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Wongo the Sane
 Friday, October 07 2011 @ 08:09 PM UTC  
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Can multiple pages be displayed at once, or is it limited to one?

Because if it's possible for multiple pages to display simultaneously, then can we please have a 'hide page' contraption?


 
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Makiwa
 Saturday, October 08 2011 @ 06:05 AM UTC  
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It's been mentioned but bumping it as a plan is in the making...

A contraption that checks for a player's mount.


It's not an optical illusion. It just looks like one.
 
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Nekops
 Thursday, October 13 2011 @ 07:39 PM UTC  
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Well, I'm not sure what application this would have beyond just mine, but this is the Contrivance I would like...

I would like to be able to tell the difference between someone using a specific bed with a Chronosphere as opposed to using it with the natural New Day.

Or, pehaps more usefully, I'd like to be able to record how long, in real time, someone sleeps in my bed before waking up and getting the stamina buff.

I would use this Contrivance to set up a waystation that is specifically for Chronosphere use... four beds or so of the highest caliber, constructed specifically to serve the maximum number of people by being an "in-and-out" style sleeping space that would, therefore, always be available.

Ssomething like, "If longest time sleeping in bed is longer/shorter than X."


 
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Zolotisty
 Sunday, October 16 2011 @ 05:55 AM UTC  
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My big requests:

The ELSE contraption that Beeps described.

A dice roller which allows ME to set the range and number of rolls AND the pass requirement (a toggle between 'exact match' and the current 'equal to or less than' setting on the 1-1000 dice roller would be wonderful). <-- PLEASE PLEASE PLEASE. :< PLEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEASE.

The hide page function that Wongo and perhaps others have mentioned.


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Swede
 Friday, October 21 2011 @ 05:59 PM UTC  
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Set Memory Part.
I'm now using an increment, but if I want to reset the memory part to 0, I'll have to reset the entire memory.


 
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Maniak
 Thursday, October 27 2011 @ 05:54 PM UTC  
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A contrivance that checks if the teleporter beacon is active or not.

Like a ticket booth you have to go past before you get to see the circus.

Or in the place I'm currently building, a generator that'll provide power to the building while it's running.


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Hairy Mary
 Friday, October 28 2011 @ 06:04 PM UTC  
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Is it possible to extend the 'Previous Room' contrivance so that it can test to see if you've come in from outside? Amongst other things, this would mean that you could use memories to see how often people are coming in to your Place, rather than how often they're passing through the first room, which isn't quite the same thing. There would probably be other uses for it as well.


 
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Hairy Mary
 Monday, October 31 2011 @ 09:26 PM UTC  
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Is there any way that we could compare memory (slots), so a contrivance that passes if two memories (slots) are equal?

Even better, could we do basic arithmetic with them, so let slot 1 = slot 2 +/- slot 3? Ideally with options about what to do if the total is greater than 9? (make it 9/ let it overflow to the next slot/wrap round mod 10)

That last sounds a like it might be a bit much to me, but it's worth asking.

While I'm here, let me put in my support for the 'set memory slot' request that Swede put in.

Also - it's been a while, is there any news of what, if any, extra gadgets that we might be getting?

Also also, I'm finally getting my head round which are contraptions and which are contrivances! Wahay, get me everybody!

Also also also, have I said recently, the whole programming thing, well, the whole Places thing, is BLOODY BRILLIANT!


 
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Sneaky
 Tuesday, November 08 2011 @ 12:29 PM UTC  
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I'd like a piece that forces player reactions to appear on the Page (based on race or gender) for a set amount of time.

Female Human and Other Female Human stand up and applaud the dashing singer!

Male Midget and Male Human jeer and groan and make tossers of themselves!

It would show for everyone who refreshes (and is in the room) and display character names.


