03:43 PM UTC |
|
|
|
First off the rank ... Dan, you've done a hellva good job at walking a tightrope with all the "I want ..." stuff that we threw at you on this recently. Well done you!
What do I like about the setup? Well I'm glad you asked ... after a few minutes of playing around in prefs, my screen looks pretty much as it did before the update. That is to say the changes don't provide anything I was in desperate need of, so i can turn them all off. This is a good thing! Those that want to use them can leave them turned on. Win-win!
What would I like to see added to it now? ... as noted by dex earlier:
by Dex
I think it would be great to have the colours indicate if I've got the OOC activated or not. That way no one is trying to talk to people that have no intention of responding, for example.
Yup ... good thinking. Not sure what he means by 'colors' (the 'logged off/close/in same chatspace' indicator?), but some sort of indicator, so that if I have Banter channel turned off (hidden), as I ususally will, and someone wants to talk to me in Banter, it would be good if they, or I, knew that. Perhaps a little flashy thingy like Distractions if my character name is used (or abused?  ) in Banter screens?
Other than that my only reservation (again, mentioned by someone else earlier) is about the initial impression of new arrivals. I suspect that to walk into the double chat space as a new arrival would be horrendously confusing. Not sure how to fix that.
But the outcome is I give it 8/10, and that's a good score.
Thanks Dan!
|
|
|
|
Ferryn |
 |
Thursday, June 03 2010 @ 04:18 PM UTC |
|
|

Contender
Status: offline
Registered: 07/27/09
Posts: 38
|
Oh lookie! CMJ fixed everything! Now it's about a squintillion times better. And we have our pretty grey emote text back and yaaaay. I'm not sure if uncolored names are grey again because I am nowhere with brand new rookies and am feeling too lazy to look.
Hooray for CMJ listening to our wants and whines.
EDIT: Just noticed that avatars seem to be broken in firefox. They're showing the little torn page icon.. thing. On the mouseover.
|
|
|
|
Ferryn |
 |
Thursday, June 03 2010 @ 04:36 PM UTC |
|
|

Contender
Status: offline
Registered: 07/27/09
Posts: 38
|
Damn you edit expiry! Italics previews. Nice, but broken.
I type "What `iis`i this. This is crazy"
and the preview shows "What is this. This is crazy"
|
|
|
|
Waif |
 |
Thursday, June 03 2010 @ 04:43 PM UTC |
|
|

Contestant
Status: offline
Registered: 04/17/10
Posts: 19
|
Other than a few trailing bugs, the new system seems to be working splendidly. As I have no desire to see both side by side or stacked, having one out at a time is going just fine for me. While I'm wary that the Banter channel will discourage RP a little, at least it will be easier to explain situations to people instead of having to send them distractions. I'm a little disappointed I can't turn off Site Supporter icons, but I'll just cope. The new avatar/brief summary viewing icon looks nice and blends in a little better. Who would've thought that just a simple color change would make it look so much better? It's still a bit clunky, but workable. And I'm not going to turn it off, as I quite enjoy being able to mouse-over and see avatars and bios at a glance.
Altogether, wonderful job and speed. A lot of websites would still be fiddling with the code for days, but you jumped right on it, and it's greatly appreciated.
|
|
|
|
Jon Bishop |
 |
Thursday, June 03 2010 @ 04:54 PM UTC |
|
|

Improbable Badass
Status: offline
Registered: 04/10/09
Posts: 143
|
I know I sort of mentioned this before, but I've noticed a lot of preferences are completely gone after the updates. For example, putting an extra space between each line of commentary, putting weapon and race icons in a different line than a comment, etc.
Also, the Ctrl-F5 fix worked with some errors on chrome, too, if that's helpful.
|
|
|
|
CavemanJoe |
 |
Thursday, June 03 2010 @ 05:19 PM UTC |
|
|

Admin
 Status: offline
Registered: 02/24/08
Posts: 2281
|
Quote by: AdaQuote by: CavemanJoe@Tyler: You can disable the OOC comments! Look at the top of the Banter Channel for the "Hide" link. 
But, CMJ, not looking at something doesn't make it go away.
You're joking, right? Tell me you're joking.
|
|
|
|
Anonymous: Guessed |
 |
Thursday, June 03 2010 @ 05:30 PM UTC |
|
|
|
Quote by: CavemanJoeQuote by: AdaQuote by: CavemanJoe@Tyler: You can disable the OOC comments! Look at the top of the Banter Channel for the "Hide" link. 
But, CMJ, not looking at something doesn't make it go away.
You're joking, right? Tell me you're joking.
CMJ ... look at me ... look, here ... now, think ... waterfalls ... dolphins ... happy places ... breath ... slower ...
So .. the AFK function ... love it. just a question ... what do the others see when I invoke it?
|
|
|
|
CavemanJoe |
 |
Thursday, June 03 2010 @ 05:33 PM UTC |
|
|

Admin
 Status: offline
Registered: 02/24/08
Posts: 2281
|
Your online icon turns grey, and its mouseover text reads "Away from Keyboard."
|
|
|
|
Jon Bishop |
 |
Thursday, June 03 2010 @ 05:41 PM UTC |
|
|

Improbable Badass
Status: offline
Registered: 04/10/09
Posts: 143
|
Something that I think might be useful is to change the default statement that appears when you don't type any code in a comment. I think it would be nice to remove the need to put ":" or "/me" at the beginning of each comment. I found the need to use code to make comments more complicated than "Jon Bishop says" made roleplaying quite confusing when I first started playing.
|
|
|
|
Awesome Fred |
 |
Thursday, June 03 2010 @ 05:43 PM UTC |
|
|

