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Wolfgang
 Thursday, January 27 2011 @ 09:51 PM UTC (Read 3622 times)  
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Okay, so i don't know how well this is going to be received because of how many people just improv their characters, but i am in a serious Writers block kinda mode.

So i got thinking, what if there was a forum, or someplace where people could post Their idea's for characters, but that dont necessarily fit in with their Character currently on the island... so that way when people come across this writers block, they have a place where idea's have been exchanged and discussed and proposed and therefore get the idea's flowing enough to get over the writers block.

So, That being said, Start posting some idea's.

some of mine have been ghost like characters, or perhaps the "servants" of god's, like... The angel of death sending in your character to see just what in the hell has been going on on this island where everything seems to be changed

Also, characters who have something to constantly tote around that you generally wouldnt find toting around. like a radiator or perhaps a car hood, or an overly long hard baguette.

Wolfgang


 
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Temper
 Thursday, January 27 2011 @ 10:12 PM UTC  
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Oh dear. This is something I can talk about. Temper is full of random sudden changes in what's she's up to, and how she acts. Because her attention is pretty quick to dart to new things.
Lessee here. I did a robot once who was breaking apart and lost its memory because it couldn't read, so only things that were handled by automatic commands could function (Yeah, I'm not techie. I just wanted to have fun, so I probably messed that up).
I've done a load of things with puns. From having her only being able to remember people (Because of a bad Forget-Me-Not ), to having her painting walls using her paintball, to farming sea cucumbers, and other, even worse things.

Lately, I've had her playing at being a Supervillain, The Emitter (Because of the Stranger irradiating her), who's currently running around in one of Shi's old cloaks, wearing pajamas with the radiation symbol (courtesy of Ferryn). Her power? Well, who knows. But don't most super-powered folks get their starts due to radiation?

Just choose something random, go with it, and try to make it as fun as possible.

Looking at such, I tend to use chance encounters and spur-of-the-moment decisions to start new stories. It works ok.

I've missed the point of this question, haven't I?

Alright. Here's my answer.
Use puns.


And here's another.
Look at something you're interested in. Is your character the type to be interested in it? If so, explore that hobby, interest, whatever, on the Island.


 
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g_rock
 Thursday, January 27 2011 @ 10:13 PM UTC  
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So...I...I'll try not to step on any toes here. Personally, I try to find something new and original to do with my character when I DK. I tend to find characters much more interesting when they use the existing canon in new ways, rather than using existing monsters, creatures of the night, demon lords, etc. I would recommend looking at the wiki pages of characters you idolize (for tone only, of course, not to grub ideas to reuse, of course) Like, when I started, I read all of Bernard's wiki page before my first DK, because he's brilliant at making original characters who aren't...they are neither too ordinary, nor too extraordinary to be enjoyable.

Again, just my two scents.


 
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g_rock
 Thursday, January 27 2011 @ 10:15 PM UTC  
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Quote by: Temper

Oh dear. This is something I can talk about. Temper is full of random sudden changes in what's she's up to, and how she acts. Because her attention is pretty quick to dart to new things.
Lessee here. I did a robot once who was breaking apart and lost its memory because it couldn't read, so only things that were handled by automatic commands could function (Yeah, I'm not techie. I just wanted to have fun, so I probably messed that up).
I've done a load of things with puns. From having her only being able to remember people (Because of a bad Forget-Me-Not ), to having her painting walls using her paintball, to farming sea cucumbers, and other, even worse things.

Lately, I've had her playing at being a Supervillain, The Emitter (Because of the Stranger irradiating her), who's currently running around in one of Shi's old cloaks, wearing pajamas with the radiation symbol (courtesy of Ferryn). Her power? Well, who knows. But don't most super-powered folks get their starts due to radiation?

Just choose something random, go with it, and try to make it as fun as possible.

Looking at such, I tend to use chance encounters and spur-of-the-moment decisions to start new stories. It works ok.

I've missed the point of this question, haven't I?

Alright. Here's my answer.
Use puns.


And here's another.
Look at something you're interested in. Is your character the type to be interested in it? If so, explore that hobby, interest, whatever, on the Island.



