Zephy |
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Thursday, February 18 2010 @ 04:30 AM UTC |
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Contestant
Status: offline
Registered: 08/26/09
Posts: 24
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Uh, I just discovered a bug, I think.
I harvested some wood, and was too tired to build with all of it.
On my newday, I'm told I don't have the wood to build with, but its still in my inventory (because I didn't use it).
Bwa?
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Zephy |
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Thursday, February 18 2010 @ 04:39 AM UTC |
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Contestant
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Registered: 08/26/09
Posts: 24
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Ah, nevermind.
I just realized I need the Carpentry Toolbox for the building also. My bad.
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zamboni |
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Thursday, February 18 2010 @ 05:00 AM UTC |
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Badass
Status: offline
Registered: 01/29/10
Posts: 78
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Can't drop logs or rock on the map at the moment - other than that, looks like dwellings are hot hot hot!
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Hairy Mary |
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Thursday, February 18 2010 @ 05:14 AM UTC |
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Improbable Badass
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Registered: 08/17/08
Posts: 1083
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Am I right in thinking that you can only build on plains, not say in swamp for example, off the top of my head? (Now why would I pick that example?)
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Anonymous: Raimar |
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Thursday, February 18 2010 @ 05:29 AM UTC |
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Quote by: Hairy+MaryAm I right in thinking that you can only build on plains, not say in swamp for example, off the top of my head? (Now why would I pick that example?)
Or, shall we say... beaches?
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zamboni |
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Thursday, February 18 2010 @ 05:53 AM UTC |
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Badass
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Registered: 01/29/10
Posts: 78
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Quote by: Hairy+MaryAm I right in thinking that you can only build on plains, not say in swamp for example, off the top of my head? (Now why would I pick that example?)
Plains, jungle and mountain all work; swamp, river and ocean seem to be no go. Didn't test on beaches or snow before selecting my lovely jungle plot surrounded by river and with easy access to fine dining in Pleasantville.
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Azhron |
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Thursday, February 18 2010 @ 06:17 AM UTC |
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Contender
Status: offline
Registered: 01/24/10
Posts: 57
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I don't suppose it's out of the question to rent the toolboxes for 3 days and make them ten pounds lighter, is it?
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Zolotisty |
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Thursday, February 18 2010 @ 06:51 AM UTC |
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Moderator
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Registered: 07/25/08
Posts: 570
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Quote by: AzhronI don't suppose it's out of the question to rent the toolboxes for 3 days and make them ten pounds lighter, is it?
Yep.
BARK BARK BARK.
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Neeip |
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Thursday, February 18 2010 @ 07:42 AM UTC |
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Newbie
Status: offline
Registered: 08/15/09
Posts: 13
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Just a Question/Invite, Who Here's Still Up for the Mountain Fort? : D
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tehdave |
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Thursday, February 18 2010 @ 08:56 AM UTC |
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Improbable Badass
 Status: offline
Registered: 12/17/09
Posts: 429
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Quote by: zamboniQuote by: Hairy+MaryAm I right in thinking that you can only build on plains, not say in swamp for example, off the top of my head? (Now why would I pick that example?)
Plains, jungle and mountain all work; swamp, river and ocean seem to be no go. Didn't test on beaches or snow before selecting my lovely jungle plot surrounded by river and with easy access to fine dining in Pleasantville.
Beaches/deserts are a go. I take it rock has to be brought from the Mountains? That'd kind of suck for anyone without the disposable Req for one-shots...
Also: is it possible to just dump logs/stones into the space for later? That way, someone with more bagspace can help bring the materials in, without alienating people with smaller packs (Watcher help anyone with the starter backpack trying to build a house...)
Isn't sanity just a one-trick pony anyway? All you get is one trick: rational thinking.
But when you're good and crazy, oooh, oooh, the sky's the limit.
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Mister Rawr |
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Thursday, February 18 2010 @ 11:42 AM UTC |
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Contender
Status: offline
Registered: 12/30/09
Posts: 63
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So far, I'm having a fantastic time with Rawr's little cabin! I noticed the same bugs with the inability to drop logs/rocks, and I imagine that those'll be fixed soon. I just gave up and discarded them when I needed to.
I have encountered a bug though.
