Enquirer Home Page | Twitter | Back to Improbable Island

 Forum Index > Season Two > Feature Requests, Ideas and Feedback New Topic Post Reply
 To Gender, or not to Gender?
 |  Printable Version
dizzyizzy
 Saturday, December 10 2011 @ 04:02 AM UTC  
Forum Improbable Badass
Improbable Badass

Status: offline

Registered: 08/13/10
Posts: 503

Quote by: Sasha

Fred's examples are all third person, which the Island uses... very little of.



I would like to poke my head in for a moment to point out Fred is one of the most prolific writers of monsters on the island. If you take your top five favorite monsters, guaranteed he wrote at least three of them. If he points out that with a current system, it's hard to find non-clunky wordings, I'd take him at his word on that.



CMJ, just a small ticky-tack need for a clarification: is what your intersexed friend sent you a bad idea because it is Bad, or because there is no programming attached to make it work?


 
Profile Email
Quote
Docenspiel
 Saturday, December 10 2011 @ 04:05 AM UTC  
Forum Improbable Badass
Improbable Badass

Status: offline

Registered: 04/12/11
Posts: 184

Just wanna say kudos to Joe for tackling this problem. I can't understand either side of the argument, so I wish him the best of luck. Oh, that's right, I'm in a rabbithole aren't I.

Good luck.


For rent: one skull, in serious need of dusting.
 
Profile Email
Quote
CavemanJoe
 Saturday, December 10 2011 @ 04:16 AM UTC  
Forum Admin
Admin

Status: offline

Registered: 02/24/08
Posts: 2281

Quote by: dizzyizzy

CMJ, just a small ticky-tack need for a clarification: is what your intersexed friend sent you a bad idea because it is Bad, or because there is no programming attached to make it work?



It isn't a bad idea. It's just the equivalent of a cyclist telling a learner driver "Just make the car go to London. Lon-don."


 
Profile Email Website
Quote
dizzyizzy
 Saturday, December 10 2011 @ 04:28 AM UTC  
Forum Improbable Badass
Improbable Badass

Status: offline

Registered: 08/13/10
Posts: 503

Quote by: CavemanJoe

Quote by: dizzyizzy

CMJ, just a small ticky-tack need for a clarification: is what your intersexed friend sent you a bad idea because it is Bad, or because there is no programming attached to make it work?



It isn't a bad idea. It's just the equivalent of a cyclist telling a learner driver "Just make the car go to London. Lon-don."



Okay. Just wondering if I should kick out random ideas or not.

I can "code" in Alice and Visual Basic. I'll be here if you require that particular skillset. Razz

EDIT: I felt bad not putting "code" in quotation marks.


 
Profile Email
Quote
Allardyce
 Saturday, December 10 2011 @ 06:47 AM UTC  
Forum Newbie
Newbie

Status: offline

Registered: 05/14/11
Posts: 8

Quote by: Sasha

One, wouldn't you agree that the Island is an exercise in fantasy, we could try to move further from how the world does work and closer to how it should? People already do that for their straight, non-monogamous, gay, lesbian, transsexual and hermaphroditic characters, and I see no good reason not to include non-binary-gendered people and characters. Can it be confusing? Sometimes. But making no effort in that vein whatsoever only reinforces the standard of pretending non-binary genders are invisible or don't exist, which just strengthens the pervasive ignorance surrounding the issue and further marginalizes the effected people. The status quo cannot be accepted just because it is the status quo; if it is accepted, it must be because it works. One need only look at the social issues of today to see quite clearly that it does not (and I don't just mean for LGBT/etc people; racism and sexism are alive and well, even if their form has changed somewhat, in the developed world).

Two, your point about chromosomes is not as relevant as you seem to believe. Sex is not entirely determined by chromosomes; there are intersex conditions where the genitals may be a partial combination of both genitalia with only one chromosomal pointer; there are intersex conditions where the genitals may simply be the opposite of how everything else, including chromosomes, was wired; and there are chimaeras (if I understand them correctly, at least). It seems mother Nature herself disagrees with the social setting of someone's sex in stone, even by the perhaps-overrated standard of chromosomes.

Also, you did read where there's going to be a third option in some form next season, right? So.. yeah, even the Contestant List is going to disagree with you.




If you don't want to read all of the above, one possible summary is an accusation that you are justifying the status quo by saying it is the status quo, which is a pretty serious logical fallacy. Neutral

Rather than continue to push aside the issue and all people involved, it might be time to look at languages which do have appropriate pronouns, and to engage them in the good old English practice of mugging them for vocabulary and going through their pockets for spare grammar.



