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JonT |
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Sunday, September 28 2014 @ 11:28 PM UTC (Read 873 times) |
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Contender
 Status: offline
Registered: 09/28/14
Posts: 41
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I was thinking of using new items that were infused with improbability. Like medkits that could heal you up to 100 hitpoints and/or give you an attack or defense bonus. They could also weaken you or do some harm. Do you have any ideas of more improbable items or maybe concerns?
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