Quote by: CavemanJoe
In the design doc, the Foebots would chase you around the maze once they'd caught sight of you. During testing they moved randomly - there were wonderful moments of tension where you would come to a junction with a Foebot around the corner, and not know whether it was gonna get you or not. Then I made the pathfinding routine and lost all those moments of uncertainty, and it wasn't nearly as fun. So I tossed the pathfinding and let them move randomly again, but put more Foebots in to compensate.
I see, interesting, thank you. The increased foebots is starting to be a problem for me since I hit the 60's. I once had to fight 200 of them as soon as I caught sight of the exit.
Also, how do their stats scale? I don't think I will reach level 100 in this expedition so I want to prepare for the next and their stats would be crucial information.