martha |
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Tuesday, August 14 2012 @ 10:28 PM UTC |
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Newbie
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Registered: 08/14/12
Posts: 3
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Quote by: GreyQuote by: Matthew
Still, the biggest problem is that any food that's any good is way out of reasonable budget range for any new players and most established players, even.
I have to agree, the costs seem to be a bit horrendous, I'm struggling to eat the expensive stuff and I've got over 80Dks under my belt
Also a nice idea would be some spice storage in one's dwelling, and along similar lines a fridge to store meat for longer.
The idea of storage of course comes up over and over again. I still think it's a good idea.
I am a relative newbie, with only one DK under my belt. But, I recognize the value of having some things that are out of reach or difficult to get for many or most players. It gives people something to strive for. If necessary items are too far out of reach, then the game just gets frustrating and less fun to play, but it remains to be seen (for me at least) whether the new restaurant food falls into the "necessary" category much less whether it is "too far out of reach." I'm jealous of everyone who has already had a chance to play with it.
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Ada |
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Wednesday, August 15 2012 @ 04:54 AM UTC |
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Improbable Badass
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Registered: 12/07/09
Posts: 428
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Can we get a warning when we're about to eat a food that will make us throw up? I thought I had room to eat what I just did, but not only did I lose all the req it cost to eat the food, I ended up losing at least 20% stam as well.
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Zerra Wylder |
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Wednesday, August 15 2012 @ 02:25 PM UTC |
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Newbie
Status: offline
Registered: 08/15/12
Posts: 1
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Question -
Is it intended that you can only clean two corpses out of a pack of monsters, now? The rest simply vanish.
I posted a petition about it last night, but it was closed without comment.
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Donk |
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Wednesday, August 15 2012 @ 03:47 PM UTC |
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Newbie
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Registered: 08/07/12
Posts: 7
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How do I find the herbs?
I don't see them on the map.
Oh, there's some ScroteWeed. dank. Never mind.
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Donk |
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Wednesday, August 15 2012 @ 04:17 PM UTC |
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Newbie
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Registered: 08/07/12
Posts: 7
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Now I just need to find Maiko's pan so I can train in cooking some more.
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Harris |
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Wednesday, August 15 2012 @ 04:55 PM UTC |
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Improbable Badass
 Status: offline
Registered: 11/24/09
Posts: 456
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Quote by: marthaQuote by: GreyQuote by: Matthew
Still, the biggest problem is that any food that's any good is way out of reasonable budget range for any new players and most established players, even.
I have to agree, the costs seem to be a bit horrendous, I'm struggling to eat the expensive stuff and I've got over 80Dks under my belt
Also a nice idea would be some spice storage in one's dwelling, and along similar lines a fridge to store meat for longer.
The idea of storage of course comes up over and over again. I still think it's a good idea.
I am a relative newbie, with only one DK under my belt. But, I recognize the value of having some things that are out of reach or difficult to get for many or most players. It gives people something to strive for. If necessary items are too far out of reach, then the game just gets frustrating and less fun to play, but it remains to be seen (for me at least) whether the new restaurant food falls into the "necessary" category much less whether it is "too far out of reach." I'm jealous of everyone who has already had a chance to play with it.
To all three of ya:
I'm actually not sure why you guys are having the problems you are affording the food- on my first few DKs, I could actually save up 2500 req fairly easily (if a bit time consumingly- selling meat every time I didn't need it, selling grenades every day, hocking every supply crate I got, saving all of my Jungle-earned req unless I HAD to spend it on a healing/food/rat packs...) .
What are your saving methods?
"Ain't nothin' left to do but smile, smile, smile."
-The Grateful Dead
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Matthew |
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Wednesday, August 15 2012 @ 05:36 PM UTC |
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Improbable Badass
 Status: offline
Registered: 08/26/10
Posts: 578
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Yeah, but can you save that every game day as a rookie, or even someone with less than 10 DKs? Probably not. They have a hard enough time scratching enough together for a chainsaw.
