g_rock |
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Friday, February 12 2010 @ 09:18 PM UTC |
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Improbable Badass
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Registered: 11/06/09
Posts: 132
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Quote by: CavemanJoeQuote by: Ferrynohmanohmanohmanohman
I cannot wait for my tent i simply CANNOT WAIT.
Well, I actually can but you know what i mean.
ps: woooooooo!
Wait wait wait no tents yet. Dwellings first, then basing the Tents code off Dwellings once Dwellings have been thoroughly playtested.
At this rate, I see no reason why Dwellings can't be released by the end of next week.
:: falls on the floor twitching and foaming at the mouth with joy
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Chimental |
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Friday, February 12 2010 @ 09:25 PM UTC |
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Improbable Badass
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Registered: 06/30/09
Posts: 371
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Quote by: CavemanJoe
At this rate, I see no reason why Dwellings can't be released by the end of next week.[/p]
I must now dance.
*and so he does*
I make the many models of a mutant individual. To make them I use vegetables, animals, and minerals. From robot bugs to zombie bears to many singing barnacles.
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Merlin |
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Friday, February 12 2010 @ 09:47 PM UTC |
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Badass
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Registered: 03/11/09
Posts: 102
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Oh Joy of JOYS!!
HOORAY!!
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Mister Rawr |
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Friday, February 12 2010 @ 10:33 PM UTC |
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Contender
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Registered: 12/30/09
Posts: 63
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Wait, wait. Tents and homes? Couldn't get any better!
*happy dances a bit before tripping over a power cord*
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Ferryn |
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Friday, February 12 2010 @ 11:07 PM UTC |
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Contender
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Registered: 07/27/09
Posts: 38
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Quote by: CavemanJoeQuote by: Ferrynohmanohmanohmanohman
I cannot wait for my tent i simply CANNOT WAIT.
Well, I actually can but you know what i mean.
ps: woooooooo!
Wait wait wait no tents yet. Dwellings first, then basing the Tents code off Dwellings once Dwellings have been thoroughly playtested.
At this rate, I see no reason why Dwellings can't be released by the end of next week.
i don't even care as long as it is live-in-able i am happy YEEEE END OF NEXT WEEK
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Hairy Mary |
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Saturday, February 13 2010 @ 12:56 AM UTC |
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Improbable Badass
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Registered: 08/17/08
Posts: 1083
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*Has been looking forward to dwellings also and joins in the general revelry. Manages to do so without choking, tripping over power cables or any other major accident. Is rather pleased with himself for this.*
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jamesb |
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Saturday, February 13 2010 @ 01:27 PM UTC |
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Contender
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Registered: 11/29/09
Posts: 37
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*Bows in awe of CMJ's muscular build and sheer awesomeness.*
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Mercury |
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Saturday, February 13 2010 @ 03:17 PM UTC |
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Contestant
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Registered: 10/24/09
Posts: 25
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Oh? The announcement of the much anticipated dwellings on the approach? What a great birthday present to me! Thanks kindly, Almighty Joe.
Well, actually it's not my birthday anymore, since it's officially the thirteenth, but the announcement was made yesterday, so it counts!
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XaNe |
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Saturday, February 13 2010 @ 06:40 PM UTC |
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Badass
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Registered: 07/31/09
Posts: 82
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I cant wait...cant wait cant wait! I feel like a kid just before christmas
Some people see the glass as half full, some people see it as half empty, I just spit in the cup until it isn't a problem anymore.
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tehdave |
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Sunday, February 14 2010 @ 04:34 AM UTC |
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Improbable Badass
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Registered: 12/17/09
Posts: 429
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Quote by: MercuryOh? The announcement of the much anticipated dwellings on the approach? What a great birthday present to me! Thanks kindly, Almighty Joe.
Well, actually it's not my birthday anymore, since it's officially the thirteenth, but the announcement was made yesterday, so it counts!
That's....kind of scary. Happy belated dual-birthdays? WOO!
Isn't sanity just a one-trick pony anyway? All you get is one trick: rational thinking.
But when you're good and crazy, oooh, oooh, the sky's the limit.
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CavemanJoe |
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Wednesday, February 17 2010 @ 04:11 AM UTC |
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Admin
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Registered: 02/24/08
Posts: 2281
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Improbable Dwellings System: pulling another all-nighter.
What works:
Gathering materials (uses iitems as it's meant to be used - rather than determining a specific iitem to be used, player can use any iitem with the "woodchopping" or "stonecutting" properties (of which there are only two right now, so it won't appear much different to the player yet)).
