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dizzyizzy |
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Wednesday, October 27 2010 @ 05:31 AM UTC |
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Improbable Badass
Status: offline
Registered: 08/13/10
Posts: 503
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EDIT: never mind, I thought of about 200000000 ways to exploit this a second after I posted it.
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Trones |
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Wednesday, October 27 2010 @ 09:01 AM UTC |
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Newbie
Status: offline
Registered: 08/28/10
Posts: 11
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Having taken a few hours to cool down, I want to apologize for sounding like such a whiny bastard. Same thing happened to Shiloh a couple hours earlier (on the same square, no less -- I should've seen it coming) and he was far more civil and mature about it than I. I'll do my best in the future to avoid posting when I'm angry (or drunk, like my post about cobblestones a while back...) 
Anyway, onto more useful thoughts. Some way of limiting access to materials on the map is something I think most would agree would be quite nice.
Quote by: dizzyizzyWhat if you had to approve it when someone goes to pick up something you dropped? If you're just giving logs away, you can set something to auto-accept or something like that.
I'm not sure, but I think that would be pretty difficult from a coding standpoint; I assume that logs and stone don't have any kind of ownership built into them, but I could be wrong. I was thinking something along the lines of a quick check when it goes to display what's on the square: if you don't have the carpentry kit, it just bypasses showing the "There are X logs here" or the "Pick Up" buttons. Same for stones.
Or a more difficult, but nifty way, would be to add a cart that you can rent from Suzy -- doesn't need to have any purpose other than being somewhere off the world map that you can put material as you chop/mine that isn't accessible to anyone but you. Basically, for the purposes of sitting on one square harvesting, it would prevent overloading your pack while you do so, but it would still require the normal amount of stamina to haul it around. (Not sure how you'd justify dragging it onto a train -- maybe boxcars?)
In that case, if I skimped out and didn't get the cart, it'd be my own darn fault that my stuff gets stolen.
Again, I'm sorry for my rude and ungrateful tone in my previous post, I hope to redeem myself with pleasant and thoughtful input in the future. =)
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CavemanJoe |
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Wednesday, October 27 2010 @ 03:11 PM UTC |
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Admin
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Registered: 02/24/08
Posts: 2281
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Quote by: TronesI tend to chop a few, drop a few
Yeah, don't do that.
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tehdave |
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Thursday, October 28 2010 @ 06:06 AM UTC |
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Improbable Badass
 Status: offline
Registered: 12/17/09
Posts: 429
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Quote by: CavemanJoeQuote by: TronesI tend to chop a few, drop a few
Yeah, don't do that.
So are logging and stonecutting not affected by overloading backpacks? 'case those stamina costs can skyrocket really fast. Even with the Big Bag. (At least, they used to. Haven't done any cutting/logging since overloading backpacks was fixed.
Isn't sanity just a one-trick pony anyway? All you get is one trick: rational thinking.
But when you're good and crazy, oooh, oooh, the sky's the limit.
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Iriana |
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Thursday, October 28 2010 @ 10:41 AM UTC |
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Improbable Badass
 Status: offline
Registered: 09/14/10
Posts: 250
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No, they are affected by overloading, and you're right, they do skyrocket. Which is why I also tend to log 20 or so, drop them off, then go back, log 20 more, drop off. Logging hundreds and hundreds at once is such a stamina drain that it's more worth it to keep traveling back to put materials in the building's store. I do kind of miss the overloading bug, haha.
If people who don't have a kit can't even see logs or stones on the map, it means that they can't help lug things around if they decide to split the work--one person logging, someone else dragging logs around. That's not necessarily a /bad/ thing. But I suppose it's not very cig-efficient, if you have a building party going or something.
I like the idea of the cart, though. I guess to be fair it would have to require a crapload of stam to tote around, depending on the amount of stuff you've got in it, but it wouldn't affect your logging/stonecutting rates which would be phenomenal.
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Buddleia |
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Thursday, October 28 2010 @ 10:26 PM UTC |
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Improbable Badass
 Status: offline
Registered: 04/23/10
Posts: 343
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I would also love it if gathering materials was less prone to losses to clueless rookies and Theiving Midget Bastards. Some interesting ideas here.
Another change I'd like to see: when you edit your bio in Preferences, you have to do save, back, view bio to see if it has come out right. A preview box or screen would be lovely.
