Alik |
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Sunday, July 18 2010 @ 12:55 PM UTC |
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Contender
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Registered: 07/10/10
Posts: 49
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So far, after building up a hugely awesome hand.
(4) Ace of Clubs
(1) Eight of Clubs
(1) Joker!
(1) Nine of Hearts
(4) Ace of Diamonds
(1) Seven of Clubs
(5) Ace of Hearts
(1) Seven of Stars
(1) Seven of Diamonds
(3) Nine of Diamonds
(1) Five of Spades
(1) Eight of Hearts
(1) Seven of Hearts
(1) Ace of Spades
(1) Six of Hearts
(1) Ten of Hearts
Worth 13 first class rail passes.
PS. If you have a seven of spades LET ME KNOW! I'll even trade an ace for it if need be, same goes with the ace of Stars.
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Bernard |
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Sunday, July 18 2010 @ 01:07 PM UTC |
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Improbable Badass
Status: offline
Registered: 10/26/08
Posts: 368
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Quote by: AlikSo far, after building up a hugely awesome hand.
(4) Ace of Clubs
(1) Eight of Clubs
(1) Joker!
(1) Nine of Hearts
(4) Ace of Diamonds
(1) Seven of Clubs
(5) Ace of Hearts
(1) Seven of Stars
(1) Seven of Diamonds
(3) Nine of Diamonds
(1) Five of Spades
(1) Eight of Hearts
(1) Seven of Hearts
(1) Ace of Spades
(1) Six of Hearts
(1) Ten of Hearts
Worth 13 first class rail passes.
PS. If you have a seven of spades LET ME KNOW! I'll even trade an ace for it if need be, same goes with the ace of Stars.
Bernard has the card you require
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Mr Geppetto |
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Sunday, July 18 2010 @ 01:53 PM UTC |
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Badass
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Registered: 02/26/10
Posts: 79
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For the following:
(1) Joker!
(3) Three of Diamonds
(5) Five of Stars
(2) Seven of Stars
(5) Ten of Diamonds
(2) Six of Diamonds
(2) Two of Clubs
(2) Four of Clubs
(2) Five of Spades
I got 16 First Class passes. The math seems to be correct: 1 for the Joker or the five cards then one each for matching cards (3x3Diamonds = +2Passes etc.)
Woot-woot! Chugga-chugga-chugga! Woot! Woot!
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Alik |
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Sunday, July 18 2010 @ 02:20 PM UTC |
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Contender
 Status: offline
Registered: 07/10/10
Posts: 49
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Bah, okay, cross one of each suit of the list.
ONLY multiples work... here's what i finished with
(1) Joker!
(4) Ace of Clubs
(5) Ace of Diamonds
(5) Ace of Hearts
(1) Ace of Spades
(1) Ace of Stars
(1) Seven of Spades
(1) Seven of Clubs
(1) Seven of Diamonds
(2) Seven of Stars
(2) Seven of Hearts
(1) Five of Spades
(1) Eight of Clubs
(1) Three of Diamonds
(3) Nine of Diamonds
(1) Nine of Hearts
(1) Eight of Hearts
Offered 16 Rail Passes... after all that work I kinda don't want to trade 'em in 
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Anonymous: Tegani |
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Sunday, July 18 2010 @ 02:52 PM UTC |
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3 more spots:
AceHigh: (10,30)Under the Trapdoor
1NE AceHigh: (11,31)Crow Bar -->Office
1N CC404: (22,39)Castle Quagmire
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kireikatt |
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Sunday, July 18 2010 @ 02:57 PM UTC |
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Contestant
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Registered: 04/30/10
Posts: 18
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ah, dang alik, you beat me to it, i was just testing that theory 
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merlanai |
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Sunday, July 18 2010 @ 04:10 PM UTC |
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Newbie
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Registered: 06/19/10
Posts: 2
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I found one in the Blueberry patch a couple of days ago. It's in the plains on the north west side of the mountain. I think it's 15, 36 but I'm not sure.
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Sydney Fletcher |
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Sunday, July 18 2010 @ 05:21 PM UTC |
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Contestant
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Registered: 12/24/09
Posts: 18
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I also routinely pick cards out of the Improbable Island Free Public Library (4,6)
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Alik |
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Monday, July 19 2010 @ 12:32 AM UTC |
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Contender
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Registered: 07/10/10
Posts: 49
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Also, once on board, if you play Lucky Dip with Elias, there's a chance to get a Joker. I don't know whether it gives normal card and i just got lucky or not, but I ended up getting a joker 
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Hairy Mary |
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Monday, July 19 2010 @ 02:16 AM UTC |
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Improbable Badass
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Registered: 08/17/08
Posts: 1083
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Minor bug with Elias. he has two dips. One for 2 req, and one for 5 req. Both deducted 5 req from my account. Pretty trivial really.
