Quote by: CavemanJoe
Quote by: zamboni
world traveller (entire map in 1 turn - although might take too many resources to track or entire map cumulatively);
Nah, it wouldn't take that much in the way of resources. We know how many squares there are on the world map, so we just add the players' XYZ co-ordinates to an array and then count how many things are in that array.
BUT THAT GIVES ME AN EVEN BETTER IDEA!
Say we generate an array of 100 points at random on the map. And then we say "Right, player, go and hit all these points in this order." And then when someone hits all 100 points, we give them some shiny, and we throw away the array and generate a new one. And we call it the 100 Point Rally. And we do a 1,000 Point Rally too.
Sounds fun - as long as you get updates as you go (or a distraction that lists all the points) - it would suck to get all that info on one screen and have to keep going back to something in game while you do the rally.
(Yes, in theory you could copy/paste to another program, but in-game tasks shouldn't require out-of-game resources, at least in my opinion.)
An interesting player-run event would be a Better Homes and Gardens scavenger hunt - instead of going to random points, players have to visit certain rooms in certain dwellings and report back on their finding.