And another: the Hall of Fame for clan buffs is getting overfull! Now that 14 out of the 25 displayed have infinite buffs, how about having a second page?
Improbable Reference Links - goo.gl/MRBnb --------------
Land Registry (map of Places) ---- goo.gl/bpkRR
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Awesome Fred |
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Friday, October 29 2010 @ 05:53 PM UTC |
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Improbable Badass
 Status: offline
Registered: 03/01/10
Posts: 586
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The stamina gains from the Meats should be at least tripled. Devouring a Seventy-Headed Hellhound's 200 bits of crap meat gets me 20% stamina, and fills me up from starving (fattening too). One steak from Pleasantville gives me 62.5% stamina, I need 3 of them to fill me up from starving, and they're not fattening at all. I need to see if Tasty meat is much less fattening and if there's also variance to how filling the 3 levels of meat are, but I'm sure it wouldn't be overpowered if Cleaning the Carcass had a lot more value to it than its pittance of a game mechanic it is thanks to how much better eatery food is.
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KimmyMonstah |
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Friday, October 29 2010 @ 06:02 PM UTC |
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Improbable Badass
Status: offline
Registered: 04/15/09
Posts: 283
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I think these are better suited in here, instead of in a topic about NewHome and Rookies:
Quote by: Awesome+FredQuote by: Matthew
Speaking of food, that's another thing: there's a reason that I've never seen Kitt or PV fall (maybe they have and I just haven't been online for it; even so, it's pretty damn rare): all of the best food is there, so of course people are going to be doing their jungle fighting there when they're not specifically after their quest monsters.
Bingo in bold. I've said it since Onslaught first happened: this is a classic scenario where one town develops much faster than another nearby town for a simple, seemingly disconnected reason. Back when we didn't have loads of people with 100 reinforcement skill, it was amazing that PV had 50 million HP, Kittania had 20 million, and everywhere else was hanging around 1-5 million. The reason was because of population. And the population was because of steaks.
Improbable Central has so much going for it, it doesn't need steaks. Neither does NewHome, simply because there are so many new players fighting there every day. This is why New Pitts and Squat Hole are constantly under siege, and Cyber City falls often as well. Cyber City for a time was like one of the populated cities simply because of how many people went there for stone. Teleporting or taking the train to CC404 was the easiest way to get to a spot to mine stone. But for some reason, I don't see the population there anymore. Has the pace of building projects slowed down?
I personally go to three places mainly: Improbable Central, Pleasantville, and Cyber City. I go everywhere else, but only for the quest mobs (the quests are a step in the right direction of spreading around people). Due to stone and my dwelling next to CC, the above three cities are relevant to me whenever I want to do lots of construction, and if I'm not doing that, it's just Imp Central that I'm going to for The Gauntlet, flirting with Emily, and talking to Dan.
To bring this back to shifting around populaces, moving services I think is exactly what needs to happen. Maybe Cadfael's and Suzie's should both move to Pleasantville (since CMJ is considering giving Mutants a construction stam bonus), the PV steaks get a big nerf (to compensate for the builder population increase in PV), New Pitts' brains meal gets buffed into being the new 62.5% steaks (to move the food service out of PV), The Gauntlet should go to Squat Hole (fits the theme, I think, especially with the Gym there as well). Or perhaps, Suzie's gets split into a Lumberjack Kit shop in Pleasantville and a Masonry Kit shop in Cyber City.
AceHigh needs to get something, but it should be something much more to do with Improbability than building supplies or food.
Actually... Improbable Central is under siege quite often. The Watcher's little meters go on the fritz a lot.
The attractions that are there are keeping it from being Breached. But the shops will close down, still.
Maybe the other Outposts don't need Central's attractions, but ones of their own. The pubs? Those are great, I'm actually excited to be visiting the one in Squat Hole after Halloween.
I, for one, really wish there were more things like those in other Outposts.
AceHigh needs more attractions, especially for the race that is there. I almost expect it to be exciting all the time, Jokers are supposed to be not-bored, aren't they? [At least from what the Invasion descriptions say, that is implied.] The Cake or Death stand should be a Stamina buff, if there isn't ever going to be any real eatery there. Just because Jokers don't eat doesn't mean they wouldn't like a snack.
Cyber City is hard. But some of the Robots do seem curious about organic life. Maybe there could be a location for that sort of thing, a hotspot for organics. [Like a pub, but maybe more like a slop-shop, where they serve meals.] The Robots that seem to be curious about life forms could inhabit that place and be like the employees.
