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 Getting past Onslaught to the Scrapyard
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Full Metal Lion
 Thursday, April 26 2012 @ 11:24 PM UTC  
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Nope. Still can't see it. In Default or Console. What's it supposed to look like? Where is it supposed to be?


 
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Count Sessine
 Thursday, April 26 2012 @ 11:42 PM UTC  
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Quote by: Full+Metal+Lion

Nope. Still can't see it. In Default or Console. What's it supposed to look like? Where is it supposed to be?

Here's what you'll see when you have it working:


 
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fledermaus
 Friday, April 27 2012 @ 12:49 PM UTC  
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If you've definitely got the latest version, check for any script related errors.
The intermediate version (after the first update) wouldn't have worked in chrome
because I had added extra debugging function calls which chrome doesn't support.


 
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Count Sessine
 Friday, April 27 2012 @ 03:41 PM UTC  
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Once it is working, it works a treat! Much easier than selecting the radio buttons manually, and not subject to human error. Fledermaus, do you want us to press both buttons every time?

Also... props to both of you, fled and budd. This is good information. At last we can see what's happening!

By outpost, since late last Saturday:


Average threat levels:


 
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fledermaus
 Friday, April 27 2012 @ 04:31 PM UTC  
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Both buttons - Yeah, more data is always good - I kept them separate
just in case there was ever a problem submitting to one or the other.


 
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Count Sessine
 Friday, April 27 2012 @ 11:47 PM UTC  
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Here -- I've made a tinyurl for Buddleia's spreadsheet which can be passed around to anyone who's interested in seeing the results:

http://tinyurl.com/88ykw9o

Edited to add: There's now a custom tinyurl, which is easier to remember:

http://tinyurl.com/IslandThreats


 
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Makiwa
 Tuesday, May 08 2012 @ 07:55 PM UTC  
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Thanks to you guys who got this going. Fascinating stuff.

If only I could get the script to work, just won't play nice for me.


It's not an optical illusion. It just looks like one.
 
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Full Metal Lion
 Tuesday, May 08 2012 @ 10:16 PM UTC  
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None of my GM scripts are working. Except maybe the bar limiter. Haven't tried that one yet.

On another note, could you also harvest wall HP? Threat level is only half the story.


 
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Count Sessine
 Tuesday, May 08 2012 @ 10:59 PM UTC  
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Quote by: Full+Metal+Lion

None of my GM scripts are working. Except maybe the bar limiter. Haven't tried that one yet.

On another note, could you also harvest wall HP? Threat level is only half the story.


The wall HP are being recorded in die fledermaus's own spreadsheet.


 
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Trowa
 Tuesday, May 08 2012 @ 11:40 PM UTC  
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Quote by: Full+Metal+Lion

None of my GM scripts are working. Except maybe the bar limiter. Haven't tried that one yet.

Yeah, the only one that works for me is the Truancy Meter. I don't know nearly enough coding to fix them, even when folks give helpful hints.

I say all this because the Council Office script doesn't work for me, either. Does there have to be a Chrome-specific version?


Something something unintelligible gibberish something.
 
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Count Sessine
 Wednesday, May 09 2012 @ 12:19 AM UTC  
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Quote by: Trowa

Quote by: Full+Metal+Lion

None of my GM scripts are working. Except maybe the bar limiter. Haven't tried that one yet.

Yeah, the only one that works for me is the Truancy Meter. I don't know nearly enough coding to fix them, even when folks give helpful hints.

I say all this because the Council Office script doesn't work for me, either. Does there have to be a Chrome-specific version?

Fledermaus will have to answer that. I'm using Firefox (Mac version), where the council office script works very well. I haven't tried any of the other scripts.

I like this one very much because it's doing something that couldn't be done in the Island's own code, namely, accumulating a history to let us see trends and possibly patterns. Right now it's showing that if we keep at it we can keep the monsters in check, but if too many of us slack off -- we'll have more outbreaks like that mass assault over May 26-28.


 
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Trowa
 Wednesday, May 09 2012 @ 12:58 AM UTC  
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Now this is a sight to behold!


Something something unintelligible gibberish something.
 
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Count Sessine
 Wednesday, May 09 2012 @ 01:47 AM UTC  
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Logged.

Here's the average threat level, since April 21 when we started recording data:


 
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Omega
 Thursday, May 10 2012 @ 11:38 AM UTC  
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Oh, just saying that clicking on the See previous responses button gives out a graph for each outpost with the number of individual reports. While this can be easily skewed through reporting twice by mistake, it can lead to some insight. For example, you can see that NewHome and Kittania almost never left danger levels one to three, while the majority of AceHigh's time is spent on the highest danger level, just short of being breached. The only outpost that got breached in any frequency was Cybercity 404.


There are two secrets to success. The second one is to never reveal all your secrets.
 
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Ada
 Thursday, May 10 2012 @ 01:40 PM UTC  
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Quote by: Omega

Oh, just saying that clicking on the See previous responses button gives out a graph for each outpost with the number of individual reports. While this can be easily skewed through reporting twice by mistake, it can lead to some insight. For example, you can see that NewHome and Kittania almost never left danger levels one to three, while the majority of AceHigh's time is spent on the highest danger level, just short of being breached. The only outpost that got breached in any frequency was Cybercity 404.



Certainly not the majority! AH has only spent a little more time at level 8 than Cyb. Most of that was over a period of two days - otherwise it's been mostly quiet, like, well, pretty much everywhere else.


 
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Omega
 Thursday, May 10 2012 @ 06:56 PM UTC  
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By the majority, I mean that AceHigh has been reported at danger level eight more than any other danger level.


There are two secrets to success. The second one is to never reveal all your secrets.
 
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Count Sessine
 Thursday, May 10 2012 @ 08:03 PM UTC  
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That's a bit misleading, though, because as Ada says, most of those reports happened over that rather unpleasant two days, and a recurrence a day later. Other than that -- if you take a look at the data log itself, it's evident that AH has been dark or light green most of the time.


 
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fledermaus
 Friday, May 11 2012 @ 01:10 AM UTC  
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Quote by: Trowa

Quote by: Full+Metal+Lion

None of my GM scripts are working. Except maybe the bar limiter. Haven't tried that one yet.



Yeah, the only one that works for me is the Truancy Meter. I don't know nearly enough coding to fix them, even when folks give helpful hints.

I say all this because the Council Office script doesn't work for me, either. Does there have to be a Chrome-specific version?



There shouldn't need to be a separate chrome version.
Which skin are you using?


 
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Trowa
 Saturday, May 12 2012 @ 11:13 PM UTC  
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Quote by: fledermaus

There shouldn't need to be a separate chrome version.
Which skin are you using?



Huh...thought I answered this before? Might've gotten taken out in the latest round of spam-squashing, or I just lost my connection. Smile

Anyway, I'm on the Default Gold skin, using www.improbableisland.com, and in Chrome 18.0.1025.168 m.


Something something unintelligible gibberish something.
 
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fledermaus
 Sunday, May 13 2012 @ 04:21 PM UTC  
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Works for me on default gold.

Check that chrome actually thinks the scripts are enabled
for the site, and check for any errors i the error console
(wherever chrome keeps that).


 
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