The Emily Bundle
Thursday, July 01 2010 @ 01:27 AM UTC
So, Improbable Island has been going for a couple of years now and it's turning into something that can keep me alive and with a roof over my head without me having to do website design. It's turned from a hobby into a full-time job.
Since then, I've gotten married, and my wife, Emily(*), has gotten increasingly frustrated with her job. She does database work for a hospital; the pay's good, but the hours and the work itself is pretty depressing.
I've noticed lately that my original goal - "Hey, I'll write a text adventure game!" - hasn't quite worked out the way I wanted it to, because I thought it'd be about writing. I figured I'd have a plot, decent characters, a beginning, middle and end - you know, a story. But lately I've been doing a lot more building of games and systems than I have building of worlds, and I'm beginning to realise that that's what I'm good at.
The Island needs a writer.
A dedicated writer, so that I can be a dedicated coder. Recently I've done all sorts of stuff with Titans, Onslaught, new Commentary, Dwellings, and all that jazz - but the last actual piece of world-building writing that I did was in Common Ground, with its time-sensitive description text. I believe that was before Christmas.
Oh, and there were some lions, too.
To give you an idea of where I am right now, let's say this: the system is in place to extend that level of time-and-context-sensitive detail to every Outpost. I just don't have any writing to go in the system.
It's not that I don't like writing, and forgive me for parping my own horn but I don't think it's that I'm not good at it (although that sentence may have been evidence to the contrary). It's just that I have so much else to do.
I need help.
Hey, you know... my wife is an excellent writer.
(hit "full article" for the rest!)
Since then, I've gotten married, and my wife, Emily(*), has gotten increasingly frustrated with her job. She does database work for a hospital; the pay's good, but the hours and the work itself is pretty depressing.
I've noticed lately that my original goal - "Hey, I'll write a text adventure game!" - hasn't quite worked out the way I wanted it to, because I thought it'd be about writing. I figured I'd have a plot, decent characters, a beginning, middle and end - you know, a story. But lately I've been doing a lot more building of games and systems than I have building of worlds, and I'm beginning to realise that that's what I'm good at.
The Island needs a writer.
A dedicated writer, so that I can be a dedicated coder. Recently I've done all sorts of stuff with Titans, Onslaught, new Commentary, Dwellings, and all that jazz - but the last actual piece of world-building writing that I did was in Common Ground, with its time-sensitive description text. I believe that was before Christmas.
Oh, and there were some lions, too.
To give you an idea of where I am right now, let's say this: the system is in place to extend that level of time-and-context-sensitive detail to every Outpost. I just don't have any writing to go in the system.
It's not that I don't like writing, and forgive me for parping my own horn but I don't think it's that I'm not good at it (although that sentence may have been evidence to the contrary). It's just that I have so much else to do.
I need help.
Hey, you know... my wife is an excellent writer.
(hit "full article" for the rest!)