I do sort of agree with New Pittsburg and their brain meals. The best one should have a bit of better stamina, I think. Maybe it could be like Joe's Diner, and if you eat too many brains, you could become ill for a certain amount of rounds. Instead of getting fat.
Unless you're a zombie, then it'd be really awesome.
So what I'm thinking is, in a nutshell; If the food isn't going to get any better, the attractions should. Central is a perfect example of this. It's packed. There are enough things to keep it from getting breached every other day.
Kittania and Pleasantvile... while I'd like them to have attractions [not NewHome, though. Rookies are entertaining enough.], they don't need them. They're crowded enough already.
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Harris |
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Saturday, October 30 2010 @ 08:00 AM UTC |
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Improbable Badass
 Status: offline
Registered: 11/24/09
Posts: 456
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May we please have the 'drunk text' we used to get from Pan-Galactic Gargleblasters back?
That was FUN.
"Ain't nothin' left to do but smile, smile, smile."
-The Grateful Dead
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Reverb |
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Saturday, October 30 2010 @ 03:43 PM UTC |
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Improbable Badass
 Status: offline
Registered: 08/28/09
Posts: 448
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I'd LOVE to be able to use the Hunters Lodge items out of the lodge. Change your title/colouring on the fly when doing a scene in a building somewhere? Ten degrees of awesome sauce!
"Censure acquits the Raven, but pursues the Dove."
"So, that means i'm -always- innocent, right?"
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Swede |
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Sunday, October 31 2010 @ 12:39 PM UTC |
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Improbable Badass
Status: offline
Registered: 05/27/10
Posts: 127
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Quote by: ReverbI'd LOVE to be able to use the Hunters Lodge items out of the lodge. Change your title/colouring on the fly when doing a scene in a building somewhere? Ten degrees of awesome sauce!
I'd like that too. Sometimes things happen in a scene where the option for a tittle change would be great.
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Matthew |
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Sunday, October 31 2010 @ 02:05 PM UTC |
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Improbable Badass
 Status: offline
Registered: 08/26/10
Posts: 578
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Quote by: SwedeQuote by: ReverbI'd LOVE to be able to use the Hunters Lodge items out of the lodge. Change your title/colouring on the fly when doing a scene in a building somewhere? Ten degrees of awesome sauce!
I'd like that too. Sometimes things happen in a scene where the option for a tittle change would be great.
Thirding. Got nothin' to add, just... thirding.
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Matthew |
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Monday, November 01 2010 @ 08:07 AM UTC |
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Improbable Badass
 Status: offline
Registered: 08/26/10
Posts: 578
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Alright. I'm sorry, and I realize there's more pressing issues about the Island, right now, but... I'm sort of thinking/hoping that something like this is a much easier fix than most other things. Another two gripes about the console theme:
I really, really dislike Google Chrome for multiple reasons, but that's not the point of this thread, so I won't get into it. Suffice to say, though, that I'm not going to be using it as my main browser, quite possibly ever. Unlike a lot of people who play (I guess? So I hear) FireFox works, for me, perfectly well on the Island, and it even loads pages much faster than Google Chrome does.
I personally love the Console skin, because it's easier on my eyes than the other ones (which sounds a little sad, I realize), but there are a few things about it which irritate me. First is the font:
http://img151.imageshack.us/img151/5013/consoleff.png
It's really ugly, and it messes up italics something fierce. However, I noticed, to my surprise, that perhaps this isn't the way it's supposed to show up. On Chrome:
http://img180.imageshack.us/img180/6254/consolechrome.png
Wow! Look at how much better that looks! Obviously, Firefox and Chrome are defaulting to different fonts/styles, and I'm wondering if this can be changed so that it appears in FireFox the way it appears in Chrome.
Gripe the second: on the console skin, the number reading how much stamina you have left (%) gets really damn dark against the background, both green and orange, and I can't read them unless I lean in close to the screen. Could these be made brighter colors so that they're actually readable, please?
That's it.
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Count Sessine |
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Monday, November 01 2010 @ 04:06 PM UTC |
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Moderator
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Registered: 08/16/08
Posts: 1402
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Fonts and colours are very much a matter of personal taste. I can't use the console skin, it hurts my eyes. But, for me, Firefox there, in your screen shots, seems to be more readable than Chrome. All that can be concluded from that is... hey, big newsflash, people are different. Who knew? 