Also, Yes, this ^^^


 
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Wolfgang
 Thursday, January 27 2011 @ 10:38 PM UTC  
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Quote by: g_rock

So...I...I'll try not to step on any toes here. Personally, I try to find something new and original to do with my character when I DK. I tend to find characters much more interesting when they use the existing canon in new ways, rather than using existing monsters, creatures of the night, demon lords, etc. I would recommend looking at the wiki pages of characters you idolize (for tone only, of course, not to grub ideas to reuse, of course) Like, when I started, I read all of Bernard's wiki page before my first DK, because he's brilliant at making original characters who aren't...they are neither too ordinary, nor too extraordinary to be enjoyable.

Again, just my two scents.



I agree with you completely (Especially with the Canon bit), and the idea is not to necessarily... Reuse or take someone else's ideas. It's merely to get the ball rolling for new idea's, like the earlier comment on the Puns, i think that's hilarious and may work it in at somepoint just for kicks.

I'm fairly new to RPing so i chose something that i know well, and Love to create characters with: The werewolf. Granted, not original, but i'm new and needed something familiar. Also i think your idea of looking at wiki pages of characters i idolize is brilliant too. Who knows what their ideas may spark in your head.

What i'm getting at, i suppose in response is for people to use these ideas to help them create something unique. Not to take them (unless they want to, and i'd assume with the permission of the person who suggested the idea) but to use others creative juices to revitalize your own.

Example: When i feel a particular block, i like to read my favourite novel. reading it helps my own brain get back on the creative ball. For the island, i actually re-read one of the Hitchhikers guide books. Not taking any of D.A.'s Ideas but it got my head back into that space where the random stuff can come through better.

Wolf


 
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g_rock
 Thursday, January 27 2011 @ 10:51 PM UTC  
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Absolutely. Unfortunately, I have no spare ideas, mostly because I rarely know what horrible thing I'll inflict on G before it happens, but one strategy that's been fun for me is to theink, as temper sortasaid, about what the last thing G was doing before the DK, and how that would be affected by being zapped with 1.21 jiggawatts of improbability.

And know, it's hard to go wrong around here.


 
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Wolfgang
 Thursday, January 27 2011 @ 10:56 PM UTC  
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Sigh, It's true, i may be trying to make my own character too epic or try and come up with something that will get approval from people...

Truth is, i wanna keep one particular feature, but as i get so close to DKing, i'm becoming more... convinced that i wont be able to follow the canon without losing it.


 
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Mister Rawr
 Friday, January 28 2011 @ 12:12 AM UTC  
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ep·ic: adj \ˈe-pik\
A: extending beyond the usual or ordinary especially in size or scope
B: Heroic


Epic characters are boring.


I don't think they belong on the Island. Is one person going to actually remove the Drive from existence once and for all? Would the population of the Island allow that to happen at this point? What would it accomplish?

Except for very, very few instances I have always viewed Rawr as a supporting character. I think he's much more in his element when he's supporting a scene and perhaps causing his own little flavour of havoc along the fringes than in the middle of things. He has his own identity and his own traits. I would like to believe that he also has developed good friendships with most of the people he meets. Because of this, I believe that he's a pretty strong character.

Vampires? Seen dozens.
Werewolves? Those too. (Therewolves!)
Witches? Mystics? Warlocks? By the boatload.
Planar creatures? Angels? Daemons? Deities in disguise? Many.
Alternate-reality Super Soldiers? Time Travelers? Few of those too.
Young children? Yeah, what's with that? Occasionally it's cute... but man. Yikes.
Popular television/theatre/cinema/literary characters? Yeah.

And I've seen some of those done really well! I'm not saying that because a character is/claims-to-be one of the above that they're immediately worthless. I am, however, saying that if a character is one-dimensional because of that... well, they may as well be swallowed up by Bob and Ferryn in Kittania in another one of those really weird and twisted scenes of theirs.