First off, everything that I said about chromosomes was exactly as relevant as I made it out to be. That is, I said that it wasn't the point I was making with my post, and I only mentioned it briefly. But what I said isn't incorrect at all: sex is a biological consideration. When sex is discussed, it's with DNA in mind, not gender (social) identity.

In any case, despite the vivid spectrum of abnormalities you listed, Nature tends to aim for male or female and not both (in humans, anyway, and that's not going to change). Because of this I would not say that Nature disagrees with me, but I will concede that variations certainly exist, variations that are too significant to ignore. Even making a determination of "Sex" based on what capacity a person has to donate chromosomes or their contribution in reproductive processes cannot successfully place ALL humans into only one of two categories.


The point I was making with my post of course had to do with the social climate established in the game. I did not fail to acknowledge that there are already examples of intersexed and sex/gender-ambiguous people and creatures in the game. I am aware that Season Three will have a third gender option, and I believe that regardless of the programming issues, it is a worthwhile change because of the many sex/gender-ambiguous individuals therein.

I only pointed out that the status quo of the game mirrored present-day reality in language and social considerations. Actually, if anything the game is already much more progressive than reality, with almost no lifestyle choice discriminated against. However, the language in the game continues to operate according to the standards of present-day reality in terms of how gender is understood and expressed. Namely, that there are two common genders, and that nearly all people would assume one or the other, whether one believes that this is right or not, and they neither understand nor possess the words to properly express anything in between.

One can see how modeling the language in a game according to the understandings of its players could be useful, right? Trying to shoehorn a lot of new vocabulary and concepts into a game is... not the point of the game, really. While it is certainly no vain effort to try and improve the status quo in real life, Improbable Island is not a sounding board for invoking social change, nor is it a place where negative ideas are reinforced. Improbable Island is a social game, and so you tend to find the people more than the game itself establishing the status quo in that place. Contrary to what you suggest, it is not the job of this fantasy world to attempt to improve society by telling the story of a "better" society. This is a game where your character is able to gleefully murder little old ladies, eat their flesh, and then have dirty sex with midgets. It's a game that uses the word "midget." And yet I don't believe that by not meeting your standards, this game is somehow perpetuating negative ideas about non-gender binary people, nor is it subjugating them by ignoring the issue.

It's simply not the game's job to champion these ideals. And it is not the responsibility of a fantasy world to do anything but reflect the world that the author envisions as the setting for their story. And it is certainly never a fantasy world's job to be better or more progressive than the real world.

Asking for gender-neutral language in quests and consideration to non-binary gender options is one thing, but telling me that I am ignorantly supporting some status quo as if in accusation, and then ranting about the importance of Improbable Island addressing these issues... I think you need to rein yourself in a bit and be thankful that CMJ is giving your requests such thoughtful consideration at all. Improbable Island is his world; not yours. He's looking at these things from your point of view, formulating a compromise. Do not suggest that I am unsympathetic either, because I support change in this regard. I just don't believe that you have any right to be so aggressive in promoting your agenda that you disregard the ideas and perspectives of others.


 
Profile Email
Quote
Sasha
 Saturday, December 10 2011 @ 03:04 PM UTC  
Forum Contestant
Contestant

Status: offline

Registered: 04/03/11
Posts: 17

Quote by: Allardyce

In any case, despite the vivid spectrum of abnormalities you listed, Nature tends to aim for male or female and not both (in humans, anyway, and that's not going to change).



I quote this in particular because it's actually not necessarily correct where chromosomes are involved. The mammalian Y chromosome, the presence or absence of which usually determines genital sex in humans, has lost over 95% of its original function at this point in time and may lose the rest as various factors continue to cause its degradation. There are several species for which this complete loss of function has already occurred. There are also many species which, despite featuring male and female reproductive sexes, have never had a Y chromosome. The idea that the Y chromosome is so evolutionarily weak could be rather damaging to chromosome-based arguments.

Speaking of reproductive sexes, yes, nature tries to produce one or the other in humans. That is, however, as far as our agreement goes. Researchers in the field of biological sex now discuss more than one indicator of human physical sex, of which the crude "pants check" is not such a dominant factor as you appear to believe. (I would provide a citation here if I hadn't lost access to my source, which is at any rate part of a private database for and of scientific and academic study and thus unavailable to the public.)