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Hairy Mary
 Sunday, November 13 2011 @ 10:34 PM UTC  
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A contraption that will boot the player back outside again, onto the map square.
What I'm thinking is this. At the moment, to get out you hit 'Back to the map' from anywhere in the Place. I tend to disregard this, in most rooms it's a sort of 'emergency leave' button. I'd generally rather go out properly, via the front door, but I can't. There's no 'natural' way out.

At the moment this is of minor cosmetic importance. However, you(CMJ) were thinking of having the ability to suspend the 'Back to map' link. If you do, then this will be essential, otherwise there will never be any way out of the Place.


 
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Sneaky
 Sunday, November 13 2011 @ 10:40 PM UTC  
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Quote by: Hairy+Mary

A contraption that will boot the player back outside again, onto the map square.
What I'm thinking is this. At the moment, to get out you hit 'Back to the map' from anywhere in the Place. I tend to disregard this, in most rooms it's a sort of 'emergency leave' button. I'd generally rather go out properly, via the front door, but I can't. There's no 'natural' way out.

At the moment this is of minor cosmetic importance. However, you(CMJ) were thinking of having the ability to suspend the 'Back to map' link. If you do, then this will be essential, otherwise there will never be any way out of the Place.



No need to suspend it. Just make a confirmation checkbox for Back to the Map functions, preventing accidental clicks out (when trying to abort a build option) or accidental strokes of M outside a chatbox.

This is not a bad suggestion. Would it involve seeing the intended room, or a new 'KO' page? It's also not a good suggestion: I want the map thing suspended because it means a triggered newday I didn't want. This may force it with no way of escape; a warp to a room within the Place would be better.


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Hairy Mary
 Sunday, November 13 2011 @ 10:58 PM UTC  
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I was thinking quite differently. It's not accidental leaving that I thinking about, it's being able to have a leave through the 'Front Door' link in with the rest of the door links, but just in the room where the front door actually is. So it's a proper door to leave a room by, rather than just the same 'back to the map' link that you get in every room. I'd like to have that even though I had a 'Back to map' link as well albeit under a different menu.

I was thinking of it just depositing a player back on the map. If you wanted to have an extra KO page, then have a program with a 'Warp to room' taking you to a room with your KO message and then a back to map Contraption there. You could use it in a program however you wanted.

Whether a Place has this or a Warp to Room would be a design decision left up to the builder.

If you could suspend the 'Back to the Map' link that we have in every room at the moment, then you'd have to have something like this, otherwise you'd never be able to leave a Place once you'd got in.


 
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Sonny
 Monday, November 14 2011 @ 04:38 PM UTC  
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Why not reinstate the link back to the entrance instead of to the map? Solves the problem of getting stuck or accidentally leaving, right?


 
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tehdave
 Monday, November 14 2011 @ 06:30 PM UTC  
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Quote by: Sonny

Why not reinstate the link back to the entrance instead of to the map? Solves the problem of getting stuck or accidentally leaving, right?



Actually, I think a good solution would be, if we can suspend the "back to map" link, a build-able "door to the outside" so that, for instance, one of the available doors in a room could be "Leave this place"

It would be a bit more elegant (from a building standpoint) than having the only way to leave a place seem disconnected from the place itself...


Isn't sanity just a one-trick pony anyway? All you get is one trick: rational thinking. But when you're good and crazy, oooh, oooh, the sky's the limit.
 
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Maniak
 Monday, November 14 2011 @ 06:37 PM UTC  
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Quote by: tehdave

Quote by: Sonny

Why not reinstate the link back to the entrance instead of to the map? Solves the problem of getting stuck or accidentally leaving, right?



Actually, I think a good solution would be, if we can suspend the "back to map" link, a build-able "door to the outside" so that, for instance, one of the available doors in a room could be "Leave this place"

It would be a bit more elegant (from a building standpoint) than having the only way to leave a place seem disconnected from the place itself...