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Harris |
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Wednesday, August 15 2012 @ 05:40 PM UTC |
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Improbable Badass
 Status: offline
Registered: 11/24/09
Posts: 456
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Actually, I could do it about every sixth gameday. And yeah, it DID make it hard to save much more than that at any given time, what with healing costs, and getting killed in the jungle, but my point about whether or not the food prices are affordable still stands.
And hell, eating, healing AND gear shopping all at once is almost always difficult, no matter what DK/level you are.
"Ain't nothin' left to do but smile, smile, smile."
-The Grateful Dead
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Harris |
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Wednesday, August 15 2012 @ 05:41 PM UTC |
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Improbable Badass
 Status: offline
Registered: 11/24/09
Posts: 456
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It's also a little weird seeing our two little cat things posting back and forth. Heh.
"Ain't nothin' left to do but smile, smile, smile."
-The Grateful Dead
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CavemanJoe |
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Wednesday, August 15 2012 @ 05:51 PM UTC |
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Admin
 Status: offline
Registered: 02/24/08
Posts: 2281
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OH GOD THE CATS ARE TALKING TO EACH OTHER
Now you both have to never change your avatars, or I'll look insane here.
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Ada |
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Wednesday, August 15 2012 @ 07:18 PM UTC |
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Improbable Badass
Status: offline
Registered: 12/07/09
Posts: 428
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Quote by: HarrisQuote by: marthaQuote by: GreyQuote by: Matthew
Still, the biggest problem is that any food that's any good is way out of reasonable budget range for any new players and most established players, even.
I have to agree, the costs seem to be a bit horrendous, I'm struggling to eat the expensive stuff and I've got over 80Dks under my belt
Also a nice idea would be some spice storage in one's dwelling, and along similar lines a fridge to store meat for longer.
The idea of storage of course comes up over and over again. I still think it's a good idea.
I am a relative newbie, with only one DK under my belt. But, I recognize the value of having some things that are out of reach or difficult to get for many or most players. It gives people something to strive for. If necessary items are too far out of reach, then the game just gets frustrating and less fun to play, but it remains to be seen (for me at least) whether the new restaurant food falls into the "necessary" category much less whether it is "too far out of reach." I'm jealous of everyone who has already had a chance to play with it.
To all three of ya:
I'm actually not sure why you guys are having the problems you are affording the food- on my first few DKs, I could actually save up 2500 req fairly easily (if a bit time consumingly- selling meat every time I didn't need it, selling grenades every day, hocking every supply crate I got, saving all of my Jungle-earned req unless I HAD to spend it on a healing/food/rat packs...) .
What are your saving methods?
I notice that in there you're not buying any weapons or armour... I also assume this is before req payments got dropped in NH.
I think it's outrageous even on Ada, honestly, and she's generally pretty loaded.
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Full Metal Lion |
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Wednesday, August 15 2012 @ 08:13 PM UTC |
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Improbable Badass
 Status: offline
Registered: 12/19/11
Posts: 439
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Quick! Donk, Matthew, Harris, and kinda-sorta me! We need to monetize this! You hop into this basket, and I'll go find a crazy lady!
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Ebenezer |
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Wednesday, August 15 2012 @ 11:19 PM UTC |
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Moderator
 Status: offline
Registered: 08/11/09
Posts: 134
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Quote by: CavemanJoeOH GOD THE CATS ARE TALKING TO EACH OTHER
Now you both have to never change your avatars, or I'll look insane here.
That's it. I need to get myself a cat avatar.
Edit: Now it's done! Bwa ha ha ha ha!
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Hairy Mary |
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Wednesday, August 15 2012 @ 11:52 PM UTC |
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Improbable Badass
Status: offline
Registered: 08/17/08
Posts: 1083
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If I may momentarily bring up the new food system for a brief moment.
I've played with it a bit, and it is much more interesting than the old system. The way that you can fill up, work off some energy and then eat some more. I do like it.
Now. I'm a dedicated builder. The new system makes building harder unless you're close to a an outpost, but there are ways around that. I need to play a bit and work it out, but it seems like it can be done.