And seeing as we agree that this is a social game, not one of mating (despite the great deal of pornographic writing by, erm, certain people), I don't understand how you can also be so exclusive of all non-genital factors of sex. My character's genitals, for example, are never going to actually matter to yours, and are kept out of sight anyway. So not only is physical sex more multi-faceted than your arguments assume, it is in general (and especially for reproductive sex) actually much less important than social sex, or gender, in the context we're actually talking about. (This is true for almost all social action that isn't involved in looking for sexual activity with other people, in both roleplay and real life.)

Finally, I reject the notion that non-inclusion is not a form of discrimination. It's one of the primary players in the trouble faced by LGBT and non-binary gendered people in real life, and while the Island does not have real life's systematic effort to cling to discrimination against and marginalization of various groups, any non-inclusiveness is discriminatory (whether intended to be so or not), and I'm glad to see it'll be done away with here.


 
Profile Email
Quote
Sasha
 Saturday, December 10 2011 @ 03:29 PM UTC  
Forum Contestant
Contestant

Status: offline

Registered: 04/03/11
Posts: 17

And because I took a break and can't edit anymore,

Edit: While I did read the rest of your post, a great deal of it appears to be "this is what people are used to" and "not my job, man." While not necessarily incorrect in itself, it is a perpetuation of the logical fallacy I mentioned before: arguing to stick with the status quo simply because it is the status quo. The two arguments above, incidentally, apply to every single social issue in every single aspect of life: people are presently used to things being a certain way, and it is no one person's job to make society change, because despite the existence of activism, it is not the activists who have their work cut out for them. In short, if they were actually valid as counterpoints, we would still be living in a much more regressive and repressive society.


 
Profile Email
Quote
Sasha
 Saturday, December 10 2011 @ 03:59 PM UTC  
Forum Contestant
Contestant

Status: offline

Registered: 04/03/11
Posts: 17

Quote by: dizzyizzy

Quote by: Sasha

Fred's examples are all third person, which the Island uses... very little of.



I would like to poke my head in for a moment to point out Fred is one of the most prolific writers of monsters on the island. If you take your top five favorite monsters, guaranteed he wrote at least three of them. If he points out that with a current system, it's hard to find non-clunky wordings, I'd take him at his word on that.



And yet he, CMJ, and all other writers who have had anything to do with the Island (self included, as I have monsters of my own presently in the game) manage, and manage pretty well actually. Neutral

I'm not saying there aren't tricks to it, just that it's quite doable, and that the principal authors of Island game-text have experience in the area and do it well. And again, the Island's prevalent use of second person makes it much, much easier to avoid gender assumptions (something that, as I've said before, was put into practice long ago to avoid assumptions about whether the character is male or female and extends to other genders as well by default).



(As a sad side note, I don't actually have a favorite monster, let alone a top five. After a nauseating number of encounters with each (Sasha is not my first account), no monster still has the power to make me giggle. I do occasionally grin when I encounter a freshly-approved new monster, but they get old pretty quickly. At this point, if I want to laugh, I get into roleplaying or outpost banter.)


 
Profile Email
Quote
dizzyizzy
 Saturday, December 10 2011 @ 04:50 PM UTC  
Forum Improbable Badass
Improbable Badass

Status: offline

Registered: 08/13/10
Posts: 503

Quote by: Sasha

Quote by: dizzyizzy

Quote by: Sasha

Fred's examples are all third person, which the Island uses... very little of.



I would like to poke my head in for a moment to point out Fred is one of the most prolific writers of monsters on the island. If you take your top five favorite monsters, guaranteed he wrote at least three of them. If he points out that with a current system, it's hard to find non-clunky wordings, I'd take him at his word on that.



And yet he, CMJ, and all other writers who have had anything to do with the Island (self included, as I have monsters of my own presently in the game) manage, and manage pretty well actually. Neutral



"Managing" and being able to write what they want are two completely different things. I like Awesome Fred's idea of Gender Prefs, as unfeasible as it is.

(And why stop at gender? Every monster is written from a human perspective! How would a mutant react to a romantic writer? A midget to Team Awesome? A zombie to the Zombie puppy?)


 
Profile Email
Quote
Allardyce
 Saturday, December 10 2011 @ 04:55 PM UTC  
Forum Newbie
Newbie

Status: offline

Registered: 05/14/11
Posts: 8

Fascinating, Sasha. No need to link your sources; I'll take your word for it. Not that any of that information was relevant to the main topic, or even the least bit surprising. I mean, the world is full of grey areas that we take for granted because aside from the purpose of more accurate labeling, these small grey areas are rarely a significant part of our lives. That's what the status quo is about.