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Alik |
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Monday, July 19 2010 @ 02:39 AM UTC |
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Contender
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Registered: 07/10/10
Posts: 49
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It's really just those filthy midgets that hide under Elias's table. they're everywhere on that train.
I hear they illegally transport dancing midget prostitutes on that train.
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Mack |
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Monday, July 19 2010 @ 02:50 AM UTC |
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Badass
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Registered: 12/07/09
Posts: 74
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They also like to create conga lines on the train. Rather cramped really.
You can toast them, but it's dark magic. - MotPax on hotdog buns.
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Kel! |
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Monday, July 19 2010 @ 03:09 AM UTC |
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Contestant
 Status: offline
Registered: 08/30/09
Posts: 15
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The Lawn Ornament Graveyard in the Hedge Maze (east of PV) also yields a card.
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Mr Geppetto |
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Monday, July 19 2010 @ 11:32 AM UTC |
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Badass
Status: offline
Registered: 02/26/10
Posts: 79
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The House of the Rising Sun, in Persepolis, 2 NW of IC
(yay, that's the second dwelling I've had my hands in that yields a card. Couldn't help bragging, sorry. Here, I'm done bragging now. Did I mention I've done 3 Bas....alright, that's quite enough.)
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calliaphone |
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Tuesday, July 20 2010 @ 08:14 AM UTC |
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Badass
Status: offline
Registered: 10/18/09
Posts: 95
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Dunbernarding (1 north of IC):
--> coach house (via the courtyard and stable block)
--> hostel & gift shop corridor
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Mr Geppetto |
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Tuesday, July 20 2010 @ 09:00 AM UTC |
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Badass
Status: offline
Registered: 02/26/10
Posts: 79
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Quote by: calliaphone
Dunbernarding (1 north of IC):
--> coach house (via the courtyard and stable block)
--> hostel & gift shop corridor
Oh, scrat. Dunbernarding has two cards. Real estate envy hits again. *rushing back for kits to build more, build, build, build...*
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Chimental |
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Tuesday, July 20 2010 @ 12:42 PM UTC |
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Improbable Badass
 Status: offline
Registered: 06/30/09
Posts: 371
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Quote by: Mr+GeppettoQuote by: calliaphone
Dunbernarding (1 north of IC):
--> coach house (via the courtyard and stable block)
--> hostel & gift shop corridor
Oh, scrat. Dunbernarding has two cards. Real estate envy hits again. *rushing back for kits to build more, build, build, build...*
That reminds me. Is there a way to actually gain a card spawn in your dwelling? If I make a large house with descriptive descriptions and have the favor of the Mods, will I see playing cards in my underwear drawer?
I make the many models of a mutant individual. To make them I use vegetables, animals, and minerals. From robot bugs to zombie bears to many singing barnacles.
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Ashtu |
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Tuesday, July 20 2010 @ 01:38 PM UTC |
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Improbable Badass
 Status: offline
Registered: 11/04/09
Posts: 440
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Quote by: Chimental.......will I see playing cards in my underwear drawer? Please.
Oh dear lord.
Somebody rip my eyeballs out.
Harry?
Thank you.
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Count Sessine |
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Tuesday, July 20 2010 @ 03:05 PM UTC |
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Moderator
 Status: offline
Registered: 08/16/08
Posts: 1402
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Quote by: ChimentalQuote by: Mr+GeppettoQuote by: calliaphone
Dunbernarding (1 north of IC):
--> coach house (via the courtyard and stable block)
--> hostel & gift shop corridor
Oh, scrat. Dunbernarding has two cards. Real estate envy hits again. *rushing back for kits to build more, build, build, build...*
That reminds me. Is there a way to actually gain a card spawn in your dwelling? If I make a large house with descriptive descriptions and have the favor of the Mods, will I see playing cards in my underwear drawer? This is a good idea. Not the underwear drawer part of it  -- but having a method to update the card drops as people build ever more awesome dwellings... yes, I think that ought to happen. All the mods should have the ability to add locations, because we're naturally nosy... cough ...uh, in and out of dwellings on a regular basis in the course of play.
Setting it up, though, without having to ask for CMJ's time and attention whenever we spot a place that should be added -- that's a little tricky.
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Chimental |
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Tuesday, July 20 2010 @ 03:30 PM UTC |
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Improbable Badass
 Status: offline
Registered: 06/30/09
Posts: 371
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To Sessine: Glad you agree.
To Ashtu: Let me get a melon baller and I'll help you out.
I make the many models of a mutant individual. To make them I use vegetables, animals, and minerals. From robot bugs to zombie bears to many singing barnacles.
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