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 Blazingnoob's Feedback
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 Tuesday, November 11 2008 @ 04:03 AM UTC (Read 1111 times)  
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Registered: 09/01/08
Posts: 59

I noticed this feedback posted as a comment to the "Welcome to the Enquirer post" at the bottom of the Home page. I figured I would post it here so that more people would get to read it. Looks like the request for feedback worked, CMJ! Big Grin Maybe you could set up and link to a special page for feedback specifically from former players so that they could easily post without having to log in or pass an I-swear-I'm-not-a-bot test... the easier it is for people to post the more likely they will...

Feedback as follows:

Authored by: Anonymous on Monday, November 10 2008 @ 06:31 PM UTC
I just received your e-mail letting me know about my upcoming character deletion and requesting feedback if I was planning on letting it go through. Your link brought me here so this is where I am responding. I found many aspects of the game interesting initially but after a while it just got repetitive and boring. Once you have read the same amusing responses once, forced repetition (jungle fights) just gets annoying. There also didn't seem to me to be any further point to the game. I beat the drive. Beating it over and over in more or less the same manner just isn't fun for me.

A note on puzzles and game mechanics. I enjoy puzzles and strategy. I don't enjoy though figuring out what the rules are supposed to be. Some people do - for me though, it's just an exercise in frustration. I want to know for example, what if anything tattoos do. I want to know what cigarettes do and at what point you get an addiction. I want to understand why people could beat me up and I couldn't beat them up even though it looked like we were equipped the same way. I don't get a 'thrill of discovery' from the trial an error of figuring out how to play the game. Again this is just my viewpoint which you requested. I know not everyone is going to share it.

Last, I was not happy with the way the messaging system works. I would prefer some way of real time chat - at least with alliance members if not people in game. I was constantly feeling lost and I think the real time chat would have helped. We use Ajax chat module on one of the BBS that I admin. That might or might not help you.

I hope that helps you out. Smile Good luck!

~~ Blazingnoob ~~

PS I tried to log in so you this message would not be listed as anonymous but I guess the notice that is sent out isn't a notice of impending deletion but one to let people know they have already been deleted.

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 Tuesday, November 11 2008 @ 08:16 AM UTC  
Forum Admin

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Registered: 02/24/08
Posts: 2281

I changed the expiration notice E-mail, so it asks for feedback if the player plans on letting the character expire. I didn't think anyone would take me up on it, but it's nice to be proven wrong!

Okay, there's some interesting stuff in here. I think one of the major points can be addressed with the plot module in Season Two.

The thing that always bugged me about the LotGD engine is that there's no definitive ending. I think I'd like to make the Island more like a traditional RPG in some respects; give it more quests and side-missions, an actual plot that unfolds a little more with each DK, and perhaps even a real ending. Or, if not an ending, a plotline that I can continually add to over the course of several months or even years.

I think we also need more, and more varied, ways to get recognised success at the game. Grinding away at DK's is all well and good, but there needs to be more to the game than that.

Blazingnoob, should you read this, ta for the feedback - it's given me a lot to think about. Smile

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 Tuesday, November 11 2008 @ 01:59 PM UTC  
Forum Badass

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Registered: 10/27/08
Posts: 113

In addressing his PS... is there not a way to make an account created on the II server also create an account here? I, too, was confused when I couldn't sign in on the forums.

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