BUT. The new system seems to make scrap hunting in the scrapyard quite a lot harder, as that works only on how much stamina that you can get together at once. You can't use some up and then refill. I don't know if I'm missing something here, (probably), but I thought that the scrapyard was expensive enough as it was. Not too expensive, but enough. I'm alright - as I already have a scrap hunting skill of 90, but this might start to push it over the top for new programmers.
May I suggest, as a way to offset this a little, some sort of Hunter's Lodge item which increases your effectiveness in the scrapyard?
I will emphasise though the rather obvious point that I'm still new to this, and don't really know how it all works. I'm still playing.
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Buddleia |
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Thursday, August 16 2012 @ 01:27 AM UTC |
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Improbable Badass
 Status: offline
Registered: 04/23/10
Posts: 343
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I'm playing with this new food system too, and ... yes, it's interesting, and it's somewhat more realistic, and it's highly entertaining, but I also find it a lot less userfriendly.
It's also considerably less conducive to building and scrap-gathering, as HM says. It's so frustrating to eat to the point of puking with a paltry 315% (after running around collecting ingredients), go into the Scrapyard, and get nearly a fifth fewer items than I'm used to ... while watching that Hunger bar climbing again as I collect.
(Also I find it confusing that the bar starts full and we empty it by filling up. I'd prefer a Fullness bar which started empty (or somewhat full if you overate on the previous gameday/s) and then filled up as you ate, then overfilled as you overate. And I'd definitely like some numbers on it - every other bar lets you see the figures! HP, stamina, XP, inventory weight, etc.)
Oh, and, now cooking pan and herbs taking up space in backpack - so you need to recalibrate your inventory's capacity, for filling with Contraptions, Contrivances, building kits and materials!
So, I say hell yeah to a Lodge item to make Scrap-gathering easier.
It would need to cost considerably less than a Programmer's Box ($15 for 232 C&Cs = $0.065 per Contraption or Contrivance) and a Creator Bundle ($25 for 580 C&Cs and a massive load more stuff = $0.043 per C or C), though I'm not sure what the exact numbers should be.
Final thought on the numbers of this proposed IItem: if it worked like a Builder's Brew, cutting your Scrap-Gathering cost by 90%, then ... say if normally you can gather 100 items in one trip, you wouldn't be able to gather 1000 by using one of those unless you made several Scrapyard trips in one gameday, because of the exponentially-rising stamina cost of an overloaded backpack. Even with a full-size backpack with only the minimum cooking pan in it, you can only fit in 31 items before the overloading starts.
will have to do for cats, as my hamstavatar is scurrying away in trepidation.
Improbable Reference Links - goo.gl/MRBnb --------------
Land Registry (map of Places) ---- goo.gl/bpkRR
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LydiaDefountain |
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Thursday, August 16 2012 @ 01:51 AM UTC |
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Improbable Badass
Status: offline
Registered: 04/07/08
Posts: 142
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I was going to potentially suggest energy drinks but after some testing they've been nearfed too 35 till the neasia bar shows up and only a return of 74.88% stam when before they would give 5 stam even each for 175% for the lot of them seems no matter what you do you have to spend some time getting hungry again and avoid getting too full.. this will likely make building far more costly on ost's since my places are generally a bit out there.
From A normal game standpoint I think the feature is neat and cool shinny new thing..
from a builder standpoint.. I don't like it really.. seems like I'm losing a significant (100-200stam) I used to be able t build with to make my brews more effective and it is driving up my build costs higher which means build times are even more of a event to plan then they were before. The builder in me is very wary.
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Ada |
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Thursday, August 16 2012 @ 02:25 AM UTC |
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Improbable Badass
Status: offline
Registered: 12/07/09
Posts: 428
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Agreed about the cost of building... it's definitely made buying builder's brew look a lot less attractive, given that you can't fill up as much before you use it. I hadn't even thought of how it would affect the Scrapyard... yikes.