Rawr slept in his cabin and then I logged back on before the New Day. I was quite surprised to find that Rawr had magically teleported to Improbable Central in his sleep. That is all kinds of useful and would be a great thing, except it's also cheating
Oh, and to bring the first room on line took about eight to ten game days, in case anybody was wondering... and that's with Rawr as a KittyMorph with the Advanced Backpack and Jump Boots. These things TAKE LOTS OF TIME!
But I guess that's the intention, I like it!
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Mister Rawr |
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Thursday, February 18 2010 @ 11:45 AM UTC |
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Contender
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Registered: 12/30/09
Posts: 63
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Quote by: tehdave
Beaches/deserts are a go. I take it rock has to be brought from the Mountains? That'd kind of suck for anyone without the disposable Req for one-shots...
Yes, toting stone SUCKS A LOT! Each piece is 20KG and the masonry kit is 25KG. With the Advanced Backpack, Rawr could carry two pieces of stone per trip. I guess that's why you need 25 chunks of stone to start instead of 100.
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talkydoor |
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Thursday, February 18 2010 @ 12:46 PM UTC |
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Improbable Badass
Status: offline
Registered: 09/10/09
Posts: 162
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THANK YOU CMJ
talky is looking forward to having a little more privacy. And parties. Definitely parties.
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Mister Rawr |
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Thursday, February 18 2010 @ 06:58 PM UTC |
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Contender
Status: offline
Registered: 12/30/09
Posts: 63
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Interesting question comes to mind, all of a sudden and for no apparent reason. Can people be locked in rooms? Purely hypothetical situation; Rawr returns to his home to find somebody sleeping in his bedroom. Since there's only one entrance or exit from the room, he chuckles malevolently and locks the door from outside. Will the person locked in the room be able to escape?
No, there's nobody locked in a small room in Rawr's cottage. Really, I promise.
Okay, there is. This ought to be funny!
No, it's not Piper.
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CavemanJoe |
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Thursday, February 18 2010 @ 07:22 PM UTC |
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Admin
 Status: offline
Registered: 02/24/08
Posts: 2281
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Nah, folks can't be locked inside rooms. You can always exit a room, you just can't enter a locked one.
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Mister Rawr |
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Friday, February 19 2010 @ 08:30 AM UTC |
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Contender
Status: offline
Registered: 12/30/09
Posts: 63
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Drat... okay!
*goes to put the gimp suit away*
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NotAgain |
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Friday, February 19 2010 @ 10:40 AM UTC |
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Contender
Status: offline
Registered: 10/27/09
Posts: 35
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Talking of locks, am I correct in assumping that eventually we'll be able to issue keys to friends to let 'em in when the dwelling is locked?
(I'm pretty sure I saw something about this, but Ive just waded through most of this thread, as well as other dwelling related threads and haven't seen anything more than general references to locking rooms. So I could easily be deluding myself in wistful hope...)
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K.K. Victoria |
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Friday, February 19 2010 @ 03:13 PM UTC |
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Improbable Badass
 Status: offline
Registered: 12/17/08
Posts: 498
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Another feature that I'd like to see,
Can we get a status update for the decorations? As it stands I completely forget how far along in the decoration of my house I am. Is there an easy way to tell about this, or has it not been implemented yet?
--Also, could there be an indication to others that the house is currently being decorated? There is a little XX/YY STONE thing to show that there isn't enough stone as of yet, but can there be something of that breed for the decorations? Just so that others would know that your home still needs some decoration work so they can help out easier.
"You saved Pineapple!"
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Ochris |
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Friday, February 19 2010 @ 04:15 PM UTC |
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Contestant
Status: offline
Registered: 10/21/09
Posts: 25
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so i've already made two mistakes... i started a building project to increase the size of a room that i didn't want to increase, and i've made a room off of a wrong room. (i know, there was warnings but i was feeling rash!)
can we get an option to stop building, or to destroy a room? perhaps some of the material would be saved but that isn't really too concerning.
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Ochris |
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Friday, February 19 2010 @ 04:36 PM UTC |
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Contestant
Status: offline
Registered: 10/21/09
Posts: 25
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i really hate to sound like i'm nagging for features. dwellings are great so far!
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