And how many times do I have to say that I don't necessarily agree with the status quo? No, your character's genitals are not a concern of mine. I could not care less about anyone's genitals in this game outside of the standpoint of humorous speculation. But you need to buckle down and admit that for all of your fantastic scientific discoveries, humans are still staggeringly male and female right now, in present time. Non-inclusion should not be considered discrimination because the alternative is so rare that for most people it still defies comprehension. Again, I am not arguing against the inclusion of a new gender option. And yes, I agree that gender is far more important than sex in the social consideration of things.

Case in point, I call two of my born-male friends "she" and my born-"female" (technically, but not completely) ex-lover "he". And yeah, We used the term "lover" because we decided that "boyfriend and girlfriend" were not acceptable terms in our case. Whether or not I have the right to not care, to say it's "not my job" (and I do have that right), I do care. But I believe that your argument that there is no meaning to the status quo as it exists is at least as ignorant as assuming that there are only ever two genders, don't you?

Frankly, my gripe has been with your accusatory attitude, and your insistence that the changes you propose are somehow necessary, both for accommodating the admittedly minute player base for which these considerations are both accurate and desired, AND somehow for the betterment of the world in general. Why must the game world's status quo change in order to satisfy you? I'm not saying I'd be down if it did, but why do you insist it's so important? Changes to game mechanics in favor of gender neutrality are certainly favorable, but why are you treating this issue as if it some major battleground for activism?

Crying discrimination doesn't make me more sympathetic. Going off on a tangent about what humans could be one day does not make me more interested. I just think you're kind of rude. I suppose it makes me rude to point that out, but I feel like somebody should. I feel like there's a point where anyone can ask too much, given the objective importance of what they're asking, and I feel like you're on the threshold of that. At least, that's my opinion of the proceedings. Do remember that most of your points are opinions as well. I know you feel quite strongly about them, but I don't think this is the appropriate place to bring this complicated ethical battle to bear.


 
Profile Email
Quote
Awesome Fred
 Saturday, December 10 2011 @ 06:20 PM UTC  
Forum Improbable Badass
Improbable Badass

Status: offline

Registered: 03/01/10
Posts: 586

Thanks for the defense and compliments, Dizzy, but it's true that what I bring up about gender pronouns is quite small in the scheme of other gender implications in this game. I still brought it up because it's a gender-related concept that is most immediate to me, but it's a survivable problem.

My post is still only about gender pronoun usage in monsters and nothing more:

1: We don't need a bus stop here: very few people living here go downtown frequently, and very few people downtown come up here frequently.
2: We need a bus stop here, because without it, travel is so inconvenient that people are limited to going or coming from downtown infrequently.


A large amount of our jungle encounters are 1v1 Player v Monster setups, so maybe we don't need to use third-person pronouns. Or maybe we have a lot of 1v1 scenarios because we can't use third-person pronouns due to the gender difficulty.

Basically, without that third-person pronoun selection, one of the first things that comes to mind that we can't have is enemies talking to other enemies about the player. We can't have enemies talking about the player at all without stretching some creative muscles (which is fun in its own right). Every fight becomes a back-and-forth between one of the multiple enemies and the player in order to make addressing the player a second-person affair. It makes it a bit stale and limits creative options when writing.

I'd prefer to have as much freedom in writing as I can. But if the barrier is very big and meant for keeping things in place on a scope much grander than my little writings, I have no drive to push against it.

And with that, I'll withdraw from this conversation. It's getting a little warm.


 
Profile Email
Quote
CavemanJoe
 Sunday, December 11 2011 @ 03:06 AM UTC  
Forum Admin
Admin

Status: offline

Registered: 02/24/08
Posts: 2281

Let's wrench this back on topic and establish some ground rules.

1. This thread is about the programming and writing issues involved in moving away from a gender binary. If you want to fuck about with semantics, politics and other noise that isn't about writing or PHP, take it to email.
2. The only argument against accommodating non-binary characters is that it's probably impossible.
3. We are going to make the attempt whether you like it or not. Arguing against it is meaningless.
4. If you have suggestions, please try to understand what you're asking for.
5. Remember that this is more complicated than you think - but that doesn't mean you shouldn't suggest things. Just understand that about 99% of suggestions will be impossible to carry out - we're looking for the 1% that is merely very hard.