On that subject, why can I see the basement needs decorating while I'm sitting on the loo? Or how can I add a thousand logs to the building inventory when I'm standing in the kitchen? For visitors, these options need to be visible only from the first room. Handy and practical? I don't know. Immersive? Definitely.


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tehdave
 Monday, November 14 2011 @ 09:22 PM UTC  
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Quote by: Maniak

Quote by: tehdave

Quote by: Sonny

Why not reinstate the link back to the entrance instead of to the map? Solves the problem of getting stuck or accidentally leaving, right?


Actually, I think a good solution would be, if we can suspend the "back to map" link, a build-able "door to the outside" so that, for instance, one of the available doors in a room could be "Leave this place"
It would be a bit more elegant (from a building standpoint) than having the only way to leave a place seem disconnected from the place itself...


On that subject, why can I see the basement needs decorating while I'm sitting on the loo? Or how can I add a thousand logs to the building inventory when I'm standing in the kitchen? For visitors, these options need to be visible only from the first room. Handy and practical? I don't know. Immersive? Definitely.



Alternatively, can all the "building Management" type stuff be put into its own area of a place? Especially as the owner or keyholder of a Place, it gets annoying sometimes... Maybe have an option to move between the actual place and the Building Site for the place?


Isn't sanity just a one-trick pony anyway? All you get is one trick: rational thinking. But when you're good and crazy, oooh, oooh, the sky's the limit.
 
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Ilovemath224
 Saturday, November 26 2011 @ 04:31 AM UTC  
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A contrivance that allows you to broadcast a preset message to various rooms in the same place, including different ones. For example, you could have the message "Everybody to the battle stations! This is not a drill!" appear throughout every room of your military base. Or, "Dance Music plays throughout the entire place" appear during a party. Hell, I'm sure there's plenty of interesting ideas for this.

Along that line, how about a contrivance that allows you to use the chat in a different room? For example, using the microphone (or something much lower tech) in a observation room to talk to the people in the room being veiwed, looking from an observation tower down at the world below, or so on. And have the ability to only veiw the room be an option or additional contrivance-for example, if there wasn't a microphone in the observation room, you could still check what's going on, but you can't interact with the people in the room. Or have a closed circuit television in a security room be useable, so you can veiw where people are in the base.

I'd imagine some of the combinations of these two options would be interesting. Perhaps somebody could make a game that's only accessible via control consoles, and the game itself is in a room with no doors to the outside world, so the only way to interact is through these two contrivances? Or a PA system available in the boss's quarters. It'd be very interesting for social purposes.


 
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Hairy Mary
 Wednesday, January 25 2012 @ 08:39 PM UTC  
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I'm back on the net again!!

Now I've been getting stuck in with programming Places again. I've hit a snag.

I have a room with several pages coming off of it. One of them (call it 'A') is a normal, straightforward page accessible via a link under 'Explore this area'.
Another (call it 'B') is hidden, but gets shown when you use the proper command. Great.

Now. If you look at page A first, and then use the command to see page B, you get page A showing underneath, and I can't get rid of it. using a 'Hide Room Desc.' Contraption hides the room, but not the page that you're on.

Would it be possible to change the 'Hide Room' so that it hides everything apart from the page that the program is trying to show?


 
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Count Sessine
 Wednesday, January 25 2012 @ 11:42 PM UTC  
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Quote by: Hairy+Mary

Would it be possible to change the 'Hide Room' so that it hides everything apart from the page that the program is trying to show?

Basic rule of programming languages: once people have delved in and written some programs in a language, you really don't want to re-define what any of the basic commands do, because that is pretty much guaranteed to break some existing program.

Also, commands should do exactly what they promise to do, and nothing more.

This means 'contraption_hide_room_desc' ought to stay the way it is. There are going to be some new contraptions, we hear, so here's two of them:

1. a 'contraption_hide_other_descs' to do as you suggest -- hide everything but the page or room the program is in,
and perhaps also
2. a 'contraption_hidepage' to suppress a specific, named page's description.


 
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