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 Season Two: What I'm doing right now
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CavemanJoe
 Monday, November 24 2008 @ 04:09 PM UTC  
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Maybe maybe. I'm more than open to the idea of players submitting things like mounts, monsters, equipment and so on. But the bulk of the writing that's going to take up the... (checks) 367.58 hours is plot-related stuff, including sub-stories, side-missions, character development and so on. In other words, the secret stuff that's gonna be a surprise. Wink

Working on the Servo Arms speciality, having a cup of tea. Deal or No Deal is on in five minutes, and I like to have it on in the background while I code.

Epaphus, loving the new icon.


 
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Enada
 Tuesday, November 25 2008 @ 04:26 AM UTC  
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I wanna test the beta!


 
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CavemanJoe
 Tuesday, November 25 2008 @ 07:21 PM UTC  
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Patience. Let me grow it a bit before I go showing it off to people.

(apologies for length)


 
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Epaphus
 Wednesday, November 26 2008 @ 06:00 PM UTC  
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Quote by: Enada

I wanna test the beta!



Enada: Congratulations!--Your enthusiasm has earned you an award: the Oversized Motorcycle Helmet of Suicidal Glory! I've gifted it to you, so stroll over to Sheila's at your leisure to pick it up.


 
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CavemanJoe
 Thursday, November 27 2008 @ 04:38 AM UTC  
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Half four in the morning, and I can only be doing one of three things - writing, coding, or talking to Emily. Tonight, it's actually writing! Yup, I got tired of fooling with the Clan Buffs mechanics and decided to write the text for the first subplot. Let's hope it goes well.


 
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Anonymous: Artheon
 Tuesday, December 02 2008 @ 07:51 PM UTC  


If you're looking for beta testers, sign me up! Big Grin I work an overnight job where I have a lot of time on my hands, and I'm used to smashing my head against a brick wall with little payoff.

(yes, I already have my own blindfold and cigarette. Why even ask that question...nevermind!)


 
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CavemanJoe
 Wednesday, December 03 2008 @ 04:14 AM UTC  
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Still writing. I'm nearly done with the first sub-plot.

Here's a sneak preview. I think this was too good not to share.

"Black is the colour of my soul, the colour of my mind, the colour of my heavily-altered T-shirt, the colour of my PAIN. Black are the sightless, staring eyes that cover my knees and my penis."

Grey fuzz seems to be seeping in around the edges of your vision. You can hear a high-pitched whine, but it doesn't drown out the sounds of the Mutant's poetry.

"My penis! Oh, cruel and sadistic fate! My instrument of love, my rod of passion, studded with the black gems that drive women screaming and urinating into the night! The eyes, the eyes! They do not see, they can not look in love and wonder upon a newborn babe or a majestic waterfall! But if you cut me, do I not bleed? If you poke my penis-eyes, do they not blink in soundless anguish?"


 
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Tor NaGoth
 Wednesday, December 03 2008 @ 05:54 AM UTC  
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Have you considered professional psychological help? Wink I love it!


 
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CavemanJoe
 Thursday, December 04 2008 @ 01:45 AM UTC  
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The Mister Stern subplot - the first subplot that the player reaches - is now complete and tested. Now, to have a smoke and a cuppa and decide what to do next.


 
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CavemanJoe
 Thursday, December 04 2008 @ 02:24 AM UTC  
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Didn't even get to the tea and ciggy...

Screwing around with an experimental commentary system. The idea is that you'll have a little set of icons next to your name in commentary areas, which will show your hat size, tattoos, race, gender, that sort of thing.

Mind you, if I actually make this module work as hoped, I can see it generating a simply hilarious amount of server load. That'd be extra database queries per line of commentary, every time the commentary refreshes... Hmm.


 
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Epaphus
 Thursday, December 04 2008 @ 03:00 AM UTC  
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So that's what a penis is for. And to think, all these years I've been peeing through mine.


 
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CavemanJoe
 Thursday, December 04 2008 @ 03:15 AM UTC  
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Count Sessine
 Thursday, December 04 2008 @ 06:01 AM UTC  
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Mind you, if I actually make this module work as hoped, I can see it generating a simply hilarious amount of server load. That'd be extra database queries per line of commentary, every time the commentary refreshes... Hmm.

That sounds bad. Humongous server load = slow play = frustrated players, who leave.