A regular mention in threads like this is Ebenezer, and it's for good reason. He's a great character. He supports the action, plays his part and even in this very silly little Island, the most improbable thing about the man is that he is about as average and bland as it gets. That's part of why he's a great character. The other parts are that his author is honest to the character (I seriously doubt Eben's going to show up one day and reveal himself to have always actually been a great brooding leader who singlehandedly defeated thousands of Vogon Death Marbles in a great space battle several millennia in the future) and plays well with others.

Rawr has been: Mute. A very-small Kittymorph and eventually just a kat. A bunch of different robots, one of which wore a tree around as armor once it ate him. A telephone. A pretty-standard Joker. A fallin'-apart Zombie who replaced so many parts that he became a robot. A tiny, irritable version of Rawr. A mute, morose and moody mutant with a talking tail that sounded like Anthony Daniels.

He really is just a failure of a foot doctor who never really found what he wanted in life off of the Island, and then ended up there by mistake; cold, wet, terrified out of his mind and naked.

Insomma: Experiment with your characters, have fun with them. Make them who you want, but be careful with them! Remember, this is not Dungeons and Dragons! Your character is not just a bunch of numbers that wanders around killing things for no reason!

Uhm... well, maybe it is. It could be, I guess. But if you're going to do more than just play the rudimentary game that the Island is built around, then I highly suggest investing a bit more into a character, rather than reading a character description from a D&D Player's Guide and copying and pasting it with a new name and different colour hair. It will pay off. Have fun, be silly and write well.

Err... excuse me. [/diatribe] Will somebody please not let me near the soap boxes in the future? Oops!

~The Rawrrator


 
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Harris
 Friday, January 28 2011 @ 08:26 PM UTC  
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I had an IMMENSE amount of writer's block when I started playing. Without meaning to, just ad-libbing my way through made me essentially "Dent, Arthur Dent- 2.0" It was funny and engaging enough, but most of the time, I knew I was being glaringly unoriginal. But what the heck to do with poor little Harris? Perk him up a bit, all that? That question stuck me for a long time- all the way into my second DK.
After my first DK I chose Kittymorph. Not because I am a cat person, but from an RP standpoint (and giggles standpoint) I was thinking "Tom and Jerry? Garfield? On the Island? Yes, yes, I think this can be FUN."
And it was, but there was still something missing. Namely, a personality. Harris, at that point, was all schtick, and no character.
Until I had the Stonehenge random encounter where it gives you an experience point bonus, which is quite cleverly explained as being the receiving of the memories of hundreds of dead people.
I asked myself, "How would someone's mind process all of that??"
The answer I came up with? Not well. Not well at all.
And he became very strange in the head. Combine that sort of radioactive superpowered schizophrenia and multiple personalities disorder with the cartoonish cat personality traits I'd already been using, and I'd found my muse.

The easiest thing for me to break writer's block on the Island has ever been to look at the game mechanics and build the story of what's happening to and/or with my character in response (like I did with Stonehenge's XP bonus).

However, I have had one exception to this rule so far. I got very down in the dumps at one point last year, to the point I found it hard to laugh, even while playing Harris. So I decided to create an alt character to try and solve that (because this game itself is just TOO MUCH DAMN FUN to the point that it always perks me up,at least a little).
To create this alt, I decided to try and create as ridiculous (one that would not be for ANYTHING serious) a character as I possibly
could...that would still make perfect sense on Improbable Island.
I was lucky, and had already been given an in-character item that I really wanted to get rid of, because it had been months and I still couldn't think of one bloody thing that Harris would do with it. But I loved that item so!

I came up with the idea of Harris ditching the item in game, and playing Harris AND the item itself thereafter.
So I now have a character that doesn't move, think, or speak.
AND IT IS SO MUCH FUN.

(EDIT: Good Lord, I babble.)


"Ain't nothin' left to do but smile, smile, smile." -The Grateful Dead
 
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Hairy Mary
 Saturday, January 29 2011 @ 02:06 AM UTC  
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Harris has a good point there. Have a look round at the Island, what you see, the monsters and other encounters that you meet. The features of the various outposts. That can be quite inspirational sometimes. It also helps give a richer feel to things, that you're actually in and part of this world. Notice how recently we've had a whole pile of people suffering from radiation sickness and the like, the after effects of a certain meeting that was recently introduced.

