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 Places Beta - bug reports
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 Friday, September 09 2011 @ 07:10 PM UTC  
Forum Improbable Badass
Improbable Badass

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Registered: 08/13/10
Posts: 503

Quote by: Trex

Building Materials

Not certain if this is a bug. My Dwelling has been converted into a new Place. And I recieved the distraction telling me about it. In it I have this line:

Your new Place is not yet assembled, but is made up out of all the Wood and Stone contained in your old Dwelling. Your old Dwelling had 22 rooms which, once size expansions have been taken into account, works out to 1700 Wood and 505 Stone.

Which is correct. However, previous to the update my dwelling also had 572 Wood and 487 Stone in the material stock pile that seems to have disappeared into the ether. Any idea if this was intentional?

Same here... I lost 3 thousand stone from the changeover out of my inventory. That was a full brew's worth, I'd really like it back.

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Fox Kelfonne
 Friday, September 09 2011 @ 07:28 PM UTC  
Forum Contestant

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Registered: 03/05/10
Posts: 23

Keys and Locks

Skeleton key functionality seem to be broken. We locked a room in the cottage, and even though I have a Key of Keys, I can't enter the room, nor lock or unlock any other room I'm in. Also, another player with a skeleton key can't get into the room or do the same. I cut myself a Lock Bypass Rod for the specific door, and was suddenly able to enter the room. Removed the rod, and the door is locked again.

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 Friday, September 09 2011 @ 07:35 PM UTC  
Forum Improbable Badass
Improbable Badass

Status: offline

Registered: 08/26/10
Posts: 578

edit: WHOOPS, looks like I'm an idiot. Sorry. edit != quote

Type: Place naming

Possible bug: I set my Place's external description and name, decorated it, and after doing a few more internal jobs it reset to the 'Untitled Place' thing for no real reason.

edit: happened again. If I set the external place name/description and leave the whole thing alone, it tends to stick, but working on it for a while has a chance to set the name back to Untitled Place with the default description. Not a big deal if you have a barn raiser, but pretty fucking annoying if you don't.

Type: Barn Raiser

Doesn't set travel or gathering costs to zero. Could be intentional.

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