Also, is it just me, or is the new system even more skewed to Pleasantville than it was before? I can't really understand why you would bother to eat anywhere else, whereas before NewHome and Kittania had good options, and you could use energy drinks in other outposts. And even then... that's a lot of money to spend in Pville for a filled-up hunger gauge and not as much stamina as before (and maybe a huge fat gain, too).
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Awesome Fred |
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Thursday, August 16 2012 @ 02:33 AM UTC |
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Improbable Badass
 Status: offline
Registered: 03/01/10
Posts: 586
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People are complaining about the new system being too difficult?
YES.
Time to get back to the island and try it out. This is a common symptom of people who have grown FAT on their PAST LAURELS.

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LydiaDefountain |
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Thursday, August 16 2012 @ 02:56 AM UTC |
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Improbable Badass
Status: offline
Registered: 04/07/08
Posts: 142
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I'm not complaining about the difficulty... I'm concerned at getting a decent return when building and the costs It'll take to do a comparable build.
If I have to use my bed teleport to seems like Pleasentville
Eat well, but not to full because I really don't want to risk getting sick while building
teleport to central get my building supplies and teleport home, after being sure to check the kittens and the common ground for stam boosts
- this was my normal costs and I used to be about 15000 for osts value about, and 3750 req for food.
I'm estimating I could maybe make 1/2 trips back to pleasentville at what.. 7k a trip to eat again with the new system.. I'm not sure I haven't tested.. but it does double building costs for someone to try to get max effectiveness of a brew. if you can even eat that much..
I feel wary is all about the change. I do want to get as much effectiveness from my brews as I can.. and I think that should be understandable.. there is defentatly going to need to be a new brew/building strategy.. and as said the scrapyard is a whole different beast as well.
I think something that would make building less of a concern is if you could get 'take home' versions of food from the restaurants that have a till newday shelf life.. that would help a lot with the building concerns.. and if you add an ability to, take a break while scraping to eat an item you have.. without giving up access to the yard it may help...
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Awesome Fred |
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Thursday, August 16 2012 @ 03:19 AM UTC |
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Improbable Badass
 Status: offline
Registered: 03/01/10
Posts: 586
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Quote by: LydiaDefountainI'm concerned at getting a decent return when building and the costs It'll take to do a comparable build.
- this was my normal costs and I used to be about 15000 for osts value about, and 3750 req for food.
double building costs for someone to try to get max effectiveness of a brew.
I feel wary is all about the change. I do want to get as much effectiveness from my brews as I can.. and I think that should be understandable.. there is defentatly going to need to be a new brew/building strategy.. and as said the scrapyard is a whole different beast as well.
All of this feeds right into my assumptions of what most people on this thread were complaining. Everyone is used to a certain level of efficiency, using certain strategies. These changes completely destroy the old ways. People's first reaction is to say, "it's worse" because their old strategy no longer works. On the other side, people also compare the new state of the game to the old state of the game. If their character is doing worse than before, they say, "it's not as good as it was before". Sure, it's not, but you're making the mistake of comparing the current state to what the game was, when the game's past is actually no longer relevant. The baseline has changed. No need to compare it to the past. This is the new baseline.
The other problem is the builder brew. The efficacy of the builder brew can change at any time on whim, and everyone who gets it regularly needs to remember:
One does not buy anything on this free game.
I donate to the game. For donating to the island, CMJ gives supporter points, which used to be called "donator points" before WCG gave everybody a tiny income. CMJ established a way of redeeming these points, and one of the ways is to spend it on Builder's Brews. The game is free, and the brew is an optional bonus to anyone who supports the developer of the game.
Due to the new mechanics with its higher amount of randomness and lack of widespread knowledge on how it works, using the Builder Brew to the same level of effectiveness as in the game's past is harder or impossible. Whatever. Doesn't matter. Not a good point of contention as far as whether it's a change for the better or worse. Builder Brew is a bonus.
Learn the new mechanics, figure out what the new strategies are. If I have a builder's brew, I'll use it in what I think is the best possible way, and I'll ignore the past. If I think I won't be able to use them effectively in the future, by all means I'll stop using my SP on them.
By the way, I just threw up. And it was AWESOME.
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