Picking up and dropping material iitems on the World Map (this is reusable for later iitems, just add the worldmapdrop property - see above).
Buying a land claim stake.
Renting tools.
Staking the ground.
Setting up build jobs.
Processing build jobs (any player can join in the building, only the dwelling owner can set up new build jobs).
Erecting a dwelling.
Entering and exiting the dwelling.
Chat space.
Build jobs for room expansion.
Build jobs for creation of additional rooms (each with their own chatspace).
Custom room and house titles and interior/exterior descriptions via the Decorating system. No more shack/cottage/mansion divisions - Improbable Dwellings has roleplayers in mind.
Not yet implemented but required for release:
Lockable rooms.
Sleeping (and corresponding Stamina gain).
Not yet implemented but could be added after release:
Furniture, including beds, kitchens and so forth.
Modulehooks for Improbable Labs modules.
Gonna try to at least get the sleeping system done tonight.
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Chimental |
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Wednesday, February 17 2010 @ 05:15 AM UTC |
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Improbable Badass
 Status: offline
Registered: 06/30/09
Posts: 371
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Quote by: CavemanJoe
Buying a land claim stake.
Lockable rooms.
1st:What? The good old practice of 'ITS MY LAND GO AWAY RAR!' doesn't appeal to you?
2nd: Oh you know there are going to be some horny players 'taking advantage' of those locked rooms
I make the many models of a mutant individual. To make them I use vegetables, animals, and minerals. From robot bugs to zombie bears to many singing barnacles.
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Anonymous: Escemfer |
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Wednesday, February 17 2010 @ 06:11 AM UTC |
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HELL YES DWELLINGS!!!
Quote by: Chimental
2nd: Oh you know there are going to be some horny players 'taking advantage' of those locked rooms
Good, I for one am tired of people porning all over public spaces (and the beach right outside DICE Hall... noooooooooo!)
Now they can finally get a room!
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CavemanJoe |
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Wednesday, February 17 2010 @ 06:53 AM UTC |
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Admin
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Posts: 2281
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Oh yeah. I'm pretty sure Dwellings are gonna be used heavily for cybering.
Sorting out the sleeping system... First version sucked, now doing a simpler one...
WHAT WORKS:
Going to sleep.
Accessing New Day menu from sleep page.
Refreshing the page from sleep page.
Getting a New Day from sleep page.
(house owner) Kicking out sleepers.
WHAT DOESN'T:
Getting a Stamina boost (although this is pretty trivial).
EDIT:
During testing I'm pretty much just kicking The Watcher out of bed over and over again.
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FunnyMan |
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Wednesday, February 17 2010 @ 07:02 AM UTC |
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Contestant
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Registered: 12/03/09
Posts: 29
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During testing I'm pretty much just kicking The Watcher out of bed over and over again.
Huh. I could've sworn that the girls were supposed to kick us guys out to the couch, not the other way around.
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CavemanJoe |
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Wednesday, February 17 2010 @ 07:26 AM UTC |
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Admin
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Registered: 02/24/08
Posts: 2281
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Stamina boost sorted - we've no beds yet, folks are just sleeping on the floor, but furniture shops and so on can be released after the core system...
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FunnyMan |
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Wednesday, February 17 2010 @ 07:56 AM UTC |
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Contestant
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Registered: 12/03/09
Posts: 29
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Can you get the stamina buff when using a Chronosphere, or do you have to log out there for a normal New Day?
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CavemanJoe |
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Wednesday, February 17 2010 @ 08:36 AM UTC |
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Admin
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Registered: 02/24/08
Posts: 2281
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You can use a chronosphere. Needed some changes to daysave.php, but barring the new day menu stuff and the World Map integration, this is pretty much DragonBones/S3 ready. All iitems and stamina, very little core stuff involved.
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CavemanJoe |
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Wednesday, February 17 2010 @ 09:08 AM UTC |
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Admin
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Registered: 02/24/08
Posts: 2281
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Individual rooms and entire dwelling can now be locked or unlocked. No functionality to create or distribute new keys yet. Going to bed.
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CavemanJoe |
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Wednesday, February 17 2010 @ 10:17 AM UTC |
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Admin
 Status: offline
Registered: 02/24/08
Posts: 2281
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Didn't go to bed, added nested room functionality instead. Now an ensuite bathroom can be set as inaccessible without going through the bedroom, for instance.
OK, now I'm going to bed. Four in the bleedin' morning.
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