Improbable Badass
 Status: offline
Registered: 03/01/10
Posts: 586
|
On Chrome, many of my problems were fixed with a simple F5.
One issue I get with Preferences right now is that I need to save any preference setting twice in order for it to be changed.
If Show an icon for my character's weapon in commentary areas? is set to Yes
and I wish to set it to No, I have to click the dropdown, choose No, press the Save button, and it will reload as:
Show an icon for my character's weapon in commentary areas?Yes
and I must then do the process again, and then THIS time it will say:
Show an icon for my character's weapon in commentary areas?No
So methinks there be a bug here. Bug notwithstanding, I like the new chat system setup.
|
|
|
|
Tyr |
 |
Thursday, June 03 2010 @ 05:51 PM UTC |
|
|

Badass
Status: offline
Registered: 09/15/09
Posts: 98
|
It's done that for a while (at least, for me), but it's cosmetic. After you change it once, if you leave the preferences menu your changes will have been applied, even if it says they haven't.
|
|
|
|
SicPuess |
 |
Thursday, June 03 2010 @ 06:31 PM UTC |
|
|

Improbable Badass
Status: offline
Registered: 08/10/08
Posts: 327
|
Quote by: Jon+BishopSomething that I think might be useful is to change the default statement that appears when you don't type any code in a comment. I think it would be nice to remove the need to put ":" or "/me" at the beginning of each comment. I found the need to use code to make comments more complicated than "Jon Bishop says" made roleplaying quite confusing when I first started playing.
Hmn. Since most almost exclusively use emotes for everything, this would make sense - it however requires Rookies to quickly learn the syntax. Possibly as a preference?
Another idea:
Making use of the fact that there are three different emote keys. I do not like the now-standard behaviour regarding spaces - because the vast majority of comments do require that space. It would save my space bar a lot of hits if, say, : started emotes with a space, while :: didn't. /me could be configured for space+customphrase/colourkey or whatever.
So that
:flails. becomes Sicpuess flails.
while
::' eyes cross. becomes Sicpuess' eyes cross.
and, possibly,
/me grins triumphantly. becomes Sicpuess' Sockpuppet grins triumphantly.
Maybe we could even customize more switches?
|
|
|
|
Cousjava |
 |
Thursday, June 03 2010 @ 06:37 PM UTC |
|
|

Improbable Badass
 Status: offline
Registered: 03/13/10
Posts: 244
|
I would say its a good idea, most of it. Certainly some distinguishing for with a space and without a space. Maybe even the 1 extra. But no more. I don't want it to get to the point for if I start it with about half the keys it sets off something.
A table, a chair, a bowl of fruit and a trombone; what else does a man need to be happy?
|
|
|
|
Bernard |
 |
Thursday, June 03 2010 @ 08:10 PM UTC |
|
|

Improbable Badass
Status: offline
Registered: 10/26/08
Posts: 368
|
Quote by: SicPuessQuote by: Jon+BishopSomething that I think might be useful is to change the default statement that appears when you don't type any code in a comment. I think it would be nice to remove the need to put ":" or "/me" at the beginning of each comment. I found the need to use code to make comments more complicated than "Jon Bishop says" made roleplaying quite confusing when I first started playing.
Hmn. Since most almost exclusively use emotes for everything, this would make sense - it however requires Rookies to quickly learn the syntax. Possibly as a preference?
Another idea:
Making use of the fact that there are three different emote keys. I do not like the now-standard behaviour regarding spaces - because the vast majority of comments do require that space. It would save my space bar a lot of hits if, say, : started emotes with a space, while :: didn't. /me could be configured for space+customphrase/colourkey or whatever.
So that
:flails. becomes Sicpuess flails.
while
::' eyes cross. becomes Sicpuess' eyes cross.
and, possibly,
/me grins triumphantly. becomes Sicpuess' Sockpuppet grins triumphantly.
Maybe we could even customize more switches?
OOOH OOOH YES! Special!
|
|
|
|
Marly |
 |
Thursday, June 03 2010 @ 09:29 PM UTC |
|
|

Contender
Status: offline
Registered: 08/10/09
Posts: 67
|
Just noticed this on the FailBoat:
The emoted lines work just fine, but if someone just types in commentary, it shows no space between the name and "despairs." So, it's reading "RookieNewbiedespairs" and then their line.
|
|
|
|
Cousjava |
 |
Thursday, June 03 2010 @ 09:44 PM UTC |
|
|

Improbable Badass
 Status: offline
Registered: 03/13/10
Posts: 244
|
I've foound this in Kittania: I can't click back for previous pages, well I can, but it loads the same (current) page.
A table, a chair, a bowl of fruit and a trombone; what else does a man need to be happy?
|
|
|
|
Count Sessine |
 |
Thursday, June 03 2010 @ 09:55 PM UTC |
|
|

Moderator
 Status: offline
Registered: 08/16/08
Posts: 1402
|
I think that may be broader than Kittania -- I was just about to report the same thing about DICE clan hall.
|
|
|
|
KimmyMonstah |
 |
Thursday, June 03 2010 @ 09:58 PM UTC |
|
|

Improbable Badass
Status: offline
Registered: 04/15/09
Posts: 283
|
Yeah, it had been happening in IC for a bit.
Annnnd at one point we couldn't get past what had happened 12 minutes or so ago.
|
|
|
|
tehdave |
 |
Thursday, June 03 2010 @ 11:14 PM UTC |
|
|

Improbable Badass
 Status: offline
Registered: 12/17/09
Posts: 429
|
something I just found (not sure if it's the same with the old commentary system or not, but...
If you end a line with `
It escapes out the `n
so you can have lines smash into each other. Like this:

Isn't sanity just a one-trick pony anyway? All you get is one trick: rational thinking.
But when you're good and crazy, oooh, oooh, the sky's the limit.
|
|
|
|