Anyway, I'm possibly not imagining this correctly, but it sounds to me like a bunch of visual clutter. I mean... hat size? Seriously. And isn't this supposed to be a text-based game? Gender... okay, maybe, would be nice for the pronouns. But if I have to choose between a quick-response game and seeing what gender a player is without having to go check the bio, it's no contest.

If you're secretly tapped into Google's server farms for Season 2, well, go for it. Otherwise I have to ask: is this trip really necessary?


 
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D4rchangel
 Thursday, December 04 2008 @ 05:15 PM UTC  
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Quote by: Count+Sessine

Mind you, if I actually make this module work as hoped, I can see it generating a simply hilarious amount of server load. That'd be extra database queries per line of commentary, every time the commentary refreshes... Hmm.

That sounds bad. Humongous server load = slow play = frustrated players, who leave.

Anyway, I'm possibly not imagining this correctly, but it sounds to me like a bunch of visual clutter. I mean... hat size? Seriously. And isn't this supposed to be a text-based game? Gender... okay, maybe, would be nice for the pronouns. But if I have to choose between a quick-response game and seeing what gender a player is without having to go check the bio, it's no contest.

If you're secretly tapped into Google's server farms for Season 2, well, go for it. Otherwise I have to ask: is this trip really necessary?



Agreed, slow gameplay is something noone needs here.
But couldn't you just keep those things as session variables or something? Most of them don't really change often, and it's not that much info (i guess) that would be too big for session variables. [I actually don't have a very clear notion if what it takes to put this as session variables, but I've coded some php a while ago and I think it'd be pretty feasible]

And about the text-based game thing... maybe a javascript tooltip or so?


 
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D4rchangel
 Thursday, December 04 2008 @ 05:44 PM UTC  
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Sorry for the repost, but I don't seem to find an 'Edit' button around.

Just wanted to say...
* comes in with flying goggles, a saucepan in his head, and bubble wrap all around*
Sign me in for beta testing if you need it!


 
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CavemanJoe
 Thursday, December 04 2008 @ 05:45 PM UTC  
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The thing about javascript tooltips is that they still need to perform the database query.

I've got a working prototype and I've just tested it on the S2 dev server, and it's not too bad. Certainly a lot less load than that bloody bastard AJAX chat thing. Here, have a screenshot.

EDIT: I'm gonna see what I can do with the datacache to try to speed this up a bit. We're looking at about a hundred database queries per village chat page in NewHome with the new system, versus fifty on the old system. Mind you, that's fifty queries refreshed every fifteen seconds regardless of whether the player has finished reading - or, even, nipped out to make a cup of tea. :-/


 
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D4rchangel
 Thursday, December 04 2008 @ 05:57 PM UTC  
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Right, javascript and php don't really share much.

It seems nice, although it seems like it will reduce the chat space to half..

And I wasn't seeing the problem from the right perspective (yeah, you actually need it to be constantly updated, not only when the player is writing).

Anyhow, with the tooltip (and I'm not specifically advertising this, it's just an example) wouldn't the queries be done on-demand instead of continuously? You'd actually just see someone's profile when you actually wanted to (Ok, that's pretty much what we have now, but it could be made faster...).


 
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CavemanJoe
 Thursday, December 04 2008 @ 06:23 PM UTC  
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Aye, that'd be pretty well what we've got now, minus a page load. Smile

Got that bitch down to 60 queries using the datacache. Woo. Mr. Green


 
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Count Sessine
 Thursday, December 04 2008 @ 10:17 PM UTC  
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Hm. My reaction to that screenshot?

Way to smash the illusions needed for theatre and other fun role-playing into the ground and stomp on them hard. Until they're dead, dead, dead.

With that, for instance, Marley can't be a clockwork beetle. You're going to tell everyone, with every line he buzzes, that he's just one more human Newbie indistinguishable from every other Newbie. And DON'T ANYBODY EVER FORGET THAT FOR SO MUCH AS AN INSTANT!

Will you at least let the damn thing be off by default, so that those players who hate illusions will have to consciously choose to strip them away?

(Oh ...and if it was off by default, that might also help control the server load....)


 
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Count Sessine
 Thursday, December 04 2008 @ 10:40 PM UTC  
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Edit window passed...

Deep breath. Okay. As you can tell, my first reaction was that I don't like it. At all. But if you are going to go ahead with this, then... I hate to say this, but... I have to admit that the ability to buy a lie on that line would be something you could really sell for Donator points.

Not a lie. Call it... a costume.

If you did that, it would change from being utterly destructive of illusion, to being something that I would actually... um... rather like.


 
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