I have to admit that sometimes I do it the other way round. I've played midgets for some little while, and I feel that I really know Squathole and how it works quite well. Very briefly, they're a bunch of idiots, and, what is more important, they think they're dead clever. So I often think about things in real life, and ask myself "How would the midgets do that?" So, dentists for example. Specialised equipment...a pair of boxing gloves. Not only help remove aching teeth, they double as anaesthetic as well. Then, if I think that there's enough to write a little scene, then I go and do it.

But going back to the original post, which was suggesting swapping role play ideas. Have you met Rohit up in CC404 yet? He's a robot that believes that it would be a good idea if robots and organics started to understand each other. So what about a robot who's going round trying to understand us organics, but failing abysmally? (THAT IS NOT LOGICAL.) That could be quite fun.

I'm unlikely to use this myself, so its free to anyone. Also, I'd note, that if two people do try doing this, then unless they discuss it with each other quite closely, then the results are likely going to be wildly different. Its something that easily be used by more than one person.

That came to me, when I essentially invoked such a being. Cantankerous Biggs (a midget) was trying to set up a rival school to Cuthbert, teaching course insults. A robot came along thinking that that might help him understand. It went badly. (BUT YOUR HEAD IS NOT A DICK, IT IS A HEAD.) So that was a midget responding to the world in which he finds himself.

One point to notice is that there are at least two different aspects to role play. There's the playing of scenes and there's social interaction. A fair bit of role play is just one or the other, although a lot is a mixture of both.

This is all, of course, just how I like doing things and certainly shouldn't be taken as some sort of rulebook. There are people who do nothing of the sort and are still great fun to read.

Gordon Bennet, I babble just as much as Harris.


 
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Matthew
 Saturday, January 29 2011 @ 02:46 AM UTC  
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Quote by: Hairy+Mary

So what about a robot who's going round trying to understand us organics, but failing abysmally?


The funny part is that that's almost exactly what I'm doing right now.

Anyway... what I like to do is take Island canon, but put my own little twist on it. Take it to its logical conclusion. The Island has a lot of kittymorphs, but then you have to think: what would that be like? Being half-cat? That would affect what foods you ate. How you acted. How you talked. How you got along with others. What you looked like, too, yes. I find that playing different forms as "the same guy except now he's all furry/dead/metal/short/etc" is a little boring, and I like to think things like that through.


 
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Harris
 Saturday, January 29 2011 @ 06:42 AM UTC  
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What Matt said. ^_^

Harris for one, has no thumbs. So far, it's really only impeded his painting. =^-^=


"Ain't nothin' left to do but smile, smile, smile." -The Grateful Dead
 
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Ebenezer
 Tuesday, February 01 2011 @ 08:39 PM UTC  
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I had writer's block too, when I joined Improbable Island. The character concept that I started with was very small and very simple. My first day, all I knew about Ebenezer was: he sneers a lot, he's cranky, he's bad at talking, he used to work in an office. (I didn't even know yet that he was an accountant. I decided that later.) -- But I did have a concept to slowly build upon!

Though... the building-upon bit usually comes about through improv, for me.

I found that a lot of my ideas just came to me while I was writing with other people. I just tried to just be very aware of my character's personality and write what I thought he'd do. Then, after that, I would start asking myself: why does my character act this way? Slowly, I developed the psychology that's hiding underneath his actions/reactions. It's made him stronger and much easier for me to play.

I've taken personality quizzes for my RP characters before, just to help get into their mind-set. You know those email forwards that people send sometimes, with a long list of questions about you? I answer those for my characters sometimes too. It sounds silly, but it's just one more way to get you thinking about things. Also, it's great fun.

So, my advice on how to combat writer's block:
Write with other people! Write with someone you've not written with before!
Then, when that's done, think about what you just wrote.
Ask yourself lots of questions about your character.

I know that's not really what you were asking for, but I thought that maybe it'd be more useful to explain how I come up with ideas.


 
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Onigiri
 Sunday, February 06 2011 @ 07:44 PM UTC  
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Oni is a Failor.

I usually take Monsters or In-Game stuff and make Oni one of them. The Failor thing is always good fun for me.


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