 
Profile Email Website
Quote
dizzyizzy
 Sunday, December 11 2011 @ 05:12 AM UTC  
Forum Improbable Badass
Improbable Badass

Status: offline

Registered: 08/13/10
Posts: 503

Sorry to grind this into the ground, but what's the difference between setting a custom weapon and calling it with `w, and setting custom gender options?


 
Profile Email
Quote
CavemanJoe
 Sunday, December 11 2011 @ 05:37 AM UTC  
Forum Admin
Admin

Status: offline

Registered: 02/24/08
Posts: 2281

Quote by: dizzyizzy

Sorry to grind this into the ground, but what's the difference between setting a custom weapon and calling it with `w, and setting custom gender options?



`w support is, IIRC, part of the appoencode() function. It's a simple string replacement that just replaces `w with the user's weapon when the page is rendered. It is, in fact, the same function that turns `4 into <span class="colDkRed">. It only has to do one thing.


 
Profile Email Website
Quote
dizzyizzy
 Sunday, December 11 2011 @ 05:56 AM UTC  
Forum Improbable Badass
Improbable Badass

Status: offline

Registered: 08/13/10
Posts: 503

Why couldn't one code be assigned to him/her/ and one to he/she/fill in the blank? I know you've probably got better stuff to do than answer my naive questions, sorry.


 
Profile Email
Quote
Sonny
 Sunday, December 11 2011 @ 11:09 AM UTC  
Forum Contender
Contender

Status: offline

Registered: 02/20/11
Posts: 52

I like Dizzyizzy's idea. Would be quickly usable like the colour or `w code, for whatever equivalents are agreed upon. Don't know how easy it would be, though, or if it's even possible^^

Should this not work, I would like to propose a custom gender changer: something like the custom race changer, changing the male/female to whatever you think you want to be displayed in the mouse-over and/or bio.

Sure, one can do that by simply writing it into the description and bio and hiding the gender, or by just playing make-believe like the rest does, though some might think it's not enough.
It also doesn't solve Sasha's beef with the monster and game descriptions, but I think it's really important to remember that it's still just a game and therefore bound to certain limitations. You can RP pretty much whatever you want already.

So, how about a compromise till a better solution presents itself, which is not taking too much of CMJ's precious time and brainpower away from the things that are, in my view at least, a thousand times more important than this silly nitpicking?



 
Profile Email
Quote
Allardyce
 Sunday, December 11 2011 @ 02:34 PM UTC  
Forum Newbie
Newbie

Status: offline

Registered: 05/14/11
Posts: 8

I don't believe that anyone's been arguing against attempting to implement this in some possible form, CMJ.

Personally, I'm afraid I have no suggestions because I don't understand programming like, at all. Like others in this thread, I don't see why exactly it would be hard to program in user-chosen gender options. I can see why it would not come close to resolving the issue here, though.

So for the sake of discussion, I'm going to try and list where sex/gender appear in the game and/or have an effect on gameplay. I'm hoping that considering this list will help us figure out A) why it might be difficult to make sweeping, simple changes; Cool why it might be challenging to make changes that offer more elaborate variety than we have now; C) what changes could be possible and should be proposed; and D) how one would go about making these changes and connecting them to the present system in a clean and meaningful way.

Here goes:

1. Sex is chosen at the start of the game.
2. Sex is displayed in character biographies.
3. Sex is displayed in the contestant list.
4. Sex is displayed in commentaries along with Race (unless hidden).
5. Sex can be changed a limited number of times via a visit to Dr. Paprika.
6. Sex is sometimes mentioned in quest events.
7. Sex is sometimes mentioned in monster encounters.
8. Sex determines how some NPCs refer to ones character ('Lad' or 'Lass', et cetera).
9. Sex determines certain gender-specific options like whether you can marry Emily or Seth. (Correct me if I'm wrong on this.)

Have I missed anything?

I'm going to hazard that changing even the most simple of these to something more gender-neutral is more complicated than just changing one line of code, or three sets of pronouns in one place, and magically changing every instance of gender identification in the game. But I don't really know; what is the relationship between each of these instances of gender identification? How many of them could be reprogrammed in a simple manner, and how many would require more thoughtful programming after that?

Whatever the third gender option is, even if it's a user-generated option, it's going to have to just have its own set of options in the list above, if we follow the current system. To illustrate what I mean, consider this:

Male
NPC talking about you: "He's getting pretty strong!"

Female
NPC talking about you: "She's getting pretty strong!"