While I was looking at your images, I couldn't help noticing something else, from the character names. Am I the only one for whom the `J blue is practically invisible against a black background?
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Matthew |
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Tuesday, November 02 2010 @ 12:32 AM UTC |
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Improbable Badass
 Status: offline
Registered: 08/26/10
Posts: 578
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Quote by: Count+SessineBut, for me, Firefox there, in your screen shots, seems to be more readable than Chrome. All that can be concluded from that is... hey, big newsflash, people are different. Who knew? 
Fair enough, really. If they were the same in FireFox and Chrome, I would've just dealt with it. The only reason I bring it up is that it seems, to me, that one is the way it's 'supposed' to show up and the other one's borked. Or maybe it could just be my computer in particular. Who knows?
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Awesome Fred |
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Tuesday, November 02 2010 @ 03:04 AM UTC |
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Improbable Badass
 Status: offline
Registered: 03/01/10
Posts: 586
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Quote by: Matthew First is the font:
http://img151.imageshack.us/img151/5013/consoleff.png
It's really ugly, and it messes up italics something fierce. However, I noticed, to my surprise, that perhaps this isn't the way it's supposed to show up. On Chrome:
http://img180.imageshack.us/img180/6254/consolechrome.png
Wow! Look at how much better that looks! Obviously, Firefox and Chrome are defaulting to different fonts/styles, and I'm wondering if this can be changed so that it appears in FireFox the way it appears in Chrome.
Firefox:
Tools -> Options -> the Content tab -> under the header Fonts & Colors -> Advanaced -> Don't let the sites choose their own font, or you can try to find out exactly what will affect Improbable Island's text.
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Tanya Rubirose |
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Wednesday, November 03 2010 @ 02:54 AM UTC |
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Newbie
Status: offline
Registered: 10/30/10
Posts: 5
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If I could change one thing, I'd rename Sheila's place to Sheila's Shack of Pants and Shiny. Just to save confusion on where you buy armor at that most new people (including myself...) experienced.
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bl0b |
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Wednesday, November 03 2010 @ 10:11 AM UTC |
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Contender
Status: offline
Registered: 06/19/10
Posts: 66
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More hotkeys. Definitely more hotkeys. One for crazy audrey would be nice (5 for instance, as it definitely isn't used in any of the outposts). Hotkeys for inventory interaction. That would be cool too. Same system as in eBoy would work.
But most of all, the ability to do actions in bulk. Maiko's kitchen, material-on-buildings-slapping, decorating, if cart idea gets implemented, maybe even chop-until-you-drop or some other similar thing, item transfer between inventories, ...
Could we?
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bl0b |
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Wednesday, November 03 2010 @ 03:48 PM UTC |
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Contender
Status: offline
Registered: 06/19/10
Posts: 66
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Quote by: TronesIf I could change one thing, it would be disallowing anyone without the proper toolkit (carpentry, masonry) from even seeing let alone taking logs and stones on the map. I've seen it all through these forums, the rage this has inspired... The material stores are great, but now that the backpack overload bug is fixed, I tend to chop a few, drop a few... I just had 608 logs stolen -- I was a few logs away from exhausted, about to pick up the several tons of lumber, drop dead during the walk 1 click east.
There are 608 logs here.
Chop, chop, chop, inventory, drop, back.
There are 3 logs here.
I know I'm bordering on the "all my hard work" territory, but that was over an hour of mindless button pressing and actual cash money that was stolen... In my wrath, I posted rather angry fliers from the square where they were taken to Kittania; in hindsight, that's might not have been the best approach, so advance apologies to any offended...
Anyway, that's my two cents worth. Sorry for the rant.
Also, my condolences to anyone this has happened to (most everyone who's built, from what I can tell.)
[EDIT]
Also, this is my one complaint so far, in a game that is absolutely chock full of pure awesome! CMJ, thank you for putting so much actual work into making this such an amazingly awesome game!
Might not be related, buuuuut...
All i'm saying is that to log those logs, you'd need 60400 experience points which would push you to the top 3 pages in HoF. That is all I'm saying.
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Ochris |
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Wednesday, November 03 2010 @ 04:34 PM UTC |
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Contestant
Status: offline
Registered: 10/21/09
Posts: 25
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Quote by: bl0b
That is all I'm saying.
hahaha oh man.
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