Third Option
NPC talking about you: "(Neutral Pronoun)'s getting pretty strong!"

It seems so very simple at first. But what about words like "lad" and "lass"? "Mister" and "Miss"? These would have to be removed from all present quests and monster encounters and never used again, OR there would have to be some player-chosen third option for all of those things, as well. And many of them could be specific to particular encounters (I have no idea), which would mean that these might have to be changed individually.

And would the third gender option be able to romance Seth, or Emily? Or will that be removed completely? Why not let them romance either one? But then, why not let any gender romance either one? It's only fair. But then that could possibly require reprogramming every sequence with Emily and Seth, and reprogramming what every gender has access to...



These are just the difficulties that I can puzzle out with my limited understanding of the game. I wonder if there might be more problems with making this third gender a reality that only CMJ really understands. I'd like to hear what you think the biggest problems would be for you, Joe. I think if we can put all of the potential difficulties out in the open, maybe some of us will be able to tackle them one at a time with suggestions that consider every aspect of the game that would be influenced by changes in gender.


MOD EDIT ON 12/13 BY REQUEST OF THE PLAYER, Allardyce below:

It's obvious that I ruffled some feathers with the way I framed my opinions here and I want to apologize. I felt that some of the suggestions here were proposed in a provocative way and I reacted strongly against that, however I am not and was never opposed to intersexed people and issues, nor am I opposed to adding options to the game that would support these people. I'm sorry that my words came off as sounding like that was the case, and that I unintentionally turned the topic toward politics.


 
Profile Email
Quote
Sasha
 Sunday, December 11 2011 @ 03:11 PM UTC  
Forum Contestant
Contestant

Status: offline

Registered: 04/03/11
Posts: 17

Quote by: Allardyce

Frankly, my gripe has been with your accusatory attitude (...) I just think you're kind of rude.



While you somewhat explained the latter, I have no idea where the former is coming from. Neutral Regardless, I'm sorry you feel that way.



To the rest, CMJ's post marks the end of my involvement in that discussion. Since I've already made what small contribution I could think of to the writing aspect of the discussion and have no programming knowledge whatsoever, I'm probably going to go back to not foruming for a bunch of months again unless I think of something worth contributing to CMJ's requested topics.


As a parting note, I'm kind of sad that a fraction of a fifth of my original post (in the thread this was split from) provoked such an... intense... discussion, leaving the rest of my points about the new chat system to be mostly ignored (but thank you CMJ for not ignoring them and fixing the outright broken stuff, and for your quick response on this topic).

Well, take care.


 
Profile Email
Quote
Harris
 Sunday, December 11 2011 @ 06:02 PM UTC  
Forum Improbable Badass
Improbable Badass

Status: offline

Registered: 11/24/09
Posts: 456

Point 1:

Quote by: Sasha

As a parting note, I'm kind of sad that a fraction of a fifth of my original post (in the thread this was split from) provoked such an... intense... discussion, leaving the rest of my points about the new chat system to be mostly ignored



Quote by: CavemanJoe

Let's wrench this back on topic and establish some ground rules.

1. This thread is about the programming and writing issues involved in moving away from a gender binary. If you want to fuck about with semantics, politics and other noise that isn't about writing or PHP, take it to email.



Point 2:

Probably silly question, but writing-wise, will we have to follow a new writing format for Monster submissions after the third gender option is added into the game?




"Ain't nothin' left to do but smile, smile, smile." -The Grateful Dead
 
Profile Email Website
Quote
CavemanJoe
 Sunday, December 11 2011 @ 06:54 PM UTC  
Forum Admin
Admin

Status: offline

Registered: 02/24/08
Posts: 2281

When the third gender option is added, we'll be in Season Three, and nothing that you know of Improbable Island will be the same. That means a different monster suggestion mechanic.

But writing-wise, no. Monster submissions already say "Don't make any assumptions about the character's gender, race, age or what-have-you," so it'll be pretty much the same.


 
Profile Email Website
Quote
Content generated in: 1.81 seconds
New Topic Post Reply



 All times are UTC. The time is now 08:01 PM.

Normal Topic Normal Topic
Locked Topic Locked Topic
Sticky Topic Sticky Topic
New Post New Post
Sticky Topic W/ New Post Sticky Topic W/ New Post
Locked Topic W/ New Post Locked Topic W/ New Post
View Anonymous Posts 
Anonymous users can post 
Filtered HTML